DoubleYou Posted September 14, 2015 Posted September 14, 2015 (edited) In my research with Skyrim INI settings, I figured it would be fun to apply what I've learned to Fallout 3. From this I have created a the following, which is a comprehensive list of all valid settings for Fallout 3(any settings not listed here are invalid and not recognized by the game) along with their default values, with floating point values estimated to four decimal places. I have also added relavent comments left by Bethesda from the Fallout_default.ini file and some of my own. It is not recommended to use these as your INI Files! Well, actually, on second thought, I totally recommend everyone replace their FalloutPrefs.ini with the one given here and selecting your Fallout Launcher preset again, as the default INI generation mechanism makes a royal mess out of the FalloutPrefs.ini file. Extra tip: Fallout 3 allows you to make a Custom.ini that works just like the SkyrimCustom.ini if you care to do so. Please note that this is not the same as the Fallout_default.ini in the Fallout 3 game directory, which is copied as your default Fallout.ini file at startup. These are the default settings that are hardcoded into the game itself if the setting is not specified to be some other value. In the case of the FalloutPrefs.ini, most of the defaults are determined by the values assigned when pressing the Defaults button in the in-game settings. The rest were gathered from the saveini command with a blank INI with three exceptions. With three exceptions. Those three exceptions are the following, which are required to exist in the Fallout.ini for Fallout 3 not to CTD at startup. It is assumed that the default settings for these three settings are erroneous, and therefore the values from Fallout_default.ini were used. These three settings are: [Archive] SArchiveList=Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa [Fonts] SFontFile_2=Textures\Fonts\Monofonto_Large.fnt SFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fntWithout these settings, Fallout 3 will CTD at startup. It should also be noted that four settings also had to be added to the FalloutPrefs.ini in order to satisfy the Fallout Launcher that it needed to detect game settings, or are only used by the Fallout Launcher and therefore reproduced here, as they do not affect the main Fallout 3 game in any way: [Display] sD3DDevice="AMD Radeon HD 8650G" ;This is the name of my video card, which would be the name of your video card. This is the only setting required for the Fallout Launcher not to run its detection. [Launcher] bEnableFileSelection=0 bShowAllResolutions=0 uLastAspectRatio=1 ;These three setting are only used by the Fallout Launcher, and these are the defaults. They have been changed in the FalloutPrefs.ini below to their most desirable values.Now here are the default INIs: Fallout.ini [AnimationWarning] bClampWarning=0 bPriorityWarning=0 [Archive] bCheckRuntimeCollisions=0 bInvalidateOlderFiles=1 bUseArchives=1 iRetainDirectoryStringTable=1 iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 SArchiveList=Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa ;SArchiveList is essential SInvalidationFile=ArchiveInvalidation.txt [Audio] bEnableAudio=1 bEnableAudioCache=1 bEnableEnviroEffectsOnPC=0 bMultiThreadAudio=0 bUseAudioDebugInformation=1 fASFadeInTime=3.0000 fASFadeOutTime=5.0000 fAudioDebugDelay=0.0000 fChainLargeMassMin=30.0000 fChainMediumMassMin=5.0000 fCollisionSoundHeavyThreshold=100.0000 fCreatureRadioMax=2000.0000 fCreatureRadioMin=200.0000 fDBVoiceAttenuationIn2D=0.0000 fDialogMaxDistance=50000.0000 fDialogMinDistance=70.0000 fDialogueFadeDecibels=6.0000 fDialogueFadeSecondsIn=2.0000 fDialogueFadeSecondsOut=1.0000 fDialogueHeadPitchExaggeration=2.0000 fDialogueHeadRollExaggeration=2.0000 fDialogueHeadYawExaggeration=2.0000 fEarthLargeMassMin=30.0000 fEarthMediumMassMin=5.0000 fFilterDistortionGain=-18.2000 fFilterPEQGain=-15.0000 fFilterdBAttenuation=1.0000 fGlassLargeMassMin=25.0000 fGlassMediumMassMin=8.0000 fHardLandingDamageThreshold=500.0000 fLargeWeaponSpeedMax=0.9500 fLargeWeaponWeightMin=25.0000 fMainMenuMusicVolume=0.6000 fMaxFootstepDistance=1100.0000 fMediumWeaponSpeedMax=1.1000 fMediumWeaponWeightMin=8.0000 fMetalLargeMassMin=25.0000 fMetalMediumMassMin=8.0000 fMinSoundVel=10.0000 fPlayerFootVolume=0.9000 fRadioDialogMute=0.5000 fRadioStaticAtOuterRadiusPct=0.1000 fRegionLoopFadeInTime=0.6000 fRegionLoopFadeOutTime=1.0000 fSkinLargeMassMin=30.0000 fSkinMediumMassMin=5.0000 fStoneLargeMassMin=30.0000 fStoneMediumMassMin=5.0000 fWoodLargeMassMin=15.0000 fWoodMediumMassMin=7.0000 iAttenuationDialogMenuMute=3000 iAttenuationEffectiveSilence=9000 ; cache sizes in kilobytes iAudioCacheSize=2048 iAudioHWThread=2 iCollisionSoundTimeDelta=333 iMaxFX=128 iMaxImpactSoundCount=32 iMaxSizeForCachedSound=256 iMusicSynchOverride=0 iMusicTransitionInMS=1000 iRadioStationTimeout=1000 iRadioUpdateInterval=75 iVoiceDecodeBufferSize=32768 [BackgroundLoad] bBackgroundCellLoads=1 bBackgroundLoadLipFiles=0 bLoadBackgroundFaceGen=0 bLoadHelmetsInBackground=1 bSelectivePurgeUnusedOnFastTravel=0 bUseBackgroundFileLoader=0 bUseMultiThreadedFaceGen=1 bUseMultiThreadedTrees=1 iAnimationClonePerLoop=5 iPostProcessMilliseconds=5 iPostProcessMillisecondsEditor=50 iPostProcessMillisecondsLoadingQueuedPriority=20 iPostProcessTaskWarningMilliseconds=20 [BlurShader] fAlphaAddExterior=0.2000 fAlphaAddInterior=0.5000 fBlurRadius=0.0300 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fSunlightDimmer=1.0000 iBlendType=2 