STEP:Core Proposal

From Step Mods | Change The Game
Revision as of 18:37, June 9, 2013 by Farlo (talk | contribs)

In order to collect everyone's thoughts in one place (and make sure everyone has the correct Wiki editing privileges), here's a list of all the mods in v2.2.6. Make sure you use the sectional "Edit" links or you'll surely have trouble finding the right place to edit. Doing small edits will also (hopefully) prevent a lot of edit conflicts.

On this page, Template:Yes will represent the mod being added to Core STEP while Template:No represents adding the mod to Full STEP. For a better understanding of what Core STEP should consist of, read these posts (and this one).

  • Under Arguments, bring up any reason to go one way or the other and precede them with either "Template:Tl" or "Template:Tl" to generate the icon.
  • Under Votes, sign with either "Template:Tl ~~~~" or "Template:Tl ~~~~" (four tildes creates a signature) signifying your opinion on whether the mod should be Core or not.


Template:Notice

Section:[edit | edit source]

[edit]

Ancient Nord Armor Fix[edit | edit source]

Votes[edit | edit source]

Tick green.png Obvious fix to a Vanilla bug/error. ~FarloUser Farlo Sig.pngTalk 13:46, June 5, 2013 (MDT)
Tick green.png Stoppingby4now (talk) 14:52, June 5, 2013 (MDT)
Tick green.png Techangel85 (talk) 11:37, June 7, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 22:55, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 05:44, June 8, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:54, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:03, June 24, 2013 (MDT)

Appropriately Attired Jarls[edit | edit source]

We should have our MTs test the uninstallation process before making a final decision.

Votes[edit | edit source]

Cross red.png Uninstall note on the mods page:
The nature of Skyrim’s scripting language, Papyrus, means that, even following this procedure, your Papyrus log will continue to throw errors about missing scripts, potentially leading to save game bloat. There is, lamentably, nothing that I can do about this -- you have been warned.
Stoppingby4now (talk) 14:56, June 5, 2013 (MDT)
Tick green.png Techangel85 (talk) 11:37, June 7, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Tick green.png I am of the belief that this mod can be properly uninstalled by stopping the quest in question and it fixes a glaring hole. Additionally, we do not advise users to install/uninstall mods mid play-through no? Neovalen
Tick green.png I'd like to raise a few points. One, has anyone actually tried uninstalling the mod to see if the papyrus log does throw errors? I know the author mentions it, but I've seen other mods where the warnings seem more dire than the actual reality of the situation. I've taken a look at how this mod was made (the source files were included in the bsa), and it seems very clean. It doesn't make changes or add scripts to existing references, (it uses newly created quests & aliases to apply changes) and none of the scripts have an Update call. The sort of things that I would generally look out for in scripts added by mods don't seem to be present in this mod. Two, if this mod is creating errors on uninstall and we nix it for that reason, then we probably need to evaluate every single mod that contains scripts to make certain they don't also do this. I highly doubt that the issue is specific to this mod, and I don't want to see this mod get removed while we simultaneously decide to keep other mods that create the same issue (but whose mod authors weren't aware of or didn't feel the need to warn others about it). Three, doesn't SKSE's ClearInvalidRegistrations=1 correct just this sort of problem? Maybe the better solution is to include this fix in the guide. Kryptopyr (talk) 09:26, June 18, 2013 (MDT)
Tick green.png (Agree with Neo) Thecompiler (talk) 15:56, June 19, 2013 (MDT)
Tick green.png Kelmych (talk) 18:39, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:04, June 24, 2013 (MDT)

Argonian Decapitation Fix[edit | edit source]

Votes[edit | edit source]

Tick green.png Simple mesh fix, nothing else to it. FarloUser Farlo Sig.pngTalk 22:38, June 5, 2013 (MDT)
Tick green.png Techangel85 (talk) 11:38, June 7, 2013 (MDT)
Tick green.png Stoppingby4now (talk) 00:55, June 7, 2013 (MDT)
Tick green.png WilliamImm (talk) 21:47, June 7, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 05:52, June 8, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:40, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:04, June 24, 2013 (MDT)

Bowlegged Jump Fix[edit | edit source]

Votes[edit | edit source]

Tick green.png Simple animation fix ~FarloUser Farlo Sig.pngTalk 22:40, June 5, 2013 (MDT)
Tick green.png Techangel85 (talk) 11:38, June 7, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 05:42, June 8, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 00:11, June 10, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:40, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:04, June 24, 2013 (MDT)

Brawl Bugs Patch[edit | edit source]

Votes[edit | edit source]

Tick green.png Required for a couple other mods. ~FarloUser Farlo Sig.pngTalk 22:48, June 5, 2013 (MDT)
Tick green.png Techangel85 (talk) 11:39, June 7, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Tick green.png Thecompiler (talk) 00:50, June 9, 2013 (MDT)
Tick green.png Neovalen
Cross red.png if we are keeping Enhanced Blood Textures, that mod seems to overwrite this one completely (and includes fixes from this mod). WilliamImm (talk) 21:25, June 16, 2013 (MDT)
Tick green.png Solist (talk) 19:05, June 24, 2013 (MDT)
Tick green.png (unless we include in core the portions of Enhanced Blood textures that overwrite this) Kelmych (talk)

