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I made sure to make the memory tweaks that are recommended on Skyrim Revisited: Legendary. I made an skse folder with skse.ini text document in MO. After that, I made one in my REAL skyrim folder too. I'm still getting ILS/Freezes now. 

 

Also, it sometimes gives me an error about Windows running out of RAM? I have 8 gb of ram. I know my windows is fine.

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Posted

You have three major lighting a weather mods? I didn't ELE and ELFX were compatible.

 

At first glance Skyproc patches go last, even after the Bashed Patch.

 

Also, there has been some reports of the latest ENB binary having issues with SKSE 1.7 alpha. Boris has said this is do to Anti Virus stuff or some other third party software, so you may want to change to SSME. If your computer is saying that windows is running out of memory the only thing I can think of is that you have a 32-bit version of windows. I doubt that you actually have a 32-bit version, which means something has a memory leak.

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Posted

You have three major lighting a weather mods? I didn't ELE and ELFX were compatible.

 

At first glance Skyproc patches go last, even after the Bashed Patch.

 

Also, there has been some reports of the latest ENB binary having issues with SKSE 1.7 alpha. Boris has said this is do to Anti Virus stuff or some other third party software, so you may want to change to SSME. If your computer is saying that windows is running out of memory the only thing I can think of is that you have a 32-bit version of windows. I doubt that you actually have a 32-bit version, which means something has a memory leak.

ELE - Interior Lighting and ELFX ARE compatible, just not if you use the ELFX Enhancer. It says so on the enbdev page that you get ELE from.

 

What are the Skyproc Patches? Just the Dual Sheath Redux Patch.esp? I can put that after Bashed Patch, 0 although I do not think that's the problem.

 

I have a 64-bit version of Windows. I'm also using ENB Binary 245, which is NOt the latest one. Should I just switch back to SKSE 1.6.16 and SSME? I'll see if that works. 

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Posted
AOS_CoT 3.1 compatibility patch.esp is bad. That is the old patch that doesn't work' date=' and indeed is full of bad records by now. You must use the one on the AOS patches page.[/quote']

Could that possibly impact or cause my problem at all?

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Posted
AOS_CoT 3.1 compatibility patch.esp is bad. That is the old patch that doesn't work' date=' and indeed is full of bad records by now. You must use the one on the AOS patches page.[/quote']

Could that possibly impact or cause my problem at all?

Possibly. Depends which way the wind is blowing.

 

Seriously though, weather affects like your entire environment, and a bunch of erroneous records under weather definitely is not going to have a positive effect.

  • 0
Posted

Ok let me try that and I'll get back to all of you. Thanks for the suggestions.


EDIT: Nope, still getting the windows memory error and that area of the soul cairn still looks screwed up. I have no idea what to do..

  • 0
Posted

Not sure if this is relevant, but I used steam mover to move Skyrim to my SSD right after it finished downloading through Steam. I am seriously at a loss. I never had this problem when installing SKSE manually and using WB. This must be something specific to MO not using SKSE correctly.

 

 

I also tried running it with the correct AOS-COT patch. It didn't fix the problem.

  • 0
Posted

Did you try the basic stuff, such as make sure the issue is also present on a vanilla install only launched with SKSE ?

If it aint a problem there then it is almost certainly not a SKSE but rather a mod dependent issue.

  • 0
Posted

Did you try the basic stuff, such as make sure the issue is also present on a vanilla install only launched with SKSE ?

If it aint a problem there then it is almost certainly not a SKSE but rather a mod dependent issue.

What is the best and quickest way to stress test the game without needing to load a save that has a ton of locations open for fast travel?
  • 0
Posted

Use the console to coc into a location...for soul cairn then it is "coc dlc01soulcairnorigin" if I recall correctly.

 

If you are testing on already existing savegames then all your issues could be traced back to that alone!

 

NEVER test new mod setups on existing saves.. always test using coc! Especially if you made the saves using previous versions of SKSE, since it is so fundamental to how scripts work.

