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Fallout 3 Default Values for All Valid INI Settings

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In my research with Skyrim INI settings, I figured it would be fun to apply what I've learned to Fallout 3. From this I have created a the following, which is a comprehensive list of all valid settings for Fallout 3(any settings not listed here are invalid and not recognized by the game) along with their default values, with floating point values estimated to four decimal places. I have also added relavent comments left by Bethesda from the Fallout_default.ini file and some of my own. It is not recommended to use these as your INI Files!  Well, actually, on second thought, I totally recommend everyone replace their FalloutPrefs.ini with the one given here and selecting your Fallout Launcher preset again, as the default INI generation mechanism makes a royal mess out of the FalloutPrefs.ini file.

 

Extra tip: Fallout 3 allows you to make a Custom.ini that works just like the SkyrimCustom.ini if you care to do so.
 
Please note that this is not the same as the Fallout_default.ini in the Fallout 3 game directory, which is copied as your default Fallout.ini file at startup. These are the default settings that are hardcoded into the game itself if the setting is not specified to be some other value. In the case of the FalloutPrefs.ini, most of the defaults are determined by the values assigned when pressing the Defaults button in the in-game settings. The rest were gathered from the saveini command with a blank INI with three exceptions.
 
With three exceptions. Those three exceptions are the following, which are required to exist in the Fallout.ini for Fallout 3 not to CTD at startup. It is assumed that the default settings for these three settings are erroneous, and therefore the values from Fallout_default.ini were used. These three settings are:
 

[Archive]
SArchiveList=Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa

[Fonts]
SFontFile_2=Textures\Fonts\Monofonto_Large.fnt
SFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt

Without these settings, Fallout 3 will CTD at startup.
 
It should also be noted that four settings also had to be added to the FalloutPrefs.ini in order to satisfy the Fallout Launcher that it needed to detect game settings, or are only used by the Fallout Launcher and therefore reproduced here, as they do not affect the main Fallout 3 game in any way:
 

[Display]
sD3DDevice="AMD Radeon HD 8650G"
;This is the name of my video card, which would be the name of your video card. This is the only setting required for the Fallout Launcher not to run its detection.


[Launcher]
bEnableFileSelection=0
bShowAllResolutions=0
uLastAspectRatio=1
;These three setting are only used by the Fallout Launcher, and these are the defaults. They have been changed in the FalloutPrefs.ini below to their most desirable values.

Now here are the default INIs:
 
Fallout.ini

 

[AnimationWarning]
bClampWarning=0
bPriorityWarning=0
 
[Archive]
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
iRetainDirectoryStringTable=1
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
SArchiveList=Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa
;SArchiveList is essential
SInvalidationFile=ArchiveInvalidation.txt
 
[Audio]
bEnableAudio=1
bEnableAudioCache=1
bEnableEnviroEffectsOnPC=0
bMultiThreadAudio=0
bUseAudioDebugInformation=1
fASFadeInTime=3.0000
fASFadeOutTime=5.0000
fAudioDebugDelay=0.0000
fChainLargeMassMin=30.0000
fChainMediumMassMin=5.0000
fCollisionSoundHeavyThreshold=100.0000
fCreatureRadioMax=2000.0000
fCreatureRadioMin=200.0000
fDBVoiceAttenuationIn2D=0.0000
fDialogMaxDistance=50000.0000
fDialogMinDistance=70.0000
fDialogueFadeDecibels=6.0000
fDialogueFadeSecondsIn=2.0000
fDialogueFadeSecondsOut=1.0000
fDialogueHeadPitchExaggeration=2.0000
fDialogueHeadRollExaggeration=2.0000
fDialogueHeadYawExaggeration=2.0000
fEarthLargeMassMin=30.0000
fEarthMediumMassMin=5.0000
fFilterDistortionGain=-18.2000
fFilterPEQGain=-15.0000
fFilterdBAttenuation=1.0000
fGlassLargeMassMin=25.0000
fGlassMediumMassMin=8.0000
fHardLandingDamageThreshold=500.0000
fLargeWeaponSpeedMax=0.9500
fLargeWeaponWeightMin=25.0000
fMainMenuMusicVolume=0.6000
fMaxFootstepDistance=1100.0000
fMediumWeaponSpeedMax=1.1000
fMediumWeaponWeightMin=8.0000
fMetalLargeMassMin=25.0000
fMetalMediumMassMin=8.0000
fMinSoundVel=10.0000
fPlayerFootVolume=0.9000
fRadioDialogMute=0.5000
fRadioStaticAtOuterRadiusPct=0.1000
fRegionLoopFadeInTime=0.6000
fRegionLoopFadeOutTime=1.0000
fSkinLargeMassMin=30.0000
fSkinMediumMassMin=5.0000
fStoneLargeMassMin=30.0000
fStoneMediumMassMin=5.0000
fWoodLargeMassMin=15.0000
fWoodMediumMassMin=7.0000
iAttenuationDialogMenuMute=3000
iAttenuationEffectiveSilence=9000
; cache sizes in kilobytes
iAudioCacheSize=2048
iAudioHWThread=2
iCollisionSoundTimeDelta=333
iMaxFX=128
iMaxImpactSoundCount=32
iMaxSizeForCachedSound=256
iMusicSynchOverride=0
iMusicTransitionInMS=1000
iRadioStationTimeout=1000
iRadioUpdateInterval=75
iVoiceDecodeBufferSize=32768
 
[BackgroundLoad]
bBackgroundCellLoads=1
bBackgroundLoadLipFiles=0
bLoadBackgroundFaceGen=0
bLoadHelmetsInBackground=1
bSelectivePurgeUnusedOnFastTravel=0
bUseBackgroundFileLoader=0
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1
iAnimationClonePerLoop=5
iPostProcessMilliseconds=5
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20
iPostProcessTaskWarningMilliseconds=20
 
[BlurShader]
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.5000
fBlurRadius=0.0300
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fSunlightDimmer=1.0000
iBlendType=2
iBlurTexSize=256
iNumBlurpasses=1
 
[BlurShaderHDR]
fBlurRadius=4.0000
fBrightClamp=0.3500
fBrightScale=1.5000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.7000
fGrassDimmer=1.3000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fSunlightDimmer=1.3000
fTargetLUM=1.2000
fTreeDimmer=1.2000
fUpperLUMClamp=1.0000
iBlendType=2
iNumBlurpasses=2
 
[BlurShaderHDRInterior]
fBlurRadius=7.0000
fBrightClamp=0.2250
fBrightScale=2.2500
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
iNumBlurpasses=1
 
[BudgetCaps]
bIncludeWaterInMNumberCalculations=1
fMaxMsUsagePerFrame=28.0000
fMsActiveRefCount=0.0500
fMsActorRefCount=0.2450
fMsAnimatedObjectsCount=0.0500
fMsDecalCount=0.0010
fMsEmittersCount=0.0100
fMsGeometryCount=0.0100
fMsHavokTriCount=0.0010
fMsLightCount=0.0100
fMsLightExcessGeometry=0.0100
fMsParticlesCount=0.0010
fMsRefCount=0.0210
fMsTriangleCount=0.0001
fMsWaterCount=0.1000
uActiveRefCount=100
uActiveRefCountInterior=100
uActorMemoryBudgetCap=10485760
uActorRefCount=20
uActorRefCountInterior=20
uAnimatedObjectsCount=50
uAnimatedObjectsCountInterior=50
uCityLODBudgetAdjustment=5242880
uDecalCount=500
uDecalCountInterior=500
uEmittersCount=50
uEmittersCountInterior=50
uGeometryCount=1000
uGeometryCountInterior=1000
uGeometryMemory=5242880
uGeometryMemoryInterior=10485760
uHavokTriCount=5000
uHavokTriCountInterior=5000
uLightCount=10
uLightCountInterior=10
uLightExcessGeometry=100
uLightExcessGeometryInterior=5
uLoadedAreaNonActorMemoryBudgetCap=185597952
uParticlesCount=5000
uParticlesCountInterior=5000
uRefCount=700
uRefCountInterior=1000
uTextureMemory=20971520
uTextureMemoryInterior=104857600
uTriangleCount=100000
uTriangleCountInterior=100000
uWastelandLODBudgetAdjustment=20971520
uWaterCount=10
uWaterCountInterior=10
uWaterMemory=5242880
uWaterMemoryInterior=10485760
 
