Bluefish9987 Posted December 20, 2022 Posted December 20, 2022 Hello, I am getting the OpenGL Invalid operation when I run Textgen3.0 alpha. I am running a 7900xtx and the newest AMD Ryzen 9 7950x. I am running the program using the graphic card not the integrated graphics. No antivirus or crapware installed on my system. I have tried the test build mentioned in this forum for the AMD issue and it does not work still. I am also using mod organizer 2 with no other mods installed. My AMD driver is 22.12.1. I am using the program on skyrim vr. Is there any fix. TexGen_TES5VR_Debug_log.txtFetching info... TexGen_TES5VR_log.txtFetching info...
CloudLambda Posted December 20, 2022 Posted December 20, 2022 (edited) Hi, wondering if anyone could help me. I asked a question in the Support sub forum regarding a plugin that is esl/master file. I'm unable to use TexGen as it requires me to resolve this issue first before proceeding, which doesn't seem possible... Edited December 20, 2022 by CloudLambda
sheson Posted December 20, 2022 Author Posted December 20, 2022 On 12/20/2022 at 7:41 PM, ThorM465 said: Here's my debug file. Sorry it was 1GB and took a while to upload to the share site. https://ufile.io/9qt0eitz I think this is the one asked for in the OP. No I haven't checked it yet. I know how to open BSAs, but I don't really know what I'm looking at when I do. haha Should I open it and upload those files to the share site and post here? Yea, I forgot to disable the SSE-Terrain-Tamriel-Full-Extended.esm plugin. I reran my xlodgen yesterday to correct some other missing world space issues and forgot to disable that plugin. I ran Dyndolod again last night without that plugin or the Celtic plugins and I'm still getting the file not found meshes\sess_lod\rocks\rockl04_lod_1.nif. Anything else I can provide that would be helpful? Edit: I extracted the BSA and it's nothing but .xwm files. Expand The BSA error is irrelevant. The actual problem that needs to be fixed is the missing LOD asset. Install the missing file.
sheson Posted December 20, 2022 Author Posted December 20, 2022 On 12/20/2022 at 10:09 PM, Bluefish9987 said: Hello, I am getting the OpenGL Invalid operation when I run Textgen3.0 alpha. I am running a 7900xtx and the newest AMD Ryzen 9 7950x. I am running the program using the graphic card not the integrated graphics. No antivirus or crapware installed on my system. I have tried the test build mentioned in this forum for the AMD issue and it does not work still. I am also using mod organizer 2 with no other mods installed. My AMD driver is 22.12.1. I am using the program on skyrim vr. Is there any fix. TexGen_TES5VR_Debug_log.txt 129.38 kB · 0 downloads TexGen_TES5VR_log.txt 25.5 kB · 0 downloads Expand Unpack stitched.frag from the attached archive to..\DynDOLOD\Edit Scripts\DynDOLOD\Shaders\stitched.frag and let me know if it works or upload new logs, including bugreport.txt if it exists. Edit: Use latest alpha version. It has the updated stitched.frag included.
ThorM465 Posted December 21, 2022 Posted December 21, 2022 On 12/20/2022 at 10:48 PM, sheson said: The BSA error is irrelevant. The actual problem that needs to be fixed is the missing LOD asset. Install the missing file. Expand So do I just need to copy rockl04_lod_0.nif to rockl04_lod_1.nif in the Dyndolod Resources SE Mod Folder? Or am I missing a file that should have been in one of my mods? Thanks for the help!
Mousetick Posted December 21, 2022 Posted December 21, 2022 On 12/21/2022 at 2:31 AM, ThorM465 said: Or am I missing a file that should have been in one of my mods? Expand You are missing a file that should have been in 'Solitude Exterior Sovngarde Statue Set'. The warning tells you which file: File not found meshes\sess_lod\rocks\rockl04_lod_1.nif Notice the file path: meshes\sess_lod\... is a folder specific to that SESS mod.
ThorM465 Posted December 21, 2022 Posted December 21, 2022 On 12/21/2022 at 3:00 AM, Mousetick said: You are missing a file that should have been in 'Solitude Exterior Sovngarde Statue Set'. The warning tells you which file: File not found meshes\sess_lod\rocks\rockl04_lod_1.nif Notice the file path: meshes\sess_lod\... is a folder specific to that SESS mod. Expand Thank you for that! I tracked 'Solitude Exterior Sovngarde Statue Set' down to Modular PatchXPress (MPXP). rockl04_lod_1.nif was in it's mod folder under the meshes as I would expect it to be. I would much rather it had been missing, because now I'm completely lost as to what's going on. Why does Dyndolod not recognize this file's existence? Is this most likely user error on my part somewhere, a problem with the mod, or a Dyndolod error? It's weird that I had previously searched my mod folder for "rockl04_lod_1.nif" and it didn't find it. Gotta love windows.
Mousetick Posted December 21, 2022 Posted December 21, 2022 On 12/21/2022 at 4:08 AM, ThorM465 said: rockl04_lod_1.nif was in it's mod folder under the meshes as I would expect it to be. Expand It's unclear where "you would expect it to be" really is. DynDOLOD expects it to be in meshes > sess_lod > rocks, as that is where the mod plugin says it should be.
