I've numbered those "models and alternate texture" fields from 1 to 7.
(1-6 being plugins and 7 a bashed patch)
As you can see, numbers 3-4-6 have entries, and 1-2-5-7 are empty.
Doubt 1 - Since fields for 7 are empty, once I start the game and play, will the game use the information contained in 6, or will it use the empty from 7?
Doubt 2 - If the answer to previos doubt was "it will use the empty from 7" read on, otherwise jump to doubt 3. Number 6 being the last plugin has what is supposed to be the most precise entries (lets assume that in this case yes, it has the most up-to-date information and was created taking into account all the previous plugins), however if the game uses the empty fields from 7, that is a bad thing right??
Doubt 3 - Theres an entry the bashed patch has overwriten and is using the entry from number 5 instead of the entry from 6 (look above number 7 in the image -> first entry that has text, you can see its the same as number 5, but different from 6). Is that supposed to happen? How does the bashed patch decides that 'the right thing to do' is ignore info from 6 and preserve those from number 5?
However my version is NOT 2.0, it even says so when opening the file and looking at its top info:
Purpose: Bash Tagger
Game: FO3/FNV/TESV
Author: fireundubh <fireundubh@gmail.com>
Version: 1.3.9.1 (based on "BASH tags autodetection.pas" v1.0)
Is there a version 2.0 somewhere else?
Doubt 5 - What exactly does a Bash Tag do and "should I try to add bash tags to as many of my plugins as possible" or "follow only the bash tags from LOOT/BOSS guides" and leave the rest alone cause I need more advanced knowledge to understand how/when bash tags can do more harm than good. (and if so is there a guide or topic for that).
Hoping these questions have simple enough answers, seems like most new users would ask this anyway..
Thanks to anyone taking the time to read and reply! :)
Question
Himself
Heya, me again! xD
New to these programs (xedit and wrye flash) and have some doubts wich I hope are common to new users, so please answer if you can...
First see this image here: https://postimg.org/image/8pzx2md2l/
I've numbered those "models and alternate texture" fields from 1 to 7.
(1-6 being plugins and 7 a bashed patch)
As you can see, numbers 3-4-6 have entries, and 1-2-5-7 are empty.
Doubt 1 - Since fields for 7 are empty, once I start the game and play, will the game use the information contained in 6, or will it use the empty from 7?
Doubt 2 - If the answer to previos doubt was "it will use the empty from 7" read on, otherwise jump to doubt 3.
Number 6 being the last plugin has what is supposed to be the most precise entries (lets assume that in this case yes, it has the most up-to-date information and was created taking into account all the previous plugins), however if the game uses the empty fields from 7, that is a bad thing right??
Doubt 3 - Theres an entry the bashed patch has overwriten and is using the entry from number 5 instead of the entry from 6 (look above number 7 in the image -> first entry that has text, you can see its the same as number 5, but different from 6). Is that supposed to happen? How does the bashed patch decides that 'the right thing to do' is ignore info from 6 and preserve those from number 5?
Doubt 4 - I've got the bash tagger (not used it yet) from pinned topic in this area, https://forum.step-project.com/topic/6841-wip-bash-tagger-detects-up-to-49-bash-tags/
selected download and it came as "fireundubh_-_bash_tagger_v1_3_9_1.pas.txt"
assuming I've to remove the .txt in the end so it matches all other .pas filetype in xEdit\Edit Scripts folder.
in the pinned topic it says:
Roadmap:
However my version is NOT 2.0, it even says so when opening the file and looking at its top info:
Hoping these questions have simple enough answers, seems like most new users would ask this anyway..
Thanks to anyone taking the time to read and reply! :)
5 answers to this question
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