Darth_mathias Posted March 12, 2016 Author Share Posted March 12, 2016 Also guys i was wondering what is size of your saves at the start? At the very beginning in the alternate start room my save is about 17MB. Is that normal?yes mine was 12.5MB Link to comment
Darth_mathias Posted March 12, 2016 Author Share Posted March 12, 2016 (edited) would everyone please note that have changed the following the in SKSE.ini section of the main guide: [Memory]DefaultHeapInitialAllocMB=896 if it was at 1280 you should be able to reduce it now because of Vivid Weathers and it's ENB aren't as heavy.I am still testing and I might be able to reduce even more. Edited March 12, 2016 by Darth_mathias Link to comment
Barachiel Posted March 12, 2016 Share Posted March 12, 2016 I made the most recent changes, and now my game is very unstable. I can't play for more than 30 minutes without a crash. All I did was add My Warmaidens, the CACO 3DNPC patch, and do a rebuild of the merged patch. Link to comment
Darth_mathias Posted March 12, 2016 Author Share Posted March 12, 2016 (edited) I made the most recent changes, and now my game is very unstable. I can't play for more than 30 minutes without a crash. All I did was add My Warmaidens, the CACO 3DNPC patch, and do a rebuild of the merged patch. Interesting can I ask what causes the crash e.g. are you zoning or is it just random? Did you do a complete rebuild of the merges or just add to the existing ones? also can I ask what GPU you have got cos maybe you've hit your limit. try running memory block logs to see if your hitting your limit. If so back then off and few things like DynDolod, I personallly run at medium setting not high. also remove My warmaidens and CACO 3DNPC Patch one by one and test play for a bit and see which one of those mod could be causing you to crash. Edited March 12, 2016 by Darth_mathias Link to comment
TFL_Lion Posted March 13, 2016 Share Posted March 13, 2016 My game started crashing on zoning after playing some time when I was using the new value for DefaultHeapInitialAllocMB. It was hitting the limit according to the memory logs (640 256). I'm on Windows 10 with a GeForce 780.I suggest to increase DefaultHeapInitialAllocMB back to a higher value if you're experiencing crashes on zoning after a while. Link to comment
Darth_mathias Posted March 13, 2016 Author Share Posted March 13, 2016 (edited) right I am there took me a bit longer then i throught it would but todays changes: Removed Immersive Horses (Now included in SRLE Base)Removed Craftable horse binding (Now included in SRLE Base)Removed Extra CACO Compatibility Patches - Skyrim Immersive Creatures (Not needed anymore)Added Fading Pride for My WarmaidensAdded Dreadflopps CACO PatchesUpdated CACO Patches Merged - SRLE ExtendedUpdated SRLE Extended Conflict ResolutionUpdated Intergration GuideUpdated SRLE Extended Conflict Resolution GuideMy game started crashing on zoning after playing some time when I was using the new value for DefaultHeapInitialAllocMB. It was hitting the limit according to the memory logs (640 256). I'm on Windows 10 with a GeForce 780.I suggest to increase DefaultHeapInitialAllocMB back to a higher value if you're experiencing crashes on zoning after a while.yes the DefaultHeapInitialAllocMB will be very much system dependant. Edited March 13, 2016 by Darth_mathias Link to comment
Barachiel Posted March 13, 2016 Share Posted March 13, 2016 (edited) Interesting can I ask what causes the crash e.g. are you zoning or is it just random? Did you do a complete rebuild of the merges or just add to the existing ones? also can I ask what GPU you have got cos maybe you've hit your limit. try running memory block logs to see if your hitting your limit. If so back then off and few things like DynDolod, I personallly run at medium setting not high. also remove My warmaidens and CACO 3DNPC Patch one by one and test play for a bit and see which one of those mod could be causing you to crash.I'm just walking around. I've crashed twice in Whiterun just moving through the city, and once out at the Halted Stream camp. On the last one, I did see a visual error right before the crash. The side gate had gone invisible, IE it wasn't there anymore but the extra details on it were hanging in mid air. I do complete rebuilds on merged patches. EDIT: I did change one thing settings wise. I turned of iNeeds, because for some reason, on this playthrough, it was behaving weirdly. It was applying the Hungry debuff twice, not triggering the on screen or audio prompts that I was hungry, and no amount of food would remove it. Not even turning off on the current save removed it. I had to go back to before the latest bout of hunger, and turn it off there. Edited March 13, 2016 by Barachiel Link to comment
Darth_mathias Posted March 13, 2016 Author Share Posted March 13, 2016 I'm just walking around. I've crashed twice in Whiterun just moving through the city, and once out at the Halted Stream camp. On the last one, I did see a visual error right before the crash. The side gate had gone invisible, IE it wasn't there anymore but the extra details on it were hanging in mid air. I do complete rebuilds on merged patches. EDIT: I did change one thing settings wise. I turned of iNeeds, because for some reason, on this playthrough, it was behaving weirdly. It was applying the Hungry debuff twice, not triggering the on screen or audio prompts that I was hungry, and no amount of food would remove it. Not even turning off on the current save removed it. I had to go back to before the latest bout of hunger, and turn it off there. I would first recommend running memory block log and taking a look at what going on there. Link to comment
Kneph13 Posted March 13, 2016 Share Posted March 13, 2016 (edited) Just a note to new users and updaters of SRLE and SRLE Extended. At the moment, the new link to CACO_SIC_WT_Comb_Patch.esp on the SRLE page is currently only showing a bunch of text and symbols and not linking to the actual new patch. ++Edit++ Never mind a fix is listed on the SRLE Pre-Release forum HERE:https://forum.step-project.com/topic/1209-skyrim-revisited-pre-release-feedback/page-475?do=findComment&comment=159872 Edited March 13, 2016 by Kneph13 Link to comment
thorgal Posted March 13, 2016 Share Posted March 13, 2016 i am planning to go back into skyrim and this time with this guide included . Only question is how much space does the entire Skyrim folder take on your drive with everything installed ? Don't really want to delete any other games right now . Link to comment
Kneph13 Posted March 13, 2016 Share Posted March 13, 2016 i am planning to go back into skyrim and this time with this guide included . Only question is how much space does the entire Skyrim folder take on your drive with everything installed ? Don't really want to delete any other games right now . I am reinstalling at this time. I currently have a full SRLE with STEAM, all utilities etc, and Mod Organizer and MO Mods folder on the drive. My MO Downloads folder is on a separate drive and I'm sitting at 80 gb. I'll update this with an edit when I get done if you'd like. Link to comment
Darth_mathias Posted March 13, 2016 Author Share Posted March 13, 2016 i am planning to go back into skyrim and this time with this guide included . Only question is how much space does the entire Skyrim folder take on your drive with everything installed ? Don't really want to delete any other games right now .my skyrim folder which houses skyrim, MO, All tool is currenly 85GB. Downloads to a seperate drive. Link to comment
Darth_mathias Posted March 13, 2016 Author Share Posted March 13, 2016 (edited) so it would appear that my suggestion of having the DefaultHeapInitialAllocMB set to 896 is incorrect was in dead mans drink CTD 2 and ILS 3 times so increased to 1024 Edited March 13, 2016 by Darth_mathias Link to comment
Darth_mathias Posted March 13, 2016 Author Share Posted March 13, 2016 hey everyone Dreadflopp has updated his CACO Patches Link to comment
edynacio Posted March 13, 2016 Share Posted March 13, 2016 On Revenge of The Enemies 2016 Merge Rebirth Monster - SIC Patch.esp shouldn't be included anymore, right? Link to comment
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