  • 0
Posted

Just an update.

 

I loaded a vanilla profile with Serenity ENB and SKSE 1.7 (with memory tweaks). It worked fine with coc commands. I THEN loaded up my usual save (yes the scary one with my full modded list) and it loaded perfectly(so clearly SKSE and Memory Patch) are working, otherwise this save wouldn't even load, let alone let me fast travel around the map for 20 minutes. It's definitely not SKSE then.....

 

 

Current MODDED Load Order (the one that is giving me issues)

 

 

 

# This file was automatically generated by Mod Organizer.

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

Skyrim Project Optimization - Full Version.esm

ClimatesOfTamriel.esm

Lanterns Of Skyrim - All In One - Main.esm

Solstheim Climate Overhaul.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

Unofficial High Resolution Patch.esp

Weapons & Armor Fixes_Remade.esp

Morning Fogs.esp

Rainbows.esp

ExpandedSnowSystems-CoT.esp

ADS.esp

AOS.esp

BWS.esp

DragonShoutVoice.esp

IHSS.esp

Immersive Sounds - Magic.esp

Improved Combat Sounds v2.2.esp

AOS_ICS Patch.esp

mintylightningmod.esp

MintyLightningMod_COT_Patch.esp

StaticMeshImprovementMod.esp

StaticMeshImprovementMod-DragonbornTernFix.esp

StaticMeshImprovementMod-FurnitureChestSnowFix.esp

TradeBarter.esp

83Willows_101BUGS_V4_HighRes.esp

Ars Metallica.esp

Ars Metallica - Dawnguard.esp

Ars Metallica - Dragonborn.esp

AshRocks.esp

Auto Unequip Ammo.esp

Better Towns Textures.esp

Birdsclean.esp

BLESSINGS - Altar Descriptions.esp

Chesko_WearableLantern.esp

ClamsDropPearls.esp

Dead Body Collision.esp

Disease Descriptions.esp

DD_Dawnguard Additions.esp

DD_Dragonborn Additions.esp

Dual Sheath Redux.esp

EpisodeParallax.esp

fFastTravelSpeedMult_4.esp

HoldBorderBanners.esp

Lanterns Of Skyrim - All In One - 1_5x Brighter.esp

manny Lantern Caretakers.esp

More Salt Please.esp

More Salt Please - Dragonborn addon.esp

Moss Rocks.esp

Moss Rocks_DB.esp

ORM-Arvak.esp

PilgrimsDelight.esp

Point The Way.esp

RabbitsPlus.esp

Radiant and Unique Potions Poisons and Booze.esp

ShootingStars.esp

Skyrim Flora Overhaul.esp

SkyrimImprovedPuddles-DG-DB.esp

SulfurRocks.esp

TESGLoadingScreens.esp

Traps Make Noise.esp

WetandCold.esp

WetandCold - Ashes.esp

Chesko_LoreBasedLoadingScreens.esp

Footprints.esp

Footprints - Ash.esp

NoxUE2.00.esp

towConversation.esp

SkyUI.esp

Elemental Staves.esp

ExplosiveBoltsVisualized.esp

imp_helm.esp

imp_helm_imp.esp

imp_helm_dawn.esp

imp_help_dbrn.esp

Gildergreen Regrown.esp

Run For Your Lives.esp

When Vampires Attack.esp

SkyrimChimneysRW.esp

The Paarthurnax Dilemma.esp

Appropriately Attired Jarls Redux.esp

BetterQuestObjectives.esp

BetterQuestObjectives-Dawnguard.esp

BetterQuestObjectives-PaarDilemmaPatch.esp

BlockSparkles.esp

