sheson Posted February 3, 2023 Author Posted February 3, 2023 On 2/3/2023 at 8:26 PM, Kattmandu said: Issue persists after installing Alpha-3, Version: 3.0.2.0 DynDOLOD_SSE_Debug_log.txt (regenerated using Alpha-3) https://ufile.io/hji1pwxt Contents of DynDOLOD_Data folder: https://ufile.io/f/s5g0i https://ufile.io/f/ibys1 https://ufile.io/f/t1sx2 Papyrus.0.log https://ufile.io/cbapxeho Expand Thanks. That helps.
Kattmandu Posted February 3, 2023 Posted February 3, 2023 On 2/3/2023 at 9:02 PM, sheson said: Thanks. That helps. Expand No problem. Is there a way to get notified on Nexus (or perhaps another site) when new versions of DynDOLOD DLL NG are available? Seems only the SE version is able to be browsed.
Rozen Posted February 3, 2023 Posted February 3, 2023 On 2/3/2023 at 8:24 PM, sheson said: Fingers crossed... Expand I am now on my new video card and will be running tests again here soon, doing a windows update that showed up right before i was going do a new full run with a newly made texgen file. Tested on call of duty already and the new video card is working great.
Rozen Posted February 3, 2023 Posted February 3, 2023 Okay test run 1 got a crash, it also did not make any of the logs you been getting me to send.
Rozen Posted February 3, 2023 Posted February 3, 2023 (edited) On 2/3/2023 at 10:42 PM, Rozen said: Okay test run 1 got a crash, it also did not make any of the logs you been getting me to send. Expand Just adding this, ran it again with task manager up and it is doing this, and brings a lot of those sub processes up and closes them fast more than one time then goes on without doing it again, on this run it got stuck on [19:50] [DLC01FalmerValley] Creating texture atlas C:\DynDOLOD 3.00-68518-Alpha-111-1673607327\DynDOLOD\DynDOLOD_Output\Textures\DynDOLOD\LOD\DynDOLOD_DLC01FalmerValley.dds 4096 x 4096 and went to 0% COU usage. Also did not make the logs you been getting me to send. https://i.gyazo.com/db40b4056769fb7a8f57bbc8098e16a1.mp4 Ops update it did make the logs this time but only after fully crashing it did they show up. Logs> https://ufile.io/f/cnhhu Edited February 3, 2023 by Rozen
Rozen Posted February 3, 2023 Posted February 3, 2023 Did a 3rd run, made a video of this run and uploading it to youtube, i will post the link when the video is done uploading, it did not do what it did last with the sub processes and this time it did not make the logs again, but in windows event viewer I got a crash log. Faulting application name: DynDOLODx64.exe, version: 3.0.0.112, time stamp: 0x63dd1986 Faulting module name: ntdll.dll, version: 10.0.22621.900, time stamp: 0xa97a9ed6 Exception code: 0xc0000374 Fault offset: 0x000000000010c249 Faulting process id: 0x0x24E4 Faulting application start time: 0x0x1D938277974CBBA Faulting application path: C:\DynDOLOD 3.00-68518-Alpha-111-1673607327\DynDOLOD\DynDOLODx64.exe Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll Report Id: c417aa56-1e63-467d-8f9a-a8ac44d4ac79 Faulting package full name: Faulting package-relative application ID: Fault bucket 1804213948848729828, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: DynDOLODx64.exe P2: 3.0.0.112 P3: 63dd1986 P4: StackHash_d3f8 P5: 10.0.22621.900 P6: a97a9ed6 P7: c0000374 P8: PCH_6B_FROM_ntdll+0x000000000009F957 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.a8b2ca69-337d-4478-a7a5-659ffd65293d.tmp.mdmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.a9e9642b-98ee-447a-94a3-ef8206ce9b3e.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.ce918e57-6074-4a76-980c-a49d1408169d.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.fcd4933c-c558-4d64-afc1-d0e58c7c17af.tmp.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.58c0948a-6e07-400c-841c-82e2238439f6.tmp.xml These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_DynDOLODx64.exe_11eda9e46b74a64dd9c765c1165be24c312a23_209c72da_debb94ce-78bc-4f27-98d6-f47527ba8b8d Analysis symbol: Rechecking for solution: 0 Report Id: c417aa56-1e63-467d-8f9a-a8ac44d4ac79 Report Status: 268435456 Hashed bucket: c57391a73b2bb2bea909db06ffeeeee4 Cab Guid: 0
