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Posted (edited)

Persistent OpenGL error.  Not always on the same file however.

[02:04] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\largeimperialtentlod framebuffer objects unsupported.

[02:06] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\whtrimstone1lod framebuffer objects unsupported.

image.thumb.png.f4c96f646b3f3eedf7a933fab7229f21.png

Clicking on links in error message window does not open anything.

Clean installed Nvidia graphics driver v565.90 (WHQL) without any "bloatware".

image.thumb.png.d472b65d6a0263b0d61817b799febd7f.png

image.thumb.png.baefefc6560488466972364c0413a8be.png

Restarted computer twice.

Using:

DynDOLOD DLL NG and Scripts 3.00 Alpha 33

DynDOLOD Resources SE 3.00 Alpha 53

DynDOLOD 3.00 Alpha 181

 

Log files:

TexGen_SSE_log.txtFetching info...

TexGen_SSE_Debug_log.txtFetching info...

Edited by Kattmandu

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Posted
  On 11/12/2024 at 1:35 PM, narphous said:

I'm getting the error "OpenGL: C:\apps\DynDOLOD\TexGen_Output\textures\lod\sstonefloor01lod framebuffer objects unsupported". I'm running Nvidia's latest WHQL driver 566.03 and dyndolod alpha 182. Logs with GLListDebug=1 and GLDebug=1 are attached. OpenGL Error Logs.7z

Expand  

Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search.

See posts above. Try the test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/?do=findComment&comment=282545 and if there is no change try setting RenderTexturesSingleThread=1 in C:\apps\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and if that makes no difference set RenderSingle=1 and if that makes no difference set RenderBillboardsSingleThread=1.

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Posted (edited)

Have just clean installed 182, and trying to generate textures using TexGen. Getting an OpenGL framebuffer objects unsupported error at various points (not always the same file on subsequent reruns). Attaching the logs from two consecutive runs. 

I'm using an Nvidia 4090 board with the latest 566.14 whql drivers, installed using NVCleanstall.

Note: I remember having a similar issue a long time ago (posts should be in this same thread) and helping with debugging it (unsure if related though)

Many thanks!

EDIT: I had an older copy of 180 and reverted to it. No errors, TexGen run completed successfully.

TexGen_Logs.zipFetching info...

Edited by adancau
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Posted
  On 11/13/2024 at 2:33 PM, adancau said:

Have just clean installed 182, and trying to generate textures using TexGen. Getting an OpenGL framebuffer objects unsupported error at various points (not always the same file on subsequent reruns). Attaching the logs from two consecutive runs. 

I'm using an Nvidia 4090 board with the latest 566.14 whql drivers, installed using NVCleanstall.

Note: I remember having a similar issue a long time ago (posts should be in this same thread) and helping with debugging it (unsure if related though)

Many thanks!

EDIT: I had an older copy of 180 and reverted to it. No errors, TexGen run completed successfully.

TexGen_Logs.zip 2.05 MB · 0 downloads

Expand  

Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search.

See posts above. Try the test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/?do=findComment&comment=282545 and if there is no change try setting RenderTexturesSingleThread=1 in C:\apps\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and if that makes no difference set RenderSingle=1 and if that makes no difference set RenderBillboardsSingleThread=1

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Posted (edited)

Cant run texgen, somehow its throwing errors for "Error: OpenGL: invalid operation for . . .", tried the clean driver install and didn't help.
I am on v alpha 182. It was working some hours ago. I do have pbr landscapes, but those errors are for trees that are normal vanilla textures.

bug report: https://paste.ee/p/hEfu0
texgen log:  https://paste.ee/p/joVdk

Edited by pesartom
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Posted
  On 11/15/2024 at 11:09 PM, pesartom said:

Cant run texgen, somehow its throwing errors for "Error: OpenGL: invalid operation for . . .", tried the clean driver install and didn't help.
I am on v alpha 182. It was working some hours ago. I do have pbr landscapes, but those errors are for trees that are normal vanilla textures.

bug report: https://paste.ee/p/hEfu0
texgen log:  https://paste.ee/p/joVdk

Expand  

Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen debug log to also upload when making posts.

See posts above. Try the test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/?do=findComment&comment=282545 and if there is no change, upload new logs.

