Kattmandu Posted October 10 Share Posted October 10 (edited) Persistent OpenGL error. Not always on the same file however. [02:04] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\largeimperialtentlod framebuffer objects unsupported. [02:06] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\whtrimstone1lod framebuffer objects unsupported. Clicking on links in error message window does not open anything. Clean installed Nvidia graphics driver v565.90 (WHQL) without any "bloatware". Restarted computer twice. Using: DynDOLOD DLL NG and Scripts 3.00 Alpha 33 DynDOLOD Resources SE 3.00 Alpha 53 DynDOLOD 3.00 Alpha 181 Log files: TexGen_SSE_log.txt TexGen_SSE_Debug_log.txt Edited October 10 by Kattmandu Link to comment Share on other sites More sharing options...
0 sheson Posted October 21 Share Posted October 21 8 hours ago, LordIceWolf said: No Luck. Here are he logs https://ufile.io/f6tf5o13 TexGen_SSE_log.txt 268.24 kB · 1 download Test if adding RenderBillboardsSingleThread=1 under [TexGen] in C:\Games\DynDOLOD 3.0\Edit Scripts\DynDOLOD\TexGen_SSE.ini makes a difference. Link to comment Share on other sites More sharing options...
0 Drugspirta Posted October 23 Share Posted October 23 I was having exactly the same problem and setting RenderBillboardsSingleThread=1 helped and made it stable, thanks! Link to comment Share on other sites More sharing options...
0 sheson Posted October 23 Share Posted October 23 1 hour ago, Drugspirta said: I was having exactly the same problem and setting RenderBillboardsSingleThread=1 helped and made it stable, thanks! When making a "me too" post, it would be helpful to upload the entire TexGen log and debug log (and the bugreport.txt if it exists) from the last run that has the error, preferrable with the test version and GLDebug=1. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs Link to comment Share on other sites More sharing options...
0 Drugspirta Posted October 23 Share Posted October 23 1 hour ago, sheson said: When making a "me too" post, it would be helpful to upload the entire TexGen log and debug log (and the bugreport.txt if it exists) from the last run that has the error, preferrable with the test version and GLDebug=1. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs Thanks for the info. I think I lied, still having the same error from time to time. Just got 2 errors in a row. The last error logs: https://ufile.io/pld9pfrl Now I'm getting OpenGL error in 100% attempts I set GLDebug=1 and reuploaded the logs: https://ufile.io/gku3tj0d Link to comment Share on other sites More sharing options...
0 sheson Posted October 23 Share Posted October 23 51 minutes ago, Drugspirta said: Thanks for the info. I think I lied, still having the same error from time to time. Just got 2 errors in a row. The last error logs: https://ufile.io/pld9pfrl Now I'm getting OpenGL error in 100% attempts I set GLDebug=1 and reuploaded the logs: https://ufile.io/gku3tj0d Both debugs logs show that both RenderSingle=0 and RenderTexturesSingleThread=0 are set. You do not seem to be using the test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/?do=findComment&comment=282545 only it has the RenderBillboardsSingleThread setting, however in your case I believe RenderTexturesSingleThread=1 should work in case the test version still does not work with default settings. 1 Link to comment Share on other sites More sharing options...
0 Drugspirta Posted October 23 Share Posted October 23 39 minutes ago, sheson said: Both debugs logs show that both RenderSingle=0 and RenderTexturesSingleThread=0 are set. You do not seem to be using the test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/?do=findComment&comment=282545 only it has the RenderBillboardsSingleThread setting, however in your case I believe RenderTexturesSingleThread=1 should work in case the test version still does not work with default settings. Thank you! I think I misunderstood .ini files locations initially. I successfully set RenderSingle=1 + RenderTexturesSingleThread=1 and ran it again and got a success. Logs: https://ufile.io/6l0ty5vx Howerer JFYI , a few minutes before that I tested TextGen64.exe test version that you attached in and got "Access violation at address <...> " error. Logs with that error: https://ufile.io/5on83l8e Overall thanks for your quick response and have a nice day! Link to comment Share on other sites More sharing options...
0 Fiery Posted October 27 Share Posted October 27 Hello. I am getting an error when running TexGen and I have no idea what it means. Can anyone help? It comes up Error: OpenGL: F:\Game Tools\DynDOLOD\TexGen_Output\textures\lod\riftenlogdetails01 framebuffer objects unsupported. Link to comment Share on other sites More sharing options...
