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Everything posted by johnnywatts
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Greg, Thank you for your response. I guess I will have to host it somewhere else, because RSE adds so many features that changes how the game is played significantly. But before I dismiss hosting the guide here completely, I wanna know what specifically would make a mod guide prohibited on STEP? e.g., is it the linking to adult modding websites, or simply talking about it? If it's the former, would it be acceptable to provide a description of how to install the adult mods (on a separate section, describing which mods, and what the mod/load order is), but no links are provided?
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I have some ideas brewing in my head for a expansive mod guide for Fallout 4, in the vein of SRLE LoTD (in the sense of mod quantity). But I also wanna make it as immersive as possible, and offer players the option of using adult mods. So first, I'm wondering how I'd go about getting such a mod guide hosted on STEP. And second, I'm wondering if adult mods are allowed on STEP (primarily Realistic Salacious Encounters, which, amongst other things, feature the ability to take a **** and get taken to Pound Town by raiders).
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Mator Smash Causing Invisible Horses?
johnnywatts replied to johnnywatts's question in Mator's Utilities Support (archived, read-only)
Tested with Bash All setting. It worked! Many thanks Mator, but I'm wondering what I would lose out on using Bash All instead of Smash All? -
Mator Smash Causing Invisible Horses?
johnnywatts replied to johnnywatts's question in Mator's Utilities Support (archived, read-only)
What would these ARMA records be under? (e.g., like under Armor Addon?) I've deleted everything horse related under Armor (not Armor Addon), but they seem to remain invisible. I'll give Bash.All a shot. -
Hello, I used Mator Smash instead of Wrye Bash for my SRLE LoTD Extended install. Unfortunately, for some reason it causes all horses to be invisible, including those drawing carriages, and dead horses, etc.. See picture below: I know it is Mator Smash causing this issue, because I have another MO profile that is all identical except it uses a Bashed Patch. The horses are not invisible in those cases. What should I be looking for in the Smashed Patch records? I've tried messing around with horse records in TES5Edit, but I have no idea what would cause this issue.
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SRLE Extended: Legacy of The Dragonborn
johnnywatts replied to Darth_mathias's topic in Skyrim Revisited (retired)
The instructions for IH doesn't say to delete anything. Also, I reinstalled. Still invisible. -
SRLE Extended: Legacy of The Dragonborn
johnnywatts replied to Darth_mathias's topic in Skyrim Revisited (retired)
My horses are invisible for some reason...but the saddles and such remain visible. Any clues? -
SRLE Extended: Legacy of The Dragonborn
johnnywatts replied to Darth_mathias's topic in Skyrim Revisited (retired)
Just a note: I replaced Wrye Bash with Mator Smash, and my game seems much more stable compared to last week when I used Wrye. Is there any consideration for using Mator Smash instead for this guide? -
SRLE Extended: Legacy of The Dragonborn
johnnywatts replied to Darth_mathias's topic in Skyrim Revisited (retired)
Serana casts this cloak of bats and life drain whenever combat starts. But the problem is, said cloak also affects other followers and the player character. This eventually results in a hostile reaction from other followers. Is there any way around this? -
SRLE Extended: Legacy of The Dragonborn
johnnywatts replied to Darth_mathias's topic in Skyrim Revisited (retired)
I'm not sure what specs you're looking at, but my question was if anyone here runs SRLE LoTD Extended on a laptop, what kind of laptop they have, and how their performance is. I'm running a nice desktop now. Plan to get a laptop for my temporary assignment to Japan (1 year). -
SRLE Extended: Legacy of The Dragonborn
johnnywatts replied to Darth_mathias's topic in Skyrim Revisited (retired)
So a quick question. My work is shipping me off to Japan soon. I can't bring my rig with me, so I'll have to replace it with a gaming laptop temporarily. Does anyone here run SRLE LoTD Extended on a laptop? How is the performance? What laptop model are you using? -
SRLE Extended: Legacy of The Dragonborn
johnnywatts replied to Darth_mathias's topic in Skyrim Revisited (retired)
Yes, you can. Bodies are just meshes. They're unlike to mess with other mods, except the mods that already add their own meshes (in which case just make sure to place your UUNP body below all other body mods in MO). -
Mator Smash and Bash Tags
johnnywatts posted a question in Mator's Utilities Support (archived, read-only)
So I'm doing the SRLE: LoTD build now. In the guide it says to add Bash Tags to quite a few mods. e.g., here. Does Mator Smash obey bash tags like Delev, Graphics, Invent, Names, Relev, and Stats? I Googled around and all anyone ever talks about is Delev/Relev, not the rest. Thanks! -
