Alluistras Posted July 10, 2016 Share Posted July 10, 2016 I am curious as to what Timing is Everything settings you hardcore SRLE/SRLEX players are using. What I have previously done is set the majority of them as doubled. Vampire Attacks at 16, Dawnguard at 20 for example. Daedric Quests I increase by 50% and the Misc Quests by 50% also, excluding the Ebony Warrior which I set at 81. I set Hearthfire for 30 but I still have never built a home. Want to do it at least once and probably will on my current playthrough.I'm using the author's preset. Link to comment
Darth_mathias Posted July 10, 2016 Author Share Posted July 10, 2016 I am curious as to what Timing is Everything settings you hardcore SRLE/SRLEX players are using. What I have previously done is set the majority of them as doubled. Vampire Attacks at 16, Dawnguard at 20 for example. Daedric Quests I increase by 50% and the Misc Quests by 50% also, excluding the Ebony Warrior which I set at 81. I set Hearthfire for 30 but I still have never built a home. Want to do it at least once and probably will on my current playthrough.I also use the mod authors preset Link to comment
reddvilzz Posted July 10, 2016 Share Posted July 10, 2016 Regarding bijin wives update if I want to update it I'm guessing I need to add the records from the new esp into NPC Retextures Merged - SRLE Extended esp? Link to comment
Darth_mathias Posted July 10, 2016 Author Share Posted July 10, 2016 Regarding bijin wives update if I want to update it I'm guessing I need to add the records from the new esp into NPC Retextures Merged - SRLE Extended esp?no cos it will add Bijin as a master and you don't want that. What you need to do is merge all the plugins together then conflict resolve this is what i did. Link to comment
reddvilzz Posted July 10, 2016 Share Posted July 10, 2016 no cos it will add Bijin as a master and you don't want that. What you need to do is merge all the plugins together then conflict resolve this is what i did.Oh okay, but just to be sure the esps that are merged into the NPC Retexture Merged - SRLE Extended are the one with "Remove the original esp as this has been merged" written on them right? Link to comment
Darth_mathias Posted July 10, 2016 Author Share Posted July 10, 2016 Oh okay, but just to be sure the esps that are merged into the NPC Retexture Merged - SRLE Extended are the one with "Remove the original esp as this has been merged" written on them right?yes but then i also conflict resolved them. You will have to do that yourself for now or if you can wait like 2 weeks I can do it them (I am unable to do before then) Link to comment
paul666root Posted July 10, 2016 Share Posted July 10, 2016 (edited) i've attempted to do that bu there were some conflicts that i am unsure of. anyway how do you do with the merge Darth ? everytime there is an update to one of the NPC retexture mods you do that conflict resolving again ? that's a bit too much work since i've already attempted this and i can tell that there are many conflicts to resolve especially in NPC section. Do you have them written somewhere or you just go one record at a time everytime? Edited July 10, 2016 by paul666root Link to comment
Darth_mathias Posted July 10, 2016 Author Share Posted July 10, 2016 (edited) i've attempted to do that bu there were some conflicts that i am unsure of. anyway how do you do with the merge Darth ? everytime there is an update to one of the NPC retexture mods you do that conflict resolving again ? that's a bit too much work since i've already attempted this and i can tell that there are many conflicts to resolve especially in NPC section. Do you have them written somewhere or you just go one record at a time everytime?yeah I come to realize that the next update will conflict resolve to the CR and not merged plugin as to big a pain in the arse otherwise. I just went one record at a time the one that are red need looking at first then orange. Edited July 10, 2016 by Darth_mathias Link to comment
paul666root Posted July 10, 2016 Share Posted July 10, 2016 yeah i guess it's better since not many changes will be made in conflicts when mod updates and redoing them everytime is too much work Link to comment
Nebulous112 Posted July 10, 2016 Share Posted July 10, 2016 Plus, having it in the CR means instructions would be in the CR subguide, which would be extremely helpful for guys like me that don't necessarily want everything in SRLE Extended. :-) Link to comment
paul666root Posted July 10, 2016 Share Posted July 10, 2016 yeah but i'm not sure the subguide will be updated anytime soon since there are so many conflicts for those NPCs and too much work for darth to do. Plus there wont be any subguide for the LOTD Guide Link to comment
edynacio Posted July 10, 2016 Share Posted July 10, 2016 Do we already have a means of recording video in game with the current SRLExt setup?If not, what are you guys using for video? I've been testing a few animations and it will make it easy to take small clips. Link to comment
paul666root Posted July 10, 2016 Share Posted July 10, 2016 (edited) there are many softwares to record videos in a game. Just google for it and use one that you like. Edited July 10, 2016 by paul666root Link to comment
mavanaic Posted July 10, 2016 Share Posted July 10, 2016 I'm getting these errors in TES5Edit with CollegeOfWinterholdImmersive.esp...tried different thing..same result.. [00:00] Checking for Errors in [04] CollegeOfWinterholdImmersive.esp[00:01] [REFR:00109686] (places WinterholdLDoorMinUse "Door" [DOOR:0010E866] in GRUP Cell Persistent Children of WinterholdCollegeArchMageQuarters "Arch-Mage's Quarters" [CELL:000CAB92])[00:01] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <warning: navmesh="" triangle="" not="" found="" in="" "[navm:00077d7f]="" (in="" grup="" cell="" temporary="" children="" of="" winterholdcollegearchmagequarters="" "arch-mage's="" quarters"="" [cell:000cab92])"="">[00:01] [REFR:00109685] (places WinterholdLDoorMinUse "Door" [DOOR:0010E866] in GRUP Cell Persistent Children of WinterholdCollegeArchMageQuarters "Arch-Mage's Quarters" [CELL:000CAB92])[00:01] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <warning: navmesh="" triangle="" not="" found="" in="" "[navm:00077d7f]="" (in="" grup="" cell="" temporary="" children="" of="" winterholdcollegearchmagequarters="" "arch-mage's="" quarters"="" [cell:000cab92])"="">[00:01] [REFR:0002BCE6] (places WinterholdTrapdoor01 "Trapdoor" [DOOR:0010DE06] in GRUP Cell Persistent Children of WinterholdCollegeHallofCountenance "Hall of Countenance" [CELL:0001380F])[00:01] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> [00:02] All Done! Link to comment
reddvilzz Posted July 10, 2016 Share Posted July 10, 2016 yeah I come to realize that the next update will conflict resolve to the CR and not merged plugin as to big a pain in the arse otherwise. I just went one record at a time the one that are red need looking at first then orange.I wish I could help.I know I can do the CR for myself no biggie but I don't know if it all solved in the correct way. Anyway how do you test the mods you added are working correctly? For me I just loads the game and if it is not crashing I assume it is working and load the added mods in xEdit to see what records are conflicting and solve them in CR. Link to comment
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