iBlurTexSize=256 iNumBlurpasses=1 [BlurShaderHDR] fBlurRadius=4.0000 fBrightClamp=0.3500 fBrightScale=1.5000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.7000 fGrassDimmer=1.3000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fSunlightDimmer=1.3000 fTargetLUM=1.2000 fTreeDimmer=1.2000 fUpperLUMClamp=1.0000 iBlendType=2 iNumBlurpasses=2 [BlurShaderHDRInterior] fBlurRadius=7.0000 fBrightClamp=0.2250 fBrightScale=2.2500 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fTargetLUM=1.0000 fUpperLUMClamp=1.0000 iNumBlurpasses=1 [BudgetCaps] bIncludeWaterInMNumberCalculations=1 fMaxMsUsagePerFrame=28.0000 fMsActiveRefCount=0.0500 fMsActorRefCount=0.2450 fMsAnimatedObjectsCount=0.0500 fMsDecalCount=0.0010 fMsEmittersCount=0.0100 fMsGeometryCount=0.0100 fMsHavokTriCount=0.0010 fMsLightCount=0.0100 fMsLightExcessGeometry=0.0100 fMsParticlesCount=0.0010 fMsRefCount=0.0210 fMsTriangleCount=0.0001 fMsWaterCount=0.1000 uActiveRefCount=100 uActiveRefCountInterior=100 uActorMemoryBudgetCap=10485760 uActorRefCount=20 uActorRefCountInterior=20 uAnimatedObjectsCount=50 uAnimatedObjectsCountInterior=50 uCityLODBudgetAdjustment=5242880 uDecalCount=500 uDecalCountInterior=500 uEmittersCount=50 uEmittersCountInterior=50 uGeometryCount=1000 uGeometryCountInterior=1000 uGeometryMemory=5242880 uGeometryMemoryInterior=10485760 uHavokTriCount=5000 uHavokTriCountInterior=5000 uLightCount=10 uLightCountInterior=10 uLightExcessGeometry=100 uLightExcessGeometryInterior=5 uLoadedAreaNonActorMemoryBudgetCap=185597952 uParticlesCount=5000 uParticlesCountInterior=5000 uRefCount=700 uRefCountInterior=1000 uTextureMemory=20971520 uTextureMemoryInterior=104857600 uTriangleCount=100000 uTriangleCountInterior=100000 uWastelandLODBudgetAdjustment=20971520 uWaterCount=10 uWaterCountInterior=10 uWaterMemory=5242880 uWaterMemoryInterior=10485760 [CameraPath] iFPS=60 iTake=0 SDirectoryName=TestCameraPath SNif=Test\CameraPath.nif [Combat] bAimSights=0 bDebugCombatArea=0 bDebugCombatAttackerText=0 bDebugCombatCoverReservations=0 bDebugCombatCoverReservationsText=0 bDebugCombatCoverSearch2=0 bDebugCombatCoverSearch=0 bDebugCombatCoverSearchText=0 bDebugCombatDetectionEvents=0 bDebugCombatGroupClusters=0 bDebugCombatGroups2=0 bDebugCombatGroups=0 bDebugCombatGuardRadius=0 bDebugCombatProjectileLOS=0 bDebugCombatSearch=0 bDebugCombatTargets=0 bDebugCombatTextColorDark=0 bDebugCombatThreats=0 bDebugCombatUnreachableLocations=0 bDisableCombatDialogue=0 bDisableCombatGroupStrategies=1 bDisableNPCAttacks=0 bDismemberOneLimb=0 bEncounterZoneTargetRestrict=1 bForceNPCsUseAmmo=0 bIronSightsZoomEnable=1 bLaserSights=0 bPlayHitLocationIdles=1 bPlayStaggers=1 bProjectileDebug=0 bVATSProjectileDebug=0 bVatsAlwaysHit=0 fAimChaseLookingMult=3.0000 fAimDownDegrees=90.0000 fAimUpDegrees=90.0000 fDebugCombatProjectileLOSTime=5.0000 fDebugCombatTextSize=0.5000 fHiPerfNPCTargetLOSTimer=0.5000 fHiPerfPCTargetLOSTimer=0.2500 fHitVectorDelay=0.4000 fIronSightsZoomDefault=50.0000 fLowPerfNPCTargetLOSTimer=1.0000 fLowPerfPCTargetLOSTimer=0.5000 fMinBloodDamage=1.0000 fProjectileDebugDuration=5.0000 iMaxHiPerfCombatCount=4 iMaxHiPerfNPCTargetCount=4 iMaxHiPerfPCTargetCount=4 iShowHitVector=0 [Controls] bAlwaysRunByDefault=0 bBackground Keyboard=1 bBackground Mouse=0 bUse Joystick=1 fAnalogMaxRunZonePercent=0.9500 fAnalogRunZonePercent=0.8000 fForegroundMouseAccelBase=0.2000 fForegroundMouseAccelTop=50.0000 fForegroundMouseBase=0.2000 fForegroundMouseMult=4.0000 fForwardBias=1.7000 fJoystickLookLRMult=0.0200 fJoystickLookUDMult=0.0200 fJoystickMoveFBMult=1.0000 fJoystickMoveLRMult=1.0000 fMaxAnalogRunSpeed=1.0000 fMaxAnalogWalkSpeed=1.8000 fMinAnalogRunSpeed=0.7000 fMinAnalogWalkSpeed=0.1000 fPlayerCharacterTurnMult=0.0200 fUFOCamSpeedMult=1.0000 fXenonMenuDpadRepeatSpeed=25.0000 fXenonMenuMouseXYMult=0.0003 fXenonMenuStickSpeed=300.0000 fXenonMenuStickSpeedMaxMod=5.0000 fXenonMenuStickSpeedPlayerRotMod=3000.0000 fXenonMinLookSpeed=0.0500 iJoystickLookLeftRight=3 iJoystickLookUpDown=6 iJoystickMoveFrontBack=2 iJoystickMoveLeftRight=1 iLanguage=0 iXenonHorizLookAccel=2 iXenonMenuStickDeadZone=20000 iXenonVertLookAccel=2 [CopyProtectionStrings] SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer. SCopyProtectionMessage2=Insert the Fallout Disc. SCopyProtectionTitle=CD-ROM Drive Not Found SCopyProtectionTitle2=Fallout Disc Not Found [Debug] bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 bDebugSaveBuffer=0 [Decals] bDebugDecals=0 bDecalMultithreaded=0 bDecalOcclusionQuery=1 bDecals=1 bProfileDecals=0 bSkinnedDecals=1 uMaxSkinDecalPerActor=3 uMaxSkinDecals=24 [Display] bActorSelfShadowing=0 bAllow20HairShader=1 bAllow30Shaders=0 bAllowPartialPrecision=1 bAllowScreenShot=0 bAutoViewDistance=0 bDecalsOnSkinnedGeometry=1 bDo30VFog=1 bDoActorShadows=1 bDoAmbientPass=1 bDoCanopyShadowPass=1 bDoDiffusePass=1 bDoSpecularPass=1 bDoStaticAndArchShadows=0 bDoTallGrassEffect=1 bDoTestHDR=0 bDoTexturePass=1 bDynamicWindowReflections=0 bEquippedTorchesCastShadows=0 bForce1XShaders=0 bForceMultiPass=1 bForcePow2Textures=0 bIgnoreResolutionCheck=0 bImageSpaceEffects=1 bLODNoiseAniso=0 bMTRendering=0 bReportBadTangentSpace=0 bShadowsOnGrass=0 bShowMenuTextureUse=1 bStaticMenuBackground=1 bUse Shaders=1 bUseFakeFullScreenMotionBlur=0 bUseRefractionShader=1 bUseResolvableDepth=1 bUseSunbeams=0 fDecalLOD0=800.0000 fDecalLifetime=10.0000 fDefault1stPersonFOV=75.0000 fDefaultFOV=75.0000 fDefaultWorldFOV=75.0000 fEnvMapLOD1=1500.0000 fEnvMapLOD2=1800.0000 fEyeEnvMapLOD1=45.0000 fEyeEnvMapLOD2=65.0000 fGammaMax=0.6000 fGammaMin=1.4000 