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Posted
8 hours ago, Kivi21 said:

Hello, my game crashed and crash log only shows dyndolod.

Crash log 
https://paste.ee/p/j8oEUqrY
 

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Curios. What I see prominently is SkyPatcher.dll being the last to due something besides the game executable.

Make sure the DynDOLOD output was generated for the current load order.

Check the mentioned records 0x1B00164A and 0x1B000928 in xEdit what they are, for obvious issues and also to find out what SkyPatcher or whatever mod is using it might be trying to (accidently) do to them.

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Posted (edited)
1 hour ago, sheson said:

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Curios. What I see prominently is SkyPatcher.dll being the last to due something besides the game executable.

Make sure the DynDOLOD output was generated for the current load order.

Check the mentioned records 0x1B00164A and 0x1B000928 in xEdit what they are, for obvious issues and also to find out what SkyPatcher or whatever mod is using it might be trying to (accidently) do to them.

i checked them in sseedit and both of them were last edited by occlusion and i do not how to check if skypatcher effects them or not. 
https://imgur.com/a/lW5DScB
 and logs are here
https://www.mediafire.com/folder/zvw800k2obibx/logs
 sorry, i checked the posting guide but missed this. 
I added Acoustic Space Improvement Fixes skypatcher version after generating dyndolod but i do not know if it is the reason. 

Edited by Kivi21
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Posted
23 hours ago, Kivi21 said:

i checked them in sseedit and both of them were last edited by occlusion and i do not how to check if skypatcher effects them or not. 
https://imgur.com/a/lW5DScB
 and logs are here
https://www.mediafire.com/folder/zvw800k2obibx/logs
 sorry, i checked the posting guide but missed this. 
I added Acoustic Space Improvement Fixes skypatcher version after generating dyndolod but i do not know if it is the reason. 

The screenshots of xEdit show, that neither the reference nor the base record are last edited by Occlusion.

They are a perfectly fine reference and marker base record and not problematic. DynDOLOD enables/disable the reference as part of the large reference bugs workarounds.
Any other mod and Skypatcher should leave them alone.

Test if the game works fine without Skypatcher.dll. If it still crash, upload a new crash log. If it works fine, then you will have to go through the mods using Skypatcher one by one to find out which one is involved. Once we know that we can see what can be done about it.

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Posted (edited)

I haven't messed with my dyndolod setup since 2024 and it ran flawlessly. I ran it frequently back in the 2024 era with no crashes no bugs no nothing. I tried to run version 3.0.0.180 today because there were 2 mods I wanted to remove, and 2 I wanted to add, but it said it's expired. That was the version that worked best for me. So I updated Dyndolod to the latest version. It ran fine, and did finish. I cleaned the mods it told me to clean after that I ran it again with the fixes I knew how to fix. I tested it in game and crashes very frequently no matter what I do. Never had this problem with the earlier version. No matter what I do with the latest it's a ctd almost immediately leaving the alternate start cell on a new game. Tried to revert back to version 2 kept getting a fatal error about a registry key. Man this mod is amazing when it works. I know it's probably something on my end but still. All I did was remove serpents pit, and add a cracked tusk keep overhaul pretty much no other changes really. On my current setups with the old dyndolod generation I have saves that go up to 30 to 40 hours without a crash. Now with the newest version of Dyndolod I have problems. I have a debug log but it's like 400 mb for some reason.

crash-2025-06-23-02-01-11.log

Edited by megablackk1d
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Posted
5 hours ago, megablackk1d said:

I updated Dyndolod to the latest version. It ran fine, and did finish. I cleaned the mods it told me to clean after that I ran it again with the fixes I knew how to fix. I tested it in game and crashes very frequently no matter what I do. No matter what I do with the latest it's a ctd almost immediately leaving the alternate start cell on a new game. On my current setups with the old dyndolod generation I have saves that go up to 30 to 40 hours without a crash. Now with the newest version of Dyndolod I have problems. I have a debug log but it's like 400 mb for some reason.

crash-2025-06-23-02-01-11.log 65.52 kB · 2 downloads

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload and how to yip large log files and use a file service when making posts.

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Posted
35 minutes ago, megablackk1d said:

Here are the logs https://www.mediafire.com/file/53cshfu17gqqk9r/Logs.rar/file looks like this is what you need if I'm missing something pls let me know. Is there anyway for me to use the build from 2024. Version 3.0.0.180.

https://dyndolod.info
The tools are shared for free with the specific requirement to use the latest version, to provide feedback and to report any problems including logs and other requested information to the official DynDOLOD support forum in order to improve and advance their development for all users.

https://dyndolod.info#DynDOLOD-3-Alpha
Always use the latest versions. Newer versions fix bugs, add new features, contain updated/new assets and configuration files to support the (sometimes still updated) vanilla game and for existing, new or updated mods. Using the latest version, providing feedback and reporting of all problems with requested logs to the official DynDOLOD support forum is a requirement to participate in the alpha test. Do not waste time using older versions or reporting problems with older versions. Older versions will automatically stop working after several months to facilitate the cathedral modding process and to protect the community from detrimental behavior and users from themselves.
Use the official DynDOLOD support forum to provide feedback, to report problems or to ask questions to help to improve the tools and the documentation or for qualified help and discussions.

https://dyndolod.info/FAQ#Older-versions

Test what happens if you hide/rename SkyPatcher.dll. Report if that makes a difference. Upload new crash log in case it still crashes.  We then determine the next troubleshooting step.