[CameraPath]
iFPS=60
iTake=0
SDirectoryName=TestCameraPath
SNif=Test\CameraPath.nif
 
[Combat]
bAimSights=0
bDebugCombatArea=0
bDebugCombatAttackerText=0
bDebugCombatCoverReservations=0
bDebugCombatCoverReservationsText=0
bDebugCombatCoverSearch2=0
bDebugCombatCoverSearch=0
bDebugCombatCoverSearchText=0
bDebugCombatDetectionEvents=0
bDebugCombatGroupClusters=0
bDebugCombatGroups2=0
bDebugCombatGroups=0
bDebugCombatGuardRadius=0
bDebugCombatProjectileLOS=0
bDebugCombatSearch=0
bDebugCombatTargets=0
bDebugCombatTextColorDark=0
bDebugCombatThreats=0
bDebugCombatUnreachableLocations=0
bDisableCombatDialogue=0
bDisableCombatGroupStrategies=1
bDisableNPCAttacks=0
bDismemberOneLimb=0
bEncounterZoneTargetRestrict=1
bForceNPCsUseAmmo=0
bIronSightsZoomEnable=1
bLaserSights=0
bPlayHitLocationIdles=1
bPlayStaggers=1
bProjectileDebug=0
bVATSProjectileDebug=0
bVatsAlwaysHit=0
fAimChaseLookingMult=3.0000
fAimDownDegrees=90.0000
fAimUpDegrees=90.0000
fDebugCombatProjectileLOSTime=5.0000
fDebugCombatTextSize=0.5000
fHiPerfNPCTargetLOSTimer=0.5000
fHiPerfPCTargetLOSTimer=0.2500
fHitVectorDelay=0.4000
fIronSightsZoomDefault=50.0000
fLowPerfNPCTargetLOSTimer=1.0000
fLowPerfPCTargetLOSTimer=0.5000
fMinBloodDamage=1.0000
fProjectileDebugDuration=5.0000
iMaxHiPerfCombatCount=4
iMaxHiPerfNPCTargetCount=4
iMaxHiPerfPCTargetCount=4
iShowHitVector=0
 
[Controls]
bAlwaysRunByDefault=0
bBackground Keyboard=1
bBackground Mouse=0
bUse Joystick=1
fAnalogMaxRunZonePercent=0.9500
fAnalogRunZonePercent=0.8000
fForegroundMouseAccelBase=0.2000
fForegroundMouseAccelTop=50.0000
fForegroundMouseBase=0.2000
fForegroundMouseMult=4.0000
fForwardBias=1.7000
fJoystickLookLRMult=0.0200
fJoystickLookUDMult=0.0200
fJoystickMoveFBMult=1.0000
fJoystickMoveLRMult=1.0000
fMaxAnalogRunSpeed=1.0000
fMaxAnalogWalkSpeed=1.8000
fMinAnalogRunSpeed=0.7000
fMinAnalogWalkSpeed=0.1000
fPlayerCharacterTurnMult=0.0200
fUFOCamSpeedMult=1.0000
fXenonMenuDpadRepeatSpeed=25.0000
fXenonMenuMouseXYMult=0.0003
fXenonMenuStickSpeed=300.0000
fXenonMenuStickSpeedMaxMod=5.0000
fXenonMenuStickSpeedPlayerRotMod=3000.0000
fXenonMinLookSpeed=0.0500
iJoystickLookLeftRight=3
iJoystickLookUpDown=6
iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1
iLanguage=0
iXenonHorizLookAccel=2
iXenonMenuStickDeadZone=20000
iXenonVertLookAccel=2
 
[CopyProtectionStrings]
SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
SCopyProtectionMessage2=Insert the Fallout Disc.
SCopyProtectionTitle=CD-ROM Drive Not Found
SCopyProtectionTitle2=Fallout Disc Not Found
 
[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugSaveBuffer=0
 
[Decals]
bDebugDecals=0
bDecalMultithreaded=0
bDecalOcclusionQuery=1
bDecals=1
bProfileDecals=0
bSkinnedDecals=1
uMaxSkinDecalPerActor=3
uMaxSkinDecals=24
 
[Display]
bActorSelfShadowing=0
bAllow20HairShader=1
bAllow30Shaders=0
bAllowPartialPrecision=1
bAllowScreenShot=0
bAutoViewDistance=0
bDecalsOnSkinnedGeometry=1
bDo30VFog=1
bDoActorShadows=1
bDoAmbientPass=1
bDoCanopyShadowPass=1
bDoDiffusePass=1
bDoSpecularPass=1
bDoStaticAndArchShadows=0
bDoTallGrassEffect=1
bDoTestHDR=0
bDoTexturePass=1
bDynamicWindowReflections=0
bEquippedTorchesCastShadows=0
bForce1XShaders=0
bForceMultiPass=1
bForcePow2Textures=0
bIgnoreResolutionCheck=0
bImageSpaceEffects=1
bLODNoiseAniso=0
bMTRendering=0
bReportBadTangentSpace=0
bShadowsOnGrass=0
bShowMenuTextureUse=1
bStaticMenuBackground=1
bUse Shaders=1
bUseFakeFullScreenMotionBlur=0
bUseRefractionShader=1
bUseResolvableDepth=1
bUseSunbeams=0
fDecalLOD0=800.0000
fDecalLifetime=10.0000
fDefault1stPersonFOV=75.0000
fDefaultFOV=75.0000
fDefaultWorldFOV=75.0000
fEnvMapLOD1=1500.0000
fEnvMapLOD2=1800.0000
fEyeEnvMapLOD1=45.0000
fEyeEnvMapLOD2=65.0000
fGammaMax=0.6000
fGammaMin=1.4000
fLODNoiseMipBias=0.0000
fLandLOFadeSeconds=15.0000
fLightLODDefaultStartFade=1000.0000
fLightLODMaxStartFade=1200.0000
fLightLODMinStartFade=200.0000
fLightLODRange=500.0000
fNearDistance=5.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=1700.0000
fNoLODFarDistancePct=1.0000
fPipboy1stPersonFOV=68.0000
fScopeScissorAmount=0.3000
fShadowFadeTime=1.0000
fShadowLODDefaultStartFade=200.0000
fShadowLODMaxStartFade=300.0000
fShadowLODMinStartFade=100.0000
fShadowLODRange=200.0000
fSkinnedDecalLOD0=300.0000
fSkinnedDecalLOD1=500.0000
fSkinnedDecalLOD2=800.0000
fSpecularLODDefaultStartFade=500.0000
fSpecularLODMaxStartFade=600.0000
fSpecularLODMinStartFade=200.0000
fSpecularLODRange=300.0000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
iAutoViewMinDistance=2000
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=10
iLocation X=0
iLocation Y=0
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iPresentInterval=1
SDebugText=VATS
SScreenShotBaseName=ScreenShot
uVideoDeviceIdentifierPart1=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart4=0
 