fLODNoiseMipBias=0.0000 fLandLOFadeSeconds=15.0000 fLightLODDefaultStartFade=1000.0000 fLightLODMaxStartFade=1200.0000 fLightLODMinStartFade=200.0000 fLightLODRange=500.0000 fNearDistance=5.0000 fNoLODFarDistanceMax=10240.0000 fNoLODFarDistanceMin=1700.0000 fNoLODFarDistancePct=1.0000 fPipboy1stPersonFOV=68.0000 fScopeScissorAmount=0.3000 fShadowFadeTime=1.0000 fShadowLODDefaultStartFade=200.0000 fShadowLODMaxStartFade=300.0000 fShadowLODMinStartFade=100.0000 fShadowLODRange=200.0000 fSkinnedDecalLOD0=300.0000 fSkinnedDecalLOD1=500.0000 fSkinnedDecalLOD2=800.0000 fSpecularLODDefaultStartFade=500.0000 fSpecularLODMaxStartFade=600.0000 fSpecularLODMinStartFade=200.0000 fSpecularLODRange=300.0000 iAutoViewHiFrameRate=40 iAutoViewLowFrameRate=20 iAutoViewMinDistance=2000 iDebugTextLeftRightOffset=10 iDebugTextTopBottomOffset=10 iLocation X=0 iLocation Y=0 iNPatchNOrder=0 iNPatchPOrder=0 iNPatches=0 iPresentInterval=1 SDebugText=VATS SScreenShotBaseName=ScreenShot uVideoDeviceIdentifierPart1=0 uVideoDeviceIdentifierPart2=0 uVideoDeviceIdentifierPart3=0 uVideoDeviceIdentifierPart4=0 [DistantLOD] iDistantLODGroupWidth=8 [Fonts] SFontFile_1=Data\Fonts\Glow_Monofonto_Large.fnt SFontFile_2=Textures\Fonts\Monofonto_Large.fnt ;SFontFile_2 is essential SFontFile_3=Data\Fonts\Glow_Monofonto_Medium.fnt SFontFile_4=Data\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt SFontFile_5=Data\Fonts\Fixedsys_Comp_uniform_width.fnt SFontFile_6=Data\Fonts\Glow_Monofonto_VL_dialogs.fnt SFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt ;SFontFile_7 is essential SFontFile_8=Data\Fonts\Glow_Futura_Caps_Large.fnt [FootIK] bFootPlacementOn=1 bRigidBodyController=1 fAnkleOffset=0.2000 fControllerTetherLen=6.0000 fFootPlantedGain=1.0000 fFootRaisedGain=0.2000 fGroundAscendingGain=0.3500 fGroundDescendingGain=0.3000 fMaxFootCastMilliSec=0.6000 fMaxStepVertError=3.5000 fOnOffGain=0.0100 fOriginalGroundHeightMS=-0.1100 fPelvisOffsetDamping=0.2000 fPelvisUpDownBias=0.7500 fRagdollFeedback=0.9000 fVertErrorGain=0.5000 iNumFramesFootEaseOut=30 [GamePlay] bAllowHavokGrabTheLiving=0 bEssentialTakeNoDamage=1 bHealthBarShowing=0 bInstantLevelUp=0 bTrackProgress=0 fHealthBarEmittanceFadeTime=0.5000 fHealthBarEmittanceTime=1.5000 fHealthBarFadeOutSpeed=1.0000 fHealthBarHeight=4.0000 fHealthBarSpeed=80.0000 fHealthBarWidth=40.0000 iActorsDismemberedPerFrame=2 iDetectionPicks=21 STrackProgressPath=\\vault2\Fallout\LevelData\ [General] bActivateAllQuestScripts=0 bActorLookWithHavok=0 bAlwaysActive=0 bAnimateDoorPhysics=1 bBorderRegionsEnabled=1 bCRTMemoryChecks=0 bChangeTimeMultSlowly=1 bCheckCellOffsetsOnInit=0 bCheckPurgedTextureList=0 bCreate Maps Enable=0 bCreateShaderPackage=0 bDebugSpectatorThreats=0 bDefaultCOCPlacement=0 bDisableAllGore=0 bDisableAutoVanityMode=0 bDisableDuplicateReferenceCheck=1 bDisplayBoundingVolumes=0 bDrawSpellContact=0 bEnableBoundingVolumeOcclusion=0 bExternalLODDataFiles=1 bFaceGenTexturing=1 bFaceMipMaps=1 bFadeInScreenShot=0 bFixAIPackagesOnLoad=0 bFixFaceNormals=0 bKeepPluginWhenMerging=0 bLoadFaceGenHeadEGTFiles=0 bPreCullActors=1 bPreemptivelyUnloadCells=0 bPreloadIntroSequence=1 bQueueWarnings=0 bRenderLocalMapContinually=0 bRunActorMovementDuringRendering=1 bRunDetectionDuringRendering=1 bRunMiddleLowLevelProcess=1 bRunVTuneTest=0 bShowCheckMemoryOutput=0 bShowGunTarget=0 bShowLoadingAreaMessage=0 bTaskletActorAnimMovementUpdates=1 bTaskletActorHavokSync=1 bTaskletActorSceneGraphUpdates=0 bTaskletCellTransformsUpdate=1 bTaskletTempEffectsUpdate=0 bTintMipMaps=0 bTrackAllDeaths=0 bUseEyeEnvMapping=1 bUseFaceGenHeads=1 bUseHardDriveCache=0 bUseMovementBlockedPackage=0 bUseMultibounds=1 bUseMyGamesDirectory=1 bUseOptimizedTextureLoading=1 bUseThreadedAI=0 bUseThreadedMorpher=0 bUseThreadedParticleSystem=0 bUseThreadedTempEffects=0 bWarnOnMissingFileEntry=0 fAnimationDefaultBlend=0.2000 fAnimationMult=1.0000 fDegradeTexturesDistance=2500.0000 fLODActorAvoidanceDistance=500.0000 fUpgradeTexturesDistance=1500.0000 fZoom3rdPersonSnapDist=50.0000 iAIThread1HWThread=3 iAIThread2HWThread=4 iFPSClamp=0 iHWThread1=4 iHWThread2=4 iHWThread3=4 iHWThread4=5 iHWThread5=5 iHWThread6=5 iHoursToSleep=3 iIntroSequencePriority=3 iNumBitsForFullySeen=248 iNumHWThreads=4 iPreloadSizeLimit=26214400 iRenderingThread1HWThread=0 iRenderingThread2HWThread=1 SCharGenQuest=00014E85 SEssentialFileCacheList=Data\Fallout3.esm, Data\Fallout - Misc.bsa, Data\Fallout - Sound.bsa, Data\final_master_xml.dat, Data\Shaders\shaderpackage.sdp, Data\Music\Battle\*, Data\Music\Battle\Finale\*, Data\Music\Base\*, Data\Music\Dungeon\*, Data\Music\Endgame\*, Data\Music\Exp SIntroMovie= SIntroSequence= SLanguage=ENGLISH SLocalMasterPath=Data\ SLocalSavePath=Saves\ SMainMenuMovieIntro= SStartingCell= SStartingCellX= SStartingCellY= SStartingWorld= STestFile1=FALLOUT3.ESM STestFile2= STestFile3= STestFile4= STestFile5= STestFile6= STestFile7= STestFile8= STestFile9= STestFile10= SUnessentialFileCacheList=Data\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa uExterior Cell Buffer=36 uGridsToLoad=5 uInterior Cell Buffer=3 uiEGTClampSize=30 uiFaceGenMaxEGMDataSize=67108864 uiFaceGenMaxEGTDataSize=67108864 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. [GethitShader] fBlockedTexOffset=0.0010 fBlurAmmount=0.5000 fHitTexOffset=0.0050 [GrabIK] fDriveGain=0.2500 [Grass] bDrawShaderGrass=1 bGrassPointLighting=0 fGrassDefaultStartFadeDistance=3500.0000 fGrassFadeRange=1000.0000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=400.0000 fGrassWindMagnitudeMax=125.0000 fGrassWindMagnitudeMin=5.0000 