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Posted
  On 1/15/2016 at 4:44 PM, cstarkey42 said:

 

Your Bijin NPC customizer link was going to Sophia the other night, I'm not sure if it's been fixed.  I'm surprised you left Vilja out of the followers.  One of your replacement esps doesn't carry through all of the CWI npc edits ( sorry, I don't remember which one.  Males maybe?)  I also use Lords of Skyrim and The College of Winterhold-NPC Improvement, with the CWI patch provided by CWI, loading both after Bijin and they look great in game.

ok Bijin NPC Custmizer is fixed now. as said before i find Vilja annoying sorry i'll get lexy to take a look at the replacement esps again. I looked at the college of winterhold npc improvemnet but decided aganist it lords of skyrim is interesting though i'll add that also to the test list.

Posted (edited)

A mod i have been interested in is no boundries. I cant put a link here for it, but I think it is dumb that if you are loosing a fight in a dungeon all you have to do is go outside rest, up, than go back in to battle. With this mod your enimies will follow you outside. This to me is the type of gameplay mods that should be in SRLE Extended. Civil War overhaul would be nice to have also

Edited by Razorsedge877
Posted
  On 1/15/2016 at 7:15 PM, Razorsedge877 said:

A mod i have been interested in is no boundries. I cant put a link here for it, but I think it is dumb that if you are loosing a fight in a dungeon all you have to do is go outside rest, up, than go back in to battle. With this mod your enimies will follow you outside. This to me is the type of gameplay mods that should be in SRLE Extended. Civil War overhaul would be nice to have also

i have to ask why was no boundries mod deleted from the nexus? I need to look at Civil War Overhaul again i don't normally do the civil war quest lines

Posted

As I've always understood it No Boundries, the mod and the feature that used to be a part of Morrowloot Ultimate, can cause issues with certain quests if particular npcs follow you outside of where they're supposed to be.

Posted

That stinks about no boundries. sounded like a great idea. To bad someone couldnt fix the issue and somehow make those npcs stay where they need to be. I just remembered about a sandbox mod that would allow npcs to sandbox multiple levels. wonder if it ever had the same issues

Posted (edited)

hi all i am sure everyone will be happy about this interesting NPC has been added to the guide along with an updated CR to go with it.

 

next big mod I plan to look at is Civil War Overhaul

Edited by Darth_mathias
Posted (edited)
  On 1/16/2016 at 3:54 PM, Darth_mathias said:

hi all i am sure everyone will be happy about this interesting NPC has been added to the guide along with an updated CR to go with it.

 

 

That's great, that mod is awesome :)

I guess you have looked at Inconsequential NPCs, what is your thoughts about that?

Edited by xxx78
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