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cptmcsplody

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Everything posted by cptmcsplody

  1. Can you grab the formid of that & then check for any mods referencing it?
  2. Yeah it's an indirect conflict. Okay, DeadlySpellImpacts.esp, you have a rule to load Immersive Sounds - Compendium.esp after that right? I'll see about moving that Deadly Spell Impacts back to the same group as ISC or CRF as that's causing the issue. Thanks.
  3. What's the warning? Can't fix it if we don't know about it :)
  4. No rules for Omega, it will sort wherever it has the least amount of conflicts. If your looking for compatibility information on location mods mnikjom added a guide recently https://www.nexusmods.com/skyrimspecialedition/mods/18135
  5. Yeah it can, there's nothing game breaking, just some weird stuff that is immersion breaking.
  6. Vivid Weathers SE - Extended Snow What was the issue with this plug-in again? Is it incompatible with something else? I seem to remember it being mentioned here, but can't find anything.
  7. Grab the latest version off nexus, https://www.nexusmods.com/skyrimspecialedition/mods/164 It has the script.
  8. Yeah that's fine, as long as their in the group.
  9. It don't think it has to be empty, I'll have to test it out to be sure. You would also need to use load after rules within the Arthmoors village group or make sure all patches are added to that group. Adding them is much easier, as loot will then handle the sorting inside the group. Otherwise you will get these errors. Failed to sort plugins. Details: Cyclic interaction detected between "FarmhouseChimneysKarthwasten.esp" and "Darkwater Crossing.esp". Back cycle: Darkwater Crossing.esp, FarmhouseChimneysDarkwaterCrossing.esp, Karthwasten.esp, FarmhouseChimneysKarthwasten.esp
  10. Its understandable. Well you can have load after rules, but I find new groups for each mod easier. In the example above, the group town is empty. Only the ones branching off it have mods. I was trying to get across the idea with the core group. So you can have as many groups as you want off of the one Node "Towns". And each group for a mod will also hold its patches without having to add each of them. And also any mods set to load after them, without conflicts. As long as it has a clear chain of priority. Now this is really only useful for mods with lots of patches or mods set to load after it.
  11. If the updates are causing issues then you should disable update master-list on sort. You can also make a backup of your current working user-list & master-list.
  12. You seem to have old meta-data in your master-list or user-list, would you be able to send me your master-list & User-list from the "AppData\Local\LOOT\Skyrim Special Edition" folder? Would be good to know if there is a work around without deleting those.
  13. Sorry about that :), I had to nuke the existing groups, some of them just didn't make any sense. And there were several mods that didn't need to be loaded so high by default. On the plus side I only have to do it once. I'm also going to try and add exceptions for missing patches which have been merged, so you'll hopefully have less annoying warnings.
  14. No its not a requirement, I was just seeing if anyone could test out my changes. I did a lot of testing, but you never know. MLU has also been moved to the default group for now.
  15. Is it easier to use now that Immersive Citizens has been moved higher up?
  16. Just thought of something, are you merging any files that should require RWT as a master? Perhaps they don't actually have it in the header as one, Bash wouldn't complain about that for some reason, some records when copied don't add a master to the files header. It will look okay if you load it with the missing master, but you will get an error in xEdit if you load just that file on its own.
  17. 0000003C This happens when a record is being copied and a master is missing (Or doesn't get added to the header). In xEdit you see an error, but it won't crash or give any details. Not sure what happens during DynDoLOD. So you'll just need to copy over the missing fields.
  18. Had a similar issue before, some record is being forwarded incorrectly, it's a water height record. Could you link a copy of the dyndolod file you generated? I'm curious as to what caused it. Too complicated btw?
  19. I'll be updating 12.5 every so often in bulk. So you can still use it at the moment without missing changes.
  20. You don't have to, in settings add a new entry, https://i.imgur.com/P72V6n1.png , you can name the folder something else, each folder https://i.imgur.com/6QX03eZ.png has its own user-list, as long as its called something else. You could use one folder but you would have to backup your user-list each time.
  21. If your making a group, for best results make sure those mods & their patches are all in that group. Edit: Also did anyone test the change to ICAIO on loot Dev?
  22. If you make a new entry it should not effect the existing userlist, you just have to make sure the folder is called something besides skyrim. In the pic I posted, I used Dev SSE instead.
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