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Hi, I'm sorry if there is an obvious fix for this or something, but I just want some outside opinions. I tried to find anymore posts about this but I had no luck. I have not very tech savvy, and playing on a very low end computer.

Anyways, I ran Texgen and Dyndolod fine and it works well ingame, but these tree billboards have a weird transperency issue? This is the second time I ran both Tex and Dyn, and the first time was the same weird billboards. If anyone can suggest what settings I could run Texgen with that could fix this, or any other advice that would be very appreciated. Thank you to anyone who reads this or has any advice!

Pic of issue and texgen settings: https://imgur.com/a/Ajjz682

I ran Dyndolod on medium.

Load order: https://pastebin.com/ERymFJY0

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On 11/2/2025 at 5:49 AM, some_good_jo said:

Hi, I'm sorry if there is an obvious fix for this or something, but I just want some outside opinions. I tried to find anymore posts about this but I had no luck. I have not very tech savvy, and playing on a very low end computer.

Anyways, I ran Texgen and Dyndolod fine and it works well ingame, but these tree billboards have a weird transperency issue? This is the second time I ran both Tex and Dyn, and the first time was the same weird billboards. If anyone can suggest what settings I could run Texgen with that could fix this, or any other advice that would be very appreciated. Thank you to anyone who reads this or has any advice!

Pic of issue and texgen settings: https://imgur.com/a/Ajjz682

I ran Dyndolod on medium.

Load order: https://pastebin.com/ERymFJY0

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD log and debug to upload when making posts.
Also upload ..\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt

Also upload  a useful screenshot of a corresponding full with model with more informative console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

This typically can only happens if third party billboards were installed, the billboard textures generated by TexGen were modified after their generation or the tree LOD atlas texture generated by DynDOLOD was modified after it was generated. Open one of the corresponding billboard textures in the TexGen output folder in an image viewer/editor that supports the BC7 compression format to verify their alpha channel.

Remove all third party billboards from the load order. Make sure the TexGen and DynDOLOD output has no conflicts with other mods or the MO2 Overwrite folder. Do not run any tools after LOD generation that can change textures.

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