[DistantLOD]
iDistantLODGroupWidth=8
 
[Fonts]
SFontFile_1=Data\Fonts\Glow_Monofonto_Large.fnt
SFontFile_2=Textures\Fonts\Monofonto_Large.fnt
;SFontFile_2 is essential
SFontFile_3=Data\Fonts\Glow_Monofonto_Medium.fnt
SFontFile_4=Data\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
SFontFile_5=Data\Fonts\Fixedsys_Comp_uniform_width.fnt
SFontFile_6=Data\Fonts\Glow_Monofonto_VL_dialogs.fnt
SFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
;SFontFile_7 is essential
SFontFile_8=Data\Fonts\Glow_Futura_Caps_Large.fnt
 
[FootIK]
bFootPlacementOn=1
bRigidBodyController=1
fAnkleOffset=0.2000
fControllerTetherLen=6.0000
fFootPlantedGain=1.0000
fFootRaisedGain=0.2000
fGroundAscendingGain=0.3500
fGroundDescendingGain=0.3000
fMaxFootCastMilliSec=0.6000
fMaxStepVertError=3.5000
fOnOffGain=0.0100
fOriginalGroundHeightMS=-0.1100
fPelvisOffsetDamping=0.2000
fPelvisUpDownBias=0.7500
fRagdollFeedback=0.9000
fVertErrorGain=0.5000
iNumFramesFootEaseOut=30
 
[GamePlay]
bAllowHavokGrabTheLiving=0
bEssentialTakeNoDamage=1
bHealthBarShowing=0
bInstantLevelUp=0
bTrackProgress=0
fHealthBarEmittanceFadeTime=0.5000
fHealthBarEmittanceTime=1.5000
fHealthBarFadeOutSpeed=1.0000
fHealthBarHeight=4.0000
fHealthBarSpeed=80.0000
fHealthBarWidth=40.0000
iActorsDismemberedPerFrame=2
iDetectionPicks=21
STrackProgressPath=\\vault2\Fallout\LevelData\
 
[General]
bActivateAllQuestScripts=0
bActorLookWithHavok=0
bAlwaysActive=0
bAnimateDoorPhysics=1
bBorderRegionsEnabled=1
bCRTMemoryChecks=0
bChangeTimeMultSlowly=1
bCheckCellOffsetsOnInit=0
bCheckPurgedTextureList=0
bCreate Maps Enable=0
bCreateShaderPackage=0
bDebugSpectatorThreats=0
bDefaultCOCPlacement=0
bDisableAllGore=0
bDisableAutoVanityMode=0
bDisableDuplicateReferenceCheck=1
bDisplayBoundingVolumes=0
bDrawSpellContact=0
bEnableBoundingVolumeOcclusion=0
bExternalLODDataFiles=1
bFaceGenTexturing=1
bFaceMipMaps=1
bFadeInScreenShot=0
bFixAIPackagesOnLoad=0
bFixFaceNormals=0
bKeepPluginWhenMerging=0
bLoadFaceGenHeadEGTFiles=0
bPreCullActors=1
bPreemptivelyUnloadCells=0
bPreloadIntroSequence=1
bQueueWarnings=0
bRenderLocalMapContinually=0
bRunActorMovementDuringRendering=1
bRunDetectionDuringRendering=1
bRunMiddleLowLevelProcess=1
bRunVTuneTest=0
bShowCheckMemoryOutput=0
bShowGunTarget=0
bShowLoadingAreaMessage=0
bTaskletActorAnimMovementUpdates=1
bTaskletActorHavokSync=1
bTaskletActorSceneGraphUpdates=0
bTaskletCellTransformsUpdate=1
bTaskletTempEffectsUpdate=0
bTintMipMaps=0
bTrackAllDeaths=0
bUseEyeEnvMapping=1
bUseFaceGenHeads=1
bUseHardDriveCache=0
bUseMovementBlockedPackage=0
bUseMultibounds=1
bUseMyGamesDirectory=1
bUseOptimizedTextureLoading=1
bUseThreadedAI=0
bUseThreadedMorpher=0
bUseThreadedParticleSystem=0
bUseThreadedTempEffects=0
bWarnOnMissingFileEntry=0
fAnimationDefaultBlend=0.2000
fAnimationMult=1.0000
fDegradeTexturesDistance=2500.0000
fLODActorAvoidanceDistance=500.0000
fUpgradeTexturesDistance=1500.0000
fZoom3rdPersonSnapDist=50.0000
iAIThread1HWThread=3
iAIThread2HWThread=4
iFPSClamp=0
iHWThread1=4
iHWThread2=4
iHWThread3=4
iHWThread4=5
iHWThread5=5
iHWThread6=5
iHoursToSleep=3
iIntroSequencePriority=3
iNumBitsForFullySeen=248
iNumHWThreads=4
iPreloadSizeLimit=26214400
iRenderingThread1HWThread=0
iRenderingThread2HWThread=1
SCharGenQuest=00014E85
SEssentialFileCacheList=Data\Fallout3.esm, Data\Fallout - Misc.bsa, Data\Fallout - Sound.bsa, Data\final_master_xml.dat, Data\Shaders\shaderpackage.sdp, Data\Music\Battle\*, Data\Music\Battle\Finale\*, Data\Music\Base\*, Data\Music\Dungeon\*, Data\Music\Endgame\*, Data\Music\Exp
SIntroMovie=
SIntroSequence=
SLanguage=ENGLISH
SLocalMasterPath=Data\
SLocalSavePath=Saves\
SMainMenuMovieIntro=
SStartingCell=
SStartingCellX=
SStartingCellY=
SStartingWorld=
STestFile1=FALLOUT3.ESM
STestFile2=
STestFile3=
STestFile4=
STestFile5=
STestFile6=
STestFile7=
STestFile8=
STestFile9=
STestFile10=
SUnessentialFileCacheList=Data\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa
uExterior Cell Buffer=36
uGridsToLoad=5
uInterior Cell Buffer=3
uiEGTClampSize=30
uiFaceGenMaxEGMDataSize=67108864
uiFaceGenMaxEGTDataSize=67108864
 
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
 
[GethitShader]
fBlockedTexOffset=0.0010
fBlurAmmount=0.5000
fHitTexOffset=0.0050
 
[GrabIK]
fDriveGain=0.2500
 
[Grass]
bDrawShaderGrass=1
bGrassPointLighting=0
fGrassDefaultStartFadeDistance=3500.0000
fGrassFadeRange=1000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=400.0000
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.3000
fWaveOffsetRange=1.7500
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
iMinGrassSize=80
 
[Hacking]
fHackingMinSkillAverage=50.0000
fHackingMinSkillEasy=25.0000
fHackingMinSkillHard=75.0000
fHackingMinSkillVeryEasy=0.0000
fHackingMinSkillVeryHard=100.0000
 
[HAVOK]
bAddBipedWhenKeyframed=1
bAutoWaterUsesHavokShapes=0
bDisablePlayerCollision=0
bHavokDebug=0
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
bTreeTops=0
bWONameSync=1
fCameraCasterFadeSittingRadius=45.0000
fCameraCasterPlayerSize=1.0000
fCameraCasterSize=10.0000
fCharControllerWarpDistSqr=6000000.0000
fChaseDeltaMult=0.0500
fJumpAnimDelay=0.7500
fMaxPickTime=0.0030
fMaxPickTimeDebug=0.0600
fMaxPickTimeDebugVATS=0.6000
fMaxPickTimeVATS=0.0300
fMaxTime=0.0167
fMoveLimitMass=95.0000
fOD=0.9000
fQuadrupedPitchMult=1.0000
fRF=1000.0000
fSD=0.9800
fSE=0.3000
fTimePerSubStep=0.0080
iEntityBatchRemoveRate=100
iHavokSkipFrameCountTEST=0
iMinNumSubSteps=8
iNumThreads=1
iSimType=1
iUpdateType=0
 
