Kattmandu Posted October 10, 2024 Posted October 10, 2024 (edited) Persistent OpenGL error. Not always on the same file however. [02:04] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\largeimperialtentlod framebuffer objects unsupported. [02:06] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\whtrimstone1lod framebuffer objects unsupported. Clicking on links in error message window does not open anything. Clean installed Nvidia graphics driver v565.90 (WHQL) without any "bloatware". Restarted computer twice. Using: DynDOLOD DLL NG and Scripts 3.00 Alpha 33 DynDOLOD Resources SE 3.00 Alpha 53 DynDOLOD 3.00 Alpha 181 Log files: TexGen_SSE_log.txtFetching info... TexGen_SSE_Debug_log.txtFetching info... Edited October 10, 2024 by Kattmandu
0 sheson Posted November 12, 2024 Posted November 12, 2024 On 11/12/2024 at 1:35 PM, narphous said: I'm getting the error "OpenGL: C:\apps\DynDOLOD\TexGen_Output\textures\lod\sstonefloor01lod framebuffer objects unsupported". I'm running Nvidia's latest WHQL driver 566.03 and dyndolod alpha 182. Logs with GLListDebug=1 and GLDebug=1 are attached. OpenGL Error Logs.7z Expand Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search. See posts above. Try the test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/?do=findComment&comment=282545 and if there is no change try setting RenderTexturesSingleThread=1 in C:\apps\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and if that makes no difference set RenderSingle=1 and if that makes no difference set RenderBillboardsSingleThread=1. 1
0 adancau Posted November 13, 2024 Posted November 13, 2024 (edited) Have just clean installed 182, and trying to generate textures using TexGen. Getting an OpenGL framebuffer objects unsupported error at various points (not always the same file on subsequent reruns). Attaching the logs from two consecutive runs. I'm using an Nvidia 4090 board with the latest 566.14 whql drivers, installed using NVCleanstall. Note: I remember having a similar issue a long time ago (posts should be in this same thread) and helping with debugging it (unsure if related though) Many thanks! EDIT: I had an older copy of 180 and reverted to it. No errors, TexGen run completed successfully. TexGen_Logs.zipFetching info... Edited November 13, 2024 by adancau
0 sheson Posted November 13, 2024 Posted November 13, 2024 On 11/13/2024 at 2:33 PM, adancau said: Have just clean installed 182, and trying to generate textures using TexGen. Getting an OpenGL framebuffer objects unsupported error at various points (not always the same file on subsequent reruns). Attaching the logs from two consecutive runs. I'm using an Nvidia 4090 board with the latest 566.14 whql drivers, installed using NVCleanstall. Note: I remember having a similar issue a long time ago (posts should be in this same thread) and helping with debugging it (unsure if related though) Many thanks! EDIT: I had an older copy of 180 and reverted to it. No errors, TexGen run completed successfully. TexGen_Logs.zip 2.05 MB · 0 downloads Expand Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search. See posts above. Try the test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/?do=findComment&comment=282545 and if there is no change try setting RenderTexturesSingleThread=1 in C:\apps\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and if that makes no difference set RenderSingle=1 and if that makes no difference set RenderBillboardsSingleThread=1 1
0 pesartom Posted November 15, 2024 Posted November 15, 2024 (edited) Cant run texgen, somehow its throwing errors for "Error: OpenGL: invalid operation for . . .", tried the clean driver install and didn't help. I am on v alpha 182. It was working some hours ago. I do have pbr landscapes, but those errors are for trees that are normal vanilla textures. bug report: https://paste.ee/p/hEfu0 texgen log: https://paste.ee/p/joVdk Edited November 15, 2024 by pesartom
0 sheson Posted November 16, 2024 Posted November 16, 2024 On 11/15/2024 at 11:09 PM, pesartom said: Cant run texgen, somehow its throwing errors for "Error: OpenGL: invalid operation for . . .", tried the clean driver install and didn't help. I am on v alpha 182. It was working some hours ago. I do have pbr landscapes, but those errors are for trees that are normal vanilla textures. bug report: https://paste.ee/p/hEfu0 texgen log: https://paste.ee/p/joVdk Expand Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen debug log to also upload when making posts. See posts above. Try the test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/?do=findComment&comment=282545 and if there is no change, upload new logs. Then try setting RenderTexturesSingleThread=1 in C:\apps\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and if that makes no difference set RenderSingle=1 and if that makes no difference set RenderBillboardsSingleThread=1
0 pesartom Posted November 17, 2024 Posted November 17, 2024 (edited) On 11/16/2024 at 6:44 AM, sheson said: Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen debug log to also upload when making posts. See posts above. Try the test version from Then try setting RenderTexturesSingleThread=1 in C:\apps\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and if that makes no difference set RenderSingle=1 and if that makes no difference set RenderBillboardsSingleThread=1 Expand when I removed one mod that was giving the most errors, it got solved by itself. should I try rerunning that mod with this test versions and other methods just for the sake of testing? Edited November 17, 2024 by pesartom
0 sheson Posted November 17, 2024 Posted November 17, 2024 On 11/17/2024 at 12:22 PM, pesartom said: when I removed one mod that was giving the most errors, it got solved by itself. should I try rerunning that mod with this test versions and other methods just for the sake of testing? Expand I already explained what to do, which did not include removing mods. The OpenGL error is not supposed to happen no matter what mods are installed or if textures are missing.