fTexturePctThreshold=0.3000 fWaveOffsetRange=1.7500 iGrassDensityEvalSize=2 iMaxGrassTypesPerTexure=2 iMinGrassSize=80 [Hacking] fHackingMinSkillAverage=50.0000 fHackingMinSkillEasy=25.0000 fHackingMinSkillHard=75.0000 fHackingMinSkillVeryEasy=0.0000 fHackingMinSkillVeryHard=100.0000 [HAVOK] bAddBipedWhenKeyframed=1 bAutoWaterUsesHavokShapes=0 bDisablePlayerCollision=0 bHavokDebug=0 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 bTreeTops=0 bWONameSync=1 fCameraCasterFadeSittingRadius=45.0000 fCameraCasterPlayerSize=1.0000 fCameraCasterSize=10.0000 fCharControllerWarpDistSqr=6000000.0000 fChaseDeltaMult=0.0500 fJumpAnimDelay=0.7500 fMaxPickTime=0.0030 fMaxPickTimeDebug=0.0600 fMaxPickTimeDebugVATS=0.6000 fMaxPickTimeVATS=0.0300 fMaxTime=0.0167 fMoveLimitMass=95.0000 fOD=0.9000 fQuadrupedPitchMult=1.0000 fRF=1000.0000 fSD=0.9800 fSE=0.3000 fTimePerSubStep=0.0080 iEntityBatchRemoveRate=100 iHavokSkipFrameCountTEST=0 iMinNumSubSteps=8 iNumThreads=1 iSimType=1 iUpdateType=0 [HeadTracking] bDisableHeadTracking=0 fUpdateDelayNewTargetSecondsMax=10.0000 fUpdateDelayNewTargetSecondsMin=6.0000 fUpdateDelaySecondsMax=1.5000 fUpdateDelaySecondsMin=1.0000 iUpdateActorsPerFrame=1 [Imagespace] bDoMotionBlur=1 bDoRadialBlur=1 fRenderDepthMaxDepth=10000.0000 [Interface] bActivatePickUseGamebryoPick=0 bAllowConsole=1 bHideUnavailablePerks=0 bUseFuzzyPicking=1 fActivatePickSphereRadius=16.0000 fDlgFocus=3.2000 fDlgHeadingDegStart=13.0000 fDlgHeadingDegStop=0.2000 fDlgLookAdj=-5.0000 fDlgLookDegStart=13.0000 fDlgLookDegStop=0.2000 fDlgLookMult=2.0000 fHUDShakeMult=10.0000 fInterfaceTintB=0.8824 fInterfaceTintG=0.9843 fInterfaceTintR=0.6314 fKeyRepeatInterval=50.0000 fKeyRepeatTime=500.0000 fMenuBGBlurRadius=0.0100 fMenuBackgroundOpacity=0.8000 fMenuModeAnimBlend=0.0000 fMenuPlayerLightAmbientBlue=0.2500 fMenuPlayerLightAmbientGreen=0.2500 fMenuPlayerLightAmbientRed=0.2500 fMenuPlayerLightDiffuseBlue=0.8000 fMenuPlayerLightDiffuseGreen=0.8000 fMenuPlayerLightDiffuseRed=0.8000 fPopUpBackgroundOpacity=1.0000 fRSMFaceSliderDefaultMax=5.0000 fRSMFaceSliderDefaultMin=-5.0000 fRSMStartingZoom=0.7000 iMaxViewCasterPicksFuzzy=5 iMaxViewCasterPicksGamebryo=10 iMaxViewCasterPicksHavok=10 iSafeZoneX=15 iSafeZoneXWide=15 iSafeZoneY=15 iSafeZoneYWide=15 [InterfaceFX] bEnableMenuRenderDebugMode=0 bUseImageSpaceMenuFX=1 bUseOptimizedMenuRendering=0 fBlurIntensityHUD=1.5000 fBlurIntensityMenus=1.5000 fBlurRadiusHUD=2.0000 fBlurRadiusMenus=2.0000 fDefaultBlurIntensity=0.2000 fDefaultBlurRadius=0.3000 fDefaultBurstDuration=200.0000 fDefaultBurstIntensity=3.0000 fDefaultScanlineFrequency=100.0000 fDefaultShudderDuration=250.0000 fDefaultShudderFrequency=0.0500 fDefaultShudderIntensity=0.0500 fDefaultVertHoldDuration=500.0000 fDefaultVertHoldSpeed=5.5000 fDistortDuration=500.0000 fDistortHorizontalScale=1.0000 fDistortVerticalScale=5.0000 fHUDShudderDefaultDuration=500.0000 fHUDShudderDefaultFrequencyX=0.0500 fHUDShudderDefaultFrequencyY=0.0300 fHUDShudderDefaultIntensity=0.1000 fMenuPackerBufferOverflowZone=15.0000 fMenuPackerBufferSize=20.0000 fMiniBurstDuration=150.0000 fMiniBurstIntensity=2.0000 ;pulse effect fPulseBrightenIntensity=0.1000 fPulseRadiusIntensity=0.0200 fPulseRate=0.0003 fScanlineFrequencyHUD=0.0000 fScanlineFrequencyMenus=0.0000 fScreenLightBaseIntensity=0.3000 fScreenLightBurstModifier=0.2500 fScreenLightPulseModifier=1.0000 fScreenLightRadius=32.0000 fScreenLightVertHoldRate=0.0500 ;pipboy menu transitions fShudderChance=0.2000 fVertHoldChance=0.0500 iDistortMaxInterval=4500 SScanlineTexture=Data\Textures\Pipboy3000\PipboyScanlines.dds [Landscape] bCurrentCellOnly=0 bPreventSafetyCheck=0 fLandFriction=2.5000 fLandTextureTilingMult=2.0000 iLandBorder1B=0 iLandBorder1G=255 iLandBorder1R=255 iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 SDefaultLandDiffuseTexture=DirtWasteland01.dds SDefaultLandNormalTexture=DirtWasteland01_N.dds [LANGUAGE] SDPad=No Default string. Must be loaded from INIFile SFailureMessage=No Default string. Must be loaded from INIFile SSysUtil_AutoSaveWarning=No Default string. Must be loaded from INIFile SSysUtil_DirtyDisc=No Default string. Must be loaded from INIFile SSysUtil_DiscEject=No Default string. Must be loaded from INIFile SSysUtil_GameDataCorrupt=No Default string. Must be loaded from INIFile SSysUtil_GameDataInsufficientSpace=No Default string. Must be loaded from INIFile SSysUtil_Retry=No Default string. Must be loaded from INIFile SSysUtil_SaveDataCreateNew=No Default string. Must be loaded from INIFile SSysUtil_SaveDataInsufficientSpace=No Default string. Must be loaded from INIFile SThumbstick=No Default string. Must be loaded from INIFile[bLightAttenuation] bOutQuadInLin=0 bUseConstant=0 bUseLinear=0 bUseQuadratic=1 fConstantValue=0.0000 fFlickerMovement=8.0000 fLinearRadiusMult=1.0000 fLinearValue=3.0000 fQuadraticRadiusMult=1.0000 fQuadraticValue=16.0000 uLinearMethod=1 uQuadraticMethod=2 [Loading] fLoadingBkgdUpdateInterval=10.0000 fLoadingInitUpdateInterval=5.0000 fLoadingTextUpdateInterval=10.0000 fMainMenuBkgdUpdateInterval=10.0000 iMaxScreens=4 iMaxScreens_MainMenu=20 iNumLocationSpecificScreens=1 SInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav SMainMenuBackground=main_background STitleMusic=MainTitle SWelcomeScreen1=loading_screen01 SWelcomeScreen2=loading_screen_bethsoft SWelcomeScreen3=loading_screen_BGS SWelcomeScreen4=loading_screen_legal [LOD] bDisplayLODLand=1 bUseFaceGenLOD=0 fActorLODDefault=6.5000 fActorLODMax=15.0000 fActorLODMin=2.0000 fDistanceMultiplier=1.2000 fFadeInThreshold=0.7000 fFadeInTime=1.2000 