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SRLE Extended


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OK I've finally gotten to the bottom of the guide to the point where I need to do the finishing touches (DYNDOLOD etc).  Towards the end it got a little unclear but I think that was also my own fault for giving you a load of feedback while I was only half way through and you had already started tidying up:)  Hopefully the below makes sense again:  This covers NPC retextures down:

 

Bjin Warmaidens - Mod has a FOMOD but no instructions listed on guide.  I chose legendary and non-aged Delphine
 
Bjin Warmaidens - Loot updates advise to change load order for Bjin Merged.esp but this will not be made unti later in the guide when merging mods.  Should be included at that point instead to prevent confusion and having to remember to go back and make change then?
 
Private lydia - not explicitly listed on the integration guide. assuming straight after warmaidens?
 
Faction Crossbows - FOMOD appears to be for the Optional not the mod itself?  Maybe move the FOMOD after the Special instruction so this is clearer?
 
Apocalypse - Magic of Skyrim - Do we need the Dragonborn staff crafting Optional?  Never got that far into Dragonborn and unsure if you've patched into the CR?
 
Archery Gameplay Overhaul - The iHud instruction should be with the MCM menu options at the end as people will forget about it here.
 
Archery Gameplay Overhaul - The comment about the enhanced camera ini is a little confusing.  Says recommend using v.1.3 but then says to download the 1.2 INI?  then what do you do with it?  Looking at the site apparently all you have to do is edit two lines in then Enhanced Camera INI so maybe better just to tell people to make that change manually?
 
Enemy AI overhaul ---Revenge of the enemies - Special instructions says:
 
Special Installation: You also need to install Rebirth Monster - SIC Patch.esp found in the Immersive Creatures fomod
 
so does this mean we have to reinstall Immersive creatures?
 
NPC knockout Overhaul - not listed on the integration guide?  did you drop it and forget to mention or is it an error? 
 
Complete Alchemy and Cooking Overhaul Reinstall -  Should state to download the optional patches file only since this is the part that contains the grey cowl patch
 
Complete Alchemy and Cooking Overhaul Reinstall - refers to instructions to re-merge patches in merge secion below but can't find any?  I also think you maybe need people to reactivate the "CACO Patches" mod so that they can see the ESP's again to merge?  Although that might just be a me thing as I can't remember if SRLE told you to merge the patches in or keep them as as a separate mod.
 
RS Children Patches reinstall - Your merge instructions state to merge in the RS children ESPs as well so might be worth adding two lines here telling users to disable ----- RS Children Merged and to re-enable RS Children Overhaul and the RS children books of skyrim patch until after they have done the merge?  You also need to copy the RS Children ESM into the Merge from the main mod since this isn't part of the merge but is obviously still needed so if you disable RS children will be lost.  that last part might be me misunderstanding Neo's instructionsa bout copying over any files that do not merge though.
 
clothing and clutter Fixes reinstall - line two "deactivate both" when there is only one thing to deactivate? copy/paste fail?
 
Your own thoughts merge - You say to put the merge at the bottom of the Heads Up display section but the original YOT mod was at the bottom of the User Interface section so presumably should go there?
 
Vividian merge - this was a little confusing for me but mostly due to me deciding not to reinstall Vividian completely and also getting to this after you had started changing the guide around so I muddled through :)  Although again you need to tell people to goto the merge tab and delete the previous vividian merge they did as part of SRLE
 
Farmhouse chimneys merge - because I had already made the merge for SRLE prior I could not make a merge of the 3 ESP's since it thought two were already merged. I had to goto the Merges tab and delete the existing one (copying it didn't work since it thought there was already an FarmhouseChimneys - Merged.esp even though I had disabled the SRLE merge
 
Faces Merge - Merge name and the name itself are on same line instead ot being underneath to keep in line with other instructions (and make copy/pasting easier! :) )
 
Armors merge - typo.  should be RogueArmorHD.esp not RougeArmorHD.esp
 
Armors merge - Daedric Reaper armor not included in merge. Intentional?
 
RS Children Merge - see comments above for reinstall but also the merge name should probably be ++++RS Children Merged - SRLE Extended to match the other merges
 
Bijin manual merge - Step 1.  Bijin Merge isn't linked to a download.  Step 3 refers back to the file you downloaded here.
 
 
Bijin manual merge - Step 5 says to put at bottom of NPC retextures section but this is AFTER the Private Lydia mod and overwrites it.  Presuming Private lydia should be aftee this instead?  Also this would overwrite the customisers
 
Bijin manual merge - Step 9 and 10 - not needed here anymore looks like leftover from copy from forum thread as these points are now covered in "Finishing OFF"
 
Bijin customisers merge instructions - Missing.  I was going to copy from the forum thread but since there is no ESP's in these did you just decide to leave them unmerged since it didn't increase ESP count anyway?
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rhodsey thanks for the further feedback yes i am still work through your frist list but I will get there when i can as i am quite busy this week so i will update things as and when i can.

