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Posted

I am following the method and cleaned the creation club mods that loot said to clean. I have only enabled USSEP and a couple foundational mods. I have mods up to date and patch installed. When I run Dyndolod I get these errors:

 

Warning: Property not found ccmtysse001_crusaderglobalshrines in scripts\ccmtysse001_shrinecounter.pex ccmtysse001-knightsofthenine.esl ccMTYSSE001_ShrineActivator "Shrine of Akatosh" [ACTI:FE00A854]
Warning: Property not found crystalenableref in scripts\ccbgssse008_vaultopenscript.pex ccbgssse008-wraithguard.esl ccBGSSSE008_WraithguardCrystal "Dwarven Pedestal" [ACTI:FE016814]
Warning: Property not found dlcdwarvenpuzzledungeonhorsecompletemessage in scripts\dlcdwarvenpuzzle_rebuildhorsescript.pex cctwbsse001-puzzledungeon.esm ccTWBSSE001_DwarvenHorseTorsoActivator "Broken Dwarven Horse" [ACTI:0700087F]
Warning: Property not found dlcdwarvenpuzzledungeonhorsemessage in scripts\dlcdwarvenpuzzle_rebuildhorsescript.pex cctwbsse001-puzzledungeon.esm ccTWBSSE001_DwarvenHorseTorsoActivator "Broken Dwarven Horse" [ACTI:0700087F]
Warning: Property not found mycell in scripts\ccasvsse001_doorunlockscript.pex ccasvsse001-almsivi.esm [REFR:05000F2B] (places ccASVSSE001_DoorUnlockTrig [ACTI:05000F26] in GRUP Cell Persistent Children of [CELL:040142EC] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800]) at 8,5)
Warning: Property not found mylocationdiscovered in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel02 "Windhelm" [ACTI:0A0341CB]
Warning: Property not found mylocationdiscovered in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel03 "Dawnstar" [ACTI:0A0341D4]
Warning: Property not found mylocationdiscovered in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel04 "Castle Volkihar" [ACTI:0A0392E0]
Warning: Property not found mylocationdiscovered in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel05 "Raven Rock" [ACTI:0A0392E1]
Warning: Property not found myquest in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel02 "Windhelm" [ACTI:0A0341CB]
Warning: Property not found myquest in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel03 "Dawnstar" [ACTI:0A0341D4]
Warning: Property not found myquest in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel04 "Castle Volkihar" [ACTI:0A0392E0]
Warning: Property not found myquest in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel05 "Raven Rock" [ACTI:0A0392E1]
Warning: Property not found nocheckneeded in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel02 "Windhelm" [ACTI:0A0341CB]
Warning: Property not found nocheckneeded in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel03 "Dawnstar" [ACTI:0A0341D4]
Warning: Property not found nocheckneeded in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel04 "Castle Volkihar" [ACTI:0A0392E0]
Warning: Property not found nocheckneeded in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel05 "Raven Rock" [ACTI:0A0392E1]
Warning: Property not found targetvalue in scripts\ccmtysse001_shrinecounter.pex ccmtysse001-knightsofthenine.esl ccMTYSSE001_ShrineActivator "Shrine of Akatosh" [ACTI:FE00A854]

 

 

I am using xedit to patch as I go, but no conflicts yet. So I don't know what is causing these property errors.

Posted

Those scripts are probably being overwritten by the wrong versions expected by your plugins. Look for script asset conflicts, and try to resolve them.

Posted (edited)
3 hours ago, z929669 said:

Those scripts are probably being overwritten by the wrong versions expected by your plugins. Look for script asset conflicts, and try to resolve them.

How exactly should I do this? Currently I only have skse, ussep, dyndolod, and the anniversary content installed. I sort with loot and Xedit detects no conflicts, so I don't know what could be effecting script asset conflicts.

What else should I do?

Edited by DUGDUG
Posted
6 hours ago, DUGDUG said:

How exactly should I do this? Currently I only have skse, ussep, dyndolod, and the anniversary content installed. I sort with loot and Xedit detects no conflicts, so I don't know what could be effecting script asset conflicts.

What else should I do?

Assets are actual files rather than game records in xEdit. Look for those scripts in the Data tab of MO (if you use it). You have to enable archive parsing in settings > Workarounds to see conflicts in BSAs.

You can also look at those ACTI and CELL records in xEdit to see their paths.

If you really don't have any mods installed other than what you mentioned, then these could be benign warnings.

Ultimately, if you want to understand these errors and if they are problematic, you should post in DynDOLOD support with your logs as described in that OP.

Posted (edited)
1 hour ago, z929669 said:

Assets are actual files rather than game records in xEdit. Look for those scripts in the Data tab of MO (if you use it). You have to enable archive parsing in settings > Workarounds to see conflicts in BSAs.

You can also look at those ACTI and CELL records in xEdit to see their paths.

If you really don't have any mods installed other than what you mentioned, then these could be benign warnings.

Ultimately, if you want to understand these errors and if they are problematic, you should post in DynDOLOD support with your logs as described in that OP.

Whoops, I thought I posted this as a dyndolod topic.

One thing I noticed by checking data is that Dyndolod Resources and Dyndolod DLL scripts appear to be overwriting eachothers scrips. Since they are both up to date and both are needed, I am guessing this is intentional though.

I am hoping these are benign but I want to be sure. I will post with a Dyndolod topic tag and continue to investigate further.

Edited by DUGDUG

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