0 sheson Posted October 27 Share Posted October 27 1 hour ago, Fiery said: Hello. I am getting an error when running TexGen and I have no idea what it means. Can anyone help? It comes up Error: OpenGL: F:\Game Tools\DynDOLOD\TexGen_Output\textures\lod\riftenlogdetails01 framebuffer objects unsupported. Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search. Do not post screenshots of messages. Use the Copy message to clipboard and paste the message instead as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text Post the TexGen log and debug log as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs See posts above. You probably want to start testing with setting RenderTexturesSingleThread=1 in TexGen_SSE.ini. Link to comment Share on other sites More sharing options...
0 Biff_Rapper Posted October 30 Share Posted October 30 (edited) I am having this same problem, and am curious if this is a AMD related issue? I have a 7950 X3D with 48 gigs of RAM and a Nvidia 4080 Super. The X3D series cores have a different way that they handle CPU cache. Regardless, the set to single thread solution fixed the problem. Edited October 30 by Biff_Rapper Link to comment Share on other sites More sharing options...
0 sheson Posted October 31 Share Posted October 31 9 hours ago, Biff_Rapper said: I am having this same problem, and am curious if this is a AMD related issue? I have a 7950 X3D with 48 gigs of RAM and a Nvidia 4080 Super. The X3D series cores have a different way that they handle CPU cache. Regardless, the set to single thread solution fixed the problem. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum Before making "me too" posts, read the posts and answers to see if a similar problem was already sufficiently reported and/or an issue was already solved. If the answers or solutions do not seem to apply or do not have the desired result, report the problem or ask for help for an issue with the logs and information as explained below. Always provide logs. "Me too" posts without required logs and information might be ignored or removed. Link to comment Share on other sites More sharing options...
0 Dammy Posted November 2 Share Posted November 2 Hi, just commenting to say that adding RenderTexturesSingleThread=1 fixed the issue after first run. Logs: https://drive.google.com/file/d/1VIT3uPki7db0OEU3M-8rCeW3Md-JL6gA/view?usp=drive_link Thank you, was driving me insane. Link to comment Share on other sites More sharing options...
0 sheson Posted November 2 Share Posted November 2 1 hour ago, Dammy said: Hi, just commenting to say that adding RenderTexturesSingleThread=1 fixed the issue after first run. Logs: https://drive.google.com/file/d/1VIT3uPki7db0OEU3M-8rCeW3Md-JL6gA/view?usp=drive_link Thank you, was driving me insane. The link requires a login... Link to comment Share on other sites More sharing options...
0 Dammy Posted November 2 Share Posted November 2 7 hours ago, sheson said: The link requires a login... Apologies. This should be fine. https://file.io/AAarWFjDhwdk Link to comment Share on other sites More sharing options...
0 mooit Posted November 12 Share Posted November 12 Hi, I just wanted to report, I'm using DynDOLOD Alpha 182. I'm on Windows 10 Home 22H2, Nvidia 3080, drivers 560.94 and I'm not seeing this issue, and my TexGen_SSE.ini is all default settings. I wonder if those experiencing this are on Windows 11? If I run into this later with newer drivers I'll report back, as well as then making the INI settings. THANKS Link to comment Share on other sites More sharing options...
0 narphous Posted November 12 Share Posted November 12 I'm getting the error "OpenGL: C:\apps\DynDOLOD\TexGen_Output\textures\lod\sstonefloor01lod framebuffer objects unsupported". I'm running Nvidia's latest WHQL driver 566.03 and dyndolod alpha 182. Logs with GLListDebug=1 and GLDebug=1 are attached. OpenGL Error Logs.7z Link to comment Share on other sites More sharing options...
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Kattmandu
Persistent OpenGL error. Not always on the same file however.
[02:04] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\largeimperialtentlod framebuffer objects unsupported.
[02:06] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\whtrimstone1lod framebuffer objects unsupported.
Clicking on links in error message window does not open anything.
Clean installed Nvidia graphics driver v565.90 (WHQL) without any "bloatware".
Restarted computer twice.
Using:
DynDOLOD DLL NG and Scripts 3.00 Alpha 33
DynDOLOD Resources SE 3.00 Alpha 53
DynDOLOD 3.00 Alpha 181
Log files:
TexGen_SSE_log.txt
TexGen_SSE_Debug_log.txt
Edited by KattmanduLink to comment
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sheson
If you do not select tree LOD billboards it runs through? Add GLListDebug=1 to the TexGen INI and upload new logs. I wonder if using driver version 561.09 makes a difference.
sheson
Both debugs logs show that both RenderSingle=0 and RenderTexturesSingleThread=0 are set. You do not seem to be using the test version from https://stepmodifications.org/forum/topic/20153-error-op
sheson
Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search. See posts above. Try the test version from http
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