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Hi, I'm trying to generate the LODs for this mod: https://www.nexusmods.com/skyrimspecialedition/mods/124681
I followed this guide: https://dyndolod.info/Mods/Replaced-Full-Model-Example-Azura-Statue

I have added the following rules by analogy with the manual:

  • crabcarapace01
  • crabcarapace01new
  • crabcarapaceclaw01
  • crabcarapaceclaw01new


But I can't do it, what am I doing wrong?
Logs: https://drive.google.com/drive/folders/1nGTCkxHWCpn1C7IYpJ2EJeZXH31ZpwF7?usp=sharing

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Posted
12 hours ago, HayGT said:

Hi, I'm trying to generate the LODs for this mod: https://www.nexusmods.com/skyrimspecialedition/mods/124681
I followed this guide: https://dyndolod.info/Mods/Replaced-Full-Model-Example-Azura-Statue

I have added the following rules by analogy with the manual:

  • crabcarapace01
  • crabcarapace01new
  • crabcarapaceclaw01
  • crabcarapaceclaw01new


But I can't do it, what am I doing wrong?
Logs: https://drive.google.com/drive/folders/1nGTCkxHWCpn1C7IYpJ2EJeZXH31ZpwF7?usp=sharing

The debug log seems to be empty. Wait for the tools to shutdown and saves the log files before accessing them. Also upload the normal DynDOLOD log. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs. If you are unable to provide the debug log, write out the use mesh mask rule settings and upload H:\Games\The Elder Scrolls V Skyrim - Special Edition - Tools\DynDOLOD\DynDOLOD_SSE_Object_LOD.txt

Post a useful screenshot of a full model with more informative console that shows the full model filename as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

See https://dyndolod.info/Help/Mesh-Mask-Reference-Rules for a full explanation of the settings and more examples.

  • 0
Posted
21 hours ago, HayGT said:

I'm sorry for the logs, Google drive stopped downloading even though it showed that everything was synchronized. Everything should be loaded now.

Screenshots:
https://ibb.co/4ZQLGQ2j
https://ibb.co/5x8Wp9gv
https://ibb.co/nMmX7jCZ
 

https://dyndolod.info/Help/Mesh-Mask-Reference-Rules#VWD-Visible-When-Distant
If no LOD model exists, do not check the VWD flag if the rule is supposed to apply.

Since no LOD model exists, do not set the VWD flag. See the first example https://dyndolod.info/Help/Mesh-Mask-Reference-Rules#Examples

  • Thanks 1

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