NoMansSky:Tutorials: Difference between revisions
From Step Mods | Change The Game
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== Resources == | == Resources == | ||
* [[{{NAMESPACE}}:Tutorials/AMUMSSScriptRules|AMUMSS 3.6.0W Complete Script Rules]] | * [[{{NAMESPACE}}:Tutorials/AMUMSSScriptRules|AMUMSS 3.6.0W Complete Script Rules]] | ||
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== List of all Tutorials == | == List of all Tutorials == | ||
{{#ask:[[Category:NoMansSky General Guides]]|mainlabel=-|?|format=category|sep=|class=list-unstyled}} | {{#ask:[[Category:NoMansSky General Guides]]|mainlabel=-|?|format=category|sep=|class=list-unstyled}} |
Revision as of 21:11, January 15, 2023
General Notes
- Using mods - How to install mods in No Man's Sky
- Game versions - How to get your game version and branch
- The Modding Etiquette - General advices to any modder
Beginner
- The Modding Basics - How to extract and repack any game file
- How to use PSARCTool - What is PSARCTool and how to use it
- How to use MBINCompiler - What is MBINCompiler and how to use it
- The EXML Files - What's inside .EXML files ?
- How to use AMUMSS - What is AMUMSS and how to regenerate and merge mods
- Toying with AMUMSS - Detect and solve mods conflicts, extract any mod files
- When AMUMSS Fails - Explains AMUMSS issues after game updates
- How to edit .DDS Textures - Preview and edit textures with Paint.net and Photoshop
Intermediate
- Running in Unpacked Mode - A direct way to test new mods changes
- Adding/Replacing Audio Help to replace game sound effects
- Terrain Generation
- Spawning Objects
- Cross-SCENE Referencing - accessing a SCENE from another SCENE
Advanced
- Hex Editing MBINs How to edit MBIN files with an hexadecimal editor
- Importing Custom 3D Models How to import your own 3D models
- Enabling object snapping for buildable objects