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as soon as texgen reaches gathering resources the ram and vram fill up in a matter of seconds causing the kernel to end the program. there are no logs for texgen created.

im running texgen through mo2 through proton experimental, here are some information about my system 

Hardware

Computer Information:

Manufacturer: Micro-Star International Co., Ltd.
Model: MPG Z790 CARBON WIFI (MS-7D89)
Form Factor: Desktop
No Touch Input Detected

Processor Information:

CPU Vendor: GenuineIntel
CPU Brand: 13th Gen Intel(R) Core(TM) i9-13900K
CPU Family: 0x6
CPU Model: 0xb7
CPU Stepping: 0x1
CPU Type: 0x0
Speed: 5500 MHz
32 logical processors
24 physical processors
Hyper-threading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Unsupported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Unsupported
AVX512VNNI: Unsupported
SHA: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
BMI1: Supported
BMI2: Supported
F16C: Supported
FMA: Supported

Operating System Version:

"Arch Linux" (64 bit)
Kernel Name: Linux
Kernel Version: 6.15.7-arch1-1
X Server Vendor: The X.Org Foundation
X Server Release: 12401008
X Window Manager: KWin
Steam Runtime Version: steam-runtime_1.0.20250519.130917

Client Information:

Version: 1751405894
Browser GPU Acceleration Status: Disabled
Browser Canvas: Unavailable
Browser Canvas out-of-process rasterization: Disabled
Browser Direct Rendering Display Compositor: Disabled
Browser Compositing: Disabled
Browser Multiple Raster Threads: Enabled
Browser OpenGL: Disabled
Browser Rasterization: Disabled
Browser Raw Draw: Disabled
Browser Skia Graphite: Disabled
Browser Video Decode: Disabled
Browser Video Encode: Disabled
Browser Vulkan: Disabled
Browser WebGL: Unavailable
Browser WebGL2: Unavailable
Browser WebGPU: Disabled
Browser WebNN: Disabled

Video Card:

Driver: NVIDIA Corporation NVIDIA GeForce RTX 4090/PCIe/SSE2
Driver Version: 4.6.0 NVIDIA 575.64.03
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 143 Hz
VendorID: 0x10de
DeviceID: 0x2684
Revision Not Detected
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 3840 x 2160
Desktop Resolution: 3840 x 2160
Primary Display Size: 27.44" x 15.43" (31.46" diag), 69.7cm x 39.2cm (79.9cm diag)
Primary VRAM: 24564 MB

Sound card:

Audio device: Intel Raptorlake HDMI

Memory:

RAM: 64052 Mb

VR Hardware:

VR Headset: None detected

Miscellaneous:

UI Language: English
LANG: en_US.UTF-8
Total Hard Disk Space Available: 936786 MB
Largest Free Hard Disk Block: 809447 MB

Storage:

Number of SSDs: 4
SSD sizes: 1000G,1000G,1000G,1000G
Number of HDDs: 0
Number of removable drives: 0

i tested 194 with MaxMultiSamples=8 and MaxTextureSize=8192 and also 4/4096, then it drops an opengl error that i cant find on the forum. sadly i couldnt test with your testbuild you mentioned in the other thread about linux memory issue.

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Posted
On 7/21/2025 at 7:29 PM, mrmalin said:

as soon as texgen reaches gathering resources the ram and vram fill up in a matter of seconds causing the kernel to end the program. there are no logs for texgen created.

im running texgen through mo2 through proton experimental, here are some information about my system

i tested 194 with MaxMultiSamples=8 and MaxTextureSize=8192 and also 4/4096, then it drops an opengl error that i cant find on the forum. sadly i couldnt test with your testbuild you mentioned in the other thread about linux memory issue.

Whatever changes, new settings were included in the test version are part of the alpha versions related after that.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and debug log and bugreport.txt (if it exists) to upload for the OpenGL.

The OpenGL error should have a link "Click on this link for additional explanations and help for this message" as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages that should open https://dyndolod.info/Messages/Exceptions#OpenGL, so read that.

Consider copy and pasting the OpenGL error message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text.

