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Stable uGridsToLoad (by Altimor)


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Posted (edited)

Discussion thread:
Stable uGridsToLoad by Altimor
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Based on the feedback this mod does help solve the ugrids problem!! I think everyone should try it out!!
Accepted for 2.2.8

MT: We especially should be testing these *.dll/SKSE code appendages together (Player Physics, Safety Load)

I tested STEP:Core 2.2.7 without (left side) and with (right side) Safety Load, Stable uGrids, and Player Pysics. Here is SPM output from running the intro cart ride + fast travel to 9 different parts of skyrim, including Solthsiem + approx 30 second wait without mofing at all. The peak is the cart ride and returning to Windhelm from Solthsiem in both cases. Very little difference and no issues with either run. This does not really support for use in STEP:Core, but it does not refute it either. The true test is with STEP:Extended or Core with several demanding Packs installed and hours of gameplay with and without.

 

 

 

Edit: Stable uGridsToLoad was dropped after the release of 2.2.9.2 due to concerns regarding a potential memory corruption issue that was never fixed.

 

STEP does not recommend changing the uGrids setting. With DynDOLOD, there should be no need.

Edited by Nebulous112
Stable uGridsToLoad dropped

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