[HeadTracking]
bDisableHeadTracking=0
fUpdateDelayNewTargetSecondsMax=10.0000
fUpdateDelayNewTargetSecondsMin=6.0000
fUpdateDelaySecondsMax=1.5000
fUpdateDelaySecondsMin=1.0000
iUpdateActorsPerFrame=1
 
[Imagespace]
bDoMotionBlur=1
bDoRadialBlur=1
fRenderDepthMaxDepth=10000.0000
 
[Interface]
bActivatePickUseGamebryoPick=0
bAllowConsole=1
bHideUnavailablePerks=0
bUseFuzzyPicking=1
fActivatePickSphereRadius=16.0000
fDlgFocus=3.2000
fDlgHeadingDegStart=13.0000
fDlgHeadingDegStop=0.2000
fDlgLookAdj=-5.0000
fDlgLookDegStart=13.0000
fDlgLookDegStop=0.2000
fDlgLookMult=2.0000
fHUDShakeMult=10.0000
fInterfaceTintB=0.8824
fInterfaceTintG=0.9843
fInterfaceTintR=0.6314
fKeyRepeatInterval=50.0000
fKeyRepeatTime=500.0000
fMenuBGBlurRadius=0.0100
fMenuBackgroundOpacity=0.8000
fMenuModeAnimBlend=0.0000
fMenuPlayerLightAmbientBlue=0.2500
fMenuPlayerLightAmbientGreen=0.2500
fMenuPlayerLightAmbientRed=0.2500
fMenuPlayerLightDiffuseBlue=0.8000
fMenuPlayerLightDiffuseGreen=0.8000
fMenuPlayerLightDiffuseRed=0.8000
fPopUpBackgroundOpacity=1.0000
fRSMFaceSliderDefaultMax=5.0000
fRSMFaceSliderDefaultMin=-5.0000
fRSMStartingZoom=0.7000
iMaxViewCasterPicksFuzzy=5
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iSafeZoneX=15
iSafeZoneXWide=15
iSafeZoneY=15
iSafeZoneYWide=15
 
[InterfaceFX]
bEnableMenuRenderDebugMode=0
bUseImageSpaceMenuFX=1
bUseOptimizedMenuRendering=0
fBlurIntensityHUD=1.5000
fBlurIntensityMenus=1.5000
fBlurRadiusHUD=2.0000
fBlurRadiusMenus=2.0000
fDefaultBlurIntensity=0.2000
fDefaultBlurRadius=0.3000
fDefaultBurstDuration=200.0000
fDefaultBurstIntensity=3.0000
fDefaultScanlineFrequency=100.0000
fDefaultShudderDuration=250.0000
fDefaultShudderFrequency=0.0500
fDefaultShudderIntensity=0.0500
fDefaultVertHoldDuration=500.0000
fDefaultVertHoldSpeed=5.5000
fDistortDuration=500.0000
fDistortHorizontalScale=1.0000
fDistortVerticalScale=5.0000
fHUDShudderDefaultDuration=500.0000
fHUDShudderDefaultFrequencyX=0.0500
fHUDShudderDefaultFrequencyY=0.0300
fHUDShudderDefaultIntensity=0.1000
fMenuPackerBufferOverflowZone=15.0000
fMenuPackerBufferSize=20.0000
fMiniBurstDuration=150.0000
fMiniBurstIntensity=2.0000
 
;pulse effect
fPulseBrightenIntensity=0.1000
fPulseRadiusIntensity=0.0200
fPulseRate=0.0003
 
fScanlineFrequencyHUD=0.0000
fScanlineFrequencyMenus=0.0000
fScreenLightBaseIntensity=0.3000
fScreenLightBurstModifier=0.2500
fScreenLightPulseModifier=1.0000
fScreenLightRadius=32.0000
fScreenLightVertHoldRate=0.0500
 
;pipboy menu transitions
fShudderChance=0.2000
fVertHoldChance=0.0500
 
iDistortMaxInterval=4500
SScanlineTexture=Data\Textures\Pipboy3000\PipboyScanlines.dds
 
[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandFriction=2.5000
fLandTextureTilingMult=2.0000
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
SDefaultLandDiffuseTexture=DirtWasteland01.dds
SDefaultLandNormalTexture=DirtWasteland01_N.dds
 
[LANGUAGE]
SDPad=No Default string.  Must be loaded from INIFile
SFailureMessage=No Default string.  Must be loaded from INIFile
SSysUtil_AutoSaveWarning=No Default string.  Must be loaded from INIFile
SSysUtil_DirtyDisc=No Default string.  Must be loaded from INIFile
SSysUtil_DiscEject=No Default string.  Must be loaded from INIFile
SSysUtil_GameDataCorrupt=No Default string.  Must be loaded from INIFile
SSysUtil_GameDataInsufficientSpace=No Default string.  Must be loaded from INIFile
SSysUtil_Retry=No Default string.  Must be loaded from INIFile
SSysUtil_SaveDataCreateNew=No Default string.  Must be loaded from INIFile
SSysUtil_SaveDataInsufficientSpace=No Default string.  Must be loaded from INIFile
SThumbstick=No Default string.  Must be loaded from INIFile[bLightAttenuation]
bOutQuadInLin=0
bUseConstant=0
bUseLinear=0
bUseQuadratic=1
fConstantValue=0.0000
fFlickerMovement=8.0000
fLinearRadiusMult=1.0000
fLinearValue=3.0000
fQuadraticRadiusMult=1.0000
fQuadraticValue=16.0000
uLinearMethod=1
uQuadraticMethod=2
 
[Loading]
fLoadingBkgdUpdateInterval=10.0000
fLoadingInitUpdateInterval=5.0000
fLoadingTextUpdateInterval=10.0000
fMainMenuBkgdUpdateInterval=10.0000
iMaxScreens=4
iMaxScreens_MainMenu=20
iNumLocationSpecificScreens=1
SInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
SMainMenuBackground=main_background
STitleMusic=MainTitle
SWelcomeScreen1=loading_screen01
SWelcomeScreen2=loading_screen_bethsoft
SWelcomeScreen3=loading_screen_BGS
SWelcomeScreen4=loading_screen_legal
 
[LOD]
bDisplayLODLand=1
bUseFaceGenLOD=0
fActorLODDefault=6.5000
fActorLODMax=15.0000
fActorLODMin=2.0000
fDistanceMultiplier=1.2000
fFadeInThreshold=0.7000
fFadeInTime=1.2000
fFadeOutThreshold=0.3000
fFadeOutTime=1.2000
fItemLODDefault=2.0000
fItemLODMax=15.0000
fItemLODMin=1.0000
fLODBoundRadiusMult=3.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutObjectMultComplex=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutPercent=0.9000
fLODLandDropAmount=230.0000
fLODLandVerticalBias=0.0000
fLODMultTrees=1.2000
fLodDistance=500.0000
fObjectLODDefault=5.0000
fObjectLODMax=15.0000
fObjectLODMin=1.0000
fTalkingDistance=2000.0000
iFadeNodeMinNearDistance=400
 
[LookIK]
fAngleMax=3.5000
fAngleMaxEase=1.0000
fEaseAngleShutOff=0.5000
fMaxTrackingDist=1500.0000
fMinTrackingDist=12.0000
 
