xxx78 Posted February 4, 2016 Share Posted February 4, 2016 You know... I think base SRLE needs a mod or two to spruce up the wildlife. It seems to me that Animallica + SkyTEST + SkyTEST Integration would be the best combo? Has anyone put these together with SRLE to know how much patchwork is needed? Update:After doing some reading, it would seem to me an optimal setup would be a fully patched merge of the following:USLEEPRealistic Needs and DiseasesAnimallicaReal WildlifeRealistic Wildlife LootSkyTESTSkyTEST IntregrationCompatibility Patches ... alas, this seems like a lot of work. Someone should just create an Immersive Wildlife mod that combines all the above features with MCM check boxes.totally agree..more wildlife would be great.iNeed is used in SRLE, any special reason realistic needs and diseases is in the list? Link to comment
nappilydeestruction Posted February 4, 2016 Share Posted February 4, 2016 (edited) I still have the original bijin mods I have add this replacer esp to the guide hopefully it is clear which is which versionThanks Darth, i appreciated. I just added a few mods from 01-23-2016 SRLE extended guide to keep things updated. Thank you once again :)totally agree..more wildlife would be great.iNeed is used in SRLE, any special reason realistic needs and diseases is in the list?I would use realistic needs and diseases over ineed tbh, thats just my personal opinion. Edited February 4, 2016 by nappilydeestruction Link to comment
Darth_mathias Posted February 4, 2016 Author Share Posted February 4, 2016 so I have been playing around with some things changed a few mods for different versions of the same mod (so thats allowed hehehe) and the drop frame into the skills menu I was getting (outside in the world) while still there has noticeably decreased. ie it now drops to around 40 instead of sub 20. Link to comment
Electrocutor Posted February 4, 2016 Share Posted February 4, 2016 (edited) The reason I listed RND was the D (diseases) part. Unless you make diseases realistic and have consequences, there's not much point to all the new animal diseases and spawn diseased variations. The Dangerous Diseases part of iNeed is rather lacking. Plus, RND also changes foods to no longer have illogical magical effects and instead just provides sustenance. While thinking on it: if SRLE Extended doesn't use RND, it should probably add Dangerous Diseases to the install options of iNeed. Edited February 4, 2016 by Electrocutor Link to comment
Darth_mathias Posted February 4, 2016 Author Share Posted February 4, 2016 The reason I listed RND was the D (diseases) part. Unless you make diseases realistic and have consequences, there's not much point to all the new animal diseases and spawn diseased variations. The Dangerous Diseases part of iNeed is rather lacking. Plus, RND also changes foods to no longer have illogical magical effects and instead just provides sustenance. While thinking on it: if SRLE Extended doesn't use RND, it should probably add Dangerous Diseases to the install options of iNeed.i did try out RND early on but it was changed back to iNeed when CACO come out i had toi change back cos of SRLE Base and SR Conflict . personally I cant wait for chesko to hurry up with his needs mod. Link to comment
Electrocutor Posted February 4, 2016 Share Posted February 4, 2016 (edited) RND is a PITA for compatibility, agreed. It _should_ be using a SkyProc and generated patch, but doesn't. Have you or Neo ever thought of just enabling Dangerous Diseases? Edited February 4, 2016 by Electrocutor Link to comment
LordFrisbee Posted February 4, 2016 Share Posted February 4, 2016 I managed to come across the original Bijin mods, Lydia Private version, and Serenaholic 1.5 files if anyone is interested. I'm not sure if uploading them is against any rules so I'd need confirmation before posting links. Link to comment
EoLynn Posted February 4, 2016 Share Posted February 4, 2016 After a flawless 3 hours long new game with no more stuttering (all mods and game moved to the SSD) I finally crashed again. Well, the game froze actually.It happened again when all my followers started to starve and after a huge fight against brigands: 4 of them fell unconscious, I also started to get messages that I couldn't find valuable items to eat in my inventory, then froze. So I was wondering if there could be any script conflicts between several mods that manage those very same needs like eatingSleepingDrinking (KuNeruNomu), iNeeds and Eat and sleep? On another hand gekkou1992 says about EatingSleepingDrinking "This MOD isn't good compatibility with frostfall." Link to comment
Nebulous112 Posted February 4, 2016 Share Posted February 4, 2016 I managed to come across the original Bijin mods, Lydia Private version, and Serenaholic 1.5 files if anyone is interested. I'm not sure if uploading them is against any rules so I'd need confirmation before posting links.Uploading them is definitely against the rules. The author has removed the files for a reason, and does not want anyone publishing them. Author's note from the Nexus Page: I have temporarily hidden my mods due to the repeated actions of certain individuals involving the use of my character creations without my consent or with no credit given even though I asked. I'm going to republish them when I get motivated again. Link to comment
Darth_mathias Posted February 4, 2016 Author Share Posted February 4, 2016 (edited) After a flawless 3 hours long new game with no more stuttering (all mods and game moved to the SSD) I finally crashed again. Well, the game froze actually.It happened again when all my followers started to starve and after a huge fight against brigands: 4 of them fell unconscious, I also started to get messages that I couldn't find valuable items to eat in my inventory, then froze. So I was wondering if there could be any script conflicts between several mods that manage those very same needs like eatingSleepingDrinking (KuNeruNomu), iNeeds and Eat and sleep? On another hand gekkou1992 says about EatingSleepingDrinking "This MOD isn't good compatibility with frostfall."If it is Neo should know snice both these are added by SRLE Base and not Extended. Neo says to only install the animations so i don't see how this can be a script conflcit with frostfall I managed to come across the original Bijin mods, Lydia Private version, and Serenaholic 1.5 files if anyone is interested. I'm not sure if uploading them is against any rules so I'd need confirmation before posting links.most definatly aganist the rules Edited February 4, 2016 by Darth_mathias Link to comment
LordFrisbee Posted February 4, 2016 Share Posted February 4, 2016 Uploading them is definitely against the rules. The author has removed the files for a reason, and does not want anyone publishing them. Author's note from the Nexus Page: Well I guess It's a good thing I asked before doing so then. Link to comment
Nebulous112 Posted February 4, 2016 Share Posted February 4, 2016 Well I guess It's a good thing I asked before doing so then.Yep, definitely a good call! :-) Link to comment
EoLynn Posted February 4, 2016 Share Posted February 4, 2016 Neo says to only install the animations so i don't see how this can be a script conflcit with frostfallOh, you might be right because I activated all the eat/food/sleep parameters with MCM on both mods. Now I know why they were eating all the time and emptied their reserves so fast too. So, maybe not a conflict with Frostfall, but more likely one with food/thirst managers. And with 6 followers, that could be a lot of processing too... Actually Neo says "Mod Notes: This mod contains an animation package that can be used by Bathing in Skyrim." The message should be more explicit like "Only activate/use the animations". But yes, those mods at the beginning of the load order are supposed to be there just for base resource for other mods... Link to comment
Darth_mathias Posted February 4, 2016 Author Share Posted February 4, 2016 (edited) Actually Neo says "Mod Notes: This mod contains an animation package that can be used by Bathing in Skyrim." The message should be more explicit like "Only activate/use the animations". But yes, those mods at the beginning of the load order are supposed to be there just for base resource for other mods...I sure if you mention it to him he will change it. Edited February 4, 2016 by Darth_mathias Link to comment
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