AOS_BlockSparkles Patch.esp

Civil War Repairs.esp

Distant Detail.esp

DiversePriests.esp

Guard Dialogue Overhaul.esp

WeaponsArmorFixes_GuardDialogueOverhaul_Patch.esp

SkyFalls + SkyMills + DG + DB.esp

SkyFalls Dragonborn Small waterfalls.esp

Better Mills Textures.esp

masser Size x0.7.esp

Better Mills Textures - Snow.esp

dD-No Twitching Dragon Death Animation.esp

Riften Bigger Trees.esp

Skyrim bigger trees.esp

SFO - Dragonborn.esp

SFO - Expanded Diversity.esp

secunda Size x0.7.esp

dD - Enhanced Blood Main.esp

dD-Dragonborn-Dawnguard-EBT Patch.esp

AOS_EBT Patch.esp

Soul Gems Differ - E.esp

VariousGuardReplacer.esp

aMidianborn_Skyforge_Weapons.esp

WeaponsArmorFixes_ambSkyforge_Patch.esp

BetterQuestObjectives-AMBSkyforgePatch.esp

ImpeREAL Empire - Unique Cities - Falkreath.esp

Chesko_Step418_SN.esp

Oblivion Gates v3 - Skyrim + Dawnguard DLC.esp

SoS - The Dungeons.esp

ClimatesOfTamriel-Sound.esp

ELE-Spell and Torch Lighting.esp

EnhancedLightsandFX.esp

ELFX - Dawnguard.esp

ELFX - Dragonborn.esp

Better Mills Textures - ELFX patch.esp

ELE-Interior Lighting.esp

ELE DG-Interior Lighting.esp

ELE DB-Interior Lighting.esp

ClimatesOfTamriel-Dawnguard-Patch.esp

ClimatesOfTamriel-Dragonborn-Patch.esp

Solstheim Climate Overhaul - COT compatibility.esp

AOS_COT-DG Patch.esp

Supreme Storms - Cot Version.esp

CoT-WeatherPatch.esp

CoT-WeatherPatch_DB.esp

CoT-WeatherPatch_Snow-10.esp

CoT-WeatherPatch_SupStorms.esp

CoT-WeatherPatch_ESS.esp

CoT-WeatherPatch_NL2.esp

DeadlySpellImpacts.esp

AOS_DSI Patch.esp

dD-No Spinning Death Animation.esp

Beards.esp

Brows.esp

Slightly Reduced Distance NPC Greetings.esp

SPTConsistentOlderPeople.esp

moveitLWT.esp

Height Adjusted Races - Dawnguard.esp

Height Adjusted Races - Morrowind Lore Heights.esp

Height Adjusted Races - Dragonborn.esp

dD - Realistic Ragdoll Force - Realistic.esp

DawnguardRuneWeaponsFXSReplacer.esp

RealisticWaterTwo.esp

RealisticWaterTwo - Legendary.esp

AOS_RWT Patch.esp

GreenWaterFix_v2withDawnguard.esp

AOS_ADS Patch.esp

DiversePriests_ConsistentOlderPeoplePatch.esp

AOS_WetandCold Patch.esp

ArrowDuration300.esp

SOSDung-ELE.esp

Watercolor_for_ENB_RWT.esp

WEBS extended.esp

Bashed Patch, 0.esp

Dual Sheath Redux Patch.esp

 

 

 

skyrim.ini

 

 

[General]

sLanguage = ENGLISH

sIntroSequence =

uExterior Cell Buffer = 36

uGridsToLoad = 7

fFlickeringLightDistance = 8192

 

[Display]

fShadowLODMaxStartFade = 1000.0

fSpecularLODMaxStartFade = 2000.0

fLightLODMaxStartFade = 3500.0

iShadowMapResolutionPrimary = 2048

bAllowScreenshot = 1

fSunShadowUpdateTime = 0.25

fSunUpdateThreshold = 1.5

fDefault1stPersonFOV = 75.0

fDefaultWorldFOV  = 75.0

 

[Audio]

fMusicDuckingSeconds = 6.0

fMusicUnDuckingSeconds = 8.0

fMenuModeFadeOutTime = 3.0

fMenuModeFadeInTime = 1.0

 