SRLE Extended: Legacy of The Dragonborn
johnnywatts replied to Darth_mathias's topic in Skyrim Revisited (retired)
You place the plugins that you want to merge at the BOTTOM of your load order after running LOOT. So yes, after AHZmoreHUD.esp in your case. Merge Plugins requires the plugins to be sorted sequentially at the bottom. So run LOOT, manually sort your plugins at the bottom, then merge. You really only select plugins you had previously merged if you're trying to add something else to the merge. If not, you don't have to select it. In fact, you don't even have to select plugins that are irrelevant to what you're trying to merge. You only select the plugins you want to merge, plus their respective masters and dependencies. Protip: Shift+click to select all the plugins you want to merge. Press space bar to check all their boxes in one go. Right click on the multiple plugins that are now checked. Click "Select Masters". It will auto-check all the necessary masters and dependencies for your merge, unless those masters/dependencies also have other masters/dependencies of their own. In the latter case, the masters/dependencies you did not check will be highlighted in red. Just keep choosing the red plugins until the OK button is no longer greyed out (MP won't let you start merging until you have all of them selected). -
SRLE Extended: Legacy of The Dragonborn
johnnywatts replied to Darth_mathias's topic in Skyrim Revisited (retired)
Hey there, Quick question. I am running through the guide right now. I noticed a lot of notes about adding Bash Tags this time around. Thing is, I plan to add other mods on top of this guide. I usually use Mator Smash instead of Wrye Bash as a result (for some reason Wrye Bash doesn't work too hot with my additional mods when I had a STEP Extended based build). Does anyone know if I can just skip making a Wrye Bash patch, and just use a Mator Smash patch? (Assuming I put in the relevant Bash Tags of course). -
SRLE: Legacy of The Dragonborn Reqtified
johnnywatts replied to paul666root's topic in Skyrim Revisited (retired)
In theory there is nothing stopping you from using any ENB you like. ENBs don't care what Skyrim build you use. The only issues that may crop up is if the ENB you use is friendly towards whatever lighting mod you already have. e.g., some ENBs don't like ELFX, in the sense that it makes things way too dark or too bright. -
SRLE: Legacy of The Dragonborn Reqtified
johnnywatts replied to paul666root's topic in Skyrim Revisited (retired)
Is this guide stable now? I've been away for months. -
SRLE: Legacy of The Dragonborn Reqtified
johnnywatts replied to paul666root's topic in Skyrim Revisited (retired)
There are some items added by Wet and Cold that you can add to the leveled list (IIRC, rain gear, goggles, etc.). I don't see it being recommended in the MCM section of the guide. Should we/should we not do so? -
SRLE: Legacy of The Dragonborn Reqtified
johnnywatts replied to paul666root's topic in Skyrim Revisited (retired)
Looking at those records in TES5Edit, I get the impression that what needs to get done can only be achieved in Creation Kit? Since we're adding stuff, not just changing or removing. -
SRLE: Legacy of The Dragonborn Reqtified
johnnywatts replied to paul666root's topic in Skyrim Revisited (retired)
Sorry, I'm struggling to understand what exactly you mean. I'm willing to put in the work to get this done, since I have a lot of time on my hands lately. Do you mind giving an example of what you're talking about? I'm looking at Requiem's Leveled Item records in TES5Edit. Is what you're talking about even visible in TES5Edit? Maybe you could point me to the EditorID of one of these lists you're referring to, and give an example of what needs to be changed? -
SRLE: Legacy of The Dragonborn Reqtified
johnnywatts replied to paul666root's topic in Skyrim Revisited (retired)
I said I was a masochist..., so I went ahead and tried to make my own Book of UUNP patch. https://drive.google.com/open?id=0B9lfrJQXfYuHQ2RCOW1vUUFWelU Can someone please take a look, maybe test drive it, and let me know if I did it right? Place it below CRPatch.esp in the load order. I carried forward all of the various Requiem records, and then threw in the Book of UUNP records where it made sense. e.g., if the Requiem Leveled Item list doesn't include Ebony Armor, I did not carry forward Book of UUNP's Ebony stuff. Also, any records held by JD's CRPatch.esp was carried forward as well (obviously). -
SRLE: Legacy of The Dragonborn Reqtified
johnnywatts replied to paul666root's topic in Skyrim Revisited (retired)
Am I doing this right JD? This is the first time making my own patch. This is one of the Leveled Item records. -
SRLE: Legacy of The Dragonborn Reqtified
johnnywatts replied to paul666root's topic in Skyrim Revisited (retired)
Aye, you did. I was just being an idiot. -
SRLE: Legacy of The Dragonborn Reqtified
johnnywatts replied to paul666root's topic in Skyrim Revisited (retired)
The files are being overwritten by ++++ LECM.