Consistent Older People[edit | edit source]

Votes[edit | edit source]

Tick green.png Vanilla fix that was an oversight in development. Techangel85 (talk) 22:22, June 7, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:24, June 8, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 00:11, June 10, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:40, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:05, June 24, 2013 (MDT)

Cursor Fix[edit | edit source]

Votes[edit | edit source]

Tick green.png This is an issue that has annoyed me for a long time! Clear fix. Techangel85 (talk) 21:30, June 7, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:20, June 8, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:41, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:06, June 24, 2013 (MDT)

Dead Body Collision[edit | edit source]

I haven't had a chance to use this mod enough to feel comfortable voting for it, but my understanding is that the spell is included as a way to fix the potentially game-breaking problem of barricading oneself into a room or other space with no way to get around or through the bodies. If this is the case, and the spell was added to solve a potential problem with the mod, then I feel we should not be recommending the "no spell" version. (krypt)

Votes[edit | edit source]

Tick green.png Fixes missing collision in vanilla. Only recommend the optional "no spell" version as the main version isn't vanilla friendly because it adds a non-vanilla spell. Techangel85 (talk) 22:48, June 7, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Tick green.png Neovalen
Cross red.png (The spell works with smaller bodies for me but doesn't work for dragons, which are the bodies that cause the most problems. Without the spell the dragons are just there and can be difficult to walk around.) Kelmych (talk) 18:44, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:06, June 24, 2013 (MDT)

Dual Sheath Redux[edit | edit source]

Votes[edit | edit source]

Cross red.png Corrects a vanilla oversight; however, Useful only in third person, conflicts with vanilla skeleton and potentially many other mods ... too complex a change for Core STEP ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Cross red.png Techangel85 (talk) 23:30, June 7, 2013 (MDT)
Cross red.png Known issue (#2 point above) Thecompiler (talk) 00:52, June 9, 2013 (MDT)
Cross red.png While excellent for immersion, effect is only visible in 3rd person and requires several other mods to be installed. Best for a pack. WilliamImm (talk) 08:49, June 10, 2013 (MDT)
Cross red.png Neovalen
Cross red.png (great addition for one of the new packs but not core) Kelmych (talk) 18:45, June 22, 2013 (MDT)
Cross red.png Solist (talk) 19:07, June 24, 2013 (MDT)

Elys AltF4[edit | edit source]

Votes[edit | edit source]

Tick green.png Essentially this is built into most Windows programs. Why it wasn't built into Skyrim is a mystery. Alt+F4 is the standard close key combination in Windows 8 and is used often. Techangel85 (talk) 11:40, June 7, 2013 (MDT)
Tick green.png Also, this plugin allows multimedia function keys (ie: volume up/down) to be used in-game. As a additional effect. WilliamImm (talk) 21:52, June 7, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:28, June 8, 2013 (MDT)
Tick green.png Neovalen
Tick yellow.png Alt-F4 is standard in all Windows apps, so if it doesn't work then the application is catching the appropriate exception and preventing it from closing. I've never had a need for this, but don't care if it's included either. -- Stoppingby4now (talk) 00:15, June 10, 2013 (MDT)
Tick green.png (the multimedia keys work for me already, perhaps from another mod I use)Kelmych (talk) 18:56, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:07, June 24, 2013 (MDT)

Fast Travel Timescale Fix[edit | edit source]

Votes[edit | edit source]

Tick green.png An obvious fix. ~z929669 Ixian Insignia.png Talk 23:17, June 7, 2013 (MDT)
Tick green.png (no, if it can be done via INI) Techangel85 (talk) 23:34, June 7, 2013 (MDT)
Cross red.png Correct me if I'm wrong, but from my quick research, this is possible with an INI tweak by setting fFastTravelSpeedMult to 4. If that's the case, this needs to go into INI tweaks, and this mod needs to go. -- Stoppingby4now (talk) 00:23, June 10, 2013 (MDT)
Actually, this can be set via the console, not the INI; furthermore, it seems that the console setting does not 'stick' beyond the current session. This seems like a valid 'fix' ~z929669 Ixian Insignia.png Talk 14:52, June 28, 2013 (MDT)
Tick yellow.png Just as an FYI, using console command for this setting does not persist in save file... if there is an ini setting, that would be nice. Neovalen (Only if other fix cannot be found...)
Tick green.png (we can easily merge this and other tweaks in the STEP esp plugin, i've did that in my install) Thecompiler (talk) 15:58, June 19, 2013 (MDT)
Tick green.png (I don't think this can be put in an ini file) Kelmych (talk) 18:47, June 22, 2013 (MDT)
Tick yellow.png Solist (talk) 19:08, June 24, 2013 (MDT)
Tick green.png Kryptopyr (talk) 18:59, June 25, 2013 (MDT)

