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SRLE Extended


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Hi Darth and Lexy,

 

first of all, many thanks for your efforts in developing this guide. Only two things:

 

- in the CR the RACE_AttrBaseCarryWeight, RACE_AttrAdjustmentBreton, RACE_FixAttackSpeed and RACE_AttrBasePhysicalStrength are not forwarded for the Breton race;

- would it be helpful to have a dedicated thread for SR:LE Extended support?

ok i thank you for letting me know i will get that sort a changed as Lexy is out of action for a while poor girls got man flu (aka a cold) so i will be dealing with the CR best I can so pllease bear with me.

 

yes a dedicated SRLE Extended support forum sounds like a very good idea.

 

Sorted

 

SRLE Extended Support Forum - https://forum.step-project.com/topic/9929-srle-extended-support/

Edited by Darth_mathias
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Hey,

 

My saves are starting to bloat again a bit. So I'm trying to get used to a new toy: Savegame script scalpel - Disassembler - Diagnostic Tool - Papyrus Data Transfer.

 

I'm getting those instances that seemed unattached. I don't know if they are the actual reason for occasional CDTs.

 

(  ::MBI_DisableCoins_var ( [variable_name] ), [and],   MBI_NotACoinDisable ( [script_name] ), [and],   e65400 ( [ref_id] ) )
(  ::MBI_DisableCoins_var ( [variable_name] ), [and],   MBI_NotACoinDisable ( [script_name] ), [and],   453c00 ( [ref_id] ) )

 

Would that mean the mod Molag's Bal Inferno needs to be cleaned up in a way of sorts?

It's not a region I explored yet, just hanging around Whiterun at level 3.

 

 

PS: Tell me if that kind of question should go to the new SRLE Extended Support forum instead.

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Hey,

 

My saves are starting to bloat again a bit. So I'm trying to get used to a new toy: Savegame script scalpel - Disassembler - Diagnostic Tool - Papyrus Data Transfer.

 

I'm getting those instances that seemed unattached. I don't know if they are the actual reason for occasional CDTs.

 

(  ::MBI_DisableCoins_var ( [variable_name] ), [and],   MBI_NotACoinDisable ( [script_name] ), [and],   e65400 ( [ref_id] ) )

(  ::MBI_DisableCoins_var ( [variable_name] ), [and],   MBI_NotACoinDisable ( [script_name] ), [and],   453c00 ( [ref_id] ) )

 

Would that mean the mod Molag's Bal Inferno needs to be cleaned up in a way of sorts?

It's not a region I explored yet, just hanging around Whiterun at level 3.

 

 

PS: Tell me if that kind of question should go to the new SRLE Extended Support forum instead.

they could be but i am not a expert in the script engine of Skyrim maybe someone else around here might know

 

as to which foum this stuff should be posted in I will actually leave it up to the indivdual but i would say this is more of a support question.

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so... you have a normal sticky, a suggestions sticky, and a support thread; suggestions are obvious, but what about this one? "srle extended" sounds like anything goes as long as it's related to srle ext.

This is the way I see it this forum for general questions and comments related to SRLE Extened, the mod suggestion forum is self explanatory, the support forum is for those that have a specfic support request, but as I have said I do not mind where you post your question post it and i try my best to answer if I cant then I am sure someone else can.

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Dear Darth & Lexy......i have recently discovered your SRLE extended version of SRLE, and am looking forward to trying out your version. I've always been a pack rat in games and end up installing loads of housing mods in order to display armors etc(it seems a waste for modders to create wonderful mods, then you limited to what you can display in your house). So i found Legacy of the Dragonborn(by icecreamassassin)  that allows you to display all your found loot etc.Many modders have allowed the creator to intergrate their mods into this one mod and wondered if this may be added to your set-up. For me an option would be to remove all follower mods(personal hate followers that get in the way, in game) that will open esp space to allow any supporting mods for the above mentioned mod. Any way this is just a thought and would appreciate any feed back. Thank you for all the hard work and all the best....

 

Berndaroy

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Am I the only one who has a gray face type problem with some of the Bijin modified npcs?  Delphine, Carlotta, and Helga are some of the more noticable ones that I've encountered so far while Ria and others are perfect.  I've tried everything I can think of and nothing seems to make a difference.  It's not so much a "gray" face issue as it is their heads are a much darker shade than their bodies are.  Delphine really sticks out, her body being quite pale, which seems like it's what it should be, while her face looks like she fell asleep in a tanning bed.

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Am I the only one who has a gray face type problem with some of the Bijin modified npcs?  Delphine, Carlotta, and Helga are some of the more noticable ones that I've encountered so far while Ria and others are perfect.  I've tried everything I can think of and nothing seems to make a difference.  It's not so much a "gray" face issue as it is their heads are a much darker shade than their bodies are.  Delphine really sticks out, her body being quite pale, which seems like it's what it should be, while her face looks like she fell asleep in a tanning bed.

i have noticed that as well on Carlotta i belive it is a texture mismatch from the Bijin Customizer you could try only installing the bodies and no the textures option in the Fomod.

 

If not that then the it could be an issue with my Merged esp.

 

Edit I have checked and this does appear to be an issue with the merged plugin I created, and the Bijin Seraphim mods have a serious errors in the form ids so unfortunantly I have decided to pull Bijin from the guide all together.

Edited by Darth_mathias
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