0 narphous Posted November 18, 2024 Posted November 18, 2024 On 11/12/2024 at 6:40 PM, sheson said: Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search. See posts above. Try the test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/?do=findComment&comment=282545 and if there is no change try setting RenderTexturesSingleThread=1 in C:\apps\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and if that makes no difference set RenderSingle=1 and if that makes no difference set RenderBillboardsSingleThread=1. Expand Test version + RenderTexturesSingleThread=1 was successful. Test version alone was not.
0 pesartom Posted November 18, 2024 Posted November 18, 2024 On 11/17/2024 at 2:03 PM, sheson said: I already explained what to do, which did not include removing mods. The OpenGL error is not supposed to happen no matter what mods are installed or if textures are missing. Expand Using the test texgen64.exe from that link worked. thanks
0 ozanty Posted November 24, 2024 Posted November 24, 2024 I'm having problem with 182. Before the update, I used and didn't have any problems at all. I'm getting the below error when I run texgen Error: OpenGL: C:\Modding\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\architecture\farmhouse\roof01snow framebuffer objects unsupported. I'm attaching texgen debug log https://ufile.io/f/f0vyc
0 sheson Posted November 24, 2024 Posted November 24, 2024 On 11/24/2024 at 2:46 PM, ozanty said: I'm having problem with 182. Before the update, I used and didn't have any problems at all. I'm getting the below error when I run texgen Error: OpenGL: C:\Modding\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\architecture\farmhouse\roof01snow framebuffer objects unsupported. I'm attaching texgen debug log https://ufile.io/f/f0vyc Expand Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search. See posts above. Try the test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/?do=findComment&comment=282545 and if there is no change, upload new logs. Then try setting RenderTexturesSingleThread=1 in C:\apps\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and if that makes no difference set RenderSingle=1 and if that makes no difference set RenderBillboardsSingleThread=1
0 ozanty Posted November 24, 2024 Posted November 24, 2024 (edited) On 11/24/2024 at 3:57 PM, sheson said: Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search. See posts above. Try the test version from Then try setting RenderTexturesSingleThread=1 in C:\apps\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and if that makes no difference set RenderSingle=1 and if that makes no difference set RenderBillboardsSingleThread=1 Expand I tried the one from the other post and got the same error. The new logs are below: https://ufile.io/f/sbitg I'll try the ini settings now. RenderTexturesSingleThread=1 worked. Edited November 24, 2024 by ozanty
0 pesartom Posted November 29, 2024 Posted November 29, 2024 (edited) On 11/24/2024 at 3:57 PM, sheson said: Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search. See posts above. Try the test version from Then try setting RenderTexturesSingleThread=1 in C:\apps\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and if that makes no difference set RenderSingle=1 and if that makes no difference set RenderBillboardsSingleThread=1 Expand Tried all of above, non worked. logs: https://ufile.io/f/sjff2 edit: reverted everything to normal (texgen64.exe and ini files) and it worked Edited November 29, 2024 by pesartom
0 sheson Posted November 29, 2024 Posted November 29, 2024 On 11/29/2024 at 2:34 PM, pesartom said: Tried all of above, non worked. logs: https://ufile.io/f/sjff2 edit: reverted everything to normal (texgen64.exe and ini files) and it worked Expand FYI There is not need to enable realtime log if normal log, debug log and bugreport.txt are saved without issue. The last session showed not a OpenGL error but a Range check error, which is something else.
0 Splitpaws Posted December 6, 2024 Posted December 6, 2024 Texgen sse debug log https://ufile.io/l252nc7v texgen sse log https://ufile.io/z080q6ck No other logs where made. Running Texgen sse gives me an error once its starts creating textures "X texture framebuffer objects unsupported." Ive run through the tips on the forum, ini changes, exception from virus program, updating drivers and nothing works. So id really appreciate some help.
Question
Kattmandu
Persistent OpenGL error. Not always on the same file however.
[02:04] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\largeimperialtentlod framebuffer objects unsupported.
[02:06] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\whtrimstone1lod framebuffer objects unsupported.
Clicking on links in error message window does not open anything.
Clean installed Nvidia graphics driver v565.90 (WHQL) without any "bloatware".
Restarted computer twice.
Using:
DynDOLOD DLL NG and Scripts 3.00 Alpha 33
DynDOLOD Resources SE 3.00 Alpha 53
DynDOLOD 3.00 Alpha 181
Log files:
TexGen_SSE_log.txtFetching info...
TexGen_SSE_Debug_log.txtFetching info...
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sheson
If you do not select tree LOD billboards it runs through? Add GLListDebug=1 to the TexGen INI and upload new logs. I wonder if using driver version 561.09 makes a difference.
sheson
Both debugs logs show that both RenderSingle=0 and RenderTexturesSingleThread=0 are set. You do not seem to be using the test version from https://stepmodifications.org/forum/topic/20153-error-op
sheson
Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search. See posts above. Try the test version from http
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