Fuz Ro D'oh[edit | edit source]

Votes[edit | edit source]

Tick green.png Fixes missing voice/lip movement aspects of the game. Techangel85 (talk) 23:50, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 08:36, June 8, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 23:39, June 8, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 00:23, June 10, 2013 (MDT)
Tick yellow.png Neovalen (conditionally - if we're not adding any mods that add unvoiced dialogue then it's pointless)
Tick green.png (I have other mods that need this, and to me it fixes a significant Bethesda oversight) Kelmych (talk) 18:57, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:08, June 24, 2013 (MDT)

Nitpick[edit | edit source]

Votes[edit | edit source]

Tick green.png Fixes some game limitations. Techangel85 (talk) 23:41, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:53, June 8, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 23:46, June 8, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 00:23, June 10, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:58, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:08, June 24, 2013 (MDT)

Skyrim Project Optimization[edit | edit source]

Votes[edit | edit source]

Tick green.png Actually boosts game's performance on some systems. Add occlusion planes missing from vanilla, no conflicts, no reason to not include it. Techangel85 (talk) 11:42, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:47, June 8, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 23:46, June 8, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 00:24, June 10, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:58, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:09, June 24, 2013 (MDT)

Tail Twist Fix[edit | edit source]

Votes[edit | edit source]

Tick green.png While unlikely to come up for anyone other than Argonian/beast race players, the fix it does is obvious for those. No conflicts with any other mods as well. WilliamImm (talk) 16:02, June 5, 2013 (MDT)
Tick green.png Techangel85 (talk) 11:40, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:55, June 8, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 23:47, June 8, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 00:24, June 10, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:56, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:10, June 24, 2013 (MDT)

Unofficial Skyrim Patch[edit | edit source]

Votes[edit | edit source]

Tick green.png Techangel85 (talk) 00:25, June 7, 2013 (CST)
Tick green.png -- Stoppingby4now (talk) 00:56, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:30, June 8, 2013 (MDT)
Tick green.png A no brainer ~z929669 Ixian Insignia.png Talk 23:52, June 8, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:47, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:11, June 24, 2013 (MDT)

Unofficial Dawnguard Patch[edit | edit source]

Votes[edit | edit source]

Tick green.png Techangel85 (talk) 00:25, June 7, 2013 (CST)
Tick green.png Stoppingby4now (talk) 00:56, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:30, June 8, 2013 (MDT)
Tick green.png A no brainer ~z929669 Ixian Insignia.png Talk 23:52, June 8, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:58, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:11, June 24, 2013 (MDT)

Unofficial Hearthfire Patch[edit | edit source]

Votes[edit | edit source]

Tick green.png Techangel85 (talk) 00:26, June 7, 2013 (CST)
Tick green.png Stoppingby4now (talk) 00:57, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:30, June 8, 2013 (MDT)
Tick green.png A no brainer ~z929669 Ixian Insignia.png Talk 23:52, June 8, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:59, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:12, June 24, 2013 (MDT)

Unofficial Dragonborn Patch[edit | edit source]

Votes[edit | edit source]

Tick green.png Techangel85 (talk) 00:26, June 7, 2013 (CST)
Tick green.png Stoppingby4now (talk) 00:57, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:31, June 8, 2013 (MDT)
Tick green.png A no brainer ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:59, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:15, June 24, 2013 (MDT)

Unofficial High Resolution Patch[edit | edit source]

Votes[edit | edit source]

Tick green.png Techangel85 (talk) 00:27, June 7, 2013 (CST)
Tick green.png Stoppingby4now (talk) 00:57, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:31, June 8, 2013 (MDT)
Tick green.png A no brainer ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Tick green.png Kelmych (talk) 18:59, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:15, June 24, 2013 (MDT)

Acquisitive Soul Gems[edit | edit source]

Votes[edit | edit source]

Tick green.png Fixes soul trapping, vanilla bug where gems lose their charge, corrects black soul gems use to line up with indicated use from game texts. Techangel85 (talk) 00:00, June 8, 2013 (MDT)
Tick green.png Also fixes the issue where player-filled gems didn't change in price and remained priced the same as an empty gem. I just want to point out that this mod does make a non-lore-friendly change in only permitting souls to be captured by white soul gems of correct size. This is inconsistent with the way that soul gems have worked in Oblivion and Morrowind as well as Skyrim, and therefore, I believe this was an intentional choice made by Bethesda and not an oversight. However, I personally feel that the bug fixes made by this mod are significant enough to warrant overlooking this in favor of including the mod in Core STEP. Kryptopyr (talk) 08:33, June 8, 2013 (MDT)
Tick green.png Agree that it is not "vanilla", but I see this as one glaring exception to a long-broken aspect of the vanilla game ... originally a "lore mistake" iMO ~z929669 Ixian Insignia.png Talk 23:43, June 8, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:53, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:16, June 24, 2013 (MDT)

Distant Decal Fix[edit | edit source]

Votes[edit | edit source]

