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PegasusKoga's Achievements
Thane (4/12)
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Thank you so much, i'll make good use of it. Especially since i cried victory too soon, my LOD is still broken. But at least i now know i need to take a closer look at my other New Land mods so this time it shouldn't take nearly a week to find the offending mod.
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It was a mod that broke everything, this one: https://www.nexusmods.com/newvegas/mods/44717?tab=description It overwrote several vanilla LOD files causing the messed up LOD in my game. I had it swiftly removed from my load order and replaced with Salt Lake Stories, my LOD is okay so i'm good to go now.
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Just wanted to let you know i got fed up with the situation, deleted that profile and aim to start over fresh. Hope i didn't take up too much of your time with this whole ordeal. Thanks for the assistance regardless.
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Day 4 of trying to fix my LOD for New Vegas (i was wrong in my last post, LOD is still broken). What drives me bonkers is that it only happens with this specific MO2 profile, i can generate LOD for my other New Vegas profiles just fine. I'm thinking that if i have to spent another day on this, i might as well delete the whole thing and start fresh in order to keep my sanity.
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Thanks, i managed to (kinda) fix the problem by finding a back up of the LOD files that i generated the first time i build my load order. Nothing else that i tried for three days got me out of this bind. It does mean that Vurt's Flora Overhaul is still in my load order, which will probably glitch out the LOD in my New Lands Mods (at least that's what happened within New California). Anyway, case closed as far as i am concerned, thanks again for the help.
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I've spent the last two days trying to regenerate Object and Tree LOD for New Vegas and i get the same result every time as seen in the screenshot. I started over with the same load order after i had to scrap the last one because of save corruption. The only difference is that i removed Vurt's Flora Overhaul. During LOD generation i also noticed that the application stutters and i noticed several mentions of "lodgen process error exit code 0000025B". Couldn't quite catch the whole message because it was gone so fast. I'm running FNVLODGen through MO2 and made sure to not place it in a protected folder. Probably forgot some essential information so be sure to let me know if i forgot anything.
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I think you are right, it does look out of place. I'm going to follow your suggestion and give that Better Landscape grass a shot, it'll have the added advantage of getting rid of my bug. And if it isn't too much to ask, because God knows there's a plethora of INI settings for grass alone, could you tell me which settings in my INIs i should take a look at?
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About six months ago i decided to really invest in environmental mods and installed the full version of Another Pine Forest, True Grass, Veldt and Veld Greener Pastures. I put Another Pine Forest above the three other mods as instructed by the author and generated LOD with the help of this excellent guide found here: https://www.nexusmods.com/fallout4/mods/61884?tab=description . So far so good but when i finally started my playthrough two days ago i realized my grass was bugged, certain patches of grass would flat out vanish if i got too close (i wanted to enclose an example video but it's size was too large so i took screenshots instead). It seems to mostly happen in Goodneighbor. What could the cause be? Conflict? Wrong INI setting? Should i replace Another Pine Foreset Full Version with the Trees Only version and rebuild my LOD?
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I'm probably paying the price for adding new mods to my load order recently after finalizing it and running Dyndolod six months ago. Because i've been getting random crashes around the settlement of Raven Rock and the wilderness for the first time since i started my hundred hour playthrough. I have included the most recent crash log. I was thinking of regenerating lod but it's not that simple because the Dyndolod exe i used (3.0.0.169) has expired and i need to replace it with the most recent version. Keeping that in mind, do i need to apply the clean save method as described in it's MCM menu before running the tool since the Dyndolod scripts might have changed? Or is it enough to simply re-run Dyndolod and TextGen. I could not find an answer in the faq for my specific situation. crash-2025-01-06-19-49-02-REPORT.txt
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I'm sorry, i know you want to help, but i can't. Let's just leave it at that.
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I just wanted to add as an addendum that the Karthwasten crashes stopped after i replaced Occlusion.esp with a blank plugin of the same name. It will be a stopgap solution until i can figure out where the real issue lies. Strangely enough, i could not find any errors in the Occlusion.esp but found several in Dyndolod.esp and esm so something must have gone wrong during lod generation. I blame this entirely on my load order, not the tool itself.
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I think that's the best piece of advice anybody has given me today. I will take a break of a few days and then follow it.
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Thanks, but at this point all i really want to know is whether disabling the Occlusion.esp is going to impair the stability of my saves. Because i do not know if it adds new records or only replaces vanilla ones. After three days of obsessing over this particularly vile crash, i'm more than done with troubleshooting, honestly. If it turns out i can't disable it, then i'll get back to trying to fix it through regular means... eventually.
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I'm even more confused. Updating the Occlusion.esp by unchecking everything except Occlusion Data and Occlusion Plugin in Dyndolod gave me the exact same file and i still got the crash. Removing the plugin from my data folder and creating one from scratch through the same steps yielded an esp that was a hundred times smaller in size and which doesn't do anything except removing the crash, probably because it is nearly empty and doesn't contain data for the Tamriel world space. What are the downsides of keeping it that way, like a placebo? Performance loss because things out of view aren't being hidden anymore? I have a pretty beefy PC with an Nvidia Geforce RTX 3080 card to compensate that. Or will the loss of data damage my saves over time? Honestly, i just want this over and done with. I'd rather keep the placebo plugin if it means i will no longer have crashes near Karthwasten and it doesn't harm my saves.
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I wish i could say something more professional than "occlusion.esp caused the crashes when getting near Karthwasten either by walking there or through COC and removing the plugin stopped the CTDs" but i can't. For what it's worth, the crash logger pointed to Occlusion.esp as the cause too. The only thing i could have done wrong was to install one more magic mod (Glowtastic) after generating Lod through Dyndolod and creating the Occlusion.esp I reinstalled it for now because i can imagine it would be even more detrimental to stability if i keep it out but i would like to fix this. Now that my load order is definite, should i go through the entire process of generating Lod again or would it be better to take a look at my current Occlusion.esp with SSEEdit to look for oddities? Or can i simply keep playing without the plugin? Is it absolutely required? Frankly, it's almost 3:00 AM now and i was hoping to find a quick solution to this mess before i fall asleep on my couch. *Edit* Found a lot of useful information here: https://dyndolod.info/Help/Occlusion-Data it's a relief to know i can update the occlusion.esp only. It will help me make an informed decision this evening when my face is less tired. Still, if anyone has any pointers, feel free to share them.

