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lubojart

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  1. Not really a bug, but... On the STEP guide, at the section ''1.D.1 Skyrim INI'', it says the following: [Display] ;Improves shadow changes as the sun moves through the sky fSunShadowUpdateTime=0.25 ;Transition time of sun-shadow movement fSunUpdateThreshold=1.5 ;Time between sun-shadow movement iPresentInterval = 0/1 ;this setting should not be in this location! If it is, DELETE it! - vsync should be handled in enblocal.ini (see ENBoost mod instructions) It's missing the name and value on the first item on the list.
  2. Am I the only one who imagined Chris Hemsworth as Thor saying those things?
  3. https://www.nexusmods.com/skyrim/mods/51495/? ''Changes Vanilla snow material objects to use the snow shader mesh that was included by Bethesda in the bsa in meshes/landscape, but left out of the game.'' Just found it, didn't have time to test it yet. Thought it could interest someone.
  4. ''Prevents guards from seeking you out and warning you when you use the Aura Whisper shout.'' Seems like a good fix to me. What do you think? https://www.nexusmods.com/skyrim/mods/50937/?
  5. I don't know if that was already commented somewhere else, but apparently the last update of USKP fixes the Argonian sneak tail twist. If that can be confirmed I think we wouldn't need the Argonian Sneak Tail Twist Fix anymore.
  6. https://www.nexusmods.com/skyrim/mods/49710/? Title says it all. Thoughts? MT Notes AMB Imperial Forts & Vivid Landscapes - Imperial Forts MT Notes:EssArrBee - "I have done initial compares and plan to do some mix and match with these. If using VL remember it is EXTERIOR ONLY and cannot be overwritten. Also, there might be some stuff for interiors in the latest update so be aware."To Do Notes:Compare against SRO (current STEP) and VL for exteriorsCompare against SRO for interiors.Side note: VL cannot be overwritten mixed with other mods do to changing the meshes for parallax.VL 4.2 has some interior meshes, so it nay have interior textures as well, needs verification.
  7. If Static Mesh Improvement included road signs that would be amazing!*starts muttering a chant while preparing a summoning circle*"OH GREAT BRUMBEK I BESEECH THEE!" +1 Would be magnificent, indeed!
  8. ''Replace Your Criminal Face is a crime mod which allows the player to escape the repercussions of their crimes by using the face sculptor found in Riften'' It sounded interesting. I'm not sure if it could be used on STEP, but the idea makes lots of sense. Let me know what you think@ https://skyrim.nexusmods.com/mods/41959//?
  9. Retexture of the blades armor :) https://skyrim.nexusmods.com/mods/41731//?
  10. This mod makes the smoke on the Red Mountain visible. I like it, really immersive. Let me know what you guys think https://skyrim.nexusmods.com/mods/41561//?
  11. I will absolutely try it too. I'm not a fan of paying every month, tho. But hey, it's ES, so at least trying is a must.
  12. Hi, this is my first post of the community, so I apologize in advance just in case I did something inadequate. Description from mod page: It is a project based upon my Oblivion mod of the same name. The aim is to replace the generic, always dark interiors of city buildings and turn them into dynamic areas that reflect the outdoor lighting, weather and sound. This removes the feeling of the interiors being isolated, dungeon like areas and transforms them into areas with new found realism and immersion. == So, how does it do this? == ''Makes every window transparent and allows you to see the weather, lighting and city exterior from inside the building. This means you can be sitting in a tavern watching the sun set on the street outside. Uses carefully crafted imagespace and lighting templates to reflect the outdoor weather inside. So if there's a beautiful sunset in Whiterun when you enter Breezehome, your home will be flooded with luscious orange light. If it's dark and raining, then the inside will be dark and you'll see rain trickle down the windows. Improves Bethesda's "console lighting" by making sure every light source actually produces light where it should. Adds more special effects in interiors and uses shadow lights wherever possible to achieve a realistic look. Whereas the Oblivion version recreates the cities outside, this is more than that, and is a total lighting overhaul for interiors. This is all achieved whilst keeping performance impact to an absolute minimum.'' https://skyrim.nexusmods.com/mods/39208/? It's important to notice that this is a new mod, so it's not complete yet.
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