Then try setting RenderTexturesSingleThread=1 in C:\apps\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and if that makes no difference set RenderSingle=1 and if that makes no difference set RenderBillboardsSingleThread=1

  • 0
Posted (edited)
  On 11/16/2024 at 6:44 AM, sheson said:

Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen debug log to also upload when making posts.

See posts above. Try the test version from

Then try setting RenderTexturesSingleThread=1 in C:\apps\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and if that makes no difference set RenderSingle=1 and if that makes no difference set RenderBillboardsSingleThread=1

Expand  

when I removed one mod that was giving the most errors, it got solved by itself.
should I try rerunning that mod with this test versions and other methods just for the sake of testing?

Edited by pesartom
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Posted
  On 11/17/2024 at 12:22 PM, pesartom said:

when I removed one mod that was giving the most errors, it got solved by itself.
should I try rerunning that mod with this test versions and other methods just for the sake of testing?

Expand  

I already explained what to do, which did not include removing mods.

The OpenGL error is not supposed to happen no matter what mods are installed or if textures are missing.

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Posted
  On 11/12/2024 at 6:40 PM, sheson said:

Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search.

See posts above. Try the test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/?do=findComment&comment=282545 and if there is no change try setting RenderTexturesSingleThread=1 in C:\apps\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and if that makes no difference set RenderSingle=1 and if that makes no difference set RenderBillboardsSingleThread=1.

Expand  

Test version + RenderTexturesSingleThread=1  was successful. Test version alone was not.

  • 0
Posted
  On 11/17/2024 at 2:03 PM, sheson said:

I already explained what to do, which did not include removing mods.

The OpenGL error is not supposed to happen no matter what mods are installed or if textures are missing.

Expand  

Using the test texgen64.exe from that link worked. thanks

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Posted

I'm having problem with 182. Before the update, I used and didn't have any problems at all.

I'm getting the below error when I run texgen

Error: OpenGL: C:\Modding\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\architecture\farmhouse\roof01snow framebuffer objects unsupported.

 

I'm attaching texgen debug log

https://ufile.io/f/f0vyc

 

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Posted
  On 11/24/2024 at 2:46 PM, ozanty said:

I'm having problem with 182. Before the update, I used and didn't have any problems at all.

I'm getting the below error when I run texgen

Error: OpenGL: C:\Modding\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\architecture\farmhouse\roof01snow framebuffer objects unsupported.

I'm attaching texgen debug log

https://ufile.io/f/f0vyc

Expand  

Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search.

See posts above. Try the test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/?do=findComment&comment=282545 and if there is no change, upload new logs.

Then try setting RenderTexturesSingleThread=1 in C:\apps\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and if that makes no difference set RenderSingle=1 and if that makes no difference set RenderBillboardsSingleThread=1

  • 0
Posted (edited)
  On 11/24/2024 at 3:57 PM, sheson said:

Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search.

See posts above. Try the test version from

Then try setting RenderTexturesSingleThread=1 in C:\apps\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and if that makes no difference set RenderSingle=1 and if that makes no difference set RenderBillboardsSingleThread=1

Expand  

I tried the one from the other post and got the same error. The new logs are below:

https://ufile.io/f/sbitg

I'll try the ini settings now.

RenderTexturesSingleThread=1 worked.

 

Edited by ozanty
  • 0
Posted (edited)
  On 11/24/2024 at 3:57 PM, sheson said:

Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search.

See posts above. Try the test version from

Then try setting RenderTexturesSingleThread=1 in C:\apps\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and if that makes no difference set RenderSingle=1 and if that makes no difference set RenderBillboardsSingleThread=1

Expand  

Tried all of above, non worked.
logs:
https://ufile.io/f/sjff2

 

edit: reverted everything to normal (texgen64.exe and ini files) and it worked

Edited by pesartom
  • 0
Posted
  On 11/29/2024 at 2:34 PM, pesartom said:

Tried all of above, non worked.
logs:
https://ufile.io/f/sjff2

 

edit: reverted everything to normal (texgen64.exe and ini files) and it worked

Expand  

FYI
There is not need to enable realtime log if normal log, debug log and bugreport.txt are saved without issue.
The last session showed not a OpenGL error but a Range check error, which is something else.

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