No performance loss using this instead of the INI tweak which has a performance hit.
Cross red.png (if USKP fixes this, then it's a no from me) Techangel85 (talk) 00:08, June 8, 2013 (MDT)
Tick green.png Kryptopyr (talk) 08:46, June 8, 2013 (MDT)
Cross red.png I'd like to dee some verification of WI's comment below before axing this one. ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Cross red.png Agree as redundant with unofficial patches. Neovalen
Cross red.png I messaged Arthmoor and asked why he listed the mod as obsolete, yet not all of it was included in the fixpack. He replied with this:
 There's a significant portion of it which is actually broken, so we list it as obsolete because the USKP only addressed what was really in need of fixing.
So, that settles it for this mod. It shouldn't be included in STEP. (Also, there's your verification, z92) WilliamImm (talk) 23:13, June 21, 2013 (MDT)
Cross red.png Kelmych (talk) 18:52, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:17, June 24, 2013 (MDT)

Even Better Quest Objectives[edit | edit source]

Votes[edit | edit source]

Tick green.png Vanilla quest objectives were really horrible. Remember, I am very open to making compatibility patches when necessary. Only concerns are with ESP limits. WilliamImm (talk) 08:50, June 8, 2013 (MDT)
Cross red.png too many compatibility complications ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Cross red.png Techangel85 (talk) 20:27, June 9, 2013 (MDT)
Tick yellow.png I think compatibility isn't an issue at all, expecially since we have William on our side. Need another argument to refuse the mod imo (yes as long as it'll cover DB quests as well for continuity) Thecompiler (talk)
Tick green.png There aren't a huge number of mods that directly edit these vanilla quests. And even without a compatibility patch, the worst thing that happens is that the conflicting mod gets installed after EBQO and reverts the objectives back to their vanilla state. Kryptopyr (talk) 14:29, June 10, 2013 (MDT)
Cross red.png I don't doubt it's a plus to the game, but honestly there is nothing wrong with the vanilla objectives. Therefore, I can't call it core myself. Neovalen
You ever tried playing without quest markers, Neo? (William)
Cross red.png (I feel it is very useful but might be better in the new option pack) Kelmych (talk) 18:51, June 22, 2013 (MDT)
Tick yellow.png I personally think this mod is imperative, as vanilla quest objectives are lacking. Remember, we've played this game a ton...look at it from the perspective of a first time player or not as experienced, this mod adds a lot. However, I do agree that it could be easily included as part of a pack - I'm on the fence if it's considered Core. Solist (talk) 19:20, June 24, 2013 (MDT)

Realistic Ragdolls & Force[edit | edit source]

Votes[edit | edit source]

Tick green.png Fixes vanilla's unrealistic force with weapons and spells. Conflicts with any mod altering skeleton.nif without a patch. Techangel85 (talk) 00:31, June 8, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Cross red.png -- Stoppingby4now (talk) 00:27, June 10, 2013 (MDT)
Tick green.png Thecompiler (talk) 05:41, June 10, 2013 (MDT)
Tick green.png If we choose to go with Maximum Skeleton (either in Core or in the official STEP pack), then this mod is a requirement for that one. My vote is yes regardless since I think this mod is a significant improvement over vanilla. Kryptopyr (talk) 14:47, June 10, 2013 (MDT)
Cross red.png Neovalen (Only if keeping XP32 Skeleton - either we go with a max compatibility skeleton in core or none at all)
Cross red.png (agree with Neo) Kelmych (talk) 18:49, June 22, 2013 (MDT)
Cross red.png Since I use the SR setup, I'm in agreement with Neo on all of his points involving skeletons/ragdoll/etc. Solist (talk) 19:33, June 24, 2013 (MDT)
  • I converted a few of the votes to "no" since Max Skeleton is not making it into core. (Tech)

Maximum Skeleton[edit | edit source]

Votes[edit | edit source]

Cross red.png This could have compatibility ramifications, regardless of the intent of this skeleton to allow compatibility with more mods ... those other mods are mostly tangible deviations from vanilla. STEP-friendly mods don't necessarily play nicely with this afaik. ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Cross red.png Thecompiler (talk) 00:47, June 9, 2013 (MDT)
Cross red.png Techangel85 (talk) 20:29, June 9, 2013 (MDT)
Cross red.png -- Stoppingby4now (talk) 00:28, June 10, 2013 (MDT)
Tick yellow.png really depends on if we are keeping Dual Sheath. Marked as adult-only (due to nudity in the images section) WilliamImm (talk) 08:47, June 10, 2013 (MDT)
Tick yellow.png Neovalen (If we keep RR&F - then this should be included to maintain compatibility with the vast majority of packs that will be placed on top)
Tick yellow.png Solist (talk) 19:34, June 24, 2013 (MDT)
Cross red.png (I think this is different enough from vanilla that it should be in the new pack) Kelmych (talk)

Trade & Barter[edit | edit source]

Votes[edit | edit source]