fFadeOutThreshold=0.3000 fFadeOutTime=1.2000 fItemLODDefault=2.0000 fItemLODMax=15.0000 fItemLODMin=1.0000 fLODBoundRadiusMult=3.0000 fLODFadeOutActorMultCity=1.0000 fLODFadeOutActorMultComplex=1.0000 fLODFadeOutActorMultInterior=1.0000 fLODFadeOutItemMultCity=1.0000 fLODFadeOutItemMultComplex=1.0000 fLODFadeOutItemMultInterior=1.0000 fLODFadeOutObjectMultCity=1.0000 fLODFadeOutObjectMultComplex=1.0000 fLODFadeOutObjectMultInterior=1.0000 fLODFadeOutPercent=0.9000 fLODLandDropAmount=230.0000 fLODLandVerticalBias=0.0000 fLODMultTrees=1.2000 fLodDistance=500.0000 fObjectLODDefault=5.0000 fObjectLODMax=15.0000 fObjectLODMin=1.0000 fTalkingDistance=2000.0000 iFadeNodeMinNearDistance=400 [LookIK] fAngleMax=3.5000 fAngleMaxEase=1.0000 fEaseAngleShutOff=0.5000 fMaxTrackingDist=1500.0000 fMinTrackingDist=12.0000 [MAIN] bPrimitivesOn=0 bUseWaterHDR=1 fAvoidanceAvoidNodeCost=2.0000 fLowPerfCombatantVoiceDistance=1000.0000 fPC360ControllerMouseXMult=1600.0000 fPC360ControllerMouseYMult=-1600.0000 fQuestScriptDelayTime=5.0000 iConcentricLengthMaxAverage=200 iConcentricLengthMaxEasy=200 iConcentricLengthMaxHard=200 iConcentricLengthMaxVeryEasy=200 iConcentricLengthMaxVeryHard=200 iConcentricLengthMinAverage=200 iConcentricLengthMinEasy=200 iConcentricLengthMinHard=200 iConcentricLengthMinVeryEasy=200 iConcentricLengthMinVeryHard=200 iDetectionHighNumPicks=40 iLastHDRSetting=-1 iLowProcessingMilliseconds=2 iSweetSpotLengthMaxAverage=100 iSweetSpotLengthMaxEasy=200 iSweetSpotLengthMaxHard=50 iSweetSpotLengthMaxVeryEasy=400 iSweetSpotLengthMaxVeryHard=25 iSweetSpotLengthMinAverage=100 iSweetSpotLengthMinEasy=200 iSweetSpotLengthMinHard=50 iSweetSpotLengthMinVeryEasy=400 iSweetSpotLengthMinVeryHard=25 SDefaultTexAtlas=Interface\InterfaceShared.tai [Menu] fCreditsScrollSpeed=55.0000 iConsoleFont=2 iConsoleHistorySize=50 iConsoleLineSpacing=35 iConsoleTextXPos=30 iConsoleTextYPos=940 iConsoleVisibleLines=15 iDebugTextFont=3 rDebugTextColor=255,251,233 [MESSAGES] bAllowYesToAll=1 bBlockMessageBoxes=0 bSkipInitializationFlows=1 bSkipProgramFlows=1 bUseWindowsMessageBox=0 iFileLogging=0 [NavMeshGeneration] bGlobalNavMeshCheck=0 [Online] bXenonLoadDownloadedContent=1 uXenonPresenceUpdateInterval=600000 [Pathing] fFindClosestEdgesRadius=512.0000 fINIDetectDoorsForPathingTime=0.5000 [Pathfinding] bBackgroundNavmeshUpdate=1 bBackgroundPathing=1 bCreateDebugInfo=0 bCutDoors=1 bDrawPathBounds=0 bRebuildPathIfSmootherFailed=1 bSelectedPathDrawAvoidNodes=0 bUseActorAvoidance=1 bUseAlternateSmoothingForPrime=1 bUseFartherCheckForAvoidance=0 bUseObstacleAvoidance=1 bUseOldPathSmoothing=0 bUsePathSmoothing=1 bUseRayCasts=1 bUseStraightLineCheckFirst=1 fAICombatTurnSpeedScale=2.5000 fAITurnSpeedScale=1.5000 fAvoidanceAvoidAllRadius=100.0000 fAvoidanceConeAngle=45.0000 fAvoidanceDefaultWaitTime=5.0000 fAvoidanceDetectionTime=0.5000 fAvoidanceIgnoreMinTime=2.5000 fAvoidanceIgnoreTime=5.0000 fAvoidanceMinWaitTime=0.2500 fAvoidanceTimeCheck=0.7500 fAvoidanceWiderConeAngle=60.0000 fCreatureCombatTurnSpeedScale=1.2500 fCreatureTurnSpeedScale=1.2500 fObstacleUpdateDeltaWhenMoving=1.0000 fObstacleUpdateDeltaWhenUnknown=5.0000 fPOVSmootherAvoidNodeCost=7.0000 fRepathingWaitDistance=20.0000 fRotationSpeedIncrease=0.4363 fRunningWiderConeAngle=30.0000 [Pipboy] bEnableFlickerPipboy=1 bUsePipboyMode=1 fBlurIntensityPipboy=1.0000 fBlurRadiusPipboy=2.0000 fLightEffectFadeDuration=800.0000 fLightEffectLightFadeDuration=500.0000 fScanlineFrequencyPipboy=100.0000 fScrollKnobIncrement=-0.1000 fScrollKnobRate=0.0015 fTabKnobMaxPosition=1.5000 fTabKnobMinPosition=-0.5000 fTabKnobMoveRate=0.0075 [RagdollAnim] bFootIK=1 bGrabIK=1 bLookIK=1 bPoseMatching=1 bRagdollAnim=1 bRagdollFeedback=1 fAccelerationGain=1.0000 fCameraDist=1000.0000 fDesiredVel=15.0000 fDetectionUpdateTimeSec=5.0000 fHierarchyGain=0.1700 fImpulseLimit=1500.0000 fPositionGain=0.0500 fPositionMaxAngularVelocity=18.0000 fPositionMaxLinearVelocity=14.0000 fSnapGain=0.1000 fSnapMaxAngularDistance=1.0000 fSnapMaxAngularVelocity=0.3000 fSnapMaxLinearDistance=0.3000 fSnapMaxLinearVelocity=3.0000 fVelocityDamping=0.0000 fVelocityGain=0.6000 [RagdollFeedback] uiFeedbackTimeout=1500 [RenderedMenus] fRaceSexMenuDistortDuration=50.0000 [RenderedTerminal] bUseRenderedTerminals=1 fRaceSexMenuHPos=0.0000 fRaceSexMenuScale=0.5000 fRaceSexMenuVPos=0.3800 fRaceSexMenuZoom=92.0000 fRenderedTerminalFOV=0.1500 fRenderedTerminalHPos=0.0000 fRenderedTerminalScanlineScale=130.0000 fRenderedTerminalVPos=0.3800 fRenderedTerminalZoom=20.0000 fScreenLightBaseIntensity=0.3000 fScreenLightColorB=1.0000 fScreenLightColorG=1.0000 fScreenLightColorR=1.0000 fScreenLightRadius=32.0000 [SaveGame] bAllowProfileTransfer=0 bAllowScriptedAutosave=1 bAllowScriptedForceSave=1 bCopySaveGameToHostOrMemStick=0 bDisplayMissingContentDialogue=1 bOutputSaveGameScreenshot=0 bUseSaveGameHistory=0 iSaveGameBackupCount=1 SSaveGameSafeMarkerID=32D4 [ScreenSplatter] bBloodSplatterEnabled=1 [SpeedTree] bEnableTrees=1 bForceFullLOD=0 fCanopyShadowGrassMult=1.0000 fLODTreeMipMapLODBias=-0.7500 fLocalTreeMipMapLODBias=-0.2500 fTreeForceBranchDimming=-1.0000 fTreeForceCS=-1.0000 fTreeForceLLA=-1.0000 fTreeForceLeafDimming=-1.0000 fTreeForceMaxBudAngle=-1.0000 fTreeForceMinBudAngle=-1.0000 fTreeLODExponent=1.0000 iCanopyShadowScale=512 [Surgery3D] fSurgeryPlayerDefaultHPos=2.7500 fSurgeryPlayerDefaultScale=0.0900 fSurgeryPlayerDefaultVPos=-9.9000 fSurgeryPlayerZoom=30.0000 fSurgerySkinHPos=-4.0000 fSurgerySkinScale=0.0500 fSurgerySkinVPos=0.0000 fSurgerySkinZoom=-75.0000 [TerrainManager] bKeepLowDetailTerrain=1 