[MAIN]
bPrimitivesOn=0
bUseWaterHDR=1
fAvoidanceAvoidNodeCost=2.0000
fLowPerfCombatantVoiceDistance=1000.0000
fPC360ControllerMouseXMult=1600.0000
fPC360ControllerMouseYMult=-1600.0000
fQuestScriptDelayTime=5.0000
iConcentricLengthMaxAverage=200
iConcentricLengthMaxEasy=200
iConcentricLengthMaxHard=200
iConcentricLengthMaxVeryEasy=200
iConcentricLengthMaxVeryHard=200
iConcentricLengthMinAverage=200
iConcentricLengthMinEasy=200
iConcentricLengthMinHard=200
iConcentricLengthMinVeryEasy=200
iConcentricLengthMinVeryHard=200
iDetectionHighNumPicks=40
iLastHDRSetting=-1
iLowProcessingMilliseconds=2
iSweetSpotLengthMaxAverage=100
iSweetSpotLengthMaxEasy=200
iSweetSpotLengthMaxHard=50
iSweetSpotLengthMaxVeryEasy=400
iSweetSpotLengthMaxVeryHard=25
iSweetSpotLengthMinAverage=100
iSweetSpotLengthMinEasy=200
iSweetSpotLengthMinHard=50
iSweetSpotLengthMinVeryEasy=400
iSweetSpotLengthMinVeryHard=25
SDefaultTexAtlas=Interface\InterfaceShared.tai
 
[Menu]
fCreditsScrollSpeed=55.0000
iConsoleFont=2
iConsoleHistorySize=50
iConsoleLineSpacing=35
iConsoleTextXPos=30
iConsoleTextYPos=940
iConsoleVisibleLines=15
iDebugTextFont=3
rDebugTextColor=255,251,233
 
[MESSAGES]
bAllowYesToAll=1
bBlockMessageBoxes=0
bSkipInitializationFlows=1
bSkipProgramFlows=1
bUseWindowsMessageBox=0
iFileLogging=0
 
[NavMeshGeneration]
bGlobalNavMeshCheck=0
 
[Online]
bXenonLoadDownloadedContent=1
uXenonPresenceUpdateInterval=600000
 
[Pathing]
fFindClosestEdgesRadius=512.0000
fINIDetectDoorsForPathingTime=0.5000
 
[Pathfinding]
bBackgroundNavmeshUpdate=1
bBackgroundPathing=1
bCreateDebugInfo=0
bCutDoors=1
bDrawPathBounds=0
bRebuildPathIfSmootherFailed=1
bSelectedPathDrawAvoidNodes=0
bUseActorAvoidance=1
bUseAlternateSmoothingForPrime=1
bUseFartherCheckForAvoidance=0
bUseObstacleAvoidance=1
bUseOldPathSmoothing=0
bUsePathSmoothing=1
bUseRayCasts=1
bUseStraightLineCheckFirst=1
fAICombatTurnSpeedScale=2.5000
fAITurnSpeedScale=1.5000
fAvoidanceAvoidAllRadius=100.0000
fAvoidanceConeAngle=45.0000
fAvoidanceDefaultWaitTime=5.0000
fAvoidanceDetectionTime=0.5000
fAvoidanceIgnoreMinTime=2.5000
fAvoidanceIgnoreTime=5.0000
fAvoidanceMinWaitTime=0.2500
fAvoidanceTimeCheck=0.7500
fAvoidanceWiderConeAngle=60.0000
fCreatureCombatTurnSpeedScale=1.2500
fCreatureTurnSpeedScale=1.2500
fObstacleUpdateDeltaWhenMoving=1.0000
fObstacleUpdateDeltaWhenUnknown=5.0000
fPOVSmootherAvoidNodeCost=7.0000
fRepathingWaitDistance=20.0000
fRotationSpeedIncrease=0.4363
fRunningWiderConeAngle=30.0000
 
[Pipboy]
bEnableFlickerPipboy=1
bUsePipboyMode=1
fBlurIntensityPipboy=1.0000
fBlurRadiusPipboy=2.0000
fLightEffectFadeDuration=800.0000
fLightEffectLightFadeDuration=500.0000
fScanlineFrequencyPipboy=100.0000
fScrollKnobIncrement=-0.1000
fScrollKnobRate=0.0015
fTabKnobMaxPosition=1.5000
fTabKnobMinPosition=-0.5000
fTabKnobMoveRate=0.0075
 
[RagdollAnim]
bFootIK=1
bGrabIK=1
bLookIK=1
bPoseMatching=1
bRagdollAnim=1
bRagdollFeedback=1
fAccelerationGain=1.0000
fCameraDist=1000.0000
fDesiredVel=15.0000
fDetectionUpdateTimeSec=5.0000
fHierarchyGain=0.1700
fImpulseLimit=1500.0000
fPositionGain=0.0500
fPositionMaxAngularVelocity=18.0000
fPositionMaxLinearVelocity=14.0000
fSnapGain=0.1000
fSnapMaxAngularDistance=1.0000
fSnapMaxAngularVelocity=0.3000
fSnapMaxLinearDistance=0.3000
fSnapMaxLinearVelocity=3.0000
fVelocityDamping=0.0000
fVelocityGain=0.6000
 
[RagdollFeedback]
uiFeedbackTimeout=1500
 
[RenderedMenus]
fRaceSexMenuDistortDuration=50.0000
 
[RenderedTerminal]
bUseRenderedTerminals=1
fRaceSexMenuHPos=0.0000
fRaceSexMenuScale=0.5000
fRaceSexMenuVPos=0.3800
fRaceSexMenuZoom=92.0000
fRenderedTerminalFOV=0.1500
fRenderedTerminalHPos=0.0000
fRenderedTerminalScanlineScale=130.0000
fRenderedTerminalVPos=0.3800
fRenderedTerminalZoom=20.0000
fScreenLightBaseIntensity=0.3000
fScreenLightColorB=1.0000
fScreenLightColorG=1.0000
fScreenLightColorR=1.0000
fScreenLightRadius=32.0000
 
[SaveGame]
bAllowProfileTransfer=0
bAllowScriptedAutosave=1
bAllowScriptedForceSave=1
bCopySaveGameToHostOrMemStick=0
bDisplayMissingContentDialogue=1
bOutputSaveGameScreenshot=0
bUseSaveGameHistory=0
iSaveGameBackupCount=1
SSaveGameSafeMarkerID=32D4
 
[ScreenSplatter]
bBloodSplatterEnabled=1
 
[SpeedTree]
bEnableTrees=1
bForceFullLOD=0
fCanopyShadowGrassMult=1.0000
fLODTreeMipMapLODBias=-0.7500
fLocalTreeMipMapLODBias=-0.2500
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeLODExponent=1.0000
iCanopyShadowScale=512
 
[Surgery3D]
fSurgeryPlayerDefaultHPos=2.7500
fSurgeryPlayerDefaultScale=0.0900
fSurgeryPlayerDefaultVPos=-9.9000
fSurgeryPlayerZoom=30.0000
fSurgerySkinHPos=-4.0000
fSurgerySkinScale=0.0500
fSurgerySkinVPos=0.0000
fSurgerySkinZoom=-75.0000
 
[TerrainManager]
bKeepLowDetailTerrain=1
bUseDistantObjectBlocks=1
bUseDistantTrees=1
bUseNewTerrainSystem=1
fDefaultBlockLoadDistanceLow=50000.0000
fDefaultTreeLoadDistance=25000.0000
fDetailTextureScale=3.0000
fHighBlockLoadDistanceLow=75000.0000
fHighTreeLoadDistance=40000.0000
fLowBlockLoadDistanceLow=25000.0000
fLowTreeLoadDistance=10000.0000
fMorphEndDistanceMult=0.6500
fMorphStartDistanceMult=0.7000
uDistantTreeBlockCacheSizePerCell=1
uTerrainTextureFadeTime=1000
 
