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After installing all pre-requisites that support both TexGen and the new DynDOLOD Alpha 3.0 then successfully running TexGen and installing it's respective zipfile added into the folder (which I have placed into my C: drive and not any specific one folder)--I tried running DynDOLOD and through every attempt the window just decides to close without following up with a hint or anything that would help diagnose and locate the cause. I've tried reinstalling it with even the help of video and reinstalling the complimentarily required .NET and C++ and still the issue persists. The one thing I haven't tried that I can think of is just reinstalling the game itself and both TexGen & DynDOLOD but that would suck if it were caused by user error (which I'm definitively sure that it's me) that I overlooked. I asked around on reddit and received help from someone generous and was routed to come here instead. I'll hand over the same link I gave to them: https://workupload.com/file/4jbWsStCqvr. Thanks to whoever can help!

5 answers to this question

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Posted
12 minutes ago, lighthouse-lady said:

After installing all pre-requisites that support both TexGen and the new DynDOLOD Alpha 3.0 then successfully running TexGen and installing it's respective zipfile added into the folder (which I have placed into my C: drive and not any specific one folder)--I tried running DynDOLOD and through every attempt the window just decides to close without following up with a hint or anything that would help diagnose and locate the cause. I've tried reinstalling it with even the help of video and reinstalling the complimentarily required .NET and C++ and still the issue persists. The one thing I haven't tried that I can think of is just reinstalling the game itself and both TexGen & DynDOLOD but that would suck if it were caused by user error (which I'm definitively sure that it's me) that I overlooked. I asked around on reddit and received help from someone generous and was routed to come here instead. I'll hand over the same link I gave to them: https://workupload.com/file/4jbWsStCqvr. Thanks to whoever can help!

The provided debug log only shows the tool being started and then closed.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log, debug log and bgreport.txt to upload when making posts. It also explains what to do in case the tool is being terminated prematurely and can not write the logs.

Reinstalling the game makes no sense.

  • 0
Posted (edited)

Sorry I meant to upload this log instead: https://ufile.io/5ihl5q8d. Since there is not an error report I found this by looking through the windows event viewer as lied out on the page: https://ufile.io/5s11wwng. Before it terminates a separate window launched for building LOD objects which afterwards never returns to the other window. Edit: For the other windows report, this is everything it says...

Fault bucket 2078537651282966566, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: DynDOLODx64.exe
P2: 3.0.0.182
P3: 67084b88
P4: KERNEL32.DLL
P5: 10.0.19041.5072
P6: 81ca7054
P7: c000001d
P8: 0000000000020220
P9: 
P10: 

 

Edited by lighthouse-lady
  • 0
Posted
7 hours ago, lighthouse-lady said:

In case the log I provided is not relevant I've zipped the folder that includes all of them: https://ufile.io/z3r6heww

There seem to be no realtime log included in any of the uploads.

In any case, the exception c000001d from the Windows Event log hints at unstable hardware, overclocking, BIOS settings, memory timings or OS problems. Make sure the system is stable by running something like prime96/OCCT.

  • 0
Posted

Nothing has stood out to me that would imply hardware error, I can use window event viewer and find no other violation or with the same code as this one. I did stress test though and everything runs smoothly with more than reasonable temps (I can play cyberpunk with 50-60 for gpu & cpu) with no crashing or artifacts of any kind w/o overclocking aside from xmp. I found something saying that memory page for my ssd could be the issue and to solve this I should try increasing the pool? Is it fair to say that this might be to with city/town expansion mods I have installed? I did try once to just generate Tamriel so that stuff like Beyond Reach wouldn't interfere somehow. Maybe looking through SSEedit is the only option left? I'm not sure where to begin looking though since I don't have anything to help diagnose this.

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