bUseDistantObjectBlocks=1 bUseDistantTrees=1 bUseNewTerrainSystem=1 fDefaultBlockLoadDistanceLow=50000.0000 fDefaultTreeLoadDistance=25000.0000 fDetailTextureScale=3.0000 fHighBlockLoadDistanceLow=75000.0000 fHighTreeLoadDistance=40000.0000 fLowBlockLoadDistanceLow=25000.0000 fLowTreeLoadDistance=10000.0000 fMorphEndDistanceMult=0.6500 fMorphStartDistanceMult=0.7000 uDistantTreeBlockCacheSizePerCell=1 uTerrainTextureFadeTime=1000 [TestAllCells] bFileCheckModelCollision=0 bFileControllerOnRoot=1 bFileGoneMessage=1 bFileNeededMessage=1 bFileShowIcons=1 bFileShowTextures=1 bFileSkipIconChecks=0 bFileSkipModelChecks=0 bFileTestLoad=0 bFileUnusedObject=0 [VATS] bVATSSmartCameraCheckDebug=0 fBlurIntensity=0.5000 fBlurRadius=4.0000 fBurstDuration=200.0000 fBurstIntensity=5.0000 fDistortDuration=500.0000 fDistortHorizontalScale=1.0000 fDistortVerticalScale=5.0000 fPulseIntensity=0.3000 fPulseRadius=0.0500 fPulseRate=0.0005 fScanModeDuration=250.0000 fScanModeScanlineFrequency=150.0000 fScanModeVerticalScale=2.0000 fScanlineFrequency=125.0000 fVATSColorB=0.6270 fVATSColorG=0.8230 fVATSColorR=0.2560 fVATSLightAngle=0.0000 fVATSLightDistance=100.0000 fVATSLightElevation=100.0000 fVATSLightLevelMax=40.0000 fVATSLightLevelMin=20.0000 fVATSTargetPulseRate=0.0050 fVatsLightColorB=1.0000 fVatsLightColorG=1.0000 fVatsLightColorR=1.0000 iDistortMaxInterval=4500 SScanlineTexture=Data\Textures\Pipboy3000\PipboyScanlines.dds [Voice] SFileTypeGame=mp3 SFileTypeLTF=ltf SFileTypeLip=lip SFileTypeSource=wav [Water] bForceHighDetailLandReflections=0 bForceLowDetailReflections=0 bReflectExplosions=0 bUseBulletWaterDisplacements=1 bUsePerWorldSpaceWaterNoise=1 bUseWater=1 bUseWaterHiRes=0 bUseWaterLOD=1 bUseWaterShader=1 fExteriorWaterReflectionThreshold=300.0000 fInteriorWaterReflectionThreshold=10.0000 fNearWaterIndoorTolerance=512.0000 fNearWaterOutdoorTolerance=1024.0000 fNearWaterUnderwaterFreq=0.3000 fNearWaterUnderwaterVolume=0.9000 fRefractionWaterPlaneBias=3.0000 fSurfaceTileSize=2048.0000 fTileTextureDivisor=4.7500 fWadingWaterQuadSize=2048.0000 fWadingWaterTextureRes=512.0000 fWaterGroupHeightRange=10.0000 iWaterNoiseResolution=256 uMaxExteriorWaterReflections=2 uMaxInteriorWaterReflections=4 uNearWaterPoints=8 uNearWaterRadius=1000 uSurfaceFPS=12 SSurfaceTexture=water [Weather] bPrecipitation=1 fAlphaReduce=1.0000 fSunBaseSize=250.0000 fSunGlareSize=350.0000 SBumpFadeColor=255,255,255,255 SEnvReduceColor=255,255,255,255 SLerpCloseColor=255,255,255,255 FalloutPrefs.ini [Audio] fDefaultEffectsVolume=1.0000 fDefaultFootVolume=0.5000 fDefaultMasterVolume=1.0000 fDefaultMusicVolume=0.4000 fDefaultRadioVolume=0.5000 fDefaultVoiceVolume=0.7500 [BlurShader] bUseBlurShader=1 [BlurShaderHDR] bDoHighDynamicRange=1 [Controls] bGamePadRumble=1 bInvertYValues=0 fMouseSensitivity=0.0020 fXenonHorizLookSpeed=1500.0000 fXenonVertLookSpeed=1200.0000 Activate=0012FF0A Always Run=003AFFFF Auto Move=0010FFFF Back=001FFF14 Block=00380110 Crouch/Sneak=001DFF08 Forward=0011FF13 Grab=002CFF09 Hotkey1=0002FFFF Hotkey2=0003FFFF Hotkey3=0004FFFF Hotkey4=0005FFFF Hotkey5=0006FFFF Hotkey6=0007FFFF Hotkey7=0008FFFF Hotkey8=0009FFFF Jump=0039FF0D Menu Mode=000FFF0B QuickLoad=0043FFFF QuickSave=003FFFFF Ready Item=0013FF0C Rest=0014FF07 Run=002AFFFF Slide Left=001EFF17 Slide Right=0020FF16 Toggle POV=0021020F Use=00FF0011 Vats=002FFF0E [Decals] uMaxDecals=100 [Display] bDrawShadows=0 bFull Screen=1 bTransparencyMultisampling=0 fDecalLOD1=1000.0000 fDecalLOD2=1500.0000 fGamma=1.0000 fLightLODStartFade=1000.0000 fShadowLODStartFade=200.0000 fSpecularLODStartFade=500.0000 iActorShadowCountExt=2 iActorShadowCountInt=4 iAdapter=0 iMaxAnisotropy=8 iMaxDecalsPerFrame=10 iMaxSkinDecalsPerFrame=3 iMultiSample=0 iScreenShotIndex=0 iShadowFilter=0 iShadowMapResolution=256 iShadowMode=3 iSize H=480 iSize W=640 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 sD3DDevice= [GamePlay] bCrossHair=1 bDialogueSubtitles=1 bDisableDynamicCrosshair=0 bGeneralSubtitles=0 bSaveOnInteriorExteriorSwitch=1 bSaveOnRest=1 bSaveOnTravel=1 bSaveOnWait=1 bShowQuestMarkers=1 iDifficulty=2 [Grass] b30GrassVS=0 fGrassStartFadeDistance=3500.0000 [Imagespace] bDoDepthOfField=1 iRadialBlurLevel=0 [Interface] bDisable360Controller=0 bHelpEnabled=1 fHudOpacity=1.0000 uHUDColor=452952319 uPipboyColor=452952319 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=3 [LOD] fLODFadeOutMultActors=6.3333 fLODFadeOutMultItems=1.9333 fLODFadeOutMultObjects=5.0000 [TerrainManager] fBlockLoadDistance=125000.0000 fBlockLoadDistanceLow=50000.0000 fSplitDistanceMult=0.7500 fTreeLoadDistance=25000.0000 [Water] bAutoWaterSilhouetteReflections=1 bForceHighDetailReflections=0 bUseWaterDepth=1 bUseWaterDisplacements=1 bUseWaterReflectionBlur=0 bUseWaterReflections=1 bUseWaterRefractions=1 iWaterBlurAmount=1 iWaterReflectHeight=512 iWaterReflectWidth=512 Edited September 14, 2015 by DoubleYou
Kelmych Posted September 15, 2015 Posted September 15, 2015 Do you recommend changing the Fallout_Defaulf.ini for Fallout 3 based on these? DomI understand correctly that the PalloutPrefs.ini here should replace the existing version and then the Launcher rerun to add or replace values based on the capability of the graphics card?
DoubleYou Posted September 15, 2015 Author Posted September 15, 2015 I haven't recreated a fixed up Fallout_Default.ini for Fallout 3 yet, although I will soon. As of now, yes, replace FalloutPrefs.ini with one here, then select your preset. The end result should not have a bunch of extra settings, which will show that you did it right.
