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MO won't recognize/launch executables...
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Question
toolio20
I've looked through some of the other posts but didn't see this problem mentioned - if I missed it, apologies.
Anyway, I've got a fresh, stock copy of NV loaded (with a singular pistol mod downloaded as part of the tut but not activated) with NVSE installed and working properly through MO.
I installed "4GB Fallout New Vegas Updated" and can run it successfully with it's own launcher. However, when I attempt to integrate it into MO via the Modify Executables interface I...just can't. I enter the correct binary location (within the root Fallout New Vegas folder) and although the "Add" option will un-grey, when I click it the entry isn't added to the list and all the fields go blank. I have tried setting the "Start in" value, to no avail. Disabled AV for a few tries, no change. Manually running as admin, btw, and have faithfully followed EssArrBee's instructions as well.
I tried to add a test NVSE shortcut and it exhibited the same behavior - MO absolutely refuses to add anything to the executables list. It will happily take down the location information, enable the "Add" button and as soon as I click on it, poof, everything vanishes and the loop begins anew. Some setting has got to be screwy, but I can't for the life of me figure out what it is. Any help or insight you guys could provide would be most appreciated, as always.
[spoiler=Ready to hit Add...]![post-6597-0-38176300-1441461601_thumb.png](https://stepmodifications.org/forum/uploads/monthly_09_2015/post-6597-0-38176300-1441461601_thumb.png)
[spoiler=The sad result]![post-6597-0-79414700-1441461636_thumb.png](https://stepmodifications.org/forum/uploads/monthly_09_2015/post-6597-0-79414700-1441461636_thumb.png)
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