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Posted
  On 5/16/2016 at 7:18 AM, Darth_mathias said:

I belive I have the MCM set so once you become a member of the companions ie collected the fragment of wuuthrad they should offer training i need to double check this. I currently have the speed fix set in the disparity mcm menu again I might need to change this.

That's what I thought but I just recently  completed the wuuthrad quest and still no option.  They're all out in the yard, training themselves, so I'm assuming that that's the right time but I could be wrong.  It's not a huge deal, I mainly want to train in heavy armor and two-handed weapons so I can finally lose the penalty for using a heavy shield and other items, such as mixed gear.  I used to use the disparity speed fix but when waa and vigor were first released there were speed issues which seemed to be fixed when I used his speed fix instead.  I should go back to using disparity to see if that helps.  

 

@Baron No, only super slow in a brawl.  No, only the waa fix, not disparity or BV.  They stop fighting.  The problem isn't with the brawl bug, it doesn't happen when vigor and waa are inactive.

Posted (edited)

...If your punches are slow in a brawl with WAA on, then there is an issue, no?  If people just decide to stop fighting in the middle of a brawl with Vigor activated, that sounds like an issue to me.  That's the kind of stuff I would want to figure out - like, the kind of stuff that, when left to 'i can ignore it for now' winds up making games explode down the line...

 

also there is an "attack fix cleanup" option in the MCM for disparity, suggesting to me that the attack fix leaves traces in your savegame, or at least can....

 

I don't use Vigor, so I can't comment on how that functions normally with brawls, but I do use Disparity, WAA, ESF Companions and Brawl Bugs with EBT textures and I have no issues with brawls.

Edited by baronaatista
Posted

Right I am having to restart and in redoing my MCM I have noticed that the default ESF sparring option is is After Joining the Circle suggests chancing to After Trail I will update the ESF MCM Instructions.

Posted
  On 5/16/2016 at 1:38 PM, Astakos said:

As a test try to get rid of WhiterunExterior.esp, rerun DynDOLOD and see if that fixes it.

you are correct removing WhiterunExterior.esp fixes the issue.

Posted

ok guys Lexy mentioned to me today I need to sort out the whole merged section of the guide as it's a bit random so would you prefer it to be in alphabetical order or install Order?

Posted
  On 5/16/2016 at 4:21 PM, Darth_mathias said:

ok guys Lexy mentioned to me today I need to sort out the whole merged section of the guide as it's a bit random so would you prefer it to be in alphabetical order or install Order?

I would say alphabetical to keep the consistency with SRLE Base format

  • +1 1
Posted
  On 5/16/2016 at 7:22 AM, Darth_mathias said:

starts 9am until 4pm or 4.30pm depend on what day it is.

That's a lot of school.

 

  On 5/16/2016 at 1:01 PM, Darth_mathias said:

Nice Sofia is sleeping naked "in" the bench again

 

  On 5/16/2016 at 4:21 PM, Darth_mathias said:

ok guys Lexy mentioned to me today I need to sort out the whole merged section of the guide as it's a bit random so would you prefer it to be in alphabetical order or install Order?

alphabetically

Posted
  On 5/16/2016 at 7:01 PM, paul666root said:

 

Nice Sofia is sleeping naked "in" the bench again.

 

Yeah where else would she be sleeping lol. Not sure what mod adds that bench, have a feeling it's ICAIO and if you remove the stable owner (I forget his name) just sits in mid air.

Posted

Can anyone tell me if there is any reason NOT to use Automatic Variants? And also would it cause much trouble to use WATER from Ruffled Feather rather than RW2? I almost couldn't choose between the two but the ocean waves in RW2 are crap IMHO...

Posted
  On 5/16/2016 at 7:07 PM, Darth_mathias said:

Yeah where else would she be sleeping lol. Not sure what mod adds that bench, have a feeling it's ICAIO and if you remove the stable owner (I forget his name) just sits in mid air.

Yeah, its definitely Immersive Citizens. It's been a pet peeve of mine for awhile. I tried the DIY fix delete the bench too and noticed the sitting on air issue as well. I guess the proper fix would be to move Sofia but I don't know how to do that.

  On 5/16/2016 at 9:48 PM, dunc001 said:

Can anyone tell me if there is any reason NOT to use Automatic Variants? And also would it cause much trouble to use WATER from Ruffled Feather rather than RW2? I almost couldn't choose between the two but the ocean waves in RW2 are crap IMHO...

Never used WATER. I can't believe their would be too many issues other than maybe a compatibility patch for iNeed or Bathing in Skyrim. 

Posted
  On 5/17/2016 at 2:43 AM, Whetstone said:

Yeah, its definitely Immersive Citizens. It's been a pet peeve of mine for awhile. I tried the DIY fix delete the bench too and noticed the sitting on air issue as well. I guess the proper fix would be to move Sofia but I don't know how to do that.

Only way i know is in the CK but I am too lazy for that. I don't see it as a major issue really.

 

 

  On 5/16/2016 at 9:48 PM, dunc001 said:

Can anyone tell me if there is any reason NOT to use Automatic Variants?.

I did have AV installed in the early days but had to get rid of it due to memory issue and script lag.

Posted (edited)

Just a heads up Darth, you forgot to include Your Thoughts Merged back in the Merged Mods section.

 

And Jaggersfield got an update which would obsolete some fixes of the Jaggersfield Extended mod.

Edited by TDarkShadow
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