NoMansSky:Reference Guides: Difference between revisions

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== References ==
==About==
The following are references for the various files and types of files used for No Man's Sky:
Reference Guides are pages dedicated to one specific subject. They are gathered here in one place for convenience. Each specific reference contains all the knowledge we have on that specific subject.


* [[NMS:Reference_Guides/Reference_Tables|Reference Tables]] listing game items and properties.{{CustomTag|color=red|tag=Outdated}}
== Featured Reference Guides ==
* [[NMS:Modding_Tools/NMS_Model_Importer_Guide|A guide to NMSDK Model importer]]. Lists all the commands and object types supported by the tool.
* [[NoMansSky:AMUMSS_Guide|AMUMSS Guide]] - Getting started with AMUMSS
* [[NMS:Reference_Guides/Input_Actions_Reference|Input/Actions Reference file]]. Gathers some basic information about NMS input system.
* [[NoMansSky:Inventories|Inventories]] - All the inventory properties, including slot count, inventory names, extension costs and more
* [[NMS:Reference_Guides/Allowed_Game_Components_in_ENTITY_Files|Allowed Game Components in ENTITY Files]]
* [[NoMansSky:Reference Guides/Spawning_Overview|Spawning Overview]] - All about how biomes, buildings, items, creatures and more are spawned in NMS
* [[NMS:Reference_Guides/GcPlanetData-RE|GcPlanetData-RE]]


== Game File Types and Associations ==
== All Reference Guides ==
Users can find the game's different file types with descriptions below:
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* [[NMS:Reference_Guides/Global_Files|GLOBAL Files]]
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* MODELS
** [[NMS:Reference_Guides/SCENE_Files|SCENE Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
*** [[NMS:Reference_Guides/ENTITY|ENTITY]] - the MBIN that defines interactions and behaviors of objects.
**** [[NMS:Reference_Guides/Properties_for_ENTITY_Files|Properties allowed within the ENTITY file]]
**** [[NMS:Reference_Guides/Actions_and_Triggers|Actions and Triggers]]
**** [[NMS:Reference_Guides/SimpleInteraction_and_Interaction_Types|SimpleInteraction and Interaction Types]]
**** [[NMS:Reference_Guides/Reward_Types|Reward trigger types and Reward item IDs]]
*** [[NMS:Reference_Guides/GEOMETRY|GEOMETRY]] - the format in which 3D models are stored in
*** [[NMS:Reference_Guides/MATERIAL_Files|MATERIAL MBIN Files]] - defines the texture maps and shader flags to be used
*** [[NMS:Reference_Guides/DESCRIPTOR_Files|DESCRIPTOR MBIN Files]] - handles the nested hierarchies of procedural generation in-game
*** ANIM files - Animation files
**** [[NMS:Reference_Guides/Curves|Animation Curves]]
*** [[NMS:Reference_Guides/LSYSTEM|LSYSTEM]] - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research)
* TEXTURES
** [[NMS:Reference_Guides/TEXTURES/TEXTURE_MBIN_Files|TEXTURE MBIN Files]]
** [[NMS:Reference_Guides/TEXTURES/Texture_Formats|NMS texture formats]]
*AUDIO
**WEM format
 
== XML File References ==
* [[NMS:Reference_Guides/XML_Files/GcCameraAerialViewData.xml|GcCameraAerialViewData.xml]]
* [[NMS:Reference_Guides/XML_Files/GcCameraFollowSettings.xml|GcCameraFollowSettings.xml]]
* [[NMS:Reference_Guides/XML_Files/GcCameraShakeData.xml|GcCameraShakeData.xml]]
* [[NMS:Reference_Guides/XML_Files/GcCameraWarpSettings.xml|GcCameraWarpSettings.xml]]
* [[NMS:Reference_Guides/XML_Files/TkModelRendererData.xml|TkModelRendererData.xml]]
* [[NMS:Reference_Guides/TkRotationComponentData|TkRotationComponentData]]
 
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Latest revision as of 00:32, January 8, 2023