[Grass]

bAllowCreateGrass = 1

bAllowLoadGrass = 0

iMaxGrassTypesPerTexure = 7

 

[GeneralWarnings]

SGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Archive]

sResourceArchiveList = Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2 = Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

 

[Combat]

fMagnetismStrafeHeadingMult = 0.0

fMagnetismLookingMult = 0.0

f1PArrowTiltUpAngle = 0.7

f3PArrowTiltUpAngle = 0.7

f1PBoltTiltUpAngle = 0.7

f3PBoltTiltUpAngle = 0.7

 

[Papyrus]

fPostLoadUpdateTimeMS = 500.0

bEnableLogging = 0

bEnableTrace = 0

bLoadDebugInformation = 0

 

[Water]

bReflectLODObjects = 1

bReflectLODLand = 1

bReflectSky = 1

bReflectLODTrees = 1

 

[Actor]

fVisibleNavmeshMoveDist = 12288.0000

 

[VATS]

fVATSCastingAfterKillDelay = 1.2000

uVATSRangedPercentSneak = 100

uVATSRangedPercentGlobal = 100

bVATSIgnoreProjectileTest = 0

bVATSAllowNoKil l= 0

bVATSMultipleCombatants = 1

bVATSForceRanged = 1

 

[Camera]

fOverShoulderAddY = 0.0

fOverShoulderPosZ = 18.0

fOverShoulderPosX = 0.0

fOverShoulderCombatAddY = 0.0

fOverShoulderCombatPosZ = 24.0

fOverShoulderCombatPosX = 0.0

 

fOverShoulderHorseAddY = -72.0

fOverShoulderHorsePosZ = 50.0

fOverShoulderHorsePosX = 35.0

fActorFadeOutLimit = -100

 

fMouseWheelZoomSpeed = 60.0

f1st3rdSwitchDelay = 0.95

iHorseTransitionMillis = 001

 

[interface]

fBookOpenTime = 200.0

 

fSafeZoneX = 10

fSafeZoneY = 10

fSafeZoneXWide = 10

fSafeZoneYWide = 10

 

 

 

 

skyrimprefs.ini

 

 

[General]

fBrightLightColorB = 1.0000

fBrightLightColorG = 1.0000

fBrightLightColorR = 1.0000

iStoryManagerLoggingEvent = -1

bEnableStoryManagerLogging = 0

 

[imagespace]

bDoDepthOfField = 1

iRadialBlurLevel = 2

 

[Display]

iBlurDeferredShadowMask = 3

fInteriorShadowDistance = 3000.0000

fShadowDistance = 8000

iShadowMapResolutionSecondary = 1024

iShadowMapResolutionPrimary = 2048

iShadowSplitCount = 2

iMaxAnisotropy = 0

fLeafAnimDampenDistEnd = 4600.0000

fLeafAnimDampenDistStart = 3600.0000

fTreesMidLODSwitchDist = 1e+007

fGamma = 1.0000

fDecalLOD2 = 1500.0000

fDecalLOD1 = 1000.0000

fSpecularLODStartFade = 2000

fShadowLODStartFade = 400.0000

fLightLODStartFade = 3500

iTexMipMapMinimum = 0

iTexMipMapSkip = 0

iWaterMultiSamples = 0

iMultiSample = 0

iShadowMode = 3

bTreesReceiveShadows = 1

bDrawLandShadows = 1

bFull Screen = 1

iSize H = 1080

iSize W = 1920

fMeshLODFadePercentDefault = 1.2000

fMeshLODFadeBoundDefault = 256.0000

fMeshLODLevel2FadeTreeDistance = 2048.0000

fMeshLODLevel1FadeTreeDistance = 2844.0000

fMeshLODLevel2FadeDist = 1e+007

fMeshLODLevel1FadeDist = 1e+007

iScreenShotIndex = 2

bShadowMaskZPrepass = 0

bMainZPrepass = 0

iMaxSkinDecalsPerFrame = 25

iMaxDecalsPerFrame = 100

bFloatPointRenderTarget = 1

sD3DDevice = "AMD Radeon R9 200 Series"

bFXAAEnabled = 0

iShadowMapResolution = 4096

fShadowBiasScale = 0.15

iShadowMaskQuarter = 4

iAdapter = 0

iPresentInterval = 0

 

