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Posted
  On 12/7/2022 at 3:08 PM, EazyH said:

I do have an additional, separate question regarding Grass LOD. Been a huge fan and using it since it’s introduction and I’ve had success with consistent color and visuals, depending on ENB and grass mod, usually doing better with green tundra. I had taken a break for a bit, but have now come back and seen the introduction of the HD grass, which it appears is meant to be used with the complex grass textures. Does this work with ALL complex grass textures? Because I’ve seen varying information and I remember initially, it was recommended NOT to cache grass or run DynDOLOD w/ these textures. Even on the complex grass compendium, this message still appears:

 

“Do not use these textures for lod generating / grass caching, or you gonna have blue foliage in the far distant. (just uncheck any complex grass patch mod before starting generating lod textures or grass cache)”

 

Just wondering what your thoughts are, and if there are exceptions to the rule, and also how much more of a hit one could expect if using the complex textures for generation over plain grass. (Also, does the cache need to be redone as well? Or is it enough just to use the new complex textures and start from TexGen?)

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Ignore every and all 3rd party instructions and older posts regarding anything DynDOLOD. They are categorically wrong and outdated and in case of issues the actual cause might be assumed wrong resulting in weird/wrong/unnecessary workarounds instead of proper fixes to the tools, configurations+settings or mods.

See https://dyndolod.info/Changelog
Version 3.00 Alpha 87
TexGen.exe - added support for ENB complex grass combined diffuse/normal map textures

https://dyndolod.info/Help/TexGen
TexGen supports ENB complex grass textures.

https://dyndolod.info/Help/Grass-LOD
TexGen supports generating HD grass LOD billboards using ENB complex grass textures
Note that HD Grass LOD billboards for ENB complex grass use double the triangles, so in case performance is of concern, use half the density.

Alpha 87 came out April 4, 2022, which means since then grass LOD billboards made with complex grass texture do not have any blue foliage as the complex textures are correctly split into diffuse and normal map. The nexus page you are quoting has an original upload date of April 30, 2022, so the message has been always wrong. I even made a comment May 26, 2022.

  • Thanks 1
Posted

I'm getting an OpenGL error when using the DynDOLOD application. It runs for a bit but then the main window says "invalid operation". However, the separate console window continues on going. 

A search has already been undertaken HOWEVER, AMD no longer supply the version of driver stated earlier. The recommend one is now version 22.11.2 which is WHQL signed. This driver appears to not function correctly with the application.

I've attached the relevant information. The debug log was too big to upload here, even zipped, so a link has been provided.

 

DynDOLOD_SSE_log.txtFetching info... Link to Debug Log.txtFetching info...

Posted
  On 12/10/2022 at 5:40 PM, Althro said:

I'm getting an OpenGL error when using the DynDOLOD application. It runs for a bit but then the main window says "invalid operation". However, the separate console window continues on going. 

A search has already been undertaken HOWEVER, AMD no longer supply the version of driver stated earlier. The recommend one is now version 22.11.2 which is WHQL signed. This driver appears to not function correctly with the application.

I've attached the relevant information. The debug log was too big to upload here, even zipped, so a link has been provided.

DynDOLOD_SSE_log.txt 2.3 kB · 0 downloads Link to Debug Log.txt 82 B · 0 downloads

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https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-106/?do=findComment&comment=266132

https://www.amd.com/en/support/kb/release-notes/rn-rad-win-22-5-1 has a link to https://drivers.amd.com/drivers/WHQL-AMD-Software-Adrenalin-Edition-22.5.1-Win10-Win11-May10.exe, found via a simple google search.

Posted

Can't figure out why I'm getting this output,

file not found meshes\architecture\falkreath\lod\farmhouse01_hlod.nif
Log ended at 2:40:03 AM (00:00:02)
Code: 404

First time using DyndoLOD in general, followed the instructions on the video linked on the Nexus page to a t.

Posted
  On 12/11/2022 at 8:49 AM, oiram1993 said:

Can't figure out why I'm getting this output,

file not found meshes\architecture\falkreath\lod\farmhouse01_hlod.nif
Log ended at 2:40:03 AM (00:00:02)
Code: 404

First time using DyndoLOD in general, followed the instructions on the video linked on the Nexus page to a t.