Tick green.png The Lite version includes only the fixes details ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Tick green.png Thecompiler (talk) 00:49, June 9, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:48, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:34, June 24, 2013 (MDT)
Tick green.png Not the Lite version, though. The Lite version includes much more than just the fixes. For only the fixes, use the .esp file from the regular version but don't activate the mod in the MCM menu. Kryptopyr (talk) 19:15, June 25, 2013 (MDT)

Weapon & Armor Fixes[edit | edit source]

Votes[edit | edit source]

Tick green.png This enhances consistency among vanilla weapons and actually 'corrects' several overlooked inconsistencies with regard to weapon stats. ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Tick green.png Thecompiler (talk) 00:50, June 9, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 00:28, June 10, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:49, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:35, June 24, 2013 (MDT)
Tick green.png Kryptopyr (talk) 23:33, June 25, 2013 (MDT)
[edit]

Altar Descriptions[edit | edit source]

Votes[edit | edit source]

Cross red.png This mod does not fix any problems, and the changes it makes are not a clear improvement over vanilla. Many players may find it unnecessary or even immersion-breaking. Kryptopyr (talk) 09:05, June 8, 2013 (MDT)
Cross red.png Techangel85 (talk) 09:24, June 8, 2013 (MDT)
Cross red.png Agree. It is an immersion breaker. ~z929669 Ixian Insignia.png Talk 00:37, June 9, 2013 (MDT)
Cross red.png -- Stoppingby4now (talk) 23:47, June 9, 2013 (MDT)
Cross red.png Neovalen
Cross red.png Kelmych (talk) 13:26, June 13, 2013 (MDT)
Cross red.png Include in a pack. While some of these are immersion breakers, I do feel that some of them also are really great additions that add to the experience. I'd be in favor of an "non-immersion pack" that we put these into; just a thought. Solist (talk) 19:37, June 24, 2013 (MDT)

Better Dialogue Controls[edit | edit source]

Votes[edit | edit source]

Tick green.png Improves dialogue controls on the PC Techangel85 (talk) 11:42, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 09:09, June 8, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 00:43, June 9, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 23:48, June 9, 2013 (MDT)
Tick green.png Neovalen
Tick green.png There are alternatives with a few additional features that I prefer and feel should be in one of the STEP packs which would replace this Kelmych (talk) 13:28, June 13, 2013 (MDT)
Tick green.png Solist (talk) 19:39, June 24, 2013 (MDT)

Better MessageBox Controls[edit | edit source]

Votes[edit | edit source]

Tick green.png Kryptopyr (talk) 09:09, June 8, 2013 (MDT)
Tick green.png Allows menu navigation via the keyboard and improves clickable area of buttons. Techangel85 (talk) 09:28, June 8, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 00:43, June 9, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 23:48, June 9, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 13:29, June 13, 2013 (MDT)
Tick green.png Solist (talk) 19:39, June 24, 2013 (MDT)

Disease Descriptions[edit | edit source]

Votes[edit | edit source]

Cross red.png Adds descriptions of the disease you may be affected by. This is not lore/vanilla-friendly. Unless the PC is an alchemist, a doctor, or the illness is common (such as a cold) it is unlikely the PC will know the details this mod adds. Techangel85 (talk) 10:06, June 8, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 00:47, June 9, 2013 (MDT)
Cross red.png Kelmych (talk) 13:36, June 13, 2013 (MDT)
Tick green.png The diseases, however, did not get any descriptions, other than for gameplay effects. It's entirely possible for me to make a version that just lists the physical symptoms and (some of) the gameplay effects without giving away other information (unless the disease is common). I vouch for disease descriptions in-game because of immersion. WilliamImm (talk) 21:19, June 16, 2013 (MDT)
Tick green.png Solist (talk) 19:40, June 24, 2013 (MDT)
Tick green.png I do think this is an improvement from vanilla. You could certainly argue that the PC probably wouldn't even know the name of their illness unless/until diagnosed by a healer or alchemist, but the vanilla game sees fit to reveal this information. The descriptions only provide for a better connection between the name of the disease and the gameplay effects. Kryptopyr (talk) 19:46, June 25, 2013 (MDT)
Tick green.png I would prefer what WilliamImm has offered which is more vague/1st person disease descriptions. Neovalen

Dungeon Quest Awareness[edit | edit source]

One of the experienced admin (Neo or William), this mod needs to be compared to USKP for conflicts, fixes for each, and whether it is or isn't needed anymore (it's over a year old without being updated). (Tech)
Kryprolyr and I are planing on fixing the stuff that didn't get fixed by a patch, unofficial or official. (William)

Votes[edit | edit source]

Cross red.png I'm not certain exactly which quests this mod "fixed," but I suspect that most of the quests that could be broken by discovering the location prior to starting the quest have now been fixed by USKP in a much more immersion-friendly manner.Kryptopyr (talk) 09:21, June 8, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 00:48, June 9, 2013 (MDT)
Cross red.png -- Stoppingby4now (talk) 23:52, June 9, 2013 (MDT)
Cross red.png Neovalen
Cross red.png Kelmych (talk) 13:36, June 13, 2013 (MDT)
Cross red.png Solist (talk) 19:40, June 24, 2013 (MDT)

