Thiero Posted February 27, 2015 Posted February 27, 2015 I'm going through my third full clean reiinstall of New Vegas in my endeavor to install F&L, and I had a few questions about potential pitfalls I may have been falling into;1. Are "overwrite/overwritten" flags an issue? If so, how do I fix them?2. Should I be installing all mod files under one name? In my previous attempts I would only install mod files under one name when the guide said there would be an option of picking "merge". Should I be doing this for all mods?3. What bsa's should be (un)ticked, and are there any bsa's that can be extracted not specified in the guide?4. During the .ini edits, do I really paste the lines right below the corresponding area (e.g. [Display]), or do I find the individual lines and change them to the riht values (e.g. fShadowLODRange is a line farther down under [Display], do I change it's value to 200, or include it in the entire .ini edit directly under [Display]).
EssArrBee Posted February 27, 2015 Posted February 27, 2015 I'm going through my third full clean reiinstall of New Vegas in my endeavor to install F&L, and I had a few questions about potential pitfalls I may have been falling into;1. Are "overwrite/overwritten" flags an issue? If so, how do I fix them?The install order makes sure that overwrite flags are okay.2. Should I be installing all mod files under one name? In my previous attempts I would only install mod files under one name when the guide said there would be an option of picking "merge". Should I be doing this for all mods?It says to merge for mods that have multiple files. Otherwise stick to one file for one mod.3. What bsa's should be (un)ticked, and are there any bsa's that can be extracted not specified in the guide?You should tick all of them and you can extract any BSA that is greyed out in the Archives tab except for the vanilla ones.4. During the .ini edits, do I really paste the lines right below the corresponding area (e.g. [Display]), or do I find the individual lines and change them to the riht values (e.g. fShadowLODRange is a line farther down under [Display], do I change it's value to 200, or include it in the entire .ini edit directly under [Display]).Paste DarnUI, then look for the others to change before copy-pasting.
Kelmych Posted February 27, 2015 Posted February 27, 2015 If UIO is used the .ini edits for DarNUI aren't needed, although you can always use them if you want. UIO automatically adds these particular .ini edits. I have tested this with the Fallout 3 version of UIO and it works correctly. I doubt EssArrBee has had time to test this in Fallout NV yet as he has been busy with Skyrim, but it should work.
Thiero Posted February 27, 2015 Author Posted February 27, 2015 Also, does it matter if I install the mods from archive? I have all of the mods downloaded manually, but I believe someone told me that not downloading from MO can cause problems.
Nozzer66 Posted February 27, 2015 Posted February 27, 2015 It has never caused me a problem, ever. If you want to install from archive that's fine, but doing it all through MO is easier and quicker. Not sure who might have said something like that.
GrantSP Posted February 27, 2015 Posted February 27, 2015 Any archives you have that didn't come from Nexus, you can simply move them into the 'downloads' folder and install them from there. That way all your mods are together and you can uninstall/reinstall easily if you need to.
Thiero Posted February 28, 2015 Author Posted February 28, 2015 After merging Armor Replacer Child NPC Fix.esp, Reload Speed Game Start Fix.esp, REPCONN Test Site Fixes.esp and Safe ShowRaceMenu.esp, then creating Merged Fixes.esp, the new esp does not show up in wyre flash for the purposes of adding bashed tags.
EssArrBee Posted February 28, 2015 Posted February 28, 2015 Did you create the new mod and then tick the mod in the left pane? Sometimes people forget to tick the new mod.
Thiero Posted February 28, 2015 Author Posted February 28, 2015 Did you create the new mod and then tick the mod in the left pane? Sometimes people forget to tick the new mod.Yes it is ticked
EssArrBee Posted February 28, 2015 Posted February 28, 2015 Maybe it needs to be refreshed, right-click->all mods->refresh, or there is no plugin in the merged fixes folder. Maybe it's in another one of the mod folders you unticked.
Thiero Posted February 28, 2015 Author Posted February 28, 2015 (edited) Tried ticking all mods, nothing. I also tried after refreshing MO, but when I right clicked I could not see an "all mods" option. Tried the same in Wyre Flash and there was still no "all mods" option.Also heres a pic of the Merged Fixes filetree: Edited February 28, 2015 by Thiero
EssArrBee Posted February 28, 2015 Posted February 28, 2015 How did that mod get into that folder? It's supposed to just be on the top level.
Thiero Posted February 28, 2015 Author Posted February 28, 2015 (edited) I don't know how. I've gone through this process 3-4 times and I've never had trouble during this particular step until now. I've done everything the same so far. EDIT: There is something I did different actually, the guide calls for merging script 1.7, I used 1.75. Edited February 28, 2015 by Thiero
EssArrBee Posted February 28, 2015 Posted February 28, 2015 That doesn't matter actually. The 1.7 and 1.75 both work for that particular merge. I just think something was a little batty in the Overwrite folder and it messed up somehow.
Thiero Posted February 28, 2015 Author Posted February 28, 2015 That doesn't matter actually. The 1.7 and 1.75 both work for that particular merge. I just think something was a little batty in the Overwrite folder and it messed up somehow.Ill remove the mods and restart the merge. Ill try and take a bunch of screenshots.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now