Rozen Posted February 4, 2023 Posted February 4, 2023 (edited) Here is the video from run 3, crashes at 9:37 in the video. Edited February 4, 2023 by Rozen
Rozen Posted February 4, 2023 Posted February 4, 2023 just a heads up I just noticed that you updated the DynDOLOD DLL NG and Scripts 3.00 from alpha 2 to alpha 3 so I am updating that now and doing a few new runs to see what happens. Run 1: Seemed to go faster now making the files on a lot of parts, did not make the logs you been getting me to send again until it was done, Logs> https://ufile.io/f/3clrk Run 2: Same as run 1, Logs for run 2> https://ufile.io/f/e1wta I don't know if I just got lucky runs again but seems like updating the DynDOLOD DLL NG and Scripts 3.00 from alpha 2 to alpha 3 did the trick, I will do a few more test runs when I wake up and let you know what happens and test any new version you need tested if you need me too.
LordIceWolf Posted February 4, 2023 Posted February 4, 2023 On 2/3/2023 at 7:53 PM, sheson said: This does not show if the latest alpha-111 was used or not. Upload the accompanying TexGen/DynDOLOD logs and debug logs for which the checks have been done. "Grass mapping not found" means that those grasses found in the cgid will not have grass LOD. This is expected for underwater grasses and grasses that do not have billboards generated. If some BTOs have no grass LOD, it means there should be corresponding no "mapping not found" or "no grass data" messages. The first tells you which grass LOD billboards are missing, which you can then double check for creation in the ..\textures\terrain\lodgen\TexGen_[GAME MODE]_[Tree|Grass]_Billboards.txt log file as explained at https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards. Use expert mode to only generate a specific BTO again, so you only have log message for those 16 cells it covers. https://dyndolod.info/Help/Expert-Mode#Specific-Chunk Use the DynDOLOD SkyUI MCM - You Are Here to know the coordinates for a BTO. Expand The rest of my logs are here. I have version 111. https://drive.google.com/drive/folders/13LSsNUuoOHZKBMdbsvJdJi_OpDp8Ok07?usp=share_link
sheson Posted February 4, 2023 Author Posted February 4, 2023 On 2/3/2023 at 11:09 PM, Rozen said: Just adding this, ran it again with task manager up and it is doing this, and brings a lot of those sub processes up and closes them fast more than one time then goes on without doing it again, on this run it got stuck on [19:50] [DLC01FalmerValley] Creating texture atlas C:\DynDOLOD 3.00-68518-Alpha-111-1673607327\DynDOLOD\DynDOLOD_Output\Textures\DynDOLOD\LOD\DynDOLOD_DLC01FalmerValley.dds 4096 x 4096 and went to 0% COU usage. Also did not make the logs you been getting me to send. https://i.gyazo.com/db40b4056769fb7a8f57bbc8098e16a1.mp4 Ops update it did make the logs this time but only after fully crashing it did they show up. Logs> https://ufile.io/f/cnhhu Expand DynDOLDO/TexGen uses texconvx64.exe to convert textures. Nothing new there. Really no need for videos. As long as the program is not killed by the OS or you, it should write the logs when shutting down when left alone. On 2/4/2023 at 2:57 AM, Rozen said: just a heads up I just noticed that you updated the DynDOLOD DLL NG and Scripts 3.00 from alpha 2 to alpha 3 so I am updating that now and doing a few new runs to see what happens. Run 1: Seemed to go faster now making the files on a lot of parts, did not make the logs you been getting me to send again until it was done, Logs> https://ufile.io/f/3clrk Run 2: Same as run 1, Logs for run 2> https://ufile.io/f/e1wta I don't know if I just got lucky runs again but seems like updating the DynDOLOD DLL NG and Scripts 3.00 from alpha 2 to alpha 3 did the trick, I will do a few more test runs when I wake up and let you know what happens and test any new version you need tested if you need me too. Expand The DynDOLOD DLL NG and Scripts is used by the game only. Use this test version https://mega.nz/file/AAJzzJAB#y9Yo8cYuN8V9hhB3xQVMd-cMRbgjs4MKyL_8MMrLFfg