High Quality 3D Map[edit | edit source]

Votes[edit | edit source]

Tick green.png HD improvement from vanilla Techangel85 (talk) 10:34, June 8, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 00:48, June 9, 2013 (MDT)
Tick green.png Thecompiler (talk) 01:00, June 9, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 23:52, June 9, 2013 (MDT)
Tick green.png Kryptopyr (talk) 15:58, June 10, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 13:37, June 13, 2013 (MDT)
Tick green.png Solist (talk) 19:41, June 24, 2013 (MDT)

Immersive HUD[edit | edit source]

Votes[edit | edit source]

Cross red.png Hides the vanilla HUD elements making it unfriendly to vanilla Techangel85 (talk) 10:42, June 8, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 00:49, June 9, 2013 (MDT)
Cross red.png -- Stoppingby4now (talk) 23:54, June 9, 2013 (MDT)
Tick green.png Hides vanilla HUD elements but doesn't remove them at all, they show when needed in game. A welcome improvement to vanilla imo. Neovalen
Cross red.png (not quite vanilla enough IMO for core STEP) Kelmych (talk) 13:39, June 13, 2013 (MDT)
Tick green.png Solist (talk) 19:42, June 24, 2013 (MDT)
Tick green.png Kryptopyr (talk) 19:47, June 25, 2013 (MDT)

Interface Key Tweaks[edit | edit source]

Votes[edit | edit source]

Cross red.png Provides more user control and options. Does not take away anything, only gives options. Should be considered more a utility than anything else. ~z929669 Ixian Insignia.png Talk 00:50, June 9, 2013 (MDT)
Tick yellow.png (agree with Tech) Thecompiler (talk) 00:56, June 9, 2013 (MDT)
Cross red.png I'm voting (no) for Core STEP, but (yes) for being moved to utilities so it's an optional mod. This is not the only mod out there that does this and this could conflict with pack mods. Techangel85 (talk) 20:36, June 9, 2013 (MDT)
Cross red.png Though I have not tested them, I am indeed seeing a lot of available mods. This greatly increases the likelyhood of conflicts so should not be a part of STEP:Core. -- Stoppingby4now (talk) 23:58, June 9, 2013 (MDT)
Cross red.png Neovalen
Cross red.png for some users this (or an equivalent mod) is very important to their ability to use the game. The vanilla file that this replaces is not especially well done, but it is adequate for many users. There are several alternatives and whichever one is used the control file might still need editing. Note that this is NOT a utility like Wrye Bashe etc.; it is an interface file. Kelmych (talk) 13:46, June 13, 2013 (MDT)
Cross red.png Solist (talk) 19:43, June 24, 2013 (MDT)
Cross red.png I agree with Tech that this is probably worth mentioning in Utilities. Kryptopyr (talk) 19:49, June 25, 2013 (MDT)

Lockpicking Interface[edit | edit source]

Votes[edit | edit source]

Cross red.png I've never felt that this mod was an improvement over vanilla. Kryptopyr (talk) 09:13, June 8, 2013 (MDT)
Tick green.png Straight texture replacement from vanilla. Techangel85 (talk) 10:53, June 8, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 00:51, June 9, 2013 (MDT)
Cross red.png Thecompiler (talk) 00:57, June 9, 2013 (MDT)
Cross red.png I stopped installing this awhile ago personally. -- Stoppingby4now (talk) 23:59, June 9, 2013 (MDT)
Tick green.png I've felt the vanilla lock was way too modern looking for the setting. Neovalen
Tick green.png (I think the look of this is a little more realistic than current vanilla) Kelmych (talk) 13:47, June 13, 2013 (MDT)
Tick green.png Solist (talk) 19:43, June 24, 2013 (MDT)
Tick green.png WilliamImm (talk) 15:29, June 28, 2013 (MDT)

Lore-Based Loading Screens[edit | edit source]

Votes[edit | edit source]

Cross red.png Unnecessary change that takes up an .esp slot. I like this mod, but I don't believe it belongs in Core STEP. Kryptopyr (talk) 09:16, June 8, 2013 (MDT)
Cross red.png Techangel85 (talk) 10:59, June 8, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 00:52, June 9, 2013 (MDT)
Cross red.png I agree with krytopyr. -- Stoppingby4now (talk) 23:59, June 9, 2013 (MDT)
Cross red.png Neovalen
Cross red.png Kelmych (talk) 13:47, June 13, 2013 (MDT)
Cross red.png Solist (talk) 19:44, June 24, 2013 (MDT)

Main Font Replacement[edit | edit source]

Votes[edit | edit source]