DoubleYou Posted September 16, 2015 Author Posted September 16, 2015 (edited) Okay, so seeing how messed up Fallout 3 INIs are, I decided to clean them up a bit. I have gone through the Fallout_default.ini, which is applied to both Fallout.ini and erroneously to FalloutPrefs.ini at Fallout Launcher startup (most annoying) and removed all the erroneous settings and all lines that are not different from the default. The result is given below: Fallout_default.ini [Archive] sArchiveList=Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa [Audio] fASFadeOutTime=10 ;default is 5 fDialogMaxDistance=1800 ;default is 50000 fDialogMinDistance=125 ;default is 70 fFilterDistortionGain=-7.5 ;default is -18.2 fMinSoundVel=90 ;default is 10 fPlayerFootVolume=0.65 ;default is 0.9 fRegionLoopFadeInTime=5.0 ;default is 0.6 fRegionLoopFadeOutTime=5.0 ;default is 1 iCollisionSoundTimeDelta=150 ;default is 333 iRadioUpdateInterval=250 ;default is 75 [BlurShader] fAlphaAddInterior=0.7 ;default is 0.5 [BlurShaderHDR] fBlurRadius=7 ;default is 4 fBrightClamp=0.225 ;default is 0.35 fBrightScale=2.25 ;default is 1.5 fEyeAdaptSpeed=0.5 ;default is 0.7 fGrassDimmer=1.5 ;default is 1.3 fSunlightDimmer=1.5 ;default is 1.3 fTargetLUM=1 ;default is 1.2 fTreeDimmer=1 ;default is 1.2 iNumBlurpasses=1 ;default is 2 [Controls] bAlwaysRunByDefault=1 ;default is 0 [Display] bAllowScreenShot=1 ;default is 0 bLODNoiseAniso=1 ;default is 0 fDefault1stPersonFOV=55 ;default is 75 fEyeEnvMapLOD1=500 ;default is 45 fEyeEnvMapLOD2=800 ;default is 65 fLightLODMaxStartFade=3500 ;default is 1200 fNoLODFarDistanceMin=100 ;default is 1700 fPipboy1stPersonFOV=47 ;default is 68 fShadowLODMaxStartFade=1000 ;default is 300 fSpecularLODMaxStartFade=2000 ;default is 600 iDebugTextTopBottomOffset=20 ;default is 10 iLocation X=5 ;default is 0 iLocation Y=5 ;default is 0 [Fonts] sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt ;default is Data\Fonts\Glow_Monofonto_Large.fnt sFontFile_2=Textures\Fonts\Monofonto_Large.fnt ;default is bugged, likely Data\Fonts\Monofonto_Large.fnt sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt ;default is Data\Fonts\Glow_Monofonto_Medium.fnt sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt ;default is Data\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt ;default is Data\Fonts\Fixedsys_Comp_uniform_width.fnt sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt ;default is Data\Fonts\Glow_Monofonto_VL_dialogs.fnt sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt ;default is bugged, likely Data\Fonts\Baked-in_Monofonto_Large.fnt sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt ;default is Data\Fonts\Glow_Futura_Caps_Large.fnt [FootIK] fFootRaisedGain=0.9 ;default is 0.2 fGroundAscendingGain=0.4 ;default is 0.35 fGroundDescendingGain=0.4 ;default is 0.3 fOnOffGain=0.5 ;default is 0.01 fRagdollFeedback=0.7 ;default is 0.9 [General] bAnimateDoorPhysics=0 ;default is 1 bEnableBoundingVolumeOcclusion=1 ;default is 0 bUseThreadedTempEffects=1 ;default is 0 sCharGenQuest=0001f388 ;default is 00014E85 sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices.bsa|Fallout - Voices.bsa, Data\Fallout - MenuVoices.bsa|Fallout - MenuVoices.bsa ;default is Data\Fallout3.esm, Data\Fallout - Misc.bsa, Data\Fallout - Sound.bsa, Data\final_master_xml.dat, Data\Shaders\shaderpackage.sdp, Data\Music\Battle\*, Data\Music\Battle\Finale\*, Data\Music\Base\*, Data\Music\Dungeon\*, Data\Music\Endgame\*, Data\Music\Exp sIntroMovie=Fallout INTRO Vsk.bik ;default is blank sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3 ;default is Data\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa [Grass] fGrassMinStartFadeDistance=0 ;default is 400 fTexturePctThreshold=0 ;default is 0.3 [HAVOK] fMaxTime=0.016 ;default is 0.167 [Interface] fMenuBackgroundOpacity=0.76 ;default is 0.8 fMenuBGBlurRadius=2 ;default is 0.01 fPopUpBackgroundOpacity=0.87 ;default is 1 fRSMFaceSliderDefaultMax=3.5 ;default is 5 fRSMFaceSliderDefaultMin=-3.5 ;default is -5 [InterfaceFX] fBlurIntensityHUD=1.2 ;default is 1.5 fBlurRadiusMenus=0.3 ;default is 2 fDefaultBurstIntensity=2 ;default is 3 fMiniBurstDuration=200 ;default is 150 fMiniBurstIntensity=1.5 ;default is 2 ;pulse effect fPulseBrightenIntensity=0.25 ;default is 0.1 fPulseRadiusIntensity=0.5 ;default is 0.02 fPulseRate=0.0006 ;default is 0.0003 fScreenLightBaseIntensity=0.6 ;default is 0.3 fScreenLightRadius=6 ;default is 32 ;pipboy menu transitions fShudderChance=0.2 ;default is the same fVertHoldChance=0.08 ;default is 0.05 [LOD] fActorLODDefault=5 ;default is 6.5 fDistanceMultiplier=1 ;default is 1.2 ;There is a misprint in the INI that would have specified that fFadeInTime=2, but since they spelled it fFadeInTimet, it doesn't work, so I have left this in the comments. Default is 1.2. fFadeOutTime=2 ;default is 1.2 fLODBoundRadiusMult=10 ;default is 3 fLODFadeOutPercent=0.6 ;default is 0.9 fTalkingDistance=1000 ;default is 2000 iFadeNodeMinNearDistance=500 ;default is 400 [Menu] fCreditsScrollSpeed=40 ;default is 55 [Pipboy] fBlurIntensityPipboy=0.25 ;default is 1 [RenderedTerminal] fRaceSexMenuVPos=-0.6 ;default is 0.38 fRaceSexMenuZoom=70 ;default is 92 fRenderedTerminalZoom=36 ;default is 20 fScreenLightBaseIntensity=1.2 ;default is 0.3 fScreenLightColorB=0.62 ;default is 1 fScreenLightColorG=0.74 ;default is 1 fScreenLightColorR=0.68 ;default is 1 fScreenLightRadius=80 ;default is 32 [TerrainManager] fHighBlockLoadDistanceLow=50000 ;default is 75000 [VATS] fVatsLightColorB=0.35 ;default is 1 fVatsLightColorG=0.35 ;default is 1 fVatsLightColorR=0.35 ;default is 1 fVATSLightLevelMax=65 ;default is 40 [Voice] sFileTypeGame=ogg ;default is mp3 [Weather] fSunBaseSize=750 ;default is 250 fSunGlareSize=800 ;default is 350 As you can see, I've added comments throughout to tell of the changes from the default values. Most of these changes are assumed to be fixes (a large number of them are at least) and are recommended to be in everyone's Fallout.ini. What I recommendEdit your Fallout_default.ini file in the Fallout 3 directory to have only the following within: [Archive] sArchiveList=Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa [Audio] fASFadeOutTime=10 fDialogMaxDistance=1800 fDialogMinDistance=125 fFilterDistortionGain=-7.5 fMinSoundVel=90 fPlayerFootVolume=0.65 