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Posted

I was thinking the issue with ICW has something to with the fact we are leaving packed in the BSA cos the error when unpacking, as far as I am aware even Sheson hasn't come up with a solution. I am unable to test this theory until monday afternoon as I am at my mum and dad's for the weekend.

Posted (edited)

Question to those who use Vigor, CACO and the patch from More CACO patches:

What's your position on having to invest 2 perk points in alchemy to be able to craft poultices? These are required to heal trauma effects. Vendors can have them for sale, but it seems with Scarcity there's also a good chance that they don't. Having a trauma is (especially early in the game) pretty nasty as it reduces armor rating and stamina regenearation and thus makes fights even more dangerous.

If you use just Vigor you can make the poultices right from the start once you have the required ingredients (which are easy to find). 

On the one hand this patch provides a strong incentive to get these perks on the other hand it makes the early game a lot harder so I'm a bit torn on this.

I'm really liking Vigor though and I think it works great as a standalone combat overhaul. I'm not using Combat Enhanced, Duel or any other combat mod.

Edited by TirigonX
Posted

@ TirigonX

 

What I did was put these 2 Perks point into Alchemy as so as I could as early as I could that way you can craft the poultices as early as possible.

 

I do see your point as I have not as yet found a venodor with poultices because of Scarcity.

Posted
  On 4/30/2016 at 4:24 PM, edynacio said:

Why does "bugfix LvlPredatorScript" have to be disabled when doing Vanilla Start?

In my experience, it'll cause a wolf to attack Hadvar on the road to Helgen, which will cause him to stop and fight it. Then he'll be far behind when the gates close in the city, and he can't get to the execution scene. The scene goes on, without his presence, and it's not game breaking. He turns up again at the keep, as I recall. 

Posted (edited)

right I think I have a solution to the probelm with ICW if someone can Check in xEdit if a mod modifies base record 00105569 or the reference 000CA6EA if they do let me know and i'll update the CR on monday when i get home.

 

I also think we actually do need to extract the BSA if someone could test all these out and report back or PM me that would be awesome. Otheerwise i'll look into it when I get home.

Edited by Darth_mathias
Posted
  On 4/30/2016 at 5:36 PM, Zegorzalek said:

Enjoying my weekend finally playing ingame some instead of just looking at the MO screen and open explorer boxes...

 

Here is a pre-look at "Whisper" my relic hunter with a penchant for cat burglary and loose morals.

 

https://imgur.com/PFZa5p9

Have a thumbs up for a pretty attractive character.

Posted
  On 5/1/2016 at 12:54 AM, Nozzer66 said:

Have a thumbs up for a pretty attractive character.

Thanks Nozz.

 

Finished cleaning up my load order... now the CR process.... probably going to take me a month since I have actually never fully completed one. Looked at the video in Neo's guide last night. Going to open DarkLady's guide and Neos on separate screen to attempt and NOT screw stuff up too badly.. hahahahahah.

 

WHAT could go wrong???

Posted

Well It Looks like Sheson has already fixed the ICW Issue he upload a fix https://forum.step-project.com/topic/5011-dynamic-distant-objects-lod-dyndolod-149/?p=164699 I look at it on monday and see if i can roll it into the CR. These are lot I am going to be doing on Monday now.

 

@ Zegorzalex good luck suggest you download my CR and Neo and use it as a reference. I look you Character looking good.

 

@ Alluistras I can't see why not just make sure no mod require these are a mater or it need needed by Neo's CR or mine.

Posted

Right now I am home time to catch up with all the latest mod updated and there have quite a few. Before I get started does anyone know if any of these updates break my CR.

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