Tannin is looking into the BSA loading problem that MO has had with FNV/FO3. He needs to know if if Oblivion exhibits the same behavior.
Steps to produce the error:
Install mods with BSAs that's name matches the plugin ex: SomeMod.bsa and SomeMod.esp/esm Do this one by one until the game will not even start. Change the name of one of the BSAs from SomeMod.bsa to SomeMod - something something.bsa and see if the game loads.
I have one problem with Mod Organizer.
I create retexture many original textures and pack their (with FOMM/BSA creator) to .bsa archive. After I create folder with name "Data", and place my "new.bsa" there.
Later I pack all (folder with file) to 7-zip archive and setup mod with Mod Organizer. After I activate "new.bsa" in tab "Archives".
I start the game... and no any changes.
My question: why this happen and how is fix?
My current understanding is BSAs will load when their esp is loaded. i don't know where that will be exactly until at least LOOT sorts things and maybe I need to adjust further. Given the plugin LO may settle into an order that gives me asset LO i don't want I may to extract the BSA after the mod is installed. Is that possible? Or do I need to reinstall the mod and click on the extract option.
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