  • 0
Posted

sadly no logs and the little information window just loops around loading infinite.

settings are 
MaxMultiSamples=4
MaxTextureSize=8192

every other one just fills up the ram and makes it close

 

<Error: OpenGL: invalid framebuffer operation from TwbRender.LoadGLMultiImage for textures\default_n.dds 2 2>

  • 0
Posted
On 7/21/2025 at 8:34 PM, mrmalin said:

sadly no logs and the little information window just loops around loading infinite.

settings are 
MaxMultiSamples=4
MaxTextureSize=8192

every other one just fills up the ram and makes it close

<Error: OpenGL: invalid framebuffer operation from TwbRender.LoadGLMultiImage for textures\default_n.dds 2 2>

As explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs, the log messages you see in the message window, are saved to the log file when the tool is closed normally, which should still be possible after that error message. At that time it should also save the debug log. Otherwise enable the realtime log, as explained in the same section.

  • 0
Posted
11 hours ago, mrmalin said:

Is this already with the GLDebug=1 setting as explained in https://dyndolod.info/Messages/Exceptions#OpenGL?
If not add GLDebug=1 under [TexGen] in TexGen_SSE.ini and upload new logs.

Set MaxRenderResolution=4096 under [TexGen] in TexGen_SSE.ini as suggested in  https://stepmodifications.org/forum/topic/21027-texgendyndolod-out-of-graphics-memory-linux/

Test with a stable proton version.

Add LoadGLCompressed=0 under [TexGen] in TexGen_SSE.ini to see if that gets to the TexGen options window. Upload new logs as well.

  • 0
Posted

ok, setting

  • GLDebug=1
  • MaxRenderResolution=4096
  • LoadGLCompressed=0

gets me to the options menu (the little information windows with the loading bar pops up anyways).i can make my settings, run and then freezes the entire os, no logs produced.

this is the bugreport.txt

the same thing runs just fine on my steam deck, i guess nvidia scammed big time again with their drivers

  • 0
Posted
1 hour ago, mrmalin said:

ok, setting

  • GLDebug=1
  • MaxRenderResolution=4096
  • LoadGLCompressed=0

gets me to the options menu (the little information windows with the loading bar pops up anyways).i can make my settings, run and then freezes the entire os, no logs produced.

this is the bugreport.txt

the same thing runs just fine on my steam deck, i guess nvidia scammed big time again with their drivers

That bugreport.txt has to be from runs before LoadGLCompressed=0 was set.
Delete old logs that you already uploaded.

With the entire OS freezing you mean Linux?

Test if you generate just stitched object LOD textures by not selecting the rendered object LOD textures and not selecting the tree/grass billboards.

Test with a stable proton version.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to enable the realtime log in case the normal logs can not be saved.

  • 0
Posted

The logs look really odd. If Linux actually crashes then something really bad is happening. If not the driver, then potentially a power supply problem.

 

  • 0
Posted (edited)

quick update from my side, i updated my bios and installed new nvidia-dkms 575.64.05-1 drivers, running texgen (mo2<-proton experimental) with these settings

  • MaxMultiSamples=4
  • MaxRenderResolution=4096
  • LoadGLCompressed=0

seem to work fine although its pretty slow in generating files

Edited by mrmalin
  • 0
Posted
22 minutes ago, mrmalin said:

quick update from my side, i updated my bios and installed new nvidia-dkms 575.64.05-1 drivers, running texgen (mo2<-proton experimental) with these settings

  • MaxMultiSamples=4
  • MaxRenderResolution=4096
  • LoadGLCompressed=0

seem to work fine although its pretty slow in generating files

Setting LoadGLCompressed back to 1 if things work should improve that.

  • 0
Posted (edited)

https://www.mediafire.com/folder/bj76zl4dt66d2/Texgen_Logs

Using Dyndodod 3 Alpha 194, Dyndolod Resources Alpha 57, and Dyndolod DLL NG Alpha 36.

This started happening the last couple of days. I was on an older Nvidia driver from a month or two ago and would get an OpenGL error some of the time, but upon re-running texgen, I could get it to successfully run to completion after one or two tries. I regret not saving the logs from the other day, but I no longer have them. Yesterday I updated my drivers to the latest version and now I get this error every time. The error never points to the same texture file and it always happens about 1 minute in.

I've tried using NVCleanstall to remove unnecessary bloatware, and completely removing my drivers and installing them from scratch. Nothing has worked so far. My next move I guess is to try to figure out what driver I was using when I could still get Texgen to finish some of the time, but I wanted to post here in hopes that there's a better solution. Thank you.

Edited by metaltortoise88

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