Cross red.png Can create clipping and run off issues, as well as size and legibility issues (granted some fonts are worse than others, but none of them are a clear improvement over vanilla, just something different). Kryptopyr (talk) 09:29, June 8, 2013 (MDT)
Cross red.png Techangel85 (talk) 10:59, June 8, 2013 (MDT)
Cross red.png Does not use a plugin slot & vanilla fonts are a lot more 'modern' than in previous TES games. I vote that Magic Cards be the new norm. No issues with that one. ~z929669 Ixian Insignia.png Talk 00:55, June 9, 2013 (MDT)
Cross red.png This falls into the category of major change from vanilla, and choice of font is always going to be subjective for users. -- Stoppingby4now (talk) 23:46, June 9, 2013 (MDT)
Tick green.png Centaur. Neovalen
Tick green.png Agree with z but vote for Centaur as it's stylistically like Magic Cards but without the clipping. Kelmych (talk) 13:53, June 13, 2013 (MDT)
Cross red.png Solist (talk) 19:49, June 24, 2013 (MDT)
Tick green.png Centaur as well. WilliamImm (talk) 15:30, June 28, 2013 (MDT)

No Boring Wait Menu[edit | edit source]

Votes[edit | edit source]

Cross red.png Menu is not vanilla-friendly. Allows for an increased and easy wait time; however, that's rarely needed during actual play and mainly for mod troubleshooting, most of the time Techangel85 (talk) 11:07, June 8, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 00:56, June 9, 2013 (MDT)
Cross red.png Kryptopyr (talk) 07:18, June 9, 2013 (MDT)
Cross red.png While I like what the mod does, it's interface is too drastic. -- Stoppingby4now (talk) 00:01, June 10, 2013 (MDT)
Cross red.png Neovalen
Cross red.png Kelmych (talk) 13:54, June 13, 2013 (MDT)
Cross red.png Include in a pack, as it's invaluable when trying to clear scripts Solist (talk) 19:49, June 24, 2013 (MDT)

No Menu & Loading Smoke[edit | edit source]

Votes[edit | edit source]

Cross red.png Diverts from vanilla and no reason to use for ENB since the addition of the "ignore loading screens" feature in ENB. Techangel85 (talk) 11:43, June 7, 2013 (MDT)
Cross red.png WilliamImm (talk) 21:51, June 7, 2013 (MDT)
Cross red.png Kryptopyr (talk) 09:30, June 8, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 00:58, June 9, 2013 (MDT)
Cross red.png -- Stoppingby4now (talk) 00:01, June 10, 2013 (MDT)
Cross red.png Neovalen
Cross red.png Kelmych (talk) 13:54, June 13, 2013 (MDT)
Cross red.png Solist (talk) 19:50, June 24, 2013 (MDT)

Quality World Map[edit | edit source]

Votes[edit | edit source]

Tick green.png HD improvement from vanilla Techangel85 (talk) 11:11, June 8, 2013 (MDT)
Tick green.png Thecompiler (talk) 00:58, June 9, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 00:59, June 9, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:18, June 9, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 00:01, June 10, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 13:55, June 13, 2013 (MDT)
Tick green.png Solist (talk) 19:51, June 24, 2013 (MDT)

Race Menu[edit | edit source]

Votes[edit | edit source]

Cross red.png Core option is an interface improvement. (but not any of the options) Fits within the SkyUI interface style. However, this is a big change that could have compatibility issues. ~z929669 Ixian Insignia.png Talk 01:00, June 9, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:16, June 9, 2013 (MDT)
Cross red.png (too far from vanilla without being fixes. Belongs in the pack.) Techangel85 (talk) 01:09, June 10, 2013 (MDT)
Tick green.png Neovalen
Cross red.png (IMO too different from vanilla for core STEP) Kelmych (talk) 13:56, June 13, 2013 (MDT)
Tick green.png WilliamImm (talk) 21:14, June 16, 2013 (MDT)
Tick green.png Solist (talk) 19:51, June 24, 2013 (MDT)

Skill Interface[edit | edit source]

Votes[edit | edit source]

Cross red.png Adds real photo of stars rather than painted textures. No HD replacement for perk lines. Techangel85 (talk) 11:17, June 8, 2013 (MDT)
Tick green.png Much better quality than the vanilla Skill Interface, and the user can choose a near-vanilla version if they want WilliamImm (talk) 12:01, June 8, 2013 (MDT)
Tick green.png HD replacement for constellations ~z929669 Ixian Insignia.png Talk 01:00, June 9, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:13, June 9, 2013 (MDT)
Tick green.png There is a set selection that is vanilla friendly, and definitely an improvement. -- Stoppingby4now (talk) 00:03, June 10, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 14:06, June 13, 2013 (MDT)
Tick green.png Solist (talk) 19:51, June 24, 2013 (MDT)

SkyUI[edit | edit source]

Votes[edit | edit source]

Tick green.png Vast improvement of the UI for PC Techangel85 (talk) 11:44, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 09:31, June 8, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 01:01, June 9, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 00:03, June 10, 2013 (MDT)
Tick green.png Thecompiler (talk) 13:55, June 12, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 13:54, June 13, 2013 (MDT)
Tick green.png Solist (talk) 19:52, June 24, 2013 (MDT)

