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So is the consensus that N2T has too many conflicts with Ordinator to work well? Some of the arrows had my attention... I typically play a ranger/spellsword and like to snipe at distance.

 

Additionally, anyone know if this mod https://www.nexusmods.com/skyrim/mods/67359/? The College of Winterhold NPC improvement plays well with Ordinary Women? Potentially load after OR so it overwrites?  I like the look of TCOW and it effects several male characters also, and was curious.

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My fave player house is the one you end up with after completing Helgen Reborn. Everything you need AND you have to work for it.

i want to test helgen reborn however i current downt have a test charater high enough to do it

 

What I might do is included helgen reborn then follow Nerox Connflict Resolution since he already done most of the work there.

Edited by Darth_mathias
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I was looking at that one, how is it looks wise? and what kinda displays does it have?

It's in the tower that you're about to get chopped in front of in the Vanilla start. Multi level. Has display cases, loads of storage, the ability to display monsters you've defeated etc. (Don't want to give it all away. ;) )

 

Plus Helgen Reborn is well worth it. Good characters, all voice acted. Some useful followers, etc.

Edited by Nozzer66
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Additionally, anyone know if this mod https://www.nexusmods.com/skyrim/mods/67359/? The College of Winterhold NPC improvement plays well with Ordinary Women? Potentially load after OR so it overwrites?  I like the look of TCOW and it effects several male characters also, and was curious.

I did try but i didn't personally like expect for J'zargo but for only one NPC i was not worth it.

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If Lexy is good with mod-building, perhaps find a way to prevent the Helgen Reborn quest from activating until the required 4-day wait, Whiterun entry, and bandit-takeover.

neither of us have ever really played around with the creation kit but I would hazard a guess that a simple script to delay the start or maybe an MCM menu activate the mod once through helgen or something like that.

 

but then again if your using alternate start why would you want to go through helgen for the unteenth time unless for Role-play purposes

Edited by Darth_mathias
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Silly Question probably, but I just want to check and make sure, the installation page instructions for the new RSChildren patch with Helgen Reborn support indicates that it should go "Directly after Inhabitants of Skyrim - NPC Overhaul.", and the integration page has it between Mature Skin and UNPB Blessed Body.

 

Which one is correct? or does it not matter?

Edited by Kneph13
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Silly Question probably, but I just want to check and make sure, the installation page instructions for the new RSChildren patch with Helgen Reborn support indicates that it should go "Directly after Inhabitants of Skyrim - NPC Overhaul.", and the integration page has it between Mature Skin and UNPB Blessed Body.

 

Which one is correct? or does it not matter?

If you notice on the intergration page all the RS Children Patches are labeled (MOD MERGED) this means they not actived in MO. The RS Children Merged - SRLE Extended The one created in Merged plugin standalone needs to be after Inhabitants of Skyrim - NPC Overhaul and actived in the the left hand pane. I hope that was clear.

 

Maybe I should make it clear the that MOD MERGED also mean inactive in Post merged in MO so maybe another pretty colour might be in order.

 

Edit: oooh the colours are so pretty lol. so added a new Colour MOD MERGED, INACTIVE IN MO POST MERGE to the intergration guide this mean exactly that the mod has been merged and is not active in MO after being merged.

 

Hope all this helps people understanbd a bit more.

Edited by Darth_mathias
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If you notice on the intergration page all the RS Children Patches are labeled (MOD MERGED) this means they not actived in MO. The RS Children Merged - SRLE Extended The one created in Merged plugin standalone needs to be after Inhabitants of Skyrim - NPC Overhaul and actived in the the left hand pane. I hope that was clear.

 

Maybe I should make it clear the that MOD MERGED also mean inactive in Post merged in MO so maybe another pretty colour might be in order.

 

Edit: oooh the colours are so pretty lol. so added a new Colour MOD MERGED, INACTIVE IN MO POST MERGE to the intergration guide this mean exactly that the mod has been merged and is not active in MO after being merged.

 

Hope all this helps people understanbd a bit more.

LoL, Colors are pretty...but you didn't have to do anything special, I'm new to heavily modded + merging + cr and I just didn't understand what I was looking at.  My modding experience consists of following STEP since 2.9.0 and not adding anything else.  But thank you for your patience and tolerance good sir!  I am learning a lot from you and Neovalen and other posters here.  Surprisingly I"m doing it right because I'm not having any major issues.

Edited by Kneph13
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