NoMansSky:Tutorials: Difference between revisions
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{{PageTitle|logo=nomanssky|title=Tutorials}} | |||
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== | ==General== | ||
* [[ | * [[{{NAMESPACE}}:Tutorials/UsingMods|Using mods]] - How to install mods in No Man's Sky | ||
* [[ | * [[{{NAMESPACE}}:Tutorials/NMSVersions|Game versions]] - How to know what is your game version and branch | ||
* [[ | * [[{{NAMESPACE}}:Tutorials/ModdingEtiquette|The Modding Etiquette]] - General advices to any modder | ||
== | == Modding == | ||
* [[ | * [[{{NAMESPACE}}:Tutorials/Getting_Started|The Modding Basics]] - How to extract and repack any game file | ||
* [[ | * [[{{NAMESPACE}}:Tutorials/HowToPSARCTool|The .pak files and PSARCTool]] - What is PSARCTool and how to use it | ||
* [[ | * [[{{NAMESPACE}}:Tutorials/HowToMBINCompiler|The .MBIN files and MBINCompiler]] - What is MBINCompiler and how to use it | ||
* [[ | * [[{{NAMESPACE}}:Tutorials/EXMLFiles|The EXML Files]] - What's inside .EXML files ? | ||
* [[{{NAMESPACE}}:Editing_NMS_Textures|How to edit .DDS Textures]] - Preview and edit game textures | |||
* [[ | |||
}} | }} | ||
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== | == AMUMSS == | ||
* [[ | * [[{{NAMESPACE}}:AMUMSS_Guide|How to use AMUMSS]] - What is AMUMSS and how to regenerate and merge mods | ||
}} | * [[{{NAMESPACE}}:Tutorials/ToyingwithAMUMSS|Toying with AMUMSS]] - Detect and solve mods conflicts, extract any mod files | ||
* [[{{NAMESPACE}}:Tutorials/WhenAMUMSSFails|When AMUMSS Fails]] - Explains AMUMSS issues after game updates | |||
{{ | == Specifics == | ||
* [[{{NAMESPACE}}:Tutorials/Running_NMS_in_Unpacked_Mode|Running in Unpacked Mode]] - A direct way to test new mods changes | |||
* [ | * [[{{NAMESPACE}}:Tutorials/Adding_Replacing_Audio|Adding/Replacing Audio]] Help to replace game sound effects | ||
}} | * [[{{NAMESPACE}}:Tutorials/Terrain_Generation|Terrain Generation]] | ||
* [[{{NAMESPACE}}:Tutorials/Spawning_and_Testing_Objects_Scenes|Spawning Objects]] | |||
* [[{{NAMESPACE}}:Tutorials/Cross_SCENE_Referencing|Cross-SCENE Referencing]] - accessing a SCENE from another SCENE | |||
* [[{{NAMESPACE}}:Tutorials/Mod_Creation_by_Hex_Editing_MBINs|Hex Editing MBINs]] How to edit MBIN files with an hexadecimal editor | |||
* [[{{NAMESPACE}}:Tutorials/Importing_Custom_Models|Importing Custom 3D Models]] How to import your own 3D models | |||
* [[{{NAMESPACE}}:Tutorials/Enable_object_snapping_for_buildable_objects|Enabling object snapping for buildable objects]] | |||
}} | }}}} | ||
== List of all tutorials== | |||
{{#ask:[[Category:NoMansSky General Guides]]|mainlabel=-|?|format=category|sep=|class=list-unstyled}} |
Latest revision as of 17:16, November 3, 2024
General
- Using mods - How to install mods in No Man's Sky
- Game versions - How to know what is your game version and branch
- The Modding Etiquette - General advices to any modder
Modding
- The Modding Basics - How to extract and repack any game file
- The .pak files and PSARCTool - What is PSARCTool and how to use it
- The .MBIN files and MBINCompiler - What is MBINCompiler and how to use it
- The EXML Files - What's inside .EXML files ?
- How to edit .DDS Textures - Preview and edit game textures
AMUMSS
- How to use AMUMSS - What is AMUMSS and how to regenerate and merge mods
- Toying with AMUMSS - Detect and solve mods conflicts, extract any mod files
- When AMUMSS Fails - Explains AMUMSS issues after game updates
Specifics
- Running in Unpacked Mode - A direct way to test new mods changes
- Adding/Replacing Audio Help to replace game sound effects
- Terrain Generation
- Spawning Objects
- Cross-SCENE Referencing - accessing a SCENE from another SCENE
- Hex Editing MBINs How to edit MBIN files with an hexadecimal editor
- Importing Custom 3D Models How to import your own 3D models
- Enabling object snapping for buildable objects