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Posted

I have just completed all the steps for the core guide and was ready to move onto the extended one but now the game won't let me progress pass the main menu as none of the options load and the skyrim logo isn't spinning. 

 

I am using Mod Organizer and this only started happening after I got past the patch's step. 

 

I can't work out how to get my load order from mod organizer otherwise I would post it here as well but there is no other mods added right now besides the ones included in step.

 

 

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Posted

Re- load order: run LOOT, copy & paste report into spoiler tag on this forum.

 

Re- TES5Edit: what Nozzer said, but if that doesn't stop and report an error then it's probably down to trial & error. Pull mods one at a time from your load order and try to launch, if you get the start menu you've probably found the culprit. STEP Core / Extended mods should be safe, anything you've tweaked in the CK would be the best place to start, then merged plugins, then patch mods, etc. Skyrim is "choking" on  one of your mods, nothing to do but suss out which one.

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Posted

After going over everything and re doing the guide I worked out that the mod that is causing the freezing on the main menu is the STEP Extended patch. I went to the extended guild and grabed any mods I was missing I'm pretty sure. 

 

Here is the load order.

 

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Posted

I tried it and it didn't help. Pretty sure the java is for the Duel Stealth Redux Patch and not for in game stuff but I could be wrong. 

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Posted
  On 7/28/2014 at 4:06 AM, Asharn said:

I tried it and it didn't help. Pretty sure the java is for the Duel Stealth Redux Patch and not for in game stuff but I could be wrong. 

That is correct, only for the patcher.

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Posted

BetterQuestObjectives-AMBSkyforgePatch.esp is missing a master, and also is not necessary for STEP Extended. Indeed, you seem to have a number of plugins rendered unnecessary by the STEP Extended Patch. In addition, your load order is wrong. Make sure you add the LOOT rules and sort through the LOOT application (internal LOOT is an older version).

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Posted (edited)

The BetterQuestObejctives optional mods that are missing a master are deactivated, I just haven't be able to remove them from the list and I assume they aren't affecting anything. Which plugin's don't I need since they are in STEP Extended? When following the core guide I didn't add any that said they were included in the patch unless there is another page listing which ones are made arbitrary.What LOOT rules do I need to add and how do I add them? I can't remember seeing any on both the LOOT wiki page or the Core guide. 

Thanks for the help. 

Edited by Asharn
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Posted

The unnecessary plugins are listed on the STEP Patches page.

 

The mods with LOOT rules are mentioned on the top of the Bashed Patch page. Visit each page and add the LOOT rules. Clicking the Meta Rule something or another will take you to a short guide to adding LOOT rules.

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Posted
  On 7/29/2014 at 1:57 PM, gpthree said:

I've started to get this issue a lot lately and mine is usually a result of it just not liking my merged plugins. 

Be careful with merging plugins with that popular script! It is not flawless!

@OP

Go to your Mod Organizer folder, enter profiles, your profile, copy and paste your plugins.txt here in spoilers.

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Posted

Yes do in fact be careful with the merge plugin but I'll give you something slightly more usefull (idk how long it's been since it was updated but it should give you an idea).

Link

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Posted

@DoubleYou

Here you go

 

 

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Posted
  On 7/29/2014 at 1:57 PM, gpthree said:

I've started to get this issue a lot lately and mine is usually a result of it just not liking my merged plugins. 

I have been experiencing this as well. EVen if everything loads up in tes5edit, the game just hangs at the main menu.  Disabling the merged plugin (or look for errors) solves it. 

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