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SRLE Extended Mod Suggestions


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been taking a look at Bonemold weapons and Ghosu Hoker Weapon Pack and I am not 100% sold on these.

 

Bonemold would need quite a bit of Conflcit resolving for SRLE Extended.

Ghosu Hoker Weapon Pack I wouldn't want to merge this into my weapons and armors merged pack as it would require it to load after CACO and thus require quite a bit of conflict forwarding from other mods into my CR.

 

So in other words I am too lazy to deal with all the conflicts with these 2 mods at the moment. However the Ghosu Hoker Weapon Pack would go in quite easliy if it wasn't merged so i may do that.

Edited by Darth_mathias
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I recently installed several mods on SRLEX...so far I really like them all...

 

Watercolor for ENB and Realistic Water Two (https://www.nexusmods.com/skyrim/mods/48938/?).  Definitely adds a nice effect to Water Two.

 

Populated Skyrim HELL EDITION.  Very cool to see even more traffic on roads, prisons, etc.  Very few conflicts.  doesn't seem to be affecting performance.  https://www.nexusmods.com/skyrim/mods/73315/?

 

The WatchTowers Reborn fueled by Genesis, non-Genesis version.  https://www.nexusmods.com/skyrim/mods/69290/?

Edited by Gutmaw
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I've never used Populated Skyrim HELL EDITION but since it has been mention quite a few ttime i'll give it a go.

 

I have had a quick look at Watercolor for ENB and Realistic Water Two but i am not conveinced there was a simalir mod that change these colour of the water I treid a few months but i can remember nor find out the moment.

 

never tried The WatchTowers Reborn

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I recently installed several mods on SRLEX...so far I really like them all...

 

Watercolor for ENB and Realistic Water Two (https://www.nexusmods.com/skyrim/mods/48938/?).  Definitely adds a nice effect to Water Two.

 

Populated Skyrim HELL EDITION.  Very cool to see even more traffic on roads, prisons, etc.  Very few conflicts.  doesn't seem to be affecting performance.  https://www.nexusmods.com/skyrim/mods/73315/?

 

The WatchTowers Reborn fueled by Genesis, non-Genesis version.  https://www.nexusmods.com/skyrim/mods/69290/?

which file is the 'non-Genesis version'?   none of them are called that, and I'm interested in checking it out with the least amount of conflicts.   ... anyone else had good luck with this?  thanks!

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which file is the 'non-Genesis version'?   none of them are called that, and I'm interested in checking it out with the least amount of conflicts.   ... anyone else had good luck with this?  thanks!

the one in Optional Files:  Watchtowers Reborn Standalone Version

Edited by Gutmaw
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I've never used Populated Skyrim HELL EDITION but since it has been mention quite a few ttime i'll give it a go.

 

I would love to see this mod in the guide. I love the ideia of adding more life to Skyrim without being to heavy of a mod and MCM configurable.

 

Now that Wyrmstooth was removed and both guides are updated I'm ready to create a new character and start a serious game.

Also, now that Morrowloot is fully incorporated in the guide. Big thanks to Darth, DarkladyLexy and Dreadflopp.

 

Will it take long for you to test Populated Skyrim HELL EDITION or should I wait a little longer before I start a fresh game?

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I would love to see this mod in the guide. I love the ideia of adding more life to Skyrim without being to heavy of a mod and MCM configurable.

 

Now that Wyrmstooth was removed and both guides are updated I'm ready to create a new character and start a serious game.

Also, now that Morrowloot is fully incorporated in the guide. Big thanks to Darth, DarkladyLexy and Dreadflopp.

 

Will it take long for you to test Populated Skyrim HELL EDITION or should I wait a little longer before I start a fresh game?

I had a quick look in TES5Edit for Conflcits there doesn't appear ti be anything major. I say install now give it a go you may like you may not.

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Hey guys I am afraid to say that after running Dyndolod and everything the lag into the skill menu is back and the only mod i can attribute this to is the inclusion of Populated Skyrim HELL EDITION. so if this mod is really really wanted by users of the guide then something else will have to go. (please bear in mind I tried this on my profile and save that still has Wyrmstooth installed.) so things might be different without it I'll will have to test.

 

IF you select the 50 percent less NPC in the mcm menu it is still laggy but not as much.

 

Edit I think the problem with the lag is the mod inclusion in Dyndolod I will try runinng Dyndolod without this mod activated then report back.

Edited by Darth_mathias
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Hey guys I am afraid to say that after running Dyndolod and everything the lag into the skill menu is back and the only mod i can attribute this to is the inclusion of Populated Skyrim HELL EDITION. so if this mod is really really wanted by users of the guide then something else will have to go. (please bear in mind I tried this on my profile and save that still has Wyrmstooth installed.) so things might be different without it I'll will have to test.

 

IF you select the 50 percent less NPC in the mcm menu it is still laggy but not as much.

 

Edit I think the problem with the lag is the mod inclusion in Dyndolod I will try runinng Dyndolod without this mod activated then report back.

I tried it a while back. I liked it but ended up removing it due to script lag. This was way back before removal of BFS, EBT, etc.

 

I also had a bug with one of the Notice Board quests. The one where you have to escort captured bandit leader back to town. NPCs from this mod kept killing him. Probably fixable though CR but I didn't investigate further. Also some of the NPCs had the grey face bug.

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Hey guys I am afraid to say that after running Dyndolod and everything the lag into the skill menu is back and the only mod i can attribute this to is the inclusion of Populated Skyrim HELL EDITION. so if this mod is really really wanted by users of the guide then something else will have to go. (please bear in mind I tried this on my profile and save that still has Wyrmstooth installed.) so things might be different without it I'll will have to test.

 

IF you select the 50 percent less NPC in the mcm menu it is still laggy but not as much.

 

Edit I think the problem with the lag is the mod inclusion in Dyndolod I will try runinng Dyndolod without this mod activated then report back.

I had the same skill screen lag, then i reverted back to SRLE Skyrim.ini and Skyrimprefs.ini and the problem stopped.  try it and see if it fixes it...I'm starting to not trust spINI's auto-changes..

Edited by Gutmaw
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I had the same skill screen lag, then i reverted back to SRLE Skyrim.ini and Skyrimprefs.ini and the problem stopped.  try it and see if it fixes it...I'm starting to not trust spINI's auto-changes..

ok i will do that a report back i wont have to rerun Dyndolod as it was lagging even without it included.

 

Edit: no still lags when opening the skills menu even on Vanillia INI files with 50 percent less NPC's so I vetoing this mod's inclusion.

Edited by Darth_mathias
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Also, is there any experienced DynDOLOD peeps out there?  I've been reading the DDL forums and now I'm really unsure about the best LOD setup process, especially with the stuff they discuss around Falskaar, Additional player homes, the new video on DDL/Enhanced Landscapes, etc?  

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Also, is there any experienced DynDOLOD peeps out there?  I've been reading the DDL forums and now I'm really unsure about the best LOD setup process, especially with the stuff they discuss around Falskaar, Additional player homes, the new video on DDL/Enhanced Landscapes, etc?  

I don't know much about LODs but I watch Drity weasel's video on Enhanced landscape Installation and Cal mentions not to install the Billboards from EL and use the Vanillia billboard one instead. I am not 100% percent sure why on the reasoning behind his recommendation.

 

 

Its long but worth a watch.

Edited by Darth_mathias
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