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"Blocking" textures(especially in snow)


Question

Posted (edited)

Hi all!

 

I have some textures, or something else, that's really blocky. When I get close to it, it disappear. It's like a field around me that renders normal looking textures, and outside of the field, the textures of most things are blocky. This is mainly noticeable in snow. It also carries along a slight tint, or shadow.

I am fairly certain this does not happen if you have Skyrim set at Ultra, but it does happen if you have it at Medium/Low and perhaps even High. I honestly don't know what's causing this, but I hoped someone here could definitely(if there is a definit answer) tell me what the problem is. I messed around with the .ini's because when trying another preset from the Skyrim Launcher, Mod Organizer doesn't automatically use it. So I had to go through the .ini's(mainly Skyrimprefs.ini) and manually changed them so they matched, except for the things that are listed in the STEP guides.

I did this as a way to get some FPS.

 

~Sincerely

 

Halde

Edited by Halde

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Posted (edited)

AF is set at x16 in the nvidia Inspector. 

In the Skyrimprefs.ini "iMaxAnisotropy=" is set at 1.

And I doesn't seem to be a problem with AF. When AF is low, textures looks blurry, and you can't see a exactly where they are rendering proportional to your character. Here, I can litteraly see the blocky textures being removed instantly when I come close enough. And it's pretty darn close.

Perhaps blocky is a bad word. Pixelated might fit better.

Edited by Halde
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Posted (edited)

A video would have been optimal, since you can see how this thing move, but I simply don't know how to make one, so some screenshots have to make do. I also, after taking the screenshots, learned that it has nothing to do with my characters position, but the cameras position.

 

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Picture 2 and 4(in order) is the same, 4 being zoomed out.

Edited by Halde
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Posted

Try to start with shadow resolutions in skyrimprefs.ini ... I do not know for certain since I have not played the game without ENB since.... I got it! :s 

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Posted

Posting your INI would be helpful.

 

Shadow resolution and iBlur need to be tweaked.

Here's my shadow settings. These are from Ultra plus a bit a tweaking...

 

[Display]

iShadowMapResolution = 2048

fShadowBiasScale = 0.1500

iShadowMaskQuarter = 4

iBlurDeferredShadowMask = 3

fShadowDistance = 5000.0000

fInteriorShadowDistance = 3000.0000

iShadowFilter = 4

bShadowsOnGrass = 1

fShadowLODStartFade = 200.0000

bDeferredShadows = 1

iShadowMode = 4

bTreesReceiveShadows = 1

bDrawLandShadows = 1

bDrawShadows = 1

bShadowMaskZPrepass = 0

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Posted

Well I just rigged it to match the Ultra setting. Except for a couple of things[spoiler=Skyrimprefs.ini][General]

fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0[imagespace]bDoDepthOfField=1iRadialBlurLevel=2[Display]iBlurDeferredShadowMask=3fInteriorShadowDistance=3000.0000fShadowDistance=8000.0000iShadowSplitCount=2iMaxAnisotropy=1fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=3600.0000fGamma=1.0000fDecalLOD2=1500.0000fDecalLOD1=1000.0000fSpecularLODStartFade=500.0000fShadowLODStartFade=200.0000fLightLODStartFade=1000.0000iTexMipMapMinimum=0iTexMipMapSkip=0iWaterMultiSamples=0iMultiSample=4iShadowMode=3bTreesReceiveShadows=1bDrawLandShadows=1bFull Screen=1iSize H=1080iSize W=1920fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=3072.0000fMeshLODLevel1FadeDist=4096.0000iScreenShotIndex=3bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=3iMaxDecalsPerFrame=10bFloatPointRenderTarget=0sD3DDevice="Intel® HD Graphics 4600"bFXAAEnabled=1iShadowMapResolution=4096fShadowBiasScale=0.15iShadowMaskQuarter=3iAdapter=0iPresentInterval=4iShadowFilter=3bShadowsOnGrass=1bTransparencyMultisampling=0bDeferredShadows=1bDrawShadows=1[Grass]b30GrassVS=0fGrassStartFadeDistance=3000.0000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=0.0000[MAIN]bGamepadEnable=1bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1fSkyCellRefFadeDistance=150000.0000[GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=3[interface]bDialogueSubtitles=0bGeneralSubtitles=0fMouseCursorSpeed=1.0000bShowCompass=1[Controls]fGamepadHeadingSensitivity=1.0000fMouseHeadingSensitivity=0.0125bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1bMouseAcceleration=0bUseKinect=0[Particles]iMaxDesired=750[saveGame]fAutosaveEveryXMins=15.0000[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=1107502616fVal6=1.0000uID6=1107501238fVal5=1.0000uID5=3954fVal4=1.0000uID4=1225152625fVal3=1.0000uID3=94881fVal2=0.4000uID2=466532fVal1=1.0000uID1=554685fVal0=0.8000uID0=1007612[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[TerrainManager]fTreeLoadDistance=25000.0000fBlockMaximumDistance=100000.0000fBlockLevel1Distance=32768.0000fBlockLevel0Distance=20480.0000fSplitDistanceMult=0.7500bShowLODInEditor=0[NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000[Trees]bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=20[Decals]uMaxDecals=100bDecals=1bSkinnedDecals=1uMaxSkinDecals=35uMaxSkinDecalsPerActor=20[LOD]fLODFadeOutMultObjects=2.5000fLODFadeOutMultItems=3.5000fLODFadeOutMultActors=3.0000fLODFadeOutMultSkyCell=1.0000[Launcher]bEnableFileSelection=1bShowAllResolutions=1uLastAspectRatio=3[blurShaderHDR]bDoHighDynamicRange=0[blurShader]bUseBlurShader=0[Water]iWaterReflectHeight=512iWaterReflectWidth=512bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1

 

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Posted

Well that was smooth!

I'm gonna try with High settings tomorrow to see if the problem persist then, but on Ultra it sure doesn't! I wouldn't mind the extra FPS, as long as this thing is gone!

 

Spank you all very much!

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Posted

This is an issue I also had along time ago. The exact issue is Shadow Draw Distance (fShadowDistance=8000.0000), if you set this too low you get those blocky lines. I keep mine set to 10000 so I dont see any of that.

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Posted

Well at 8000(which is Ultra) I couldn't see them. High shadow preset was 4000, so I just sat it at  6000 to see if I can still see them. I could barely see it at 4000.

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