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On 7/10/2025 at 12:45 AM, GiraPomba said:

Hi, thanks. I'll try the new DLL. The only log generated it's the one from Dyndolod.dll. I assume the other logs are created when running the program, but I'm playing with pre generated outputs. I've checked Dyndolod folders in any case.

If the mod list installation installed the DynDOLOD Standalone as part of it and there is no Logs folder inside of if it of it it is empty, report the DynDOLODx64.exe version by right clicking it in Windows Explorer, Properties, Details tab, File version.

If there are no further crashes after playing a couple days with the latest DynDOLOD DLL NG and Scripts Alpha version report that as well if you can.

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On 7/10/2025 at 5:05 AM, sheson said:

If the mod list installation installed the DynDOLOD Standalone as part of it and there is no Logs folder inside of if it of it it is empty, report the DynDOLODx64.exe version by right clicking it in Windows Explorer, Properties, Details tab, File version.

If there are no further crashes after playing a couple days with the latest DynDOLOD DLL NG and Scripts Alpha version report that as well if you can.

Hey. Just wanted to get back to you and report that the version 36 of DynDOLOD DLL NG seems to have fixed the crashes reported previously. I've played with the old output and it all worked fine. I also instructed others in the modlist to use the new DLL and they also reported that the crashes stopped too..

Thanks again.

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Posted
1 hour ago, GiraPomba said:

Hey. Just wanted to get back to you and report that the version 36 of DynDOLOD DLL NG seems to have fixed the crashes reported previously. I've played with the old output and it all worked fine. I also instructed others in the modlist to use the new DLL and they also reported that the crashes stopped too..

Thanks again.

Thanks for letting us know.

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Posted
45 minutes ago, megablackk1d said:

So I tried the latest version of Dyndolod re running things again, and it's back to crashing in game every few minutes from running around outside. Here is a netscript log this time. Here is a debug log https://www.mediafire.com/file/078hao065sy1el8/DynDOLOD_SSE_Debug_log.rar/file

Crash_2025_7_14_11-18-38.txt 185.55 kB · 0 downloads

DynDOLOD_SSE_log.txt 3.5 MB · 0 downloads

This is a different crash that looks like a problem with animations.

Verify that the crash does not happen with DynDOLOD output disabled. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting.

Report which mod Meshes\architecture\farmhouse\farmhousewindmill\farmhousewindmillfan.nif comes from. I looks like SMIM, but check in MO2 right window data tab.

It is also possible that Meshes\effects\fxwaterfallskirttallfrontslope.nif or meshes\effects\fxsplashlargechurnnorapids.nif are involved, so look those up as well.

Test replacing/hiding them so that the vanilla versions of the models are used to see if that makes a difference.

Test what happens if you hide OpenAnimationReplacer.dll.

Disable the crash logs of NetScriptFramework (Debug.CrashLog.Enabled = 0  in NetScriptFramework.config.txt) and install Crash Logger SSE AE VR - PDB support instead. Upload one of those if problem persists.

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Posted (edited)
24 minutes ago, sheson said:

This is a different crash that looks like a problem with animations.

Verify that the crash does not happen with DynDOLOD output disabled. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting.

Report which mod Meshes\architecture\farmhouse\farmhousewindmill\farmhousewindmillfan.nif comes from. I looks like SMIM, but check in MO2 right window data tab.

It is also possible that Meshes\effects\fxwaterfallskirttallfrontslope.nif or meshes\effects\fxsplashlargechurnnorapids.nif are involved, so look those up as well.

Test replacing/hiding them so that the vanilla versions of the models are used to see if that makes a difference.

Test what happens if you hide OpenAnimationReplacer.dll.

Disable the crash logs of NetScriptFramework (Debug.CrashLog.Enabled = 0  in NetScriptFramework.config.txt) and install Crash Logger SSE AE VR - PDB support instead. Upload one of those if problem persists.

Yes I can confirm that with all Dyndolod files I was able to run around for an hour without CTD. With it installed it's like clockwork after a few minutes it crashes. Best I can get up to is 30 minutes if I'm lucky. It could be some animation but I don't know since I haven't really done much with animations, and deleted what I recently installed. I'll check for farmhousewindmill\farmhousewindmillfan.nif, and can't really get rid of OAR that's to big of a staple. I know I've said this before but the dyndolod from about 10 months ago worked flawlessly at least for me. The newest versions haven't really been working.

Edited by megablackk1d
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Posted
12 hours ago, megablackk1d said:

Yes I can confirm that with all Dyndolod files I was able to run around for an hour without CTD. With it installed it's like clockwork after a few minutes it crashes. Best I can get up to is 30 minutes if I'm lucky. It could be some animation but I don't know since I haven't really done much with animations, and deleted what I recently installed. I'll check for farmhousewindmill\farmhousewindmillfan.nif, and can't really get rid of OAR that's to big of a staple. I know I've said this before but the dyndolod from about 10 months ago worked flawlessly at least for me. The newest versions haven't really been working.

