Dragoncon Posted September 16, 2014 Share Posted September 16, 2014 Extended UI is a user interface mod that is meant to be used alongside skyUI. It makes the skill menu easier to navigate with mouse and keyboard as well as making it so that you can adjust your maximum sleep time anywhere from 1 to 720 hours (it is still between 1 and 24 by default) and adds a few useful features to the in-game console. I personally believe this mod should be included in STEP Core based solely on the skill menu being vastly better than the default Skyrim one. Link to comment Share on other sites More sharing options...
redirishlord Posted September 16, 2014 Share Posted September 16, 2014 Extended UI is a user interface mod that is meant to be used alongside skyUI. It makes the skill menu easier to navigate with mouse and keyboard as well as making it so that you can adjust your maximum sleep time anywhere from 1 to 720 hours (it is still between 1 and 24 by default) and adds a few useful features to the in-game console. I personally believe this mod should be included in STEP Core based solely on the skill menu being vastly better than the default Skyrim one.This looks great, but does it conflict with Mfg Console? They both alter the same interfaceconsole.swf file which according to the mods description and forum posts is an incompatibility. Mfg console is a pretty useful troubleshooting tool, but I suppose you could segregate them by using separate profiles. Link to comment Share on other sites More sharing options...
Dragoncon Posted September 16, 2014 Author Share Posted September 16, 2014 (edited) I don't believe they are compatible. Which is unfortunate, I don't really understand what the Extended UI guy was thinking putting random Console changes in, I am tempted to see what happens if I try to overwrite Extended UI with MFG though and maybe the rest of EUI will work either way. I'll look into that in a bit. Edit: Just did a quick and dirty check and as long as MFG console is after EUI in the mod order MFG console takes precedence as I expected. Obviously assuming use of Mod Organizer here. Edited September 17, 2014 by Dragoncon 1 Link to comment Share on other sites More sharing options...
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