Hello, at first my english is not very good, sorry for this. I noticed what SSE "bVolumetricLightingDisableInterior=0" (Bethini ultra preset is set it to 0) is little buged. I have clean SSE with "Alternate Start - Live Another Life", reshade and vanila default Ultra setting with bVolumetricLightingDisableInterior=0. If you try open map in any interior with "bVolumetricLightingDisableInterior=0" this interior will be looks different (i think without Volumetric Lighting) For example, before "open map" https://i.imgur.com/56bEJfL.jpg after "open map" https://i.imgur.com/ovFdE87.jpg in dark dungeons it is noticeable even more.