I suggest to actually do all the things suggested and then make a single post with all the reports.

Temporality disabling a DLL that is listed high in the stack to see if that changes anything is not the same as getting rid of a something. Of course that may cause other problems. Check its logs for hints. Report results.

The latest version seems to fix the crashes reported earlier in this thread. Alpha-34 fixed crashes that were reported by someone using Alpha-33. This seems to be a different crash. It may have to do with the used NIFs. Temporarily test with Alpha-33 to see if that makes a difference and report results as well.

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Posted
On 7/14/2025 at 12:51 PM, sheson said:

I suggest to actually do all the things suggested and then make a single post with all the reports.

Temporality disabling a DLL that is listed high in the stack to see if that changes anything is not the same as getting rid of a something. Of course that may cause other problems. Check its logs for hints. Report results.

The latest version seems to fix the crashes reported earlier in this thread. Alpha-34 fixed crashes that were reported by someone using Alpha-33. This seems to be a different crash. It may have to do with the used NIFs. Temporarily test with Alpha-33 to see if that makes a difference and report results as well.

After more testing I think I finally fixed my issue with the game crashing every 5 minutes. It was definitely animation based. I completely reinstalled nemesis creating a new output and everything. Updated my HDT Physics to the latest version. Removed animation mods I simply wasn't using. Updated the rest of my animation mods, and replaced some that were using DAR for OAR. I did a few extra things as well. Now my game is able to play for hours again. However I still once and every blue moon have this crash. It mentions Dyndolod but it's not the same repeatable one I sent you Monday.

crash-2025-07-17-13-35-07.log

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Posted
On 7/17/2025 at 6:54 PM, megablackk1d said:

After more testing I think I finally fixed my issue with the game crashing every 5 minutes. It was definitely animation based. I completely reinstalled nemesis creating a new output and everything. Updated my HDT Physics to the latest version. Removed animation mods I simply wasn't using. Updated the rest of my animation mods, and replaced some that were using DAR for OAR. I did a few extra things as well. Now my game is able to play for hours again. However I still once and every blue moon have this crash. It mentions Dyndolod but it's not the same repeatable one I sent you Monday.

crash-2025-07-17-13-35-07.log 71.27 kB · 1 download

Continue playing with this test version https://mega.nz/file/BZQXFYLK#oyX8MiYTyiKoHyz0f_8Q68CqjCWRTR3a0XCfnrSCMlY to see if crashes still happen with the same frequency or if anything might be different.

Report results. Post new crash log if issue persists.

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Posted
18 minutes ago, TexGenNoLog said:

NetScriptFramework's crash logs link to DYNDOLOD.esm as containing a relevant object.

https://pastebin.com/i1xz9AeG

Moved to the appropriate thread. See posts above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Install the latest test version from this post https://stepmodifications.org/forum/topic/21092-crash/page/4/#findComment-287152 and report result.

If the problem persists, read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs wich DynDOLOD log and debug log to upload when making posts.
Disable the crash logs of NetScriptFramework (Debug.CrashLog.Enabled = 0 in NetScriptFramework.config.txt) and install Crash Logger SSE AE VR - PDB support instead. Upload one of those if problem persists.

 

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Posted

Hello, I've been having a recurring crash that points to Dyndolod.esm. The majority of the crash logs mentions x markers and they can happen all over the map. I'm using the latest Nexus update of everything and have regenerated my outputs to see if it was a bugged generation. Each log mentions the markers and then sometimes a random nif but none of them have been related to eachother. Sometimes I can play for hours with no issues, and other times I look in the wrong direction and I CTD. I would appreciate any help I can get with this.https://www.mediafire.com/file/7l7bzcfyteiugoq/crash-2025-07-31-21-45-52.log/file

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Posted
5 hours ago, malachitevii said:

Hello, I've been having a recurring crash that points to Dyndolod.esm. The majority of the crash logs mentions x markers and they can happen all over the map. I'm using the latest Nexus update of everything and have regenerated my outputs to see if it was a bugged generation. Each log mentions the markers and then sometimes a random nif but none of them have been related to eachother. Sometimes I can play for hours with no issues, and other times I look in the wrong direction and I CTD. I would appreciate any help I can get with this.https://www.mediafire.com/file/7l7bzcfyteiugoq/crash-2025-07-31-21-45-52.log/file

See  https://stepmodifications.org/forum/topic/21092-crash/page/4/#findComment-287152, use that test version as explained.

If the problem persists, read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

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