sheson Posted February 4, 2023 Author Posted February 4, 2023 On 2/4/2023 at 3:47 AM, LordIceWolf said: The rest of my logs are here. I have version 111. https://drive.google.com/drive/folders/13LSsNUuoOHZKBMdbsvJdJi_OpDp8Ok07?usp=share_link Expand According to the TexGen debug log, there seem to be a lot 0 bounds in Grass FPS Booster.esp. Those grasses will have no billboards generated and show up as ",False" in the mentioned C:\Games\DynDOLOD 3.0\TexGen_Output\Textures\Terrain\LODGen\TexGen_SSE_Grass_Billboards.txt https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards 1
Rozen Posted February 4, 2023 Posted February 4, 2023 On 2/4/2023 at 7:56 AM, sheson said: DynDOLDO/TexGen uses texconvx64.exe to convert textures. Nothing new there. Really no need for videos. As long as the program is not killed by the OS or you, it should write the logs when shutting down when left alone. The DynDOLOD DLL NG and Scripts is used by the game only. Use this test version https://mega.nz/file/AAJzzJAB#y9Yo8cYuN8V9hhB3xQVMd-cMRbgjs4MKyL_8MMrLFfg Expand ah okay so i just got lucky again lol, testing it now and I will stop with the video then, just thought it would be helpfully to you sense you can see what it is doing and that last video you can see what file it was at before crashing, showing it was around the dds file types.
Rozen Posted February 4, 2023 Posted February 4, 2023 (edited) Run 1: It toke a long time to get past DynDOLOD_Tamriel.dds 16384 x 8192 then got stuck at DynDOLOD_Tamriel_Glow.dds 1024 x 1024 CPU usage stayed around 20% and longer I waited the memory usage went down all the way to only 111.1 MB. After telling it to close it went to the background processes and stayed around 20% CPU usage but the memory jumped up to 890.6 MB, waited a little to see if it would go away but never did so had to end task on it. Logs> https://ufile.io/f/1rfci Run 2: went faster to get past DynDOLOD_Tamriel.dds 16384 x 8192 and got past DynDOLOD_Tamriel_Glow.dds 1024 x 1024 but did not lock up or crash, Logs> https://ufile.io/f/p9z2c Edited February 4, 2023 by Rozen
sheson Posted February 4, 2023 Author Posted February 4, 2023 On 2/3/2023 at 9:24 PM, Kattmandu said: No problem. Is there a way to get notified on Nexus (or perhaps another site) when new versions of DynDOLOD DLL NG are available? Seems only the SE version is able to be browsed. Expand It does fix itself when you travel away and come back, right? Nevertheless, this will be fixed in the next DynDOLOD DLL NG and scripts version. As long as the workarounds and the DynDOLOD DLL NG are experimental, the uploads are hidden at https://www.nexusmods.com/skyrimspecialedition/mods/57264 on purpose, though based on users asking about it, I still think Nexus notifies about an update to it.
Rozen Posted February 4, 2023 Posted February 4, 2023 On 2/4/2023 at 3:50 PM, sheson said: It does fix itself when you travel away and come back, right? Nevertheless, this will be fixed in the next DynDOLOD DLL NG and scripts version. As long as the workarounds and the DynDOLOD DLL NG are experimental, the uploads are hidden at https://www.nexusmods.com/skyrimspecialedition/mods/57264 on purpose, though based on users asking about it, I still think Nexus notifies about an update to it. Expand It does not, I didn't get any update notice for alpha 3 at all, when I found out there was an update it was by going to your link to it in the Large Reference Bugs Workarounds area and seeing it was a newer version.
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