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Nearox

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Everything posted by Nearox

  1. Yeah what Aiyen said. You can turn those effects off in the MCM menus of W&C and Frostfall.
  2. Did you rename the file to CoT-WeatherPatch.esp? Because BOSS does have have that esp in the masterlist. No BUM rule is required.
  3. https://wiki.step-project.com/Pack:Requiem
  4. Must say I am suprised this mod does not receive as much attention here as I thought... It has added virtually every faction by now with the latest updates.
  5. I thank Talos for JK... his mods will be an invaluable addition to any city modders' modlist.
  6. Well I just check anandtech, toms's hardware and some dutch sites and everybody is talking about gtx 900 series not 800 :)
  7. 800 series is exclusively for laptops. and the 970 is already available here in netherlands as of today, delivery within 24 hours...
  8. Thanks! Btw guys I edited the OP with a link to a better test for single GPUs. They also show some non-reference test results from asus and msi. https://us.hardware.info/reviews/5624/19/nvidia-geforce-gtx-980--970-review-incl-ultra-hd-benchmarks-hardwareinfo-gpu-performance-indexn20142015
  9. Yes I will cover all the REGS mod that need it, eventually. But as mentioned earlier I will actually have to do more ingame testing for some mods. ETaC and CRF etc. were pretty easy because they use vanilla-type buildings and because JawZ already made templates for the type of building/dungeon or for specific zones. This is not the case for some of the dungeon mods, or for some buildings from Falskaar and WT so I will have to check ingame whether a certain template looks good and whether that template can be used consistently with good results. Yeah I hope to be done within a few days. Don't have much time to spend on Skyrim at the moment. I will have to check. As long as the FormID of the interior component has not changed then the patch should still work. Also if the building has become much smaller then I might have to change the template from JZWhiterun_Int to JZSmallHouse_int. Nevertheless the current one should probably still give good results.
  10. HOly ****, just saw the review of the new nvidia cards... The GTX 970 in partiuclar costs only 330 dollars, but has better performance than a 290, much better temps and much less power consumption (145watt TDP vs 250 watt... wtf?). Seeing how ENB still has better support for nvidia than for amd, this looks like a really good card! https://us.hardware.info/reviews/5624/nvidia-geforce-gtx-980--970-review-incl-ultra-hd edit: link to a slightly better test
  11. Is Vsync turned on?
  12. There are no hard conflicts, but the visuals of the building will not look consistent with the rest of the buildings. If your ENB is dependent on ELE, then Books of Skyrim's colors, shadows and lighting effects will look different, if not bad. See this comparison shot with Vividian ENB: Without ELE patch: With ELE patch: The last screenshot is how Vividian ENB is supposed to look. In the first screenshot, there is an erroneous greenish color layer over most objects, the shadows are bad and the lighting (from candles) doesn't look right.
  13. This is all I did really. I identified where the JawZ's templates are used and then applied those templates to the buildings added by the mods above. e.g. JZTownInt is used for nearly all the towns like Ivarstead, Rorikstead while the JZWhiterunInt is used for the farms/buldings around whterun. It is harder to identify some of the dungeons so I have to add some ingame testing to the dungeon mods. Most of the building structures added by mods are either identical to vanilla (straight copies) or slightly modified. Either way, they look a lot better with JawZ's templates in combination with Vividian ENB, and at least more consistent. Perhaps after more elaborate testing I will have to change a template for a few buildings, but the difference between templates is rather small (as far I as have observed).
  14. I don't seem to be able to get Falskaar or Wyrmstooth to work. Putting in the templates appears to have no effect at all, or very minimum effect at best. Does anyone have any idea why? EDIT: Nvm, found some stuff in the ELE forum thread.
  15. REGS development and maintenance has not been so frequent lately. However we are currently working on a major update to the guide, so I am sure all the unclear stuff will be addressed in the near future. Thanks for reporting and let me know if you encounter any other problems.
  16. Ever since iNeed I have stopped using Drinking Fountains for Skyrim... I also find that they often do not match the environment. personally wouldn't mind if it is taken out of REGS, especially seeing the reported conflicts with upcoming mod inclusions.