fRegionLoopFadeInTime=5.0 fRegionLoopFadeOutTime=5.0 iCollisionSoundTimeDelta=150 iRadioUpdateInterval=250 [BlurShader] fAlphaAddInterior=0.7 [BlurShaderHDR] fBlurRadius=7 fBrightClamp=0.225 fBrightScale=2.25 fEyeAdaptSpeed=0.5 fGrassDimmer=1.5 fSunlightDimmer=1.5 fTargetLUM=1 fTreeDimmer=1 iNumBlurpasses=1 [Controls] bAlwaysRunByDefault=1 [Display] bAllowScreenShot=1 bLODNoiseAniso=1 fDefault1stPersonFOV=55 fEyeEnvMapLOD1=500 fEyeEnvMapLOD2=800 fLightLODMaxStartFade=3500 fNoLODFarDistanceMin=100 fPipboy1stPersonFOV=47 fShadowLODMaxStartFade=1000 fSpecularLODMaxStartFade=2000 iDebugTextTopBottomOffset=20 iLocation X=5 iLocation Y=5 [Fonts] sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt sFontFile_2=Textures\Fonts\Monofonto_Large.fnt sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt [FootIK] fFootRaisedGain=0.9 fGroundAscendingGain=0.4 fGroundDescendingGain=0.4 fOnOffGain=0.5 fRagdollFeedback=0.7 [General] bAnimateDoorPhysics=0 bEnableBoundingVolumeOcclusion=1 bUseThreadedTempEffects=1 sCharGenQuest=0001f388 sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices.bsa|Fallout - Voices.bsa, Data\Fallout - MenuVoices.bsa|Fallout - MenuVoices.bsa sIntroMovie=Fallout INTRO Vsk.bik sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3 [Grass] fGrassMinStartFadeDistance=0 fTexturePctThreshold=0 [HAVOK] fMaxTime=0.016 [Interface] fMenuBackgroundOpacity=0.76 fMenuBGBlurRadius=2 fPopUpBackgroundOpacity=0.87 fRSMFaceSliderDefaultMax=3.5 fRSMFaceSliderDefaultMin=-3.5 [InterfaceFX] fBlurIntensityHUD=1.2 fBlurRadiusMenus=0.3 fDefaultBurstIntensity=2 fMiniBurstDuration=200 fMiniBurstIntensity=1.5 ;pulse effect fPulseBrightenIntensity=0.25 fPulseRadiusIntensity=0.5 fPulseRate=0.0006 fScreenLightBaseIntensity=0.6 fScreenLightRadius=6 ;pipboy menu transitions fShudderChance=0.2 fVertHoldChance=0.08 [LOD] fActorLODDefault=5 fDistanceMultiplier=1 ;There is a misprint in the INI that would have specified that fFadeInTime=2, but since they spelled it fFadeInTimet, it doesn't work, so I have left this in the comments. Default is 1.2. fFadeOutTime=2 fLODBoundRadiusMult=10 fLODFadeOutPercent=0.6 fTalkingDistance=1000 iFadeNodeMinNearDistance=500 [Menu] fCreditsScrollSpeed=40 [Pipboy] fBlurIntensityPipboy=0.25 [RenderedTerminal] fRaceSexMenuVPos=-0.6 fRaceSexMenuZoom=70 fRenderedTerminalZoom=36 fScreenLightBaseIntensity=1.2 fScreenLightColorB=0.62 fScreenLightColorG=0.74 fScreenLightColorR=0.68 fScreenLightRadius=80 [TerrainManager] fHighBlockLoadDistanceLow=50000 [VATS] fVatsLightColorB=0.35 fVatsLightColorG=0.35 fVatsLightColorR=0.35 fVATSLightLevelMax=65 [Voice] sFileTypeGame=ogg [Weather] fSunBaseSize=750 fSunGlareSize=800 This will cause the Fallout Launcher only to apply these necessary changes to the Fallout.ini at startup. Unfortunately, this doesn't stop it from erroneously copying these to FalloutPrefs.ini initially, however, copying the default FalloutPrefs.ini below and tweaking it to My Games\Fallout3 and then applying your preset will allow you to have only the necessary lines. FalloutPrefs.ini [Audio] fDefaultEffectsVolume=1.0000 fDefaultFootVolume=0.5000 fDefaultMasterVolume=1.0000 fDefaultMusicVolume=0.4000 fDefaultRadioVolume=0.5000 fDefaultVoiceVolume=0.7500 [BlurShader] bUseBlurShader=1 [BlurShaderHDR] bDoHighDynamicRange=1 [Controls] bGamePadRumble=1 bInvertYValues=0 fMouseSensitivity=0.0020 fXenonHorizLookSpeed=1500.0000 fXenonVertLookSpeed=1200.0000 Activate=0012FF0A Always Run=003AFFFF Auto Move=0010FFFF Back=001FFF14 Block=00380110 Crouch/Sneak=001DFF08 Forward=0011FF13 Grab=002CFF09 Hotkey1=0002FFFF Hotkey2=0003FFFF Hotkey3=0004FFFF Hotkey4=0005FFFF Hotkey5=0006FFFF Hotkey6=0007FFFF Hotkey7=0008FFFF Hotkey8=0009FFFF Jump=0039FF0D Menu Mode=000FFF0B QuickLoad=0043FFFF QuickSave=003FFFFF Ready Item=0013FF0C Rest=0014FF07 Run=002AFFFF Slide Left=001EFF17 Slide Right=0020FF16 Toggle POV=0021020F Use=00FF0011 Vats=002FFF0E [Decals] uMaxDecals=100 [Display] bDrawShadows=0 bFull Screen=1 bTransparencyMultisampling=0 fDecalLOD1=1000.0000 fDecalLOD2=1500.0000 fGamma=1.0000 fLightLODStartFade=1000.0000 fShadowLODStartFade=200.0000 fSpecularLODStartFade=500.0000 iActorShadowCountExt=2 iActorShadowCountInt=4 iAdapter=0 iMaxAnisotropy=8 iMaxDecalsPerFrame=10 iMaxSkinDecalsPerFrame=3 iMultiSample=0 iScreenShotIndex=0 iShadowFilter=0 iShadowMapResolution=256 iShadowMode=3 iSize H=480 iSize W=640 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 sD3DDevice= [GamePlay] bCrossHair=1 bDialogueSubtitles=1 bDisableDynamicCrosshair=0 bGeneralSubtitles=0 bSaveOnInteriorExteriorSwitch=1 bSaveOnRest=1 bSaveOnTravel=1 bSaveOnWait=1 bShowQuestMarkers=1 iDifficulty=2 [Grass] b30GrassVS=0 fGrassStartFadeDistance=3500.0000 [Imagespace] bDoDepthOfField=1 iRadialBlurLevel=0 [Interface] bDisable360Controller=0 bHelpEnabled=1 fHudOpacity=1.0000 uHUDColor=452952319 uPipboyColor=452952319 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=3 [LOD] fLODFadeOutMultActors=6.3333 fLODFadeOutMultItems=1.9333 fLODFadeOutMultObjects=5.0000 [TerrainManager] fBlockLoadDistance=125000.0000 fBlockLoadDistanceLow=50000.0000 fSplitDistanceMult=0.7500 fTreeLoadDistance=25000.0000 [Water] bAutoWaterSilhouetteReflections=1 bForceHighDetailReflections=0 bUseWaterDepth=1 bUseWaterDisplacements=1 bUseWaterReflectionBlur=0 bUseWaterReflections=1 bUseWaterRefractions=1 iWaterBlurAmount=1 iWaterReflectHeight=512 iWaterReflectWidth=512 Edited April 20, 2016 by DoubleYou
Kelmych Posted January 6, 2018 Posted January 6, 2018 The GOG version of Fallout 3 uses a different set of default values for Fallout_default.ini and FalloutPrefs.ini. There are also different INI default files for the other 2 Bethesda games that GOG supports, Oblivion and Fallout New Vegas. These INI files are typically setup for a somewhat more capable system than the INI values found in the Steam version.
DoubleYou Posted January 8, 2018 Author Posted January 8, 2018 I would be interested in seeing these variants. Maybe they fixed some of Bethesda's mistakes.
Kelmych Posted January 13, 2018 Posted January 13, 2018 You can find some of this in GamerPoets video on INI tweaking. I'll do some comparisons between the two INI files with the Steam and GOD versions and see what I find on the differences.
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