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Okay, I clearly screwed something up here.

Running a modified, lower-end version of the default STEP loadout (which means I'm not using the STEP patches, since I didn't want to use Odin or Vrokii for magic/perks, if that's at all relevant). Everything up to this point is running fine. I cleaned dirty mods and sorted everything in LOOT. I skipped the post-processing step for performance reasons, but I got the grass precached, painted my roads, and ran TexGEN successfully. I open DynDOLOD and set it to run, but it fails. This is the error I receive:

Quote

Error: OpenGL: from TwbRender.DeleteID while processing textures\dungeons\ridgedstone08.dds.

It's not always that file it hangs on (if anything it's usually one of the High Hrothgar textures), but it's generally something in the Realistic Skyrim Overhaul.

I have completed a clean update of my video drivers, as recommended by the error notice. I've tried to research and troubleshoot this on my own, but everything is now melting into gibberish (because frankly that log looks like dogshit), so clearly it's time to ask for help. Here is the sselodgen_log upload and here is bugreport.txt, I believe these are the correct logs but as this process has been driving me slowly mad, I am well aware something crucial might be missing. Please let me know what else might be needed (may have to ELI5 for me to locate it) and I'll provide it.

Thank you in advance to anyone willing to help. I'm so close to done, but this is proving beyond my ability to solve via RTFM and google.

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Posted
7 hours ago, strangelyliteral said:

Okay, I clearly screwed something up here.

Running a modified, lower-end version of the default STEP loadout (which means I'm not using the STEP patches, since I didn't want to use Odin or Vrokii for magic/perks, if that's at all relevant). Everything up to this point is running fine. I cleaned dirty mods and sorted everything in LOOT. I skipped the post-processing step for performance reasons, but I got the grass precached, painted my roads, and ran TexGEN successfully. I open DynDOLOD and set it to run, but it fails. This is the error I receive:

It's not always that file it hangs on (if anything it's usually one of the High Hrothgar textures), but it's generally something in the Realistic Skyrim Overhaul.

I have completed a clean update of my video drivers, as recommended by the error notice. I've tried to research and troubleshoot this on my own, but everything is now melting into gibberish (because frankly that log looks like dogshit), so clearly it's time to ask for help. Here is the sselodgen_log upload and here is bugreport.txt, I believe these are the correct logs but as this process has been driving me slowly mad, I am well aware something crucial might be missing. Please let me know what else might be needed (may have to ELI5 for me to locate it) and I'll provide it.

Thank you in advance to anyone willing to help. I'm so close to done, but this is proving beyond my ability to solve via RTFM and google.

The provided links both show SSELODGen being started without any generation log messages. SSELODGen, which is typically used to generate terrain LOD, is not relevant in this context.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log, debug log and bugreport.txt (if it exists) to upload when making posts.

The error message should have a link Click on this link for additional explanations and help for this message of the message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages that opens https://dyndolod.info/Messages/Exceptions and scroll to the OpenGL section:
This can be also a bug with the tools encountering unexpected situations. Add GLDebug=1 under [TexGen|DynDOLOD] in ..\DynDOLOD\Edit Scripts\DynDOLOD\[TexGen|DynDOLOD]_[GAME MODE].INI and make a report with the log, debug log and bugreport.txt as explained on the official DynDOLOD support forum.

Delete old logs. Add GLDebug=1 to DynDOLOD_SSE.ini, then run again and also upload the new log, debug and bugreport.txt please.

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Posted

Okay, I think I have the correct logs this time. For some reason DynDOLOD ran for nearly three hours straight before crashing. Previously it had done me the courtesy of crashing within about 15 minutes. So the main log is 116MB post-truncation and the debug log is 273MB pre-zip. Anyway, here are the logs plus the bug report in a zip file. I lost the exact error message while originally trying to put this up on paste.ee but everything else should be there.

Let me know if you need anything else, thanks.

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Posted
8 hours ago, strangelyliteral said:

Okay, I think I have the correct logs this time. For some reason DynDOLOD ran for nearly three hours straight before crashing. Previously it had done me the courtesy of crashing within about 15 minutes. So the main log is 116MB post-truncation and the debug log is 273MB pre-zip. Anyway, here are the logs plus the bug report in a zip file. I lost the exact error message while originally trying to put this up on paste.ee but everything else should be there.

Let me know if you need anything else, thanks.

Unfortunately there is no bugreport.txt in the DynDOLOD Logs.zip

You changed Debug=1 instead of adding GLDebug=1 in C:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini
The driver version is reported as 582.16. Is there no newer for you card? I doubt it makes a difference, but update to 591.74 if possible just to be sure if nothing else speaks against it.

Download the latest test version from https://dyndolod.info/Downloads/Test-Versions
Set Debug=0 and add GLDebug=1 under [DynDOLOD] in C:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini
Delete all old logs and old bugreport.txt. Then run the test version and upload new logs and bugreport.txt (if it exists).

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