ThorM465 Posted December 21, 2022 Posted December 21, 2022 On 12/21/2022 at 5:15 AM, Mousetick said: It's unclear where "you would expect it to be" really is. DynDOLOD expects it to be in meshes > sess_lod > rocks, as that is where the mod plugin says it should be. Expand Fair point. This is my location: \AppData\Local\ModOrganizer\Skyrim Special Edition\mods\Modular PatchXPress (MPXP)\meshes\00_lod\rocks The mod recently had a massive overhaul in its file structure by adding a FOMOD. I wonder if that's causing this problem.
Mousetick Posted December 21, 2022 Posted December 21, 2022 On 12/21/2022 at 5:33 AM, ThorM465 said: meshes\00_lod\rocks Expand Are you not seeing that 00_lod is not the same as sse_lod?
sheson Posted December 21, 2022 Author Posted December 21, 2022 On 12/21/2022 at 2:31 AM, ThorM465 said: So do I just need to copy rockl04_lod_0.nif to rockl04_lod_1.nif in the Dyndolod Resources SE Mod Folder? Or am I missing a file that should have been in one of my mods? Thanks for the help! Expand No. The linked discussion is irrelevant. See https://dyndolod.info/Messages/File-Not-Found-Meshes [04:53] <Warning: File not found meshes\sess_lod\rocks\rockl04_lod_1.nif Solitude Exterior Sovngarde Statue Set V.esp SESSV_RockL04 [STAT:FE8D2805]> The error message tells you the plugin and base record that expects the NIF to be at the mentioned path. Find out which mod contains the plugin Solitude Exterior Sovngarde Statue Set V.esp and check its installation, requirements and options. Typically the mod installer installs its required LOD assets. Make sure you use its latest version and have installed its requirements. Maybe the mod author made a mistake. Check the mods comments and bug reports. On 12/21/2022 at 4:08 AM, ThorM465 said: Thank you for that! I tracked 'Solitude Exterior Sovngarde Statue Set' down to Modular PatchXPress (MPXP). rockl04_lod_1.nif was in it's mod folder under the meshes as I would expect it to be. I would much rather it had been missing, because now I'm completely lost as to what's going on. Why does Dyndolod not recognize this file's existence? Is this most likely user error on my part somewhere, a problem with the mod, or a Dyndolod error? It's weird that I had previously searched my mod folder for "rockl04_lod_1.nif" and it didn't find it. Gotta love windows. Expand DynDOLOD, like every other program, use OS functions to check if a file exists or to read/write files. The OS tells DynDOLOD, that the file does not exist at that location. The path DynDOLOD queries is: H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\meshes\sess_lod\rocks\rockl04_lod_1.nif It is the OS that is telling DynDOLOD the file does not exist at that path.
ThorM465 Posted December 21, 2022 Posted December 21, 2022 On 12/21/2022 at 5:36 AM, Mousetick said: Are you not seeing that 00_lod is not the same as sse_lod? Expand I do. That's what I was referring to in my latter comment. The folder structure was created by the mod author. I don't know why Dyndolod would be looking for what I think is the old folder structure. I don't understand this stuff well enough to know whether 00_lod was intentional by the mod author or if it's an error on his part. On 12/21/2022 at 5:54 AM, sheson said: Maybe the mod author made a mistake. Check the mods comments and bug reports. Expand I'll go run this down from that end now. Thank you for the information!
sheson Posted December 21, 2022 Author Posted December 21, 2022 On 12/21/2022 at 6:14 AM, ThorM465 said: I do. That's what I was referring to in my latter comment. The folder structure was created by the mod author. I don't know why Dyndolod would be looking for what I think is the old folder structure. I don't understand this stuff well enough to know whether 00_lod was intentional by the mod author or if it's an error on his part. Expand [04:53] <Warning: File not found meshes\sess_lod\rocks\rockl04_lod_1.nif Solitude Exterior Sovngarde Statue Set V.esp SESSV_RockL04 [STAT:FE8D2805]> Are you saying that your version of the base record FExxx805 in Solitude Exterior Sovngarde Statue Set V.esp does not define that path for the MNAM - Distant LOD levels? Use xEdit or CK to check the base record.
ThorM465 Posted December 21, 2022 Posted December 21, 2022 On 12/21/2022 at 7:51 AM, sheson said: [04:53] <Warning: File not found meshes\sess_lod\rocks\rockl04_lod_1.nif Solitude Exterior Sovngarde Statue Set V.esp SESSV_RockL04 [STAT:FE8D2805]> Are you saying that your version of the base record FExxx805 in Solitude Exterior Sovngarde Statue Set V.esp does not define that path for the MNAM - Distant LOD levels? Use xEdit or CK to check the base record. Expand Sorry it took me a while to figure out how to find the information to answer your question. haha Yes, it does define the path in xedit exactly as Dyndolod specifies this. I've submitted a bug report on the mod's nexus page. The mod author responds and intends to fix it in a future update. Sorry about wasting y'alls time on a nondyndolod bug.
sheson Posted December 21, 2022 Author Posted December 21, 2022 On 12/21/2022 at 4:05 PM, ThorM465 said: Sorry it took me a while to figure out how to find the information to answer your question. haha Yes, it does define the path in xedit exactly as Dyndolod specifies this. I've submitted a bug report on the mod's nexus page. The mod author responds and intends to fix it in a future update. Sorry about wasting y'alls time on a nondyndolod bug. Expand No need to apologize. If the result is a fix, it is time well spent. 1
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