[TestAllCells]
bFileCheckModelCollision=0
bFileControllerOnRoot=1
bFileGoneMessage=1
bFileNeededMessage=1
bFileShowIcons=1
bFileShowTextures=1
bFileSkipIconChecks=0
bFileSkipModelChecks=0
bFileTestLoad=0
bFileUnusedObject=0
 
[VATS]
bVATSSmartCameraCheckDebug=0
fBlurIntensity=0.5000
fBlurRadius=4.0000
fBurstDuration=200.0000
fBurstIntensity=5.0000
fDistortDuration=500.0000
fDistortHorizontalScale=1.0000
fDistortVerticalScale=5.0000
fPulseIntensity=0.3000
fPulseRadius=0.0500
fPulseRate=0.0005
fScanModeDuration=250.0000
fScanModeScanlineFrequency=150.0000
fScanModeVerticalScale=2.0000
fScanlineFrequency=125.0000
fVATSColorB=0.6270
fVATSColorG=0.8230
fVATSColorR=0.2560
fVATSLightAngle=0.0000
fVATSLightDistance=100.0000
fVATSLightElevation=100.0000
fVATSLightLevelMax=40.0000
fVATSLightLevelMin=20.0000
fVATSTargetPulseRate=0.0050
fVatsLightColorB=1.0000
fVatsLightColorG=1.0000
fVatsLightColorR=1.0000
iDistortMaxInterval=4500
SScanlineTexture=Data\Textures\Pipboy3000\PipboyScanlines.dds
 
[Voice]
SFileTypeGame=mp3
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
 
[Water]
bForceHighDetailLandReflections=0
bForceLowDetailReflections=0
bReflectExplosions=0
bUseBulletWaterDisplacements=1
bUsePerWorldSpaceWaterNoise=1
bUseWater=1
bUseWaterHiRes=0
bUseWaterLOD=1
bUseWaterShader=1
fExteriorWaterReflectionThreshold=300.0000
fInteriorWaterReflectionThreshold=10.0000
fNearWaterIndoorTolerance=512.0000
fNearWaterOutdoorTolerance=1024.0000
fNearWaterUnderwaterFreq=0.3000
fNearWaterUnderwaterVolume=0.9000
fRefractionWaterPlaneBias=3.0000
fSurfaceTileSize=2048.0000
fTileTextureDivisor=4.7500
fWadingWaterQuadSize=2048.0000
fWadingWaterTextureRes=512.0000
fWaterGroupHeightRange=10.0000
iWaterNoiseResolution=256
uMaxExteriorWaterReflections=2
uMaxInteriorWaterReflections=4
uNearWaterPoints=8
uNearWaterRadius=1000
uSurfaceFPS=12
SSurfaceTexture=water
 
[Weather]
bPrecipitation=1
fAlphaReduce=1.0000
fSunBaseSize=250.0000
fSunGlareSize=350.0000
SBumpFadeColor=255,255,255,255
SEnvReduceColor=255,255,255,255
SLerpCloseColor=255,255,255,255

 


 
FalloutPrefs.ini

 

[Audio]
fDefaultEffectsVolume=1.0000
fDefaultFootVolume=0.5000
fDefaultMasterVolume=1.0000
fDefaultMusicVolume=0.4000
fDefaultRadioVolume=0.5000
fDefaultVoiceVolume=0.7500
 
[BlurShader]
bUseBlurShader=1
 
[BlurShaderHDR]
bDoHighDynamicRange=1
 
[Controls]
bGamePadRumble=1
bInvertYValues=0
fMouseSensitivity=0.0020
fXenonHorizLookSpeed=1500.0000
fXenonVertLookSpeed=1200.0000
Activate=0012FF0A
Always Run=003AFFFF
Auto Move=0010FFFF
Back=001FFF14
Block=00380110
Crouch/Sneak=001DFF08
Forward=0011FF13
Grab=002CFF09
Hotkey1=0002FFFF
Hotkey2=0003FFFF
Hotkey3=0004FFFF
Hotkey4=0005FFFF
Hotkey5=0006FFFF
Hotkey6=0007FFFF
Hotkey7=0008FFFF
Hotkey8=0009FFFF
Jump=0039FF0D
Menu Mode=000FFF0B
QuickLoad=0043FFFF
QuickSave=003FFFFF
Ready Item=0013FF0C
Rest=0014FF07
Run=002AFFFF
Slide Left=001EFF17
Slide Right=0020FF16
Toggle POV=0021020F
Use=00FF0011
Vats=002FFF0E
 
[Decals]
uMaxDecals=100
 
[Display]
bDrawShadows=0
bFull Screen=1
bTransparencyMultisampling=0
fDecalLOD1=1000.0000
fDecalLOD2=1500.0000
fGamma=1.0000
fLightLODStartFade=1000.0000
fShadowLODStartFade=200.0000
fSpecularLODStartFade=500.0000
iActorShadowCountExt=2
iActorShadowCountInt=4
iAdapter=0
iMaxAnisotropy=8
iMaxDecalsPerFrame=10
iMaxSkinDecalsPerFrame=3
iMultiSample=0
iScreenShotIndex=0
iShadowFilter=0
iShadowMapResolution=256
iShadowMode=3
iSize H=480
iSize W=640
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
sD3DDevice=
 
[GamePlay]
bCrossHair=1
bDialogueSubtitles=1
bDisableDynamicCrosshair=0
bGeneralSubtitles=0
bSaveOnInteriorExteriorSwitch=1
bSaveOnRest=1
bSaveOnTravel=1
bSaveOnWait=1
bShowQuestMarkers=1
iDifficulty=2
 
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=3500.0000
 
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=0
 
[Interface]
bDisable360Controller=0
bHelpEnabled=1
fHudOpacity=1.0000
uHUDColor=452952319
uPipboyColor=452952319
 
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
 
[LOD]
fLODFadeOutMultActors=6.3333
fLODFadeOutMultItems=1.9333
fLODFadeOutMultObjects=5.0000
 
[TerrainManager]
fBlockLoadDistance=125000.0000
fBlockLoadDistanceLow=50000.0000
fSplitDistanceMult=0.7500
fTreeLoadDistance=25000.0000
 
[Water]
bAutoWaterSilhouetteReflections=1
bForceHighDetailReflections=0
bUseWaterDepth=1
bUseWaterDisplacements=1
bUseWaterReflectionBlur=0
bUseWaterReflections=1
bUseWaterRefractions=1
iWaterBlurAmount=1
iWaterReflectHeight=512
iWaterReflectWidth=512

 

 

Edited by DoubleYou

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Do you recommend changing the Fallout_Defaulf.ini for Fallout 3 based on these? DomI understand correctly that the PalloutPrefs.ini here should replace the existing version and then the Launcher rerun to add or replace values based on the capability of the graphics card?

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I haven't recreated a fixed up Fallout_Default.ini for Fallout 3 yet, although I will soon. As of now, yes, replace FalloutPrefs.ini with one here, then select your preset. The end result should not have a bunch of extra settings, which will show that you did it right.