Not Another Colored Map Icon Mod[edit | edit source]

Votes[edit | edit source]

Cross red.png Debatable whether this is an improvement over vanilla, but I don't feel that it is. Kryptopyr (talk) 09:41, June 8, 2013 (MDT)
Cross red.png Thecompiler (talk) 01:01, June 9, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 01:02, June 9, 2013 (MDT)
Cross red.png Techangel85 (talk) 20:38, June 9, 2013 (MDT)
Cross red.png -- Stoppingby4now (talk) 00:04, June 10, 2013 (MDT)
Cross red.png Neovalen
Cross red.png Kelmych (talk) 13:57, June 13, 2013 (MDT)
Cross red.png Solist (talk) 19:53, June 24, 2013 (MDT)

Smaller Cursor[edit | edit source]

Votes[edit | edit source]

Cross red.png Thecompiler (talk) 01:02, June 9, 2013 (MDT)
Cross red.png maybe too small for some people; not necessary and vanilla is not bad at all. ~z929669 Ixian Insignia.png Talk 01:05, June 9, 2013 (MDT)
Cross red.png Kryptopyr (talk) 07:12, June 9, 2013 (MDT)
Cross red.png Techangel85 (talk) 20:38, June 9, 2013 (MDT)
Cross red.png This falls into the area of subjectivity for users anyways, and such things should be left to packs. -- Stoppingby4now (talk) 00:04, June 10, 2013 (MDT)
Cross red.png Neovalen
Cross red.png Kelmych (talk) 13:57, June 13, 2013 (MDT)
Cross red.png Solist (talk) 20:16, June 25, 2013 (MDT)

Spinning Skyrim Emblem[edit | edit source]

Votes[edit | edit source]

Cross red.png No reason to even have this besides saying, "it's cool". Techangel85 (talk) 11:44, June 7, 2013 (MDT)
Cross red.png Kryptopyr (talk) 09:32, June 8, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 01:05, June 9, 2013 (MDT)
Cross red.png -- Stoppingby4now (talk) 00:05, June 10, 2013 (MDT)
Cross red.png Neovalen
Cross red.png Kelmych (talk) 14:06, June 13, 2013 (MDT)
Cross red.png Solist (talk) 20:40, June 25, 2013 (MDT)

Time On Loading Screen[edit | edit source]

Votes[edit | edit source]

Cross red.png If you really need to check the time without leaving the game, use a watch or a phone. Really doesn't add much... WilliamImm (talk) 21:50, June 7, 2013 (MDT)
Cross red.png Kryptopyr (talk) 09:32, June 8, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 01:05, June 9, 2013 (MDT)
Cross red.png Techangel85 (talk) 20:39, June 9, 2013 (MDT)
Cross red.png -- Stoppingby4now (talk) 00:05, June 10, 2013 (MDT)
Cross red.png Neovalen
Cross red.png Kelmych (talk) 14:05, June 13, 2013 (MDT)
Cross red.png Solist (talk) 20:42, June 25, 2013 (MDT)

Unique Region Names[edit | edit source]

Votes[edit | edit source]

Cross red.png Not very keen on the implementation in v5 - overwrites a *lot* of worldspace records. Either revert to v3 or remove. WilliamImm (talk) 21:49, June 7, 2013 (MDT)
Cross red.png Thecompiler (talk) 01:04, June 9, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 01:06, June 9, 2013 (MDT)
Cross red.png Techangel85 (talk) 20:40, June 9, 2013 (MDT)
Cross red.png -- Stoppingby4now (talk) 00:06, June 10, 2013 (MDT)
Cross red.png Neovalen
Cross red.png The V5 implementation is fine, but neither TES5Edit Merge Patch nor Skyrim Wrye Bash can automatically merge this mod properly with the other mods that change various aspects of the same objects Kelmych (talk) 14:05, June 13, 2013 (MDT)
Cross red.png Kryptopyr (talk) 19:54, June 25, 2013 (MDT)
Cross red.png Solist (talk) 20:42, June 25, 2013 (MDT)

Unknown Enchants[edit | edit source]

Votes[edit | edit source]

Tick green.png A PC would never forget an enchantment that he/she knows. The player might, but not the character being controlled. I think this corrects and oversight.~z929669 Ixian Insignia.png Talk 01:10, June 9, 2013 (MDT)
Cross red.png (changed my vote) Thecompiler (talk) 02:15, June 9, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:11, June 9, 2013 (MDT)
Tick green.png Techangel85 (talk) 20:40, June 9, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 00:06, June 10, 2013 (MDT)
Cross red.png Adds scripts and an ESP and imo it kinda runs slow (i.e. takes time to display) - would prefer to wait for a SkyUI style solution. Neovalen
Tick green.png Kelmych (talk) 14:08, June 13, 2013 (MDT)
Tick yellow.png Would prefer a SkyUI solution, but is there any indication they are working on anything such? If not, this corrects a feature that should have been in vanilla. Solist (talk) 20:45, June 25, 2013 (MDT)

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