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SRLE Extended Mod Suggestions


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Posted
  On 2/1/2016 at 9:09 PM, Darth_mathias said:

I actually like the barrels and sacks opening plus this would defeat the object of having Animated Clutter installed.

Hm hm, I get ya.

Posted (edited)
  On 2/2/2016 at 6:53 AM, Darth_mathias said:

I have been wondering for sometime if it is worth using DDSOpt on the textures for moonpath to elsweyr simalr to what neo says about Falskaar and wyrmstooth?

https://forums.nexusmods.com/index.php?/topic/928139-skyrim-project-optimization/page-55&do=findComment&comment=7697019

 

This guy asked the same question and M.A. of Project Optimization said the gains were minimal. (The post after that). Not sure if helpful or trustable but there you go.

Edited by Ocean
Posted
  On 2/1/2016 at 8:58 PM, Ocean said:

How about QuickLoot? (Fallout 4 like looting system, you no longer need to open barrels, sacks each time.)

 

https://www.nexusmods.com/skyrim/mods/73096/?

 

 

About quick loot and Fastloot. I tested them and they both suffer from a serious annoyance. Every container, dead person, chest you mouse over during combat pop up with a nice loot menu in the middle of combat. Until this is fixed I will not use this mods.

Posted (edited)

I've been playing with Elysium Estate. It seems to work in-game (though I've not tested all of the linked containers mechanics yet), but upon doing an error check, the list is quite lengthy:

 

 

  Reveal hidden contents

 

Edited by Electrocutor
Posted (edited)
  On 2/2/2016 at 8:52 PM, Electrocutor said:

I've been playing with Elysium Estate. It seems to work in-game (though I've not tested all of the linked containers mechanics yet), but upon doing an error check.

Ok the house is very nice but i don't think it will make it in. It takes no effort to get the house, I like houses you have to build yourself or you win as a reward or you fix up.

Edited by Darth_mathias
Posted (edited)
  On 2/2/2016 at 10:03 PM, Darth_mathias said:

Ok the house is very nice but i don't think it will make it in. It takes no effort to get, I like houses you have to build yourself or you win as a reward or you fix up.

Have you figured out how to make the antiquated Breezehome Fully Upgradeable work with SR:LE?

 

I'd like to learn how to resolve conflicts myself, and this mod instantly CTDs on entry into the house with the main file + ELFX optional.

Edited by Electrocutor
Posted
  On 2/2/2016 at 10:16 PM, Electrocutor said:

Have you figured out how to make the antiquated Breezehome Fully Upgradeable work with SR:LE?

 

I'd like to learn how to resolve conflicts myself, and this mod instantly CTDs on entry into the house with the main file + ELFX optional.

interesting i don't ctd with this mod

Posted (edited)
  On 2/2/2016 at 10:20 PM, Darth_mathias said:

interesting i don't ctd with this mod

If I start there via alternate start, it works fine; but if I leave the house then turn around and re-enter, I instantly CTD. Note that all I've done is reload opimization via No Homes and added BreezeHome and its ELFX patch, I have not done the full Extended install.

 

Error Check Results:

 

  Reveal hidden contents

 

Edited by Electrocutor
Posted
  On 2/2/2016 at 10:27 PM, Electrocutor said:

If I start there via alternate start, it works fine; but if I leave the house then turn around and re-enter, I instantly CTD. Note that all I've done is reload opimization via No Homes and added BreezeHome and its ELFX patch, I have not done the full Extended install.

interest cause that how i tested it i'll pull it and mark it for futhur testing tomorrow

Posted
  On 2/2/2016 at 10:36 PM, Darth_mathias said:

already on the list on the first post

Just installed it myself..Looks nice + it has patch for Immersive Sound Compendium and Wintermyst

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