[Grass]

b30GrassVS = 0

fGrassStartFadeDistance =  18000

fGrassMaxStartFadeDistance = 7000.0000

fGrassMinStartFadeDistance = 0.0000

 

[MAIN]

bGamepadEnable = 1

bCrosshairEnabled = 1

fHUDOpacity = 1.000

bSaveOnPause = 1

bSaveOnTravel = 1

bSaveOnWait = 1

bSaveOnRest = 1

 

[GamePlay]

bShowFloatingQuestMarkers = 1

bShowQuestMarkers = 1

iDifficulty = 2

 

[interface]

bDialogueSubtitles = 0

bGeneralSubtitles = 0

 

[Controls]

fGamepadHeadingSensitivity = 1.0000

fMouseHeadingSensitivity = 0.0125

bAlwaysRunByDefault = 1

bInvertYValues = 0

bGamePadRumble = 1

bMouseAcceleration = 0

 

[Particles]

iMaxDesired = 750

 

[saveGame]

fAutosaveEveryXMins = 15.0000

 

[AudioMenu]

fAudioMasterVolume = 1.0000

fVal7 = 1.0000

uID7 = 0

fVal6 = 1.0000

uID6 = 0

fVal5 = 1.0000

uID5 = 0

fVal4 = 1.0000

uID4 = 0

fVal3 = 1.0000

uID3 = 0

fVal2 = 0.4000

uID2 = 466532

fVal1 = 1.0000

uID1 = 554685

fVal0 = 0.8000

uID0 = 1007612

 

[Clouds]

fCloudLevel2Distance = 262144.0000

fCloudLevel1Distance = 32768.0000

fCloudLevel0Distance = 16384.0000

fCloudNearFadeDistance = 9000.0000

 

[TerrainManager]

fTreeLoadDistance = 75000

fBlockMaximumDistance = 250000

fBlockLevel1Distance = 70000

fBlockLevel0Distance = 35000

fSplitDistanceMult = 1.5

bShowLODInEditor = 0

 

[NavMesh]

fObstacleAlpha = 0.5000

fCoverSideHighAlpha = 0.8000

fCoverSideLowAlpha = 0.6500

fEdgeFullAlpha = 1.0000

fEdgeHighAlpha = 0.7500

fEdgeLowAlpha = 0.5000

fTriangleFullAlpha = 0.7000

fTriangleHighAlpha = 0.3500

fTriangleLowAlpha = 0.2000

fLedgeBoxHalfHeight = 25.0000

fEdgeDistFromVert = 10.0000

fEdgeThickness = 10.0000

fPointSize = 2.5000

 

[Trees]

bRenderSkinnedTrees = 1

uiMaxSkinnedTreesToRender = 20

 

[Decals]

uMaxDecals = 1000

bDecals = 1

bSkinnedDecals = 1

uMaxSkinDecals = 100

uMaxSkinDecalsPerActor = 60

 

[LOD]

fLODFadeOutMultObjects = 15

fLODFadeOutMultItems = 15

fLODFadeOutMultActors = 15

 

[Launcher]

bEnableFileSelection = 1

bShowAllResolutions = 1

uLastAspectRatio = 3

 

[blurShaderHDR]

bDoHighDynamicRange = 1

 

[blurShader]

bUseBlurShader = 0

 

 

  • 0
Posted

Perhaps you want to turn your uGridsToLoad back to 5?

 

I can try but idk why it would be that. That file ran flawlessly with ugrids 7 with step 2.2.7.

 

Also, what would be causing that floating grass in the boneyard?


Nah, not ugrids. 5 srill didn't work.

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