  17. You just made my day :)
  18. All of JKs and BP2 mods should be included. The fact is that they are compatible ( as made by both JK and BP2) and that when combined they look good. If someone does not want to install both for a city, for either performance or personal reasons, then that is fine. As they are already compatible (just waiting for them to finish up solitude) we can simply point users to the options availabe. It'll be really simple and makes it clear for those that do want to run a 'maximized' setup, they can. And for those that want to run a more minimal setup, they can do so as well. I think REGS should at the very least offer both. I still have yet to observe those huge FPS drops that some of you seem to be having... If anything, it is ENB + SMIM Full that contributes most to that. For instance, with ENB turned off, regular Dawnstar, looking out from the jar's house, gives me 60FPS. REGS dawnstar gives me 55 FPS. This is only minimally noticeable visually, at least to me. However with ENB enabled (vidian performance) I have 39 FPS at that location with regular Dawnstarm, but it drops down to 30 FPS with REGS Dawnstar. In practice the latter is much more noticebale than the former. As mentioned earlier in this thread, and in the guide for medium systems I wrote elsewhere on STEP, I think certain ENB settings/presets and some particular SMIM meshes can cause major slowdowns when combined with REGS due to the amount of ropes/chains/fences etc. added.
  19. Sure tech, no problem.
  20. Yeah, indeed Serenity ENB is meant to be used with ELE, ts effects are catered to it. ENBs are subjective and highly personal choices, but ELE is not. If an ENB is made for ELE (most modern ENBs of last year are), then you should really run it with ELE :P Note that I did not change any properties of ELE. I merely put those properties on the ETaC buildings.
  21. YOu can use them regardless of MJB's upcoming patches :) They only modify the cell's formid record, and it is highly unlikely that gets changed anyhow (it only would if a building is removed or replaced) Also Sernity ENB has ELE as required mod. All I did was extend the templates for lighting and image spaces to the buildings added by ETaC. It's pretty simply really. But no matter what ENB you use, as long as the ENB has ELE support/requirements then you can use this and it should look just like Serenity ENB.
  22. I will be posting patches here for ELE. Opening this thread to keep the information concentrated and to have a place to discuss any potential issues. I will update the OP with every new patch available. Eventually, all the REGS mods will be covered, as well as a few additonal ones including stuff like CRF. I finished the biggest one already: ETaC - Complete.esp! If you encounter any issues, such as too dark or too bright interiors, please report them here and mention the location as well. All the patches currently made available here should be considered beta. At the moment these patches do not include USKP changes. These patches are master dependent upon the merged ELE ESP made available by Vividian ENB. For reference you can also download the ELE-Interior Lighting Merges.esp here. ETaC Patches ETaC 13.4 is currently not compatible! ELE patch for ETaC - Complete.esp version 13.0 --> still works for 13.3 ELE patch for ETaC - Dragon Bridge South.esp version 13.0 --> still works for 13.3 ELE patch for ETaC - Immersive Solstheim.esp version 13.0 --> still works for 13.3 ELE patch for ETaC - Immersive Whiterun.esp version 13.0 --> still works for 13.3 Other Patches ELE patch for Books of Skyrim.esp version 1.1 ELE patch for Cutting Room Floor.esp version 1.0.9 ELE patch for Moon and Star.esp version 1.12 ELE patch for Provincial Courier Service.esp version 1.2.3 --> Should remain compatible for newer versions unless Arthmoor decides to move the house to a new location again.
  23. Thanks a lot for this! Yeah indeed the update will be relatively simple to execute, although the amount of changes in game is rather spectacular. As soon as Jk and bluepiano finish the combination of their solitude mods, and as soon as ETaC 13 is updated, then the guide can imho be updated. I don't think anyone is against the JK/Dawn of combinations - except on grounds of FPS loss. However ETaC also causes major FPS drops in some places so if anyone doesn't want to use them it can be their choice. The visuals increase a lot with those mods installed. Iins and Taverns has to go... Unless we cut out the overlapping places. But with ETaC already adding more inns to some towns, I think Inns and Taverns is not a necessity anymore.
  24. Neo I think it works indeed by trial and error! Have a look at this test I did of Books of Skyrim. Default Books of Skyrim/SRLE: Patch with ELE's LMTP JZSolitudeInt_LT: I did not tinker with individual values. I don't think I have to because it appears the ELE LMTP overwrites them anyways. Like the result? Here is the patch ESP, please have a look and let me know what you think. If this is how it's done then I will do the entire ETaC :D ELE - Books of Skyrim Patch.esp EDIT: I had to copy the template itself from ELE - Interior Lighting.esp into the new patch ESP. I had to do that, otherwise tes5edit would give me an error when filling in the LMTP name for the Books of Skyrim cell. Is there a way to skip this? I don't want the patch ESPs to have 'dirty edits'.
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