No problem its a hobby for you no one should expect miracles :)  Plus It gives me chance to see if this load order actually works

 

to confirm I've pretty much just done SRLE and Extended with a few tweaks:

 

left in SFO for now to see how my system copes

didn't reinstall Vividian at performance again to see how copes although did do DYNDOLOD at medium

Added in Hunting In Skyrim

I also added in two home mods I'd seen somewhere and liked the look of. Not sure how they will work out 

 

Morskom Estate - saw a broduel on this so thought i'd give it a go although its supposed to be system heavy.

 

Elysium Estate - Someone said on the extended thread they used this as their home mod so again decided to try it out.

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No problem its a hobby for you no one should expect miracles :)  Plus It gives me chance to see if this load order actually works

 

to confirm I've pretty much just done SRLE and Extended with a few tweaks:

 

left in SFO for now to see how my system copes

didn't reinstall Vividian at performance again to see how copes although did do DYNDOLOD at medium

Added in Hunting In Skyrim

I also added in two home mods I'd seen somewhere and liked the look of. Not sure how they will work out 

 

Morskom Estate - saw a broduel on this so thought i'd give it a go although its supposed to be system heavy.

 

Elysium Estate - Someone said on the extended thread they used this as their home mod so again decided to try it out.

Morskom esatate i one a all time fav house mods but yes it is heavy it recommend that you leave the bsa pascked.

 

be good to hear how you fair in game

Arissa Customizer has been updated to 1.6.0

updating now

Edited by Darth_mathias
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Morskom esatate i one a all time fav house mods but yes it is heavy it recommend that you leave the bsa pascked.

 

be good to hear how you fair in game

updating now

Thanks for that just reinstalled it as BSA.

 

PRior to that I loaded game up and was getting about 30-40 fps around riverwood and in dawnstar in a snow storm so thats not too bad.  Also I can go out side which is a huge improvement on the last time I tried to do a build! :)

 

Now to relaunch and make a proper character not just called prisoner and spend the next hour or so changing MCM menu choices.

 

I swear if anyone makes a mod to save MCM choices between playthroughs he can have my second born (since apparently we already all have to give our first borns to Sheson).

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just having a quick look at the new verison of revenge of the enmeies and it currently has a lot of conflicts with OBIS so for now I suggest not update until a patch is created or Lexy has time to deal with the CR (which i can say wont be this week as she has exams to revise for)

 

Lucky it doesn't seem to conflict with the males of skyrim replacement esp Lexy did

Edited by Darth_mathias
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Darth,

 

Your work with restructuring the guide was well worth.

It makes it much easier to install SRLE extended while keeping the integrity of SRLE Base.

 

Very much appreciated!

 

Quick question. Your guide has Wearable Lanterns removed. I haven't tried it yet but with SRLE base, I always find them very useful in dungeons because they are too dark without a source of light to explore.

I know you can use a torch, but if you have both hands occupied with a weapon during combat you can't really use a torch.

Just wondering if you have the same experience.

 

A suggestion. Your guide changes the SKSE.ini from SRLE Base. Wonder if would be a good ideia to add instructions to have SKSE installed for Extended and deactivate SKSE for the SRLE Base. Or add a overwrite mod folder with SKSE.ini only for SRLE Extended.

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Darth,

 

Your work with restructuring the guide was well worth.

It makes it much easier to install SRLE extended while keeping the integrity of SRLE Base.

 

Very much appreciated!

 

Quick question. Your guide has Wearable Lanterns removed. I haven't tried it yet but with SRLE base, I always find them very useful in dungeons because they are too dark without a source of light to explore.

I know you can use a torch, but if you have both hands occupied with a weapon during combat you can't really use a torch.

Just wondering if you have the same experience.

 

A suggestion. Your guide changes the SKSE.ini from SRLE Base. Wonder if would be a good ideia to add instructions to have SKSE installed for Extended and deactivate SKSE for the SRLE Base. Or add a overwrite mod folder with SKSE.ini only for SRLE Extended.

well i usually play an either a argonian or a khajiit and so have predtor vison by gopgher installed thus never needed wearable lantern installed. however you you want wearable lanterns i don't think to conflict with any of the mods installed by SRLE Extended just dont froget the vividian patch and merge that neo suggests as well.

 

I will think about however Neo basically uses the stock Step SKSE setting, I feel everyone would benefit from the change even on base. but if helps and everyone would prefer a peperate install of SKSE for Extended then i'll happy add those instructions to the guide.

Edited by Darth_mathias
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I will think about however Neo basically uses the stock Step SKSE setting, I feel everyone would benefit from the change even on base. but if helps and everyone would prefer a peperate install of SKSE for Extended then i'll happy add those instructions to the guide.

If the settings are an improvement from the base SKSE.ini, I personally don't see a need to change the guide.

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