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I am curious as to what Timing is Everything settings you hardcore SRLE/SRLEX players are using.  What I have previously done is set the majority of them as doubled.  Vampire Attacks at 16, Dawnguard at 20 for example.  Daedric Quests I increase by 50% and the Misc Quests by 50% also, excluding the Ebony Warrior which I set at 81.  I set Hearthfire for 30 but I still have never built a home. Want to do it at least once and probably will on my current playthrough.

I'm using the author's preset.

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I am curious as to what Timing is Everything settings you hardcore SRLE/SRLEX players are using.  What I have previously done is set the majority of them as doubled.  Vampire Attacks at 16, Dawnguard at 20 for example.  Daedric Quests I increase by 50% and the Misc Quests by 50% also, excluding the Ebony Warrior which I set at 81.  I set Hearthfire for 30 but I still have never built a home. Want to do it at least once and probably will on my current playthrough.

I also use the mod authors preset

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Regarding bijin wives update if I want to update it I'm guessing I need to add the records from the new esp into NPC Retextures Merged - SRLE Extended esp?

no cos it will add Bijin as a master and you don't want that. What you need to do is merge all the plugins together then conflict resolve this is what i did.

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no cos it will add Bijin as a master and you don't want that. What you need to do is merge all the plugins together then conflict resolve this is what i did.

Oh okay, but just to be sure the esps that are merged into the NPC Retexture Merged - SRLE Extended are the one with "Remove the original esp as this has been merged" written on them right?
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Oh okay, but just to be sure the esps that are merged into the NPC Retexture Merged - SRLE Extended are the one with "Remove the original esp as this has been merged" written on them right?

yes but then i also conflict resolved them. You will have to do that yourself for now or if you can wait like 2 weeks I can do it them (I am unable to do before then)

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i've attempted to do that bu there were some conflicts that i am unsure of.

 

anyway how do you do with the merge Darth ? everytime there is an update to one of the NPC retexture mods you do that conflict resolving again ? that's a bit too much work since i've already attempted this and i can tell that there are many conflicts to resolve especially in NPC section. Do you have them written somewhere or you just go one record at a time everytime?

Edited by paul666root
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i've attempted to do that bu there were some conflicts that i am unsure of.

 

anyway how do you do with the merge Darth ? everytime there is an update to one of the NPC retexture mods you do that conflict resolving again ? that's a bit too much work since i've already attempted this and i can tell that there are many conflicts to resolve especially in NPC section. Do you have them written somewhere or you just go one record at a time everytime?

yeah I come to realize that the next update will conflict resolve to the CR and not merged plugin as to big a pain in the arse otherwise.

 

I just went one record at a time the one that are red need looking at first then orange.

Edited by Darth_mathias
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I'm getting these errors in TES5Edit with CollegeOfWinterholdImmersive.esp...tried different thing..same result..

 

[00:00] Checking for Errors in [04] CollegeOfWinterholdImmersive.esp
[00:01] [REFR:00109686] (places WinterholdLDoorMinUse "Door" [DOOR:0010E866] in GRUP Cell Persistent Children of WinterholdCollegeArchMageQuarters "Arch-Mage's Quarters" [CELL:000CAB92])
[00:01] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <warning: navmesh="" triangle="" not="" found="" in="" "[navm:00077d7f]="" (in="" grup="" cell="" temporary="" children="" of="" winterholdcollegearchmagequarters="" "arch-mage's="" quarters"="" [cell:000cab92])"="">
[00:01] [REFR:00109685] (places WinterholdLDoorMinUse "Door" [DOOR:0010E866] in GRUP Cell Persistent Children of WinterholdCollegeArchMageQuarters "Arch-Mage's Quarters" [CELL:000CAB92])
[00:01] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <warning: navmesh="" triangle="" not="" found="" in="" "[navm:00077d7f]="" (in="" grup="" cell="" temporary="" children="" of="" winterholdcollegearchmagequarters="" "arch-mage's="" quarters"="" [cell:000cab92])"="">
[00:01] [REFR:0002BCE6] (places WinterholdTrapdoor01 "Trapdoor" [DOOR:0010DE06] in GRUP Cell Persistent Children of WinterholdCollegeHallofCountenance "Hall of Countenance" [CELL:0001380F])
[00:01] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle ->
[00:02] All Done!

 

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yeah I come to realize that the next update will conflict resolve to the CR and not merged plugin as to big a pain in the arse otherwise.

 

I just went one record at a time the one that are red need looking at first then orange.

I wish I could help.

I know I can do the CR for myself no biggie but I don't know if it all solved in the correct way.

 

Anyway how do you test the mods you added are working correctly? For me I just loads the game and if it is not crashing I assume it is working and load the added mods in xEdit to see what records are conflicting and solve them in CR.

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