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Okay, so seeing how messed up Fallout 3 INIs are, I decided to clean them up a bit. I have gone through the Fallout_default.ini, which is applied to both Fallout.ini and erroneously to FalloutPrefs.ini at Fallout Launcher startup (most annoying) and removed all the erroneous settings and all lines that are not different from the default. The result is given below:

 

Fallout_default.ini

 

 

[Archive]
sArchiveList=Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa

[Audio]
fASFadeOutTime=10
;default is 5
fDialogMaxDistance=1800
;default is 50000
fDialogMinDistance=125
;default is 70
fFilterDistortionGain=-7.5
;default is -18.2
fMinSoundVel=90
;default is 10
fPlayerFootVolume=0.65
;default is 0.9
fRegionLoopFadeInTime=5.0
;default is 0.6
fRegionLoopFadeOutTime=5.0
;default is 1
iCollisionSoundTimeDelta=150
;default is 333
iRadioUpdateInterval=250
;default is 75

[BlurShader]
fAlphaAddInterior=0.7
;default is 0.5

[BlurShaderHDR]
fBlurRadius=7
;default is 4
fBrightClamp=0.225
;default is 0.35
fBrightScale=2.25
;default is 1.5
fEyeAdaptSpeed=0.5
;default is 0.7
fGrassDimmer=1.5
;default is 1.3
fSunlightDimmer=1.5
;default is 1.3
fTargetLUM=1
;default is 1.2
fTreeDimmer=1
;default is 1.2
iNumBlurpasses=1
;default is 2

[Controls]
bAlwaysRunByDefault=1
;default is 0

[Display]
bAllowScreenShot=1
;default is 0
bLODNoiseAniso=1
;default is 0
fDefault1stPersonFOV=55
;default is 75
fEyeEnvMapLOD1=500
;default is 45
fEyeEnvMapLOD2=800
;default is 65
fLightLODMaxStartFade=3500
;default is 1200
fNoLODFarDistanceMin=100
;default is 1700
fPipboy1stPersonFOV=47
;default is 68
fShadowLODMaxStartFade=1000
;default is 300
fSpecularLODMaxStartFade=2000
;default is 600
iDebugTextTopBottomOffset=20
;default is 10
iLocation X=5
;default is 0
iLocation Y=5
;default is 0

[Fonts]
sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
;default is Data\Fonts\Glow_Monofonto_Large.fnt
sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
;default is bugged, likely Data\Fonts\Monofonto_Large.fnt
sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
;default is Data\Fonts\Glow_Monofonto_Medium.fnt
sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
;default is Data\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
;default is Data\Fonts\Fixedsys_Comp_uniform_width.fnt
sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
;default is Data\Fonts\Glow_Monofonto_VL_dialogs.fnt
sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
;default is bugged, likely Data\Fonts\Baked-in_Monofonto_Large.fnt
sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
;default is Data\Fonts\Glow_Futura_Caps_Large.fnt

[FootIK]
fFootRaisedGain=0.9
;default is 0.2
fGroundAscendingGain=0.4
;default is 0.35
fGroundDescendingGain=0.4
;default is 0.3
fOnOffGain=0.5
;default is 0.01
fRagdollFeedback=0.7
;default is 0.9

[General]
bAnimateDoorPhysics=0
;default is 1
bEnableBoundingVolumeOcclusion=1
;default is 0
bUseThreadedTempEffects=1
;default is 0
sCharGenQuest=0001f388
;default is 00014E85
sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices.bsa|Fallout - Voices.bsa, Data\Fallout - MenuVoices.bsa|Fallout - MenuVoices.bsa
;default is Data\Fallout3.esm, Data\Fallout - Misc.bsa, Data\Fallout - Sound.bsa, Data\final_master_xml.dat, Data\Shaders\shaderpackage.sdp, Data\Music\Battle\*, Data\Music\Battle\Finale\*, Data\Music\Base\*, Data\Music\Dungeon\*, Data\Music\Endgame\*, Data\Music\Exp
sIntroMovie=Fallout INTRO Vsk.bik
;default is blank
sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
;default is Data\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa

[Grass]
fGrassMinStartFadeDistance=0
;default is 400
fTexturePctThreshold=0
;default is 0.3

[HAVOK]
fMaxTime=0.016
;default is 0.167

[Interface]
fMenuBackgroundOpacity=0.76
;default is 0.8
fMenuBGBlurRadius=2
;default is 0.01
fPopUpBackgroundOpacity=0.87
;default is 1
fRSMFaceSliderDefaultMax=3.5
;default is 5
fRSMFaceSliderDefaultMin=-3.5
;default is -5

[InterfaceFX]
fBlurIntensityHUD=1.2
;default is 1.5
fBlurRadiusMenus=0.3
;default is 2
fDefaultBurstIntensity=2
;default is 3
fMiniBurstDuration=200
;default is 150
fMiniBurstIntensity=1.5
;default is 2

;pulse effect
fPulseBrightenIntensity=0.25
;default is 0.1
fPulseRadiusIntensity=0.5
;default is 0.02
fPulseRate=0.0006
;default is 0.0003

fScreenLightBaseIntensity=0.6
;default is 0.3
fScreenLightRadius=6
;default is 32

;pipboy menu transitions
fShudderChance=0.2
;default is the same
fVertHoldChance=0.08
;default is 0.05

[LOD]
fActorLODDefault=5
;default is 6.5
fDistanceMultiplier=1
;default is 1.2
;There is a misprint in the INI that would have specified that fFadeInTime=2, but since they spelled it fFadeInTimet, it doesn't work, so I have left this in the comments. Default is 1.2.
fFadeOutTime=2
;default is 1.2
fLODBoundRadiusMult=10
;default is 3
fLODFadeOutPercent=0.6
;default is 0.9
fTalkingDistance=1000
;default is 2000
iFadeNodeMinNearDistance=500
;default is 400

[Menu]
fCreditsScrollSpeed=40
;default is 55

[Pipboy]
fBlurIntensityPipboy=0.25
;default is 1

[RenderedTerminal]
fRaceSexMenuVPos=-0.6
;default is 0.38
fRaceSexMenuZoom=70
;default is 92
fRenderedTerminalZoom=36
;default is 20
fScreenLightBaseIntensity=1.2
;default is 0.3
fScreenLightColorB=0.62
;default is 1
fScreenLightColorG=0.74
;default is 1
fScreenLightColorR=0.68
;default is 1
fScreenLightRadius=80
;default is 32

[TerrainManager]
fHighBlockLoadDistanceLow=50000
;default is 75000

[VATS]
fVatsLightColorB=0.35
;default is 1
fVatsLightColorG=0.35
;default is 1
fVatsLightColorR=0.35
;default is 1
fVATSLightLevelMax=65
;default is 40

[Voice]
sFileTypeGame=ogg
;default is mp3

[Weather]
fSunBaseSize=750
;default is 250
fSunGlareSize=800
;default is 350

 

 

As you can see, I've added comments throughout to tell of the changes from the default values. Most of these changes are assumed to be fixes (a large number of them are at least) and are recommended to be in everyone's Fallout.ini.