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Posted

Out of sheer curiosity how could Skypatcher be the cause didn't see it in the probable call stacks with the crash log I provided. I did see things like DynDOLOD.esm show up a ton, DynDOLOD_DiscipleMarker, Occlusion.esp etc. 

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Posted
3 hours ago, megablackk1d said:

Out of sheer curiosity how could Skypatcher be the cause didn't see it in the probable call stacks with the crash log I provided. I did see things like DynDOLOD.esm show up a ton, DynDOLOD_DiscipleMarker, Occlusion.esp etc. 

Are you trying to report that removing or hiding SkyPatcher.DLL made a difference?

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Posted (edited)
2 hours ago, sheson said:

Are you trying to report that removing or hiding SkyPatcher.DLL made a difference?

No I was just wondering how you came to that conclusion for educational purposes. Skypatcher is a big part of my list a lot of stuff wouldn't work without it. But I'll test when I get time. No way I can permanently remove that mod though.

Edited by megablackk1d
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Posted

Hi, I've been having random crashes in exterior cells and my crash logs seem to indicate DynDOLOD.

I recently updated my mods list and DynDOLOD with it, and started to having this this issue. I haven't had this problem before.

I've searched the forum, and it seems that my crash log mentions the same exact form that is also mentioned in this recent topic: 

which is 0x000928, and this formID has been consistently mentioned in my other crash logs. The content of the form in xEdit is exactly same with the one which the author of the above topic shared with imgur.

 

My DynDOLOD logs: https://www.mediafire.com/folder/zneyg2bik933k/DyndoLogs

Crash Log: https://paste.ee/p/aj7TXcYp

 

  • 0
Posted
5 hours ago, sheson said:

Are you trying to report that removing or hiding SkyPatcher.DLL made a difference?

Well more testing may be needed, but after uninstalling Skypatcher I played for over 2 hours, and no crash. Strange how Skypatcher works with my old generation, but not the current one. I still have my old generation on another MO2 profile. I can play that for hours without issue. Doesn't make sense. However Skypatcher is a huge part of my list without it a lot of things will stop working. Seriously if Skypatcher is an issue how'd you figure that out when the crash logger didn't even point to it, or mention it? Impressive!

 

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Posted
5 hours ago, megablackk1d said:

Well more testing may be needed, but after uninstalling Skypatcher I played for over 2 hours, and no crash. Strange how Skypatcher works with my old generation, but not the current one. I still have my old generation on another MO2 profile. I can play that for hours without issue. Doesn't make sense. However Skypatcher is a huge part of my list without it a lot of things will stop working. Seriously if Skypatcher is an issue how'd you figure that out when the crash logger didn't even point to it, or mention it? Impressive!

Removing SkyPatcher.dll as a test was just the first troubleshooting step.

To find out which patch is involved disable/hide the individual patches.

If you have many patches, disable half to test if the issue stops. If it does, keep that half and disable the other half. Repeat, while always keeping the half that still has the issue, until only the patch involved in the issue remains.

Report your findings. Once we know the patch, we can look into it to maybe understand and actually fix the issue.

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Posted
9 hours ago, JohnD said:

Hi, I've been having random crashes in exterior cells and my crash logs seem to indicate DynDOLOD.

I recently updated my mods list and DynDOLOD with it, and started to having this this issue. I haven't had this problem before.

I've searched the forum, and it seems that my crash log mentions the same exact form that is also mentioned in this recent topic: 

which is 0x000928, and this formID has been consistently mentioned in my other crash logs. The content of the form in xEdit is exactly same with the one which the author of the above topic shared with imgur.

My DynDOLOD logs: https://www.mediafire.com/folder/zneyg2bik933k/DyndoLogs

Crash Log: https://paste.ee/p/aj7TXcYp

If you repeat the steps, is the crash consistently reporting the reference form ID 0x1C003F66?

If so, use xEdit to set the flag "Hidden From Local Map" on it and then check if the crash stops or if a new crash log reports a different reference.

Report results and upload new crash log (also if reference is "random").

  • 0
Posted
15 hours ago, sheson said:

If you repeat the steps, is the crash consistently reporting the reference form ID 0x1C003F66?

If so, use xEdit to set the flag "Hidden From Local Map" on it and then check if the crash stops or if a new crash log reports a different reference.

Report results and upload new crash log (also if reference is "random").

I'm not using SkyPatcher, if that's what you mean by repeating the steps. But I do have constant crashing.

And the form id 0x1C003F66 doesn't appear consistently. Where it had been is filled with other random forms.

But it seems that I'm having the same error, referencing 0x000..., even with dyndolod disabled, though it was tested on an existing save and have not yet on a new save. So now I think it's a problem on my end.

But here's the new crash log anyway, in case this helps.

https://pastebin.com/NrQmUAf1

and thank you for responding.

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