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[STEP + REGS + Requiem + CWO + More] Help with Bugfixing, increasing Performance and Merging
By elwaps,
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Question
elwaps
Hey everyone.
As I've just registered and this is my first post, I hope my thread is correct regarding the rules.
Problem: no CTDs, no freezes but "Skyrim stopped working", see below.
System Specs
- Intel Core i7 2600 (not overclocked)
- 2x 4GB DDR3 1333MHz (not overclocked)
- Gainward GTX 680 Phantom 4GB (not overclocked)
- Samsung SSD 830 256GB (Windows + Programs + Skyrim)
Software
- Windows 7 Home Premium x64
- nVidia driver 347.09
- Mod Organizer
- SKSE
- TES5Edit
- Wyre Bash (Bashed Patch)
- FNIS (FNIS Patch)
- SUM (Reproccer Patch, DSR Patch)
Skyrim STEP Setup
- Strictly followed the STEP Extended 2.2.9 Wiki guide, only skipped mods that weren't available anymore
- Added VEGA Core (instead of Extended, due to stability reasons)
- Added REGS
Other mods
- Character Creation Overhaul
- ApachiiSkyHair + Male + Female
- Expanded Skyrim Presets
- Trade Routes
- Realistic Lightning Overhaul
- Arissa The Wandering Rogue
- INIGO (another voiced follower)
- Skyrim Peasant Fashion + Fix
- Immersive Patrols
- OBIS + Alternate Start Fix
- SkyTEST + DG Wolf Fix + DG + DB
- Birds of Skyrim
- skyBirds
- Pets of Skyrim
- CBBE + Mature Skin Texture and Body
- Followers and Factions unprotected
- HDT Physics Extensions
- Pretty Combat Animations
- Pretty Staff and Magic Cast Animations
- Bodyslide2 and Outfit Studio
- Omnisway Clothing Replacer + Bodyslide Build
- Intro Music Replacement by Malukah
- Fantasy Soundtrack Project + Combat + Unique Places
- Immersive Wait and Sleep Menu
- Professions
- The Dance of Death
- Combat Drama Overhaul
- WARZONES 2015
Complete Load Order
# This file was automatically generated by Mod Organizer.
Settings
- 1920x1080
- everything set exactly like described in the STEP guide
- quality versions of mods preferred due to 4GB of VRAM
- DS2X Antialiasing forced via nVidia Inspector
- no ENB besides the speedhack and windowed mode like described in STEP
- all MCM settings like described in STEP, VEGA and REGS
- all MCM settings from other mods at default except told otherwise
- some ini-settings modified to get rid of distant mountain flicker
Skyrim Performance
- nearly 60fps or VSync-capped 60fps almost everywhere in Skyrim
- less but very well playable fps (~40) around Riften (dense forest)
- partially framedrops in cities (covered by JK's cities or ETaC) down to ~20-30fps
- maximum VRAM usage in Whiterun ~3350MB
- average VRAM usage in Whiterun ~3100MB
- average RAM usage in Whiterun ~1950MB
- GPU usage in Whiterun ~35-60%
- maximum GPU temperature in Whiterun ~70°C
- average threads in Whiterun ~20
- CPU usage and temperature can't be measured by Skyrim Performance Monitor but I know the processor isn't overheating as it manages to handle Project CARS (100% usage all the time) without overheating too
CRASHES
- CTDs: none
- Freezes: none
- 99% of the time everything works perfectly well and fluid
- sometimes I got short stutter, about half the length of an Autosave Manager save
BUT
- "Skyrim stopped working" often happens when
-- loading into the Whiterun cell
-- loading into the Riften cell
-- entering the area in front of Whiterun, where the stables are
If, however, Skyrim doesn't crash when entering those areas, I can run around there for hours and nothing happens. It seems that something goes wrong while loading those cells. I don't think there's a major conflict between mods as it should crash every time then, which doesn't happen. Perhaps it got something to do with performance issues, but in that case I don't know how I can walk around for ages in those areas if everything goes right in the beginning.
Let me give you some examples of when and how those crashes happen:
1) approaching Whiterun from the east
2) entering the area where ETaC added stuff, near the stables
3) a short freeze like those of the Autosave Manager happens
4) a Windows message pops up: "Skyrim stopped working"
5) I have to close the window and Skyrim is gone
6) restarting Skyrim, reloading the last save
7) reentering the same area
8a) in ~80% of the cases everything goes well when entering the area, afterwards everything is stable
8b) in ~20% of the cases see 3) and repeat
1) entering Whiterun from outside and immediately manually save
2) walking a few steps until I reach the forgery
3) a short freeze like those of the Autosave Manager happens
4) a Windows message pops up: "Skyrim stopped working"
5) I have to close the window and Skyrim is gone
6) restarting Skyrim, reloading the save from inside Whiterun (see 1))
7) walking until about I reach the forgery again
8a) in ~90% of the cases everything goes well when entering the area, afterwards everything is stable
8b) in ~10% of the cases see 3) and repeat
1) entering Whiterun from Dragonsreach and immediately manually save
2) walking a few steps until I'm halfway down the steps
3) a short freeze like those of the Autosave Manager happens
4) a Windows message pops up: "Skyrim stopped working"
5) I have to close the window and Skyrim is gone
6) restarting Skyrim, reloading the save from above (see 1))
7) walking until about I reach the middle of the steps again
8a) in ~90% of the cases everything goes well when entering the area, afterwards everything is stable
8b) in ~10% of the cases see 3) and repeat
Already excluded from the list of potential causes
- some ini-settings modified to get rid of distant mountain flicker (problem already occured before I've made these changes)
- other mods than STEP, VEGA and REGS (as the problem started after installing REGS if not earlier)
- the cells themselves (as they work fine for unlimited time after the initial phase of potential crash is over)
- the 3.1GB cap?!? I think this shouldn't be the problem when you look at the screenshot below as there wasn't any crash when monitoring
What the heck could this be? I'm always only reading about CTDs and freezes but my problem doesn't seem to be covered anywhere. It seems to be performance related and it seems to be limited to JK and ETaC-covered areas (well, they are the only ones eating up so much performance) but both are part of REGS and should be stable. I've attached a screenshot of Skyrim Performance Monitor (running around in Whiterun without having a crash).
Please help me guys! As soon as this error is fixed, I feel I got a perfect Skyrim for the first time since release! :)
8 answers to this question
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