 

What I recommend

Edit your Fallout_default.ini file in the Fallout 3 directory to have only the following within:

 

 

 

[Archive]
sArchiveList=Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa

[Audio]
fASFadeOutTime=10
fDialogMaxDistance=1800
fDialogMinDistance=125
fFilterDistortionGain=-7.5
fMinSoundVel=90
fPlayerFootVolume=0.65
fRegionLoopFadeInTime=5.0
fRegionLoopFadeOutTime=5.0
iCollisionSoundTimeDelta=150
iRadioUpdateInterval=250

[BlurShader]
fAlphaAddInterior=0.7

[BlurShaderHDR]
fBlurRadius=7
fBrightClamp=0.225
fBrightScale=2.25
fEyeAdaptSpeed=0.5
fGrassDimmer=1.5
fSunlightDimmer=1.5
fTargetLUM=1
fTreeDimmer=1
iNumBlurpasses=1

[Controls]
bAlwaysRunByDefault=1

[Display]
bAllowScreenShot=1
bLODNoiseAniso=1
fDefault1stPersonFOV=55
fEyeEnvMapLOD1=500
fEyeEnvMapLOD2=800
fLightLODMaxStartFade=3500
fNoLODFarDistanceMin=100
fPipboy1stPersonFOV=47
fShadowLODMaxStartFade=1000
fSpecularLODMaxStartFade=2000
iDebugTextTopBottomOffset=20
iLocation X=5
iLocation Y=5

[Fonts]
sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt

[FootIK]
fFootRaisedGain=0.9
fGroundAscendingGain=0.4
fGroundDescendingGain=0.4
fOnOffGain=0.5
fRagdollFeedback=0.7

[General]
bAnimateDoorPhysics=0
bEnableBoundingVolumeOcclusion=1
bUseThreadedTempEffects=1
sCharGenQuest=0001f388
sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices.bsa|Fallout - Voices.bsa, Data\Fallout - MenuVoices.bsa|Fallout - MenuVoices.bsa
sIntroMovie=Fallout INTRO Vsk.bik
sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3

[Grass]
fGrassMinStartFadeDistance=0
fTexturePctThreshold=0

[HAVOK]
fMaxTime=0.016

[Interface]
fMenuBackgroundOpacity=0.76
fMenuBGBlurRadius=2
fPopUpBackgroundOpacity=0.87
fRSMFaceSliderDefaultMax=3.5
fRSMFaceSliderDefaultMin=-3.5

[InterfaceFX]
fBlurIntensityHUD=1.2
fBlurRadiusMenus=0.3
fDefaultBurstIntensity=2
fMiniBurstDuration=200
fMiniBurstIntensity=1.5

;pulse effect
fPulseBrightenIntensity=0.25
fPulseRadiusIntensity=0.5
fPulseRate=0.0006

fScreenLightBaseIntensity=0.6
fScreenLightRadius=6

;pipboy menu transitions
fShudderChance=0.2
fVertHoldChance=0.08

[LOD]
fActorLODDefault=5
fDistanceMultiplier=1
;There is a misprint in the INI that would have specified that fFadeInTime=2, but since they spelled it fFadeInTimet, it doesn't work, so I have left this in the comments. Default is 1.2.
fFadeOutTime=2
fLODBoundRadiusMult=10
fLODFadeOutPercent=0.6
fTalkingDistance=1000
iFadeNodeMinNearDistance=500

[Menu]
fCreditsScrollSpeed=40

[Pipboy]
fBlurIntensityPipboy=0.25

[RenderedTerminal]
fRaceSexMenuVPos=-0.6
fRaceSexMenuZoom=70
fRenderedTerminalZoom=36
fScreenLightBaseIntensity=1.2
fScreenLightColorB=0.62
fScreenLightColorG=0.74
fScreenLightColorR=0.68
fScreenLightRadius=80

[TerrainManager]
fHighBlockLoadDistanceLow=50000

[VATS]
fVatsLightColorB=0.35
fVatsLightColorG=0.35
fVatsLightColorR=0.35
fVATSLightLevelMax=65

[Voice]
sFileTypeGame=ogg

[Weather]
fSunBaseSize=750
fSunGlareSize=800

 

 

This will cause the Fallout Launcher only to apply these necessary changes to the Fallout.ini at startup. Unfortunately, this doesn't stop it from erroneously copying these to FalloutPrefs.ini initially, however, copying the default FalloutPrefs.ini below and tweaking it to My Games\Fallout3 and then applying your preset will allow you to have only the necessary lines.

 

FalloutPrefs.ini

 

 

[Audio]
fDefaultEffectsVolume=1.0000
fDefaultFootVolume=0.5000
fDefaultMasterVolume=1.0000
fDefaultMusicVolume=0.4000
fDefaultRadioVolume=0.5000
fDefaultVoiceVolume=0.7500
 
[BlurShader]
bUseBlurShader=1
 
[BlurShaderHDR]
bDoHighDynamicRange=1
 
[Controls]
bGamePadRumble=1
bInvertYValues=0
fMouseSensitivity=0.0020
fXenonHorizLookSpeed=1500.0000
fXenonVertLookSpeed=1200.0000
Activate=0012FF0A
Always Run=003AFFFF
Auto Move=0010FFFF
Back=001FFF14
Block=00380110
Crouch/Sneak=001DFF08
Forward=0011FF13
Grab=002CFF09
Hotkey1=0002FFFF
Hotkey2=0003FFFF
Hotkey3=0004FFFF
Hotkey4=0005FFFF
Hotkey5=0006FFFF
Hotkey6=0007FFFF
Hotkey7=0008FFFF
Hotkey8=0009FFFF
Jump=0039FF0D
Menu Mode=000FFF0B
QuickLoad=0043FFFF
QuickSave=003FFFFF
Ready Item=0013FF0C
Rest=0014FF07
Run=002AFFFF
Slide Left=001EFF17
Slide Right=0020FF16
Toggle POV=0021020F
Use=00FF0011
Vats=002FFF0E
 
[Decals]
uMaxDecals=100
 
[Display]
bDrawShadows=0
bFull Screen=1
bTransparencyMultisampling=0
fDecalLOD1=1000.0000
fDecalLOD2=1500.0000
fGamma=1.0000
fLightLODStartFade=1000.0000
fShadowLODStartFade=200.0000
fSpecularLODStartFade=500.0000
iActorShadowCountExt=2
iActorShadowCountInt=4
iAdapter=0
iMaxAnisotropy=8
iMaxDecalsPerFrame=10
iMaxSkinDecalsPerFrame=3
iMultiSample=0
iScreenShotIndex=0
iShadowFilter=0
iShadowMapResolution=256
iShadowMode=3
iSize H=480
iSize W=640
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
sD3DDevice=
 
[GamePlay]
bCrossHair=1
bDialogueSubtitles=1
bDisableDynamicCrosshair=0
bGeneralSubtitles=0
bSaveOnInteriorExteriorSwitch=1
bSaveOnRest=1
bSaveOnTravel=1
bSaveOnWait=1
bShowQuestMarkers=1
iDifficulty=2
 
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=3500.0000
 
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=0
 
[Interface]
bDisable360Controller=0
bHelpEnabled=1
fHudOpacity=1.0000
uHUDColor=452952319
uPipboyColor=452952319
 
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
 
[LOD]
fLODFadeOutMultActors=6.3333
fLODFadeOutMultItems=1.9333
fLODFadeOutMultObjects=5.0000
 
[TerrainManager]
fBlockLoadDistance=125000.0000
fBlockLoadDistanceLow=50000.0000
fSplitDistanceMult=0.7500
fTreeLoadDistance=25000.0000
 
[Water]
bAutoWaterSilhouetteReflections=1
bForceHighDetailReflections=0
bUseWaterDepth=1
bUseWaterDisplacements=1
bUseWaterReflectionBlur=0
bUseWaterReflections=1
bUseWaterRefractions=1
iWaterBlurAmount=1
iWaterReflectHeight=512
iWaterReflectWidth=512

 

Edited by DoubleYou

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The GOG version of Fallout 3 uses a different set of default values for Fallout_default.ini and FalloutPrefs.ini. There are also different INI default files for the other 2 Bethesda games that GOG supports, Oblivion and Fallout New Vegas. These INI files are typically setup for a somewhat more capable system than the INI values found in the Steam version.

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I would be interested in seeing these variants. Maybe they fixed some of Bethesda's mistakes.

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