edynacio Posted March 25, 2016 Posted March 25, 2016 Thanks Darth, Just to clarify, Dreadflopp's guide states:Special Instructions: Install all relevant patches except patches for Revenge of the enemies, Audio overhaul Skyrim, Radiant and unique potions and Skyrim Coin replacer redux. I see you have those installed. Is that ok?
Darth_mathias Posted March 25, 2016 Author Posted March 25, 2016 (edited) On 3/25/2016 at 7:59 PM, edynacio said: Thanks Darth, Just to clarify, Dreadflopp's guide states:Special Instructions: Install all relevant patches except patches for Revenge of the enemies, Audio overhaul Skyrim, Radiant and unique potions and Skyrim Coin replacer redux. I see you have those installed. Is that ok?no we need those cos he included them in his pacth while I have not. expect RoTE I took that from the RoTE Patches mod page and Radiant and unique potions (not usinging that). Edited March 25, 2016 by Darth_mathias
Alluistras Posted March 25, 2016 Posted March 25, 2016 On 3/25/2016 at 6:01 AM, Darth_mathias said: I an using the Ordinator Uncapper (this may or may not be right I am unsure) Another option: I'm using Dreadflopps uncapper settings.
Darth_mathias Posted March 25, 2016 Author Posted March 25, 2016 On 3/25/2016 at 8:06 PM, Alluistras said: Another option: I'm using Dreadflopps uncapper settings.must admit i've not tried it.
edynacio Posted March 25, 2016 Posted March 25, 2016 Where do you obtain the MLU__Immersive Armors 8 patch fix.esp? Couldn't find it. Also, I noticed you din't use any patch from the SIC and RotE folder.
Darth_mathias Posted March 25, 2016 Author Posted March 25, 2016 On 3/25/2016 at 8:18 PM, edynacio said: Where do you obtain the MLU__Immersive Armors 8 patch fix.esp? Couldn't find it.its just above Morrowloot on dreadflopp page On 3/25/2016 at 8:18 PM, edynacio said: Also, I noticed you din't use any patch from the SIC and RotE folder.no only used the patch from RoTE Patches Page.
Zegorzalek Posted March 25, 2016 Posted March 25, 2016 (edited) looking at last notes... is there anything I need to know on this particular item. Its not something I have done before and was curious.... also... what happens if is is NOT done? (just attempting to understand what I am actually DOing in TES5). Post Installation: The CWIELnFXPatch.esp needs to be made compatible with the latest version of ELFX by doing the following:Open TES5Edit and load ONLY CWIELnFXPatch.esp. Navigate to CWIELnFXPatch.esp\ CELL \ Block 4\ Sub-Block 5 \ 000CAB92 <WinterholdCollegeArchMageQuarters> \ Temporary\ 0403D42F <FarmInteriorLight01>. Right Click and Select Change FormID. Enter 041670C3 into the box. Close TES5Edit and save changes.PLEASE NOTE THE FORMID'S ARE CORRECT FOR MY SETUP THEY COULD ALSO BE 0503D42F FOR CWI ELFX PATCH AND 051670C3 FOR THE MAIN ELFX MOD YOU WILL NEED TO CHECK YOUR SYSTEM Edited March 26, 2016 by Zegorzalek
dreadflopp Posted March 25, 2016 Posted March 25, 2016 On 3/25/2016 at 8:06 PM, Alluistras said: Another option: I'm using Dreadflopps uncapper settings.My uncapper settings are not really "mine", just to clarify. The download is just a downloadable version of the uncapper settings that are in my guide. As stated there, most settings are from the ordinator uncapper settings from the MLU Nexus page. I have just tweaked it a little. It have worked great for me but if you use it, read the section of my guide where I explain the tweaks I did cause they man not sure everyone.
darkside Posted March 25, 2016 Posted March 25, 2016 I am glad that you are in play testing mode now. Enjoy this great game. If you found any fix or tweak that help you with stutter when crossing cell border, please let us know. You may or may not have this problem now.
Alluistras Posted March 26, 2016 Posted March 26, 2016 On 3/25/2016 at 10:16 PM, dreadflopp said: My uncapper settings are not really "mine", just to clarify. The download is just a downloadable version of the uncapper settings that are in my guide. As stated there, most settings are from the ordinator uncapper settings from the MLU Nexus page. I have just tweaked it a little. It have worked great for me but if you use it, read the section of my guide where I explain the tweaks I did cause they man not sure everyone.Right. Just right for me, might not be for someone else. But liking it so far. Level 30 now. Just another option among many.
Whetstone Posted March 26, 2016 Posted March 26, 2016 On 3/25/2016 at 10:03 PM, Zegorzalek said: looking at last notes... is there anything I need to know on this particular item. Its not something I have done before and was curious.... also... what happens if is is NOT done? (just attempting to understand what I am actually DOing in TES5). Post Installation: The CWIELnFXPatch.esp needs to be made compatible with the latest version of ELFX by doing the following:Open TES5Edit and load ONLY CWIELnFXPatch.esp. Navigate to CWIELnFXPatch.esp\ CELL \ Block 4\ Sub-Block 5 \ 000CAB92 <WinterholdCollegeArchMageQuarters> \ Temporary\ 0403D42F <FarmInteriorLight01>. Right Click and Select Change FormID. Enter 041670C3 into the box. Close TES5Edit and save changes.PLEASE NOTE THE FORMID'S ARE CORRECT FOR MY SETUP THEY COULD ALSO BE 0503D42F FOR CWI ELFX PATCH AND 051670C3 FOR THE MAIN ELFX MOD YOU WILL NEED TO CHECK YOUR SYSTEM If you don't make the change it won't be game breaking. It is just a fix for the lighting in that particular area. There is really no reason not to fix it though.
sm0kem Posted March 26, 2016 Posted March 26, 2016 (edited) @darth or dreadflopp - do i need to remove Complete Crafting_TrueWeaponsLvlLists.esp when installing MLU? I see that dread instructs to remove Weapons & Armor_TrueWeaponsLvlList.esp however it was replaced by CCOR alternative is SRLE? Just looked at both in TES and seems that the answer to my question is yes Edited March 26, 2016 by sm0kem
dreadflopp Posted March 26, 2016 Posted March 26, 2016 On 3/26/2016 at 6:51 PM, sm0kem said: @darth or dreadflopp - do i need to remove Complete Crafting_TrueWeaponsLvlLists.esp when installing MLU? I see that dread instructs to remove Weapons & Armor_TrueWeaponsLvlList.esp however it was replaced by CCOR alternative is SRLE? Just looked at both in TES and seems that the answer to my question is yesKeep it, remove Neos LOOT rule for it and add my LOOT rule instead. The bashed patch with the help of MLU.esp will make sure that this leveled list is deleveled.
sm0kem Posted March 26, 2016 Posted March 26, 2016 Thanks. One more question - how critical is it to follow your LOOT rules for MLU and patches, will it be a problem if i place both right before Scarcity (i.e. use global priority instead of Load After rules). Or are there any specific mods that have to be loaded after MLU?
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