
Razorsedge877
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Everything posted by Razorsedge877
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I am looking for some advice on choosing my new video card and would like some feedback. The two cards I am looking at are the Gigabyte Aorus RTX 2080 TI Waterforce 11GB ant the Gigabyte Aorus RTX 2080 TI Xtreme 11GB video cards A few questions I have about the Waterforce are How long will the cooling fluid last. This is an expensive card and will be using it for a few years to come. Will I be able to incorporate this card into my own water loop if I choose to install a water loop in my computer at a later date?I guess I am nervous getting the waterforce because this will be my first all in one video card with a water cooler. The only question I guess I have about the Xtreme would be, is there a water block available on the market for it in case I do water cool my computer in the future. I will be posting this on a few sites and am looking forward to any constructive opinions on the matter.
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I am double checking the versions of my mods because work and real life never let me get too far when installing your guide. There are a few mods such as Immersive College of Winterhold - Not so fast Mage Guild Patch where the nexus version says 1.0 but the only file version aval is 1.1. I is a lil confusing because I always have to double check the mod page to see if the version in your guide is actually on Nexus. I am hoping to finish installing the guide this time and will post such mods as I come across them.
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I have a question about building your guide. I have been working on learning to Conflict Resolve using Fallout 4 and am wondering how you test mods. I know good modding practices include not adding, removing or updating mods. Can you please do a little write up of what you thought process is when deciding to add a new mod. One other question I have is as much as I like extracting my mods in MO2, I know keeping them in BSA is better. Do you keep a build with your mods extracted so that you know whats overwriting what and do you test with that build. I am thinking the main mods I want to extract or landscape, weather, clutter and maybe lighting
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Hi Lexi. I hate being a critic and am just t5rying to make the guide flow easier. I do not understand why we have to move Legacy of the Dragonborn Patches SE after Legacy of the Dragonborn SSE. Cant you just locate it in the guide and just leave it in its slot. About 3 times I have gone through you guide updating and I say to myself Razor you put this mod in the wrong location than I have to scroll all the way down the guide to say to myself Ohhh I do have it in the right place. I'm sure your goal is to keep certain mods in certain categories but sometimes its not worth it with the workload of the guide. Plus it is merged and just gets deactived also. Whyt not just move Legacy of the Dragonborn SSE install instuctions after Dragonborn Patches SE in the guide. I hope I am not overlooking something and I hope this does not sound like a complaint.
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Well I ran Skyrim Performance monitor and am using 4,009mb out of 4,096mb. Maybe that is the issue. That is also with my inis and monitor set at 1080p. I also checked Stunning Statues and It looks like I installed it correctly. I should try disabling it. I guess now I am just asking for recomondations on whether I should chose medium or low in skyrims launcher or if I need to use a lower resolution landscape mod. Any advice would be a good starting point.
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Saying this first, I have only installed the guide up to my Bash Patch because I am trying to troubleshoot my build. Every time I am able to start the game, start the cart ride, make it to the turn just before seeing the gates of Helgen, and every time the game crashes to desktop almost as Helgen is ready to come into view. A few of my questions are, 1. Do you have any idea where I should start my trouble shooting? 2. What program do you use to do you benchmark. I am just using a 980 with a resolution of 2450 x 1440 3. Should I disable my bash patch, re enable all the mods that bash unchecked, and start disabling mods until I find the culprit, If so where do you recommend starting?
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I think I just realized the Loot groups are for alot of mods that are in merges. Do I even need to worry about these rules. I believe you do not suggest running LOOT before doing the merges so these esps will be inactive after the merges (of course with the exception of the Trees & Flora merge) I do not have a ton of time to do a write up but I basically installed the guide, activated all mods in order, moved all esp's that are merged to the bottom of my load order (in the order the merge page suggests), Than did my merges.
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Hello. Everyone. Happy early New Year. Before I put my 2 cents in I would like to say the guide is very well put together and I know the effort put into the guide. The question I have is, why are just the LOOT rules listed in the finishing page but not the LOOT groups. It would streamline the install process to not comb over the install guide looking for these rules. I also thought it would be a good Idea to list all mods that are converted, optimized, ect on the finishing page to further streamline and idiot proof the guide. In my opinion this is a huge guide and part of the installation challenge consists of beating Lexi before she posts more updates. If interested I also have an alternate way to write up the merge page. it goes a little deeper than this but instead of making a profile for each merge I copied my install profile and named it Lexy's Legacy of The Dragonborn Special Edition = Merging Profile. I put all of the mods in their own categories ex. Merges = Animals Merged. Than as I update merges all I have to do is choose the category then choose check or uncheck all mods. Very brief explanation but if interested I will post more maybe even my categories.dat file to make things easier. Anyways enjoy the rest of your break and try to stay out of trouble New Years night
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[WIP] zEdit
Razorsedge877 replied to Mator's question in Mator's Utilities Support (archived, read-only)
Is there a way to hide conflicts that aren't really conflicts -
[WIP] zEdit
Razorsedge877 replied to Mator's question in Mator's Utilities Support (archived, read-only)
Lets say I what to reslove conflicts for UFO4P and I click an ingredient record. The right window says that five mods conflict on that record, I want to forward the last mod into my patch than forward the appropriate UFo4 records. Can you make is so that I Can click the header of the mod I want to forward (in the right window) so that I don't have to look for it in the left window.. I hope this makes sense, I am sorry this is typed poorly -
Can you help with Fallout 4 conflict resolution
Razorsedge877 replied to Razorsedge877's question in General Fallout 4 Support
I want to add "Quests Tags - Factions and radiants and more" to my game but when I went to merge it with "Valdacil's Item Sorting" and "Radrose Usability Enhancements" Mergeplugins reported errors. The errors show up in FO4Edit as Can anyone tell me if the are meant to be, can I fix the, Will I still be able to merge. -
Can you help with Fallout 4 conflict resolution
Razorsedge877 replied to Razorsedge877's question in General Fallout 4 Support
Should I forward these "Unofficial Fallout 4 Patch" records? Personally, the reason I think I should not do this is since "Everyone's Best Friend" deleted the recorded lines under "Responses." I am worried I will create a bad conflict when forwarding the "Unofficial Fallout 4 Patch" records. -
Can you help with Fallout 4 conflict resolution
Razorsedge877 replied to Razorsedge877's question in General Fallout 4 Support
Thanks for the reply. Im not really into joining new sights Soi I have no idea what would be a good sight to use. -
Can you help with Fallout 4 conflict resolution
Razorsedge877 posted a question in General Fallout 4 Support
I am working on a fallout 4 playthru and am looking for advice on conflict resolution where needed. Can someone tell me if I should forward the BOD2 changes from Armor Keywords or should I keed UF4P changes, and why?. Edit. I could not upload my screenshot due to the file being to big. What should I do to reduce it -
Has anyone made mod groups for Fo4edit.
Razorsedge877 replied to Razorsedge877's question in xEdit Support
I am also wondering what "Version Control Info 1" under record Header does. I noticed that the UF4P has it as 55 23 00 00, but the other mods just have 00 00 00 00.