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johnnywatts

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Everything posted by johnnywatts

  1. Yep, ECTV with Skyrim Radioactive Interiors. The new replacer .esp fixes the bug. So it isn't an issue anymore. Also Paul, I'd like to suggest that you include a recommendation in the guide to install the latest motherboard chipset drivers if using SMC. I am running essentially the same build as last time when I crashed left and right, except this time I have the latest ASUS chipset drivers. AFAIK, the chipset drivers do affect how your PC allocates memory. Previously I was running the default Windows 7 one.
  2. Bug found at Corianna's Cookshop at Riverwood. Look at the sign. The textures are messed up for the shop's sign. The pole says "Corianna's Cookshop" while the sign says "Briarwood Inn". I think the texture assignments are screwed up. Also grey face bug again from ECTV NPCs... Riverwood and such.
  3. Found a weird bug. Not sure if it has anything to do with the merging/patching. I don't think a window is supposed to be there? This was in Winking Skeever in Solitude.
  4. We both get errors when changing worldspaces. I did not test with carriages. I just entered and exited Winking Skeever over and over again to reproduce the crash.
  5. We'll see what happens after I finish this build. I just nuked my W7 install again, and this time set it up again this time with a different set of mobo chipset drivers and stuff. Also incorporated your enblocal values. Hope that does the trick.
  6. There's a Bijin AIO mod already up on SSE Nexus... I'm guessing its just an ESP that works with SSE, that draws on assets from the original mods. EDIT: Just wanted to say to the mod authors: Good show lads. I was expecting to wait a few months before some of the big names came out with anything. Not a few days.
  7. It looks like there's a 2nd person out there who's facing the same issues as me even though our systems can theoretically handle it. How should we diagnose the issue to nip this in the bud?
  8. We can't..., because the Heavy Armory CCO patch has been removed from Nexus.
  9. Yup, I'm stuck exactly right here.
  10. Hey paul, Just a crapshoot question about this... What did you set your memory amount to in the enblocal file? jd mentioned setting up ENBoost "correctly". Maybe I have the wrong calculations?
  11. It was so pretty while it worked for those few seconds though. :( I really don't think I'm running out of memory. I have the exact same memory as paul, down to the brand even. Even our GPU is the same. I did use Performance Monitor to check. RAM usage barely cracks 2.5 GB.
  12. DOS directors cur? EDIT: Nevermind. I give up. It doesn't appear to matter what value I use. The console can report 100%, 80%, 60%, and at one point, even 20%. It doesn't matter. It crashes over and over again. I'll just revert to a non-SMC build. I'd like to enjoy my game, not spend time ******* with it.
  13. I have nothing to contribute, except point out that the "Top Files" section for adult mods on Nexus has a lot of Argonian stuff for some reason. Go figure sexy lizards is what people want.
  14. So far I've been crashing in Solitude mostly (although that may have something to do with me starting there). I've turned the CustomMemoryBlockTotalSizeMb setting to a few different values. It looks like the more I assign here the lower the %. At CustomMemoryBlockTotalSizeMb=64, the console shows 100% for all values. However, I also just crashed at CustomMemoryBlockTotalSizeMb=64. This is what my screen looked like when it did: This last crash happened after going in to Solitude from the docks, then into Winking Skeever, and then out again. After a few seconds of walking around, the message popped up again. And yes, I did try AlignHeapAllocate. That made the problem even worse...
  15. Sorry, here are the screens again: As for memory blocks, this is what I am getting while running around in Solitude: And this is what I am getting outside Whiterun: This is all my with setting of CustomMemoryBlockTotalSizeMb=128.
  16. Okay, I'm at my wits end now. I've recombined my mods in SMC using lower resolution textures wherever available, and STILL the game gives me the "Skyrim failed to allocate memory" error. For reference, here are screenshots of two separate errors given: I'm not sure what else I can do at this point. It seems like I get this error if I go through more than 2 doors. So it will crash, and if I load my last save, I can go through around 2-3 doors before it happens again. And again. And again. I was hoping to spend the day actually enjoying the build, but no, instead I've probably spent more time fixing **** than playing. Any ideas?
  17. Er, is it not supposed to output BSAs? I extracted those BSAs in the end anyway, but I'm curious.
  18. Paul, any chance you can put up your SMC output on Google Drive or MEGA? Since opting for the SMC addon my game has been crashing left and right. It's getting to the point where I'm willing to entertain hours wasted recompiling the SMC output. Something about the SMC addon is really messing with the game. And we both have fairly similar systems (only real difference is you have an AMD processor, while I have an i5-4690K that in theory should outperform yours).
  19. This is a new game, and I tend to like starting at Solitude docks. The new DynDOLOD output on default "High" has solved the immediate crash when approaching Solitude from the docks. However, now it crashes when trying to enter Solitude itself.
  20. Yes, I have. I've been messing around with Crash Fixes to try to get the game to work. It crashes every time I walk towards Solitude (no other locations tried yet). Now I'm at wits end, so I've reverted Crash Fixes to the values in the guide, and redoing DynDOLOD minus the Azura rule.
  21. So on the one hand, he's cool with people porting it, but on the other, people who did port it got their uploads removed? Wat.
  22. Paul, I think the additional DynDOLOD for the Azura statue rules is causing some issues. Every time I go near it, the game crashes with the message "Skyrim failed to allocate memory" and then it mentions the size of the item is something massively huge.
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