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CWIELnFXPatch.esp\ CELL \ Block 4\ Sub-Block 5 \ 000CAB92 <WinterholdCollegeArchMageQuarters> \ Temporary\ 0403D42F <FarmInteriorLight01>. I can't find Temporary in TES%edit. Can someple please help

It should look something like like this in the end:

 

https://www.mediafire.com/view/xj62pj4lxss9nr4/Screenshot_2016-03-20_12.29.29.png

https://www.mediafire.com/view/lauel2e2sfg5al6/Screenshot_2016-03-20_12.30.19.png

 

If you dont have Temporary folder then you need to reinstall the CWI ELFX Patch

Edited by Darth_mathias
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So how did you guys make Nightvision work with ENB?

This was posted by Velgus over on a reddit subforum.  I found it by googling vividian enb and nighteye.  This procedure worked for me when I was using Vividian ENB

 

  1. Enable your source of the Nighteye effect in game (preferably in a dark area that's hard to see without it)
  2. (Optional) Open the console so your character doesn't swing around and do silly things during the next few steps
  3. Open the ENB menu in-game (default Shift+Enter)
  4. Open the "ENBEFFECT.FX" settings section under "Shader Parameters"
  5. Under the "Advanced Nighteye" section, lower the "Enable Sensitivity" value in intervals of 0.01 until you notice the Nighteye effect turns on (for my personal setup using Vividian, the exact value is 1.74 with the default settings in Predator Vision)
  6. Click "Save Configuration"
  7. Close the ENB menu (again, Shift+Enter)
  8. Enjoy your working Nighteye with Vividian

Note: You can also fool around with how the Nighteye effect "looks" visually (eg. make it more black & white, or saturated, or whatever you want) by fooling around with the other settings for Nighteye in the "ENBEFFECT.FX" settings. I personally like mine to be fairly desaturated.

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Right I need to find some mods to drop cause I am still suffering from the dreaded Script lag into the skills menu

Some candidates :):

1. Footprints - honestly, how often do you notice them after the initial WOW

2. Enhanced Blood Textures (use textures only) - same. Don't forget to install Braw Bug Patch (details in STEP) is you decide to use textures only for EBT

3. Burn Freeze Shock Effects - same

4. Wonders of Weather - if you don't care about rain splashes and rainbows

 

Also, unrelated suggestion - in MO hide Vivid Landscapes->Architecture->Farmhouses (both meshes and textures) - Noble is way better IMHO

 

One more thing i find is SFO v2.0f looks a lot better with new Vivid ENB, its darker green and doesn't look as out of place. Combine it with Skyrim High Definition LODs - Dark LOD Textures and you have a winner

Edited by sm0kem
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Some candidates :):

1. Footprints - honestly, how often do you notice them after the initial WOW

2. Enhanced Blood Textures (use textures only) - same

3. Burn Freeze Shock Effects - same

4. Wonders of Weather - if you don't care about rain splashes and rainbows

 

Also, unrelated suggestion - in MO hide Vivid Landscapes->Architecture->Farmhouses (both meshes and textures) - Noble is way better IMHO

 

One more thing i find is SFO v2.0f looks a lot better with new Vivid ENB, its darker green and doesn't look as out of place. Combine it with Skyrim High Definition LODs - Dark LOD Textures and you have a winner

ok thanks i'll look into the issue i have with EBT is that it is required my SR conflict Resolution I would rather not cause issue with that for everyone.

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I personally would avoid touching mods that are already in the base SRLE, unless absolutely necessary and review some of the ones added by SRLExt.

Depends on your goal - if you want never ending modding cycle then i agree with you, if you want to actually play the game you have to find compromises
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Darth,

 

For Weapons and Armors Attributes - Supported Files you have:

Navigate to Mod Organizer\Downloads\Support Patches Only-68849-F-9. That's the archive under optional files with current version F.9.

 

Shouldn't the esp's taken from the newer main version of the mod? Weapons and Armors Attributes-68849-Final-10.7z\Weapons and Armors Attributes - Supported Mod\

Edited by edynacio
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Darth,

 

For Weapons and Armors Attributes - Supported Files you have:

Navigate to Mod Organizer\Downloads\Support Patches Only-68849-F-9. That's the archive under optional files with current version F.9.

 

Shouldn't the esp's taken from the newer main version of the mod? Weapons and Armors Attributes-68849-Final-10.7z\Weapons and Armors Attributes - Supported Mod\

the mod author didn't update any the patches used by SRLE Extended so it does make any difference.

 

the only patch he updated was hunterborn

Edited by Darth_mathias
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