Expand  

Read the first post which logs and debug log to upload when making posts.

Since there are different videos for different DynDOLOD versions of the years, it is unclear what video you actually mean.

A file not found message is self explanatory. The OS tells the program, that the file does not exist.

meshes\architecture\falkreath\lod\farmhouse01_hlod.nif is not a vanilla path / Bethesda convention to a LOD model.

Posted
  On 12/11/2022 at 10:12 AM, sheson said:

Read the first post which logs and debug log to upload when making posts.

Since there are different videos for different DynDOLOD versions of the years, it is unclear what video you actually mean.

A file not found message is self explanatory. The OS tells the program, that the file does not exist.

meshes\architecture\falkreath\lod\farmhouse01_hlod.nif is not a vanilla path / Bethesda convention to a LOD model.

Expand  

Yeah that's fair lol, should have been more thorough on my end. Uploaded the zip of the relevant logs, can't seem to target which of my mods is causing the issue/has the bad file pathway.

Posted

Figured it out, seems to be Unique Towns- Base Object Swapper. Re-installing mod with FOMOD option to install as individual ESPs instead of with BOS, hoping that resolves the issue.

Posted
  On 12/11/2022 at 10:26 AM, oiram1993 said:

Yeah that's fair lol, should have been more thorough on my end. Uploaded the zip of the relevant logs, can't seem to target which of my mods is causing the issue/has the bad file pathway.

Expand  

It supposed to notify much earlier about the error, so I will have to look into this for future versions.

https://dyndolod.info/Installation-Instructions
Use 7-Zip to unpack the DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\.

https://dyndolod.info/Generation-Instructions#Prerequisites
Clean and error check the load order with xEdit. Clean every plugin that LOOT suggests to clean

Posted
  On 12/10/2022 at 7:25 PM, sheson said:
Expand  

Thank you for the driver link.

The driver linked does have issues with black screening multi-monitor setups and faulty chromium based web browser video playback. However if it is only needed for lod gen, then simple roll back and forward will suffice.

Posted
  On 12/10/2022 at 7:25 PM, sheson said:
Expand  

Addendum.

Windows is now auto-updating to the newer drivers with the most recent updates. This is regardless of if you are on Win 10 or 11.

Posted
  On 12/12/2022 at 2:08 AM, ikonomov said:

Assuming that the 3.0 LOD pack for Majestic Mountains is made for its newest version 4.02, is there a way to make https://www.nexusmods.com/skyrimspecialedition/mods/66844/ this mountain texture replacer work (recommended to be used with v1.84 of MM)?

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If you notice visual issues with the LOD models from the latest DynDOLOD V 3.0 LOD pack, use 1.1 from the file archive.

Posted
  On 12/11/2022 at 9:32 PM, Althro said:

Addendum.

Windows is now auto-updating to the newer drivers with the most recent updates. This is regardless of if you are on Win 10 or 11.

Expand  

Set your drivers and disable this ridiculous behavior using GP (or registry):

image.png

Posted

DynDOLOD Alpha 106

1. Seeing Dragonsreach window glow LOD "through" the tower roofs. LODs generated without Glow windows. Sorry for the postage stamp shots, forgot to use free camera.

image.pngimage.pngimage.pngimage.pngimage.png

  • Is the window glow expected even though 'Glow windows' option is off?
  • Is the glow expected not to be obstructed by objects in front of it?

2. I seem to have the same problem as discussed here but that discussion went nowhere. Thin, 1-pixel thick apparently, and short lines appearing on top of trees LODs, sometimes one line, sometimes two in a cross depending on viewing distance and angle I guess. Visible on different tree models (e.g. dead vs. not dead). Again sorry for the hard to see shots, but if I get any closer even in free camera mode they become invisible.

image.pngimage.png

Any idea what might be causing this?

Full logs here: https://drive.google.com/file/d/1LEfGV8BFFUbhPUlXNgrjP0bhpJaYTqVI/view

Thanks.

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