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Posted

Okay, I clearly screwed something up here.

Running a modified, lower-end version of the default STEP loadout (which means I'm not using the STEP patches, since I didn't want to use Odin or Vrokii for magic/perks, if that's at all relevant). Everything up to this point is running fine. I cleaned dirty mods and sorted everything in LOOT. I skipped the post-processing step for performance reasons, but I got the grass precached, painted my roads, and ran TexGEN successfully. I open DynDOLOD and set it to run, but it fails. This is the error I receive:

Quote

Error: OpenGL: from TwbRender.DeleteID while processing textures\dungeons\ridgedstone08.dds.

It's not always that file it hangs on (if anything it's usually one of the High Hrothgar textures), but it's generally something in the Realistic Skyrim Overhaul.

I have completed a clean update of my video drivers, as recommended by the error notice. I've tried to research and troubleshoot this on my own, but everything is now melting into gibberish (because frankly that log looks like dogshit), so clearly it's time to ask for help. Here is the sselodgen_log upload and here is bugreport.txt, I believe these are the correct logs but as this process has been driving me slowly mad, I am well aware something crucial might be missing. Please let me know what else might be needed (may have to ELI5 for me to locate it) and I'll provide it.

Thank you in advance to anyone willing to help. I'm so close to done, but this is proving beyond my ability to solve via RTFM and google.

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  • 0
Posted
1 hour ago, DemonDomain said:

the logs i've included should already be ones that had that process done to them, but ill generate new logs in a moment

latest logs here https://drive.google.com/file/d/1pi4wrO-_rSbbN7UMRVAJm4hriIXfwnl-/view?usp=sharing

While these logs (LogsLatest.7z) have GLDebug=1 set, they are with the release version.
The first logs (Logs.7z) are with a test version are with a test version without GLDebug=1 being set.

24 minutes ago, DemonDomain said:

ran DDU and installed latest driver with "Driver only" option, i had the same testversion executables prior to my first post, had the GLDebug in TexGen_SSE.ini, but the issue persists.
from what i noticed, it has changed from DeleteID to LoadScene, possibly after running ddu and installing drivers with the driver only-option
First error was as follows:
Error: OpenGL: 00000500 invalid enumerant from TwbRender.DeleteID while processing D:\
TES Tools\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.

Latest one is
Error: OpenGL: 00000500 invalid enumerant from TwbRender.LoadScene for TreePineForestBroken06:3 while processing D:\Outputit\TexGen\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.

newest logs and bugreport here https://drive.google.com/file/d/1xJLpHQZezt7aWeBw8MSws7bkWy4okfIG/view?usp=sharing

The last error message is actually caused by a preceding file not found error.

From the log:
xEdit Background Loader: Warning: <Can't find Skyrim - Textures0.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures1.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures2.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures3.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures4.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures5.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures6.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures7.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures8.bsa>
..

<Error: File not found textures\defaultdiffuse.dds. Used by Default diffuse>

See https://dyndolod.info/Messages/File-Not-Found-Textures

Make sure D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\ is the correct data path and the vanilla BSA files exist in it.

  • 0
Posted
5 minutes ago, sheson said:

While these logs (LogsLatest.7z) have GLDebug=1 set, they are with the release version.
The first logs (Logs.7z) are with a test version are with a test version without GLDebug=1 being set.

The last error message is actually caused by a preceding file not found error.

From the log:
xEdit Background Loader: Warning: <Can't find Skyrim - Textures0.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures1.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures2.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures3.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures4.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures5.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures6.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures7.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures8.bsa>
..

<Error: File not found textures\defaultdiffuse.dds. Used by Default diffuse>

See https://dyndolod.info/Messages/File-Not-Found-Textures

Make sure D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\ is the correct data path and the vanilla BSA files exist in it.

ill purge mods and validate files to get the bsa's back and report if anything changes. i think this originates from the fact that i removed CSSET as someone found it hogging a lot of vram, and that mod has the textures.bsa files

  • 0
Posted
46 minutes ago, sheson said:

While these logs (LogsLatest.7z) have GLDebug=1 set, they are with the release version.
The first logs (Logs.7z) are with a test version are with a test version without GLDebug=1 being set.

The last error message is actually caused by a preceding file not found error.

From the log:
xEdit Background Loader: Warning: <Can't find Skyrim - Textures0.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures1.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures2.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures3.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures4.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures5.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures6.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures7.bsa>
xEdit Background Loader: Warning: <Can't find Skyrim - Textures8.bsa>
..

<Error: File not found textures\defaultdiffuse.dds. Used by Default diffuse>

See https://dyndolod.info/Messages/File-Not-Found-Textures

Make sure D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\ is the correct data path and the vanilla BSA files exist in it.

The bsa files being missing was the cause, good catch and thank you.

I'd propose a small update or similar to the errormessage popup that says if something is missing and, as the OpenGL one made me run in circles(the debug stuff and driver shenanigans) when the actual problem was missing bsa archives.
Why i didnt catch that myself must be due to me having the issue during night time and being tired, hence why it never dawned on me to check if the bsa's were in Data.

I do hope i can now reinstall gpu drivers "